Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

Would you guys be interested if I had MFA include Gen 8 mons when it comes out?


  • Total voters
    51
Fire: MaceMaster, KirbyRider1337, Kopelemon


Water: MaceMaster, KirbyRider1337, Kopelemon


Grass: MaceMaster, KirbyRider1337, Kopelemon


Electric: MaceMaster, KirbyRider1337, Exploudit


Ice: MaceMaster, KirbyRider1337, Ezaphs


Normal: MaceMaster, Exploudit, Ezaphs
 
Silvally-Fire: MaceMaster, Exploudit, KirbyRider1337
Silvally-Water: MaceMaster, Exploudit, KirbyRider1337
Silvally-Grass: MaceMaster, Exploudit, KirbyRider1337
Silvally-Electric: MaceMaster, Exploudit, KirbyRider1337
Silvally-Ice: MaceMaster, Exploudit, KirbyRider1337
Silvally-Normal: MaceMaster, Exploudit, Sereg
 
Normal: Exploudit, MaceMaster, Coolman
Fire: Exploudit, MaceMaster, Coolman
Water: Exploudit, MaceMaster, Coolman
Grass: Exploudit, MaceMaster, Coolman
Ice: Exploudit, MaceMaster, Coolman
Electric: Exploudit, MaceMaster, Coolman
 

Nalei

intentionally stronger
is a Pre-Contributor
Congratulations to me on winning all 6 Silvallies!


Unique BST Slate
We have Zebstrika (BST=497), Seismitoad (BST=509) and Crabominable (BST=478) for this slate! All three will have an ability limitation of 4.5, but try to keep them balanced for OU purposes. Keep your eyes peeled for the MFA UU banlist, coming Soon™.​
 

Mega Seismitoad
Typing:
Water/Ground
Ability: resonance disaster contact moves are boosted by 1.5x, (also maybe sound tag added)
HP: 105
Attack: 111(+16)
Defense: 100(+25)
Special Attack:
Special Defense:
100(+25)
Speed: 108(+34)
Description: Although it hurts pretty hard its big problem is lack of stab, that gets boosted it cant even use one of its stabs its 4x weak to grass, being slightly slower then kartana its pretty easily killed as well as being slower then a volcarona at +1 which can one shot it with giga drain. Though it does have 2 really good moves in power up punch and drain punch, as well as a earthquake still does hurt even if it does not have th boost, its basicly stab without stab think of it like a steroid pumped tough claws or steel worker for all, or just reverse adability.

(tell me if this is too op please)
 


You get the idea. Zebra stallions fight in real life so a partial Fighting-type Zebstrika makes sense.

Zebstrika-Mega
Ability
: Lightning Eater (Electric-type Sap Sipper clone)
Typing:
---->
/

HP: 75 ----> 75
Attack: 100 ----> 130 (+30)
Defense: 63 ----> 80 (+17)
Special Attack: 80 ----> 80
Special Defense: 63 ----> 81 (+18)
Speed: 116 ----> 151 (+35)
Base Stat Total: 497 ----> 597
Movepool Additions: Close Combat, Volt Tackle, High Jump Kick, Zing Zap, Bulk Up
Description: Zebstrika becomes very fast and gets some appreciable boosts to its Attack and defenses as well. The now muscular zebra also gains a Fighting typing which allows it to do serious damage with its new STAB moves in Close Combat and High Jump Kick. Its STAB combo allows it to scare away many Steel-, Normal-, and Water- types including Celesteela lacking Earthquake, Chansey, and Toxapex. The amazing speed tier allows it to outspeed lots of things like non-scarfed Greninja and Mega Lopunny. Its new ability allows it to switch in to predicted Thunder Waves or Discharges while giving it a free Attack boost. However, its bulk is still rather mediocre and it tends to be vulnerable to priority moves. Zebstrika is vulnerable to Burns, the common Earthquake and Fairy-types, and even the Mega could be kept in check by things like Landorus-T, Zapdos, Tapu Bulu, and Mega Venusaur. Its main attacks in Close Combat, Volt Tackle, and High Jump Kick can have nasty drawbacks which will limit the amount of time it can stay out.


Seismitoad-Mega
Ability
: Water Absorb
Typing:
/

HP: 105 ----> 105
Attack: 95 ----> 105 (+10)
Defense: 75 ----> 115 (+40)
Special Attack: 85 ----> 95 (+10)
Special Defense: 75 ----> 115 (+40)
Speed: 74 ----> 74
Base Stat Total: 509 ----> 609
Movepool Additions: Recover, Liquidation, Bulk Up, Ice Beam
Description: Seismitoad becomes a bulky Water/Ground-type with reliable recovery and could even be a wincon with Bulk Up. Offensively, it can go physical, special, or mixed but can also be somewhat passive. Its good defensive typing leaves it scared of Grass-types, but most of them bar Ferrothorn don’t want to switch into its Poison- or Ice- type coverage. It is unfortunately slow and will probably take a hit before being able to do anything.


Crabominable-Mega
Ability
: Solid Fists (Tough Claws clone)
Typing:
/

HP: 97 ----> 97
Attack: 132 ----> 152 (+20)
Defense: 77 ----> 107 (+30)
Special Attack: 62 ----> 62
Special Defense: 67 ----> 97 (+30)
Speed: 43 ----> 63 (+20)
Base Stat Total: 478 ----> 578
Movepool Additions: Meteor Mash, Mach Punch, Thunder Punch, Drain Punch
Description: Crabominable becomes much stronger with the Attack boost and Tough Claws clone, boosting the power of its many contact moves. It now has decent priority in Solid Fists-boosted STAB Mach Punch along with potential recovery in a boosted Drain Punch. It also has usable bulk but its typing is still defensively poor. While it gets a speed boost, it’s still very slow and might be over-reliant on Mach Punch to strike before getting hit.
 
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Nalei

intentionally stronger
is a Pre-Contributor

Mega Seismitoad
Ability:
Liquid Voice
Typing: Water/Ground
HP: 105 (+0)
Attack: 100 (+5)
Defense: 105 (+20)
Special Attack: 130 (+45)
Special Defense: 105 (+20)
Speed: 84 (+10)
New Move: Boomburst (It's a literal boombox, why does it not learn this?)
Description: Mega Seismitoad should have always learned Boomburst, which it can use paired with Liquid Voice for a 140 BP Water STAB. In addition to it's powerful STAB, it has great utility between its good typing, massive bulk, Stealth Rock and Knock Off.


Mega Crabominable
Ability:
Pincer Rockets (Berserk clone; boosts Special Attack by 5 stages after falling below half HP as a result of an opponent's attack)
Typing: Fighting/Ice
HP: 97 (+0)
Attack: 182 (+50)
Defense: 107 (+30)
Special Attack: 63 (+1)
Special Defense: 103 (+35)
Speed: 28 (-14)
New Moves: Mach Punch and Agility
Description: "In times of desperation, it can lop off its own pincers and fire them like rockets." Mega Crabominable can function as a devastating Agility sweeper thanks to Pincer Rockets; which if activated properly and used at the same time as Agility, can double Crabominable's Speed and give it a near-Belly Drum boost in one turn. However, even after an Agility, it barely manages to outspeed even Mega Pinsir. To fix the speed issue, it can be ran as a mixed Trick Room sweeper instead.


Mega Zebstrika
Ability:
Reckless
Typing: Electric
HP: 75 (+0)
Attack: 150 (+50)
Defense: 73 (+10)
Special Attack: 100 (+20)
Special Defense: 73 (+10)
Speed: 126 (+10)
New Moves: U-Turn, High Horsepower and Jump Kick
Description: "...this ill-tempered Pokemon runs wild..." Mega Zebstrika uses Reckless to boost its Wild Charges and Jump Kick's damage output to a formidable level, giving it a real niche over other Electric-type Pokemon who tend to be special attackers. Stole this one straight out of Cancer Fairy Meta.
 
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Mega Crabominable
Ability:
Pincer Rockets (Berserk clone; boosts Special Attack by 5 stages after falling below half HP as a result of an opponent's attack)
Typing: Fighting/Ice
HP: 97 (+0)
Attack: 182 (+50)
Defense: 107 (+30)
Special Attack: 63 (+1)
Special Defense: 103 (+35)
Speed: 28 (-14)
New Moves: Mach Punch and Agility
Description: "In times of desperation, it can lop off its own pincers and fire them like rockets." Mega Crabominable can function as a devastating Agility sweeper thanks to Pincer Rockets; which if activated properly and used at the same time as Agility, can double Crabominable's Speed and give it a near-Belly Drum boost in one turn. However, even after an Agility, it barely manages to outspeed even Mega Pinsir. To fix the speed issue, it can be ran as a mixed Trick Room sweeper instead.
I'm pretty sure you meant for its ability to boost Attack rather than Special Attack, right?
 

sharpen42

formerly Stitch98

Mega Zebstrika
Type:
Electric/Fighting
Ability: Reckless
Stats:
HP 75
ATK 100(+40)=>140
DEF 63(+15)=>78
SPA 80(+10)=>90
SPD 63(+10)=>73
SPE 116(+25)=>141
New Moves: Rock Slide, Stone Edge, High Jump Kick, Flare Blitz
Desc: WIP
 

Type: Water/Ground
Stats: 105/95/115/105/115/74 (±0/±0/+40/+20/+40/±0) [BST: 609] [HEIGHT: 1.5m/4'11"] [WEIGHT: 65.7kg/144.9lb]
Ability: Merciless
Added Moves: N/A (Earth Power added to level-up movepool)
Description: Guaranteed crits on poisoned targets. Oooh dear...
Example Moveset:
Seismitoad @ Seismitoadite
Ability: Water Absorb / Poison Touch
EVs: 4 HP / 252 SpA / 252 SpD
Quiet Nature
- Toxic / Poison Jab
- Venoshock
- Surf
- Earthquake
Toxic to let Merciless set in, Venoshock to futher capitalize on it, and Surf and Earth Power as STABs. Poison Jab can also be used instead if you with to deal major damage to Special walls.



Type: Fighting/Ice
Stats: 97/182/97/62/97/43 (±0/+50/+20/±0/+30/±0) [BST: 578] [HEIGHT: 1.7m/5'07"] [WEIGHT: 190.2kg/419.4lb]
Ability: Iron Fist
Added Moves: N/A
Description: That STAB combination alone hits LOTS of things hard. Since it hits harder than Kartana and has 97 across the board in bulk (even with a bad defensive typing)...
Example Moveset:
Crabominable @ Crabominite
Ability: Hyper Cutter / Anger Point
EVs: 4 HP / 252 Atk / 252 SpD
Brave Nature
- Ice Hammer
- Power-Up Punch
- Stone Edge
- Earthquake
Brave can be run if you want it to act on a Trick Room team. It has its two powerful Iron Fist-boosted STABs, one letting it go faster in Trick Room, and the other letting it... snowball... The other two is coverage to hit even more things super-effectively.
 

Yung Dramps

awesome gaming

Mega Zebstrika
Ability:
Rage Motor: Every time this Pokemon sustains damage from an opponent, whether it be direct damage or passive damage from entry hazards or status effects, it'll use the move Discharge.
Typing: Electric
HP: 75 (+0)
Attack: 135 (+35)
Defense: 85 (+22)
Special Attack: 90 (+10)
Special Defense: 78 (+15)
Speed: 134 (+18)
New Moves: U-Turn, High Horsepower, Blaze Kick
Description: "When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions." So I decided to give it an ability to reflect this. I also increased bulk to help use this ability to greater effect. It's still hella fast anyway.


Mega Crabominable
Ability:
Slush Rush
Typing: Ice/Fighting
HP: 97 (+0)
Attack: 157 (+25)
Defense: 103 (+26)
Special Attack: 95 (+33)
Special Defense: 69
Speed: 58 (+16)
New Moves: Drain Punch, Ice Shard, Vacuum Wave
Description: Crabominable's mega form is interesting. It's still slow enough to function as a Trick Room sweeper like it usually does, but with Slush Rush, it can function as a huge asset for Hail oriented teams, particularly Alolan Ninetales Aurora Veil. It gains nice sustain in Drain Punch, and priority choices in Ice Shard and Vacuum Wave. Speaking of which, that decent Special Attack buff could lead to some fun mixed/special lure sets.
 
Zebstrika

ElectricElectric/Dark

HP: 75 → 75 (0)
Atk: 100 → 140 (+40)
Def: 63 → 63 (0)
SpA: 80 → 120 (+40)
SpD: 63 → 63 (0)
Spe: 116 → 136 (+20)

Lightning Rod/Motor Drive/Sap SipperMotor Drive

New Moves: Volt Tackle, Flare Blitz, Sucker Punch

  • While fans often ask why Luxray wasn't made Electric/Dark, Zebstrika fits that typing better since its Pokedex entries mention it being ill tempered.
  • Solid mixed attacking stats and high speed allows Zebstrika to go physical, mixed or special.
  • I chose Motor Drive since it benefits all of the sets Zebstrika could use. It also allows it to run one of the other abilites as its non mega ability and get boosts to speed and whatever attacking stat it wants.
  • Volt Tackle is the most powerful physical electric move in the game and it's about time that it stops being a signature (though with Pikachu being the franchise's mascot, I doubt it ever will in reality). Flare Blitz is a physical move to hit grass types such as Ferrothorn. Sucker Punch is dark STAB as well as priority.
  • No defense increases means Zebstrika is still extremely frail. An added dark type now leaves it weak to the common fighting types in OU.
  • An inability to increase its attacking stats outside of getting a boost with Sap Sipper or Lightning Rod means Zebstrika oftens falls short of KOs, especially on special sets. Its poor bulk only makes this worse.
Possible Sets:

Physically Offensive

Zebstrika @ Zebstrikite

Sap Sipper/Motor Drive

252 Atk/4 Def/252 Spe

Timid

Volt Tackle
Flare BLitz
Sucker Punch
Volt Switch

Specially Offensive

Zebstrika @ Zebstrikite

Lightning Rod/Motor Drive

4 Atk/252 Def/252 Spe

Hasty

Volt Switch/Thunderbolt
Overheat
Sucker Punch
HP Ice/HP Grass/Thunderbolt
 

lydian

is a Top Artistis a Forum Moderatoris a Top Smogon Media Contributoris a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Moderator
Mega Zebstrika


Ability -
Lightningrod; Motor Drive; Sap Sipper
Reckless
HP -
75
75
Atk - 100
150 (+50)
Def - 63
83 (+20)
SpA - 80
83 (+3)
SpD - 63
83 (+20)
Spe - 116
123 (+7)
BST - 497
597 (+100)

Mega Stone
Zebstrite
Movepool Additions
Jump Kick, High Jump Kick, High Horsepower, Blaze Kick, U-turn
Competitive Analysis
Mega Zebstrika has a lightning fast Speed stat of base 123, outspeeding the likes of Greninja, Mega Meowstic, Mega Kartana and anything slower. Base 150 Attack along with two powerful Reckless boosted STABs in Double Edge and Wild Charge make Zebstrika a nightmare to switch into, specially when you add its brand new coverage moves, High Horsepower, High Jump Kick, and Blaze Kick, into the mix, providing a harsh hit on Steel-types such as Mega Donphan and Heatran. Furthermore, Motor Drive and Sap Sipper are both great abilities for a base forme as Mega Zebstrika can make good use of the Attack or Speed boost and punish the likes of Tapu Koko and Tapu Bulu from spamming their STABs. Still, its rather poor bulk along with the drawback of getting worn down fast with recoil moves makes Zebstrika very easy to chip at, not to mention, faster attackers can give it tons of trouble still.
Rationale
"This ill-tempered Pokémon is dangerous [...]" So from this line of text we can clearly see where Reckless comes from, Highorse Power, Blaze Kick, Jump Kick, High Jump Kick, and U-turn are all natural move choices for a Zebra. The Normal-type comes from Zebstrika being based on a Zebra which is a rather Normal animal, and similar to how Heliolisk is given a Normal-type.
All-Out Attacker
Zebstrika @ Zebstrite
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Double Edge
- High Jump Kick
- U-turn / Quick Attack

Other Options: Motor Drive, Highorse Power, Blaze Kick

Mega Seismitoad


Ability -
Swift Swim; Poison Touch; Water Absorb
Seismic Vibration (turns Sound-based moves into Physical, Ground-type moves and gives them a 1.2x power boost)
HP - 105
105
Atk - 95
138 (+43)
Def - 75
105 (+30)
SpA - 85
88 (+3)
SpD - 75
85 (+10)
Spe - 74
88 (+14)
BST - 509
609 (+100)

Mega Stone
Seismitite
Movepool Additions
Boomburst, Recover, Stone Edge, Waterfall
Competitive Analysis
With physical STAB boosted Boomburst and base 138 Attack, Seismitoad hits really hard, and is therefore capable of cleanly 2HKOing physical Walls that don't resist Ground-type moves such as Mew, Clefable, Tapu Fini, Ferrothorn and outright OHKOing notable Pokémon in the tier such as Heatran and Toxapex. Its great bulk and great typing allows it to be a notable pivot and avoid 2HKOs from defensive Landorus-T's Earthquakea and Zapdos' Hidden Power Ice, therefore allowing it to muscle past said Pokémon. However, the likes of Skarmory, Tangrowth, Celesteela, and Tapu Bulu take little from any of Seismitoad's moves, avoiding the 2HKO and threatening it with either a OHKO, a Leech Seed or a Counter. Additionally base 88 Speed, despite getting the jump on Heatran, leaves Seismitoad able to be revenge killed by Lndorus-T, Tapu Lele, Kyurem-Black, Mega Pinsir and other notable threats.
Rationale
"Seismitoad's punching ability can be explained in the same way as a person being able break glass with their voice. Seismitoad's hands will vibrate with the resonant frequency of the object about to be hit, causing extra damage when hit. This can cause devastating effects on objects; for buildings it can cause them to sway or collapse entirely, also known as a resonance disaster; for living creatures it could cause internal organ damage to the extent of possibly rupturing them." Seismitoad upon Mega Evolving apparently learned how to apply its ressonance effect to the Ground creating powerful destructive ressonant waves capable of devastating buildings, boulders, or Pokémon.
Offensive
Seismitoad @ Seismitite
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Boomburst
- Waterfall
- Stone Edge / Ice Punch
- Recover

Other Options: Stealth Rock, Power-up Punch, Knock Off, Adamant

Defensive
Seismitoad @ Seismitite
Ability: Water Absorb
EVs: 252 HP / 108 Def / 148 Spe
Relaxed Nature
- Boomburst
- Scald
- Stealth Rock
- Recover

Notes: 148 SpDef EVs allow Seismitoad to avoid the 2HKO from Specs Tapu Koko's Dazzling Gleam after a layer of Spikes

Mega Crabominable


Ability -
Hyper Cutter; Iron Fist; Anger Point
Contrary
HP -
97
97
Atk - 132
143 (+11)
Def - 77
99 (+22)
SpA - 62
63 (+1)
SpD - 67
88 (+21)
Spe - 43
88 (+45)
BST - 478
578 (+100)

Mega Stone
Crabominite
Movepool Additions
Ice Shard, Mach Punch, Hammer Arm
Competitive Analysis
Mega Crabominable's outstanding base 143 Attack, when coupled with its ability Contrary and moves like Ice Hammer and Superpower, make it a deadly sweeper. After two Ice Hammers and with a neutral Speed nature it can outspeed the entire unboosted Meta, as well as Choice Scarf Latios and anything slower. Jolly gives it the ability to outpace Mega Swellow at +1 and Scarf Gren at +2, but its Priority already allows it to deal with said foes, speaking of which, double STAB boosted Priority is also amazing for Crabominable because it doesn't even really need to boost its Speed to Revenge Kill reliably. On the other hand though, slow inicial Speed, lack of bulk and a terrible defensive typing means most faster attackers that aren't weak to its STAB combo can take a Priority move and knock out Crabominable without much struggle. Stealth Rock and hazards in general are also a bug nuisance as they wear Crabominable down quickly.
Rationale
Contrary is a bit of a stretch but hear me out: Crabominable is not what you'd expect from a Fighting- and Ice-type Pokémon, that typing alludes to a fast frail attacker but instead you get a bad wallbreake, it also is the opposite of what you'd expect a Crabrawler evolution to be like, a tropical beach friendly crab turns into a yeti? And finally, Mega Crabominable is the opposite of its regular version, while base forme is more of a slow Wallbreaker, this thing can turn into a Speedy sweeper, so I definitely see some Contrary feel for it. All three added moves are also quite obvious in my opinion and I don't think I have to explain my reasoning behind it. Also its Pokédex entries call it the Woolly Crab Pokémon, which is a clear reference to Wool, but can also be defined as "vague or confused in expression or character." which, once more gives it a Contrary vibe for sure.
All-Out Attacker
Crabominable @ Crabominite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Ice Hammer
- Ice Shard / Mach Punch
- Earthquake / Stone Edge

Other Options: Jolly
 
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Cool slate!
Zebstrika-Mega
Type|
ElectricElectric / Steel
Stats| 75/130/83/100/73/136 (+0/+30/+20/+20/+10/+20)
Ability| Speed Boost
Moves| High Horsepower, Work Up
Description| Zebstrika's body undergoes a drastic upgrade through Mega Evolution. Its internal organs are almost entirely substituted by gear-based mechanisms, fueled by a heart that seems to gain power over time against the laws of physics. The only way for it to stop is to faint or be returned, and a crash could cause it serious damage.
Analysis| A well-rounded speed sweeper. It makes for a fast mixed Electric/Steel, a niche not filled by any available Pokémon currently. Work Up gives it a way to set up reliably (finally!) and its movepool compliments the use of both offensive stats nicely. It is fast enough to outspeed its answers even without boosts, meaning its main struggle is to deal enough damage and not get hit by a Ground or other super-effective move. With how common bulky Ground types are, this is easier said than done.
Checks & Counters| Ground types will nearly always be able to beat this Mega 1v1 unless it is allowed to boost repeatedly, as its best coverage to hit them is Hidden Power Ice. Its offensive prowess is generally not all that amazing without boosts either, meaning many things can take a hit or two and fire back to defeat this Mega.

Seismitoad-Mega
Type| Water / GroundWater / Ground
Stats| 105/120/100/110/100/74 (+0/+25/+25/+25/+25/+0)
Ability| Poison Bubbles (Contact moves from or used on the user have a 50% chance to Poison (Poison Point + Poison Touch clone))
Moves| Liquidation, Ice Beam
Description| Mega Seismitoad is covered in a ridiculous amount of poisonous bubbles, smaller but similarly structured to the warts it already has. These have two uses, providing a defensive padding and often poisoning its opponents. Seismitoad's limbs grow significantly bulkier, and are also covered in the bubbles.
Analysis| A take on Seismitoad that calls back to its homeland of the swamp. It has desirable bulk with a good defensive typing which only leaves it seriously vulnerable to the Grass typing, one which isn't all that common offensively in higher tiers. It has the potential to spread status without even trying versus physical attackers, and can abuse moves such as Poison Jab to have an extremely high chance to poison. While it isn't as bulky or as fast in rain as Mega Swampert, or as strong overall, Seismitoad makes up for it with its diverse movepool. An overall great tank, especially when paired with something such as Heatran or Celesteela.
Checks & Counters| Grass coverage will help make easy work of this Mega. Defensive mons in OU such as Ferrothorn will generally beat this Mega with relative ease. Due to the low Speed stat of Seismitoad, it is easily whittled, making it susceptible to many mons that carry strong attacks.

Crabominable-Mega
Type| Ice / Fighting Ice / Fighting
Stats| 97/182/107/62/97/53 (+0/+50/+30/-20/+30/+10)
Ability| Snow Surge (In Hail, this Pokémon and its allies' Attack and Sp.Def are 1.5x. (Flower Gift clone))
Moves| Jump Kick, Mach Punch
Description| Crabominable's four spindly legs grow. In fact, they grow to become practically identical to its arms. Its body also grows significantly, it gains actual hands hands and its two actual arms expand out of proportion such that a hand could cover its own body when outstretched. The increase in size truly gives it the formidable appearance that an abominable snowman should have. Exposure to snow awakens the power of the Yeti within it, causing it to emit a powerful aura that bolsters it and its allies.
Analysis| A force to be reckoned with, as is deserved of something with such a great offensive typing. Its bulk is now good enough to take most neutral hits with relative ease, but because its typing isn't as great defensively super-effective hits are common. It is fast enough to outspeed the likes of Chansey thanks to the speed increase, allowing it to reliably remove them or deal huge damage to the switch-in. It is still slow, however, and can therefore function well in Trick Room, a niche that Mega Heracross (the most similar Mega) can't fill anywhere near as well. Overall, however, this Mega shines the most when under Hail. Adamant Mega Crabominable with the boost from Snow Surge effectively has over 760 Attack, allowing it to break through nearly everything that doesn't resist its dual STAB in a single hit. It also gives Crabominable formidable Special bulk, allowing it to tank even certain super-effective hits and fire its own attacks back. The ability also gives Crabominable an interesting option for Doubles, being able to buff up its allies for potential setup. Managing Trick Room and/or Trick Room effectively and preserving your setters is key to maximum success with this Mega, but the challenge is certainly worth the reward.

Checks & Counters| Without Trick Room, Mega Crabominable is slow, making it extremely susceptible to strong fast attackers. Being weak to 6 different types and only resisting 3 makes it easy to break, and in Hail this is especially true on the Physical side.
 
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Let's go with this:

Zebstrika-Mega
Ability: Lighting Rod/Motor Drive/Sap Sipper---> Overloaded Power (Scrappy clone):
Ignores Type Inmunities.
Typing: Electric/Fighting
Stats:
HP:
75 ----> 75 (+0)
Attack:
100 ----> 150 (+50)
Defense:
63 ----> 70 (+7)
Special Attack:
80 ----> 80 (+0)
Special Defense:
63 ----> 70 (+7)
Speed:
116 ----> 152 (+36)
Base Stat Total: 497 ----> 597 (+100)
Movepool Additions:
High Jump kick, High Horsepower, Swords Dance.
Description: ~


~-Mega
Ability: ~ ----> ~
Typing: ~

Stats:

HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: ~ ----> ~
Movepool Additions: ~
Description: ~


~-Mega
Ability: ~ ----> ~
Typing: ~

Stats:

HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: ~ ----> ~
Movepool Additions: ~
Description: ~
 
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Mega-Zebstrika


Ability
: Reckless

Typing: Electric/Fairy


Stats:
HP: 75 ----> 75

Attack: 100 ----> 140 (+ 40)

Defense: 63 ----> 73 (+ 10)

Special Attack: 80 ----> 90 (+10)

Special Defense: 63 ----> 83 (+ 20)

Speed: 116 ----> 136 (+ 20)

Base Stat Total: 497 ----> 597

Movepool Additions: High Horsepower, Play Rough

Description: Zebstrika ‘s spikes fuse and form a unicorn horn. It turns pink with rainbow stripes. It’s high speed and attack boosted by reckless helps it become a sweeper. It also gains a secondary STAB that Ground and Grass are not resistant nor immune to. It’s added bulk also means that it’ll be slightly harder to revenge-kill after recoil.
Mega-Seismitoad


Ability
: Liquid Voice

Typing: Water/Poison


Stats:
HP: 105 ----> 105

Attack: 95 ----> 85 (- 10)

Defense: 75 ----> 95 (+ 20)

Special Attack: 85 ----> 125 (+ 40)

Special Defense: 75 ----> 105 (+ 30)

Speed: 74 ----> 94 (+ 20)

Base Stat Total: 509 ----> 609

Movepool Additions: Boomburst, Venom Drench

Description: Seismitoad’s warts swell and fill with purple, toxic liquid that add to the acoustics of its warts so that it can use them as drums or speakers. STAB Bomburst that hits Ghosts and does supereffective damage to Rock, Ground and Fire types off 125 Special Attack will hurt. It has a much less pathetic speed too (while still being slower than many threats). It also gains a different secondary STAB, improving its matchup against Grass and Fairies and some more bulk to take a ht from a faster opponent.

Mega-Crabominable


Ability
: Fluffy

Typing: Fighting/Ice
Stats:
HP: 97 ----> 97

Attack: 132 ----> 172 (+ 40)

Defense: 77 ----> 77

Special Attack: 62 ----> 42 (- 20)

Special Defense: 67 ----> 107 (+ 40)

Speed: 43 ----> 83 (+ 4)

Base Stat Total: 478 ----> 578

Movepool Additions: Hammer Arm, Ice Shard

Description: Crabominable becomes even woollier, shedding most of its shell to gain a less pathetic speed that it can patch up further with Ice Shard. It’s now a real tank with enormous attack to benefit its offensive typing and great defences with Fluffy as well, even if it is now even less likely to survive a fire attack.
 

Mega Zebstrika
Ability:
Sheer Force
Typing:

HP: 75 (+0)
Attack: 130 (+30)
Defense: 83 (+20)
Special Attack: 110 (+30)
Special Defense: 63 (+0)
Speed: 136 (+20)
New Moves: Focus Blast, Jump Kick, Vacuum Wave
Description: WIP


Mega Seismitoad
Ability:
Drizzle
Typing:

HP: 105 (+0)
Attack: 95 (+0)
Defense: 105 (+30)
Special Attack: 135 (+50)
Special Defense: 105 (+30)
Speed: 64 (-10)
New Moves: Recover, Boomburst
Description: WIP


Mega Crabominable
Ability:
Intimidate
Typing:

HP: 97 (+0)
Attack: 182 (+50)
Defense: 97 (+20)
Special Attack: 62 (+0)
Special Defense: 97 (+30)
Speed: 43 (+0)
New Moves: Mach Punch, Ice Shard, Swords Dance
Description: WIP
 

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