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Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

Would you guys be interested if I had MFA include Gen 8 mons when it comes out?


  • Total voters
    35
Whoa, ho, ho! Allowing us any ability, eh?
Now create monsters that can plague the meta.
I feel like Dr. Frankestein: IT'S ALIVE.



Mega Zeraora
Ability:
Huge Power
HP: 88
Atk: 112 ---> 115 (+3)
Def: 75 ---> 115 (40)
SpA: 102 ---> 95 (-7)
SpD: 80 ---> 115 (35)
Spe: 143 ---> 172 (+29)
Weight: 50 kg

New Moves: Ice Punch, Mach Punch
Description: I increased it's Attack just a little and gave it Huge Power. This allows it to now be an actual wallbreaker, and also the strongest Huge Power user to date. Speed was actually going to be larger, but because I felt it unfair to have this as the fastest 'mon in the meta, it's knocked down to something way easier. One thing I would say that may be scary is it's defenses. It's rather bulky for a speedy wallbreaker, but I think it's low health is gonna compromise it. By the way, Special Attack was lowered, but it's good enough to still run some special moves if need be.

pokedex.js
JavaScript:
zeraoramega: {
num: 807,
species: "Zeraora-Mega",
baseSpecies: "Zeraora",
forme: "Mega",
formeLetter: "M",
types:["Electric", "Fighting "],
baseStats: {hp: 88, atk: 115, def: 115, spa: 95, spd: 115, spe: 172},
abilities: {0: "Huge Power"},
weightkg: 50,
evoLevel: 1,
},
items.js
JavaScript:
zeraoraite: {
id: "zeraoraite",
name: "Zeraoraite",
spritenum: 612,
megaStone: "Zeraora-Mega",
megaEvolves: "Zeraora",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Zeraora, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
zeraoramega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Zeraoraite",
tier: "OU",
},


learnsets.js
JavaScript:
ice punch: ["6L1"],
mach punch: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Zeraora-Mega": {
"t1": "Electric",
"t2": "Fighting",
"bs": {
"hp": 88,
"at": 115,
"df": 115,
"sa": 95,
"sd": 115,
"sp": 172,
},
"w": 44.5
},


Mega Marshadow
Ability:
One-Two Punch (Parental Bond Clone)
HP: 90
Atk: 125 ---> 140 (+15)
Def: 75 ---> 90 (+15)
SpA: 90 ---> 140 (+50)
SpD: 90 ---> 90 (0)
Spe: 125 ---> 145 (+20)
Weight: 30 kg

New Moves: Vacuum Wave, Power-Up Punch
Description: Marshadow was known for it's signature move, Spectral Thief. Now, what if, it hit twice? It would be very overpowered, but I couldn't help it. I mean, am I supposed to nerf Marshadow just to throw something like Huge Power on it? It's too good for Huge Power. Now it has One-Two Punch, which is pretty much a Parental Bond clone (I just made it a clone 'cause I don't think Marshadow has any parental bonds). The two move choices were for abuse with its new ability (P-U P) or its new stats (Vacuum Wave). Speaking of which, we didn't address the stat spread. With its interesting type and how it sometimes runs HP Ice, I thought to boost it's SpA. With its new blistering Speed, it will compliment its new SpA and Atk. Well, then again, it'll probably still run HP Ice on Physical sets.

pokedex.js
JavaScript:
marshadowmega: {
num: 802,
species: "Marshadow-Mega",
baseSpecies: "Marshadow",
forme: "Mega",
formeLetter: "M",
types:["Fighting", "Ghost "],
baseStats: {hp: 90, atk: 140, def: 90, spa: 140, spd: 90, spe: 145},
abilities: {0: "One-Two Punch"},
weightkg: 30,
evoLevel: 1,
},
items.js
JavaScript:
marshadowite: {
id: "marshadowite",
name: "Marshadowite",
spritenum: 612,
megaStone: "Marshadow-Mega",
megaEvolves: "Marshadow",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Marshadow, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
marshadowmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Marshadowite",
tier: "OU",
},
abilities.js
JavaScript:
one-two punch: { // Remove spacing in the ability name (Onto the left) if applicable
shortDesc:"Parental Bond Clone",
id: one-two punch,
name: "One-Two Punch",
// Code
},

learnsets.js
JavaScript:
vacuum wave: ["6L1"],
power-up punch: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Marshadow-Mega": {
"t1": "Fighting",
"t2": "Ghost",
"bs": {
"hp": 90,
"at": 140,
"df": 90,
"sa": 140,
"sd": 90,
"sp": 145,
},
"w": 30
},


Mega Magearna
Ability:
Levitate
HP: 80
Atk: 95 ---> 140 (45)
Def: 115 ---> 150 (+35)
SpA: 130 ---> 140 (+10)
SpD: 115 ---> 150 (+35)
Spe: 65 ---> 40 (-25)
Weight: 30 kg

New Moves: Recover, Will-O-Wisp
Description: Ah, Magearna. How I hate you. Now to make everyone else hate you. This set just completely blows anything outta the water. Access to Trick Room, BoltBeam, good STAB and now Recover? Nothing will penetrate what is known as The Lord of Walls and Destruction, Magearna. Don't forget it's new ability, Levitate. No offense, but I wouldn't care if this did not win. I don't even want to go against this. I mean, the only thing that could stop this monstrosity is Mega Magmortar, and even then, it's ability doesn't help it. Plus, Magearna has Calm Mind, so Special moves do nothing. Any other Physical attacker is gonna be met with a Will-O-Wisp. So yeah, I broke Magearna. Have fun not voting for this one and good luck to other contenders.

pokedex.js
JavaScript:
magearnamega: {
num: 801,
species: "Magearna-Mega",
baseSpecies: "Magearna",
forme: "Mega",
formeLetter: "M",
types:["Steel", "Fairy "],
baseStats: {hp: 80, atk: 140, def: 150, spa: 140, spd: 150, spe: 40},
abilities: {0: "Levitate"},
weightkg: 30,
evoLevel: 1,
},
items.js
JavaScript:
magearnaite: {
id: "magearnaite",
name: "Magearnaite",
spritenum: 612,
megaStone: "Magearna-Mega",
megaEvolves: "Magearna",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Magearna, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
magearnamega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Magearnaite",
tier: "OU",
},


learnsets.js
JavaScript:
recover: ["6L1"],
will-o-wisp: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Magearna-Mega": {
"t1": "Steel",
"t2": "Fairy",
"bs": {
"hp": 80,
"at": 140,
"df": 150,
"sa": 140,
"sd": 150,
"sp": 40,
},
"w": 30
},
 
Mega Magearna
Ability: Soul-Heart
Type:
Steel/Fairy
HP: 80
Atk: 95
Def: 115 => 125 (+10)
SpA: 130 => 180 (+50)
SpD: 115 => 125 (+10)
Spe: 65 => 95 (+30)

New Moves: Moonblast, Quiver dance
Description: With Quiver Dance, and a base 180 Special attack, Magearna becomes an absurdly strong special attacker.


Mega Marshadow
Ability: Technician
Type: Fighting/Ghost

HP: 90
Atk: 125 => 165 (+40)
Def: 80 => 100 (+20)
SpA: 90
SpD: 90 => 100 (+10)
Spe: 125 => 140 (+15)
New Moves: Fake Out, U-turn

Description: Marshadow's mega gains a boost in its stats, becoming an even more deadly attacker.




Mega Zeraora
Ability: Electric Fist (Electric Terrain + Iron Fist clone)
Type: Electric => Electric/Fighting

HP: 88
Atk: 112 => 162 (+50)
Def: 75 => 95 (+20)
SpA: 102 => 112 (+10)
SpD: 80 => 95 (+15)
Spe: 143 => 148 (+5)
New Moves: Ice Punch, Extreme Speed

Description: Zeraora is often criticized as an inferior Koko. However, with a monstrous Attack and speed stat, Zeraora becomes a scary physical attacker. (If Electric fist is too OP, then it can be a Galvanize + Iron Fist clone)
 

Mega Zeraora
Type:

Ability:
Electric Field - Doubles the power of Electric-type moves, reduces damage from Flying-type moves by 50%, Immunity to Sleep ( Water Bubble Clone )
Moves: Extremespeed, U-turn
HP: 88
Atk
: 112 —> 122 (+10)
Def: 75 —> 85 (+10)
SpA: 102 —> 112 (+10)
SpD: 80 —> 90 (+10)
Spe: 143 —> 203 (+60)
Reasoning: Mega Zeraora reflects the typical strengths and weaknesses of Electric-types, but has the massive Speed and power to pull it off. It's Electric-type attacks are unbelievably strong, including the pivoting Volt Switch, which is a great asset given it's stupendous Speed stat. However, there are common Ground-types and Electric resists in the Ubers tier that can take on Zeraora without too much problem, and this is where its low attacking stats ( for a mega in ubers ) will hurt it. Therefore, it will need offensive support from its teammates before it can plasma fist everything into oblivion.


Mega Magearna
Type:

Ability:
Pixilate
Moves: Knock Off, Hyper Voice
HP: 80
Atk
: 95 —> 150 (+55)
Def: 115 —> 80 (-35)
SpA: 130 —> 175 (+45)
SpD: 115 —> 80 (-35)
Spe: 65 —> 135 (+70)
Reasoning: Mega Magearna becomes a fast glass cannon that can set up using its bulky base form before mega evolving. Pixilate lets it hit hard with Return, Explosion, and Hyper Voice, which makes both Calm Mind and Shift Gear sets possible. In the case of Shift Gear sets, it wouldn't even need Speed investment and could run 252 HP / 252 Atk Adamant. Phsycial M-Magearna would be hampered by Primal Groudon and Necrozma DM, however +1 Adamant Explosion OHKOes 0 HP Necrozma DM and does ~75% to Primal Groudon, so it's good at punching holes for Xerneas to take advantage of. The moves I gave it don't really buff base Magearna, which is good.


Mega Marshadow
Type:

Ability:
Magic Bounce
Moves: Aura Sphere, Ice Beam
HP: 90
Atk
: 125 —> 155 (+30)
Def: 80 —> 95 (+15)
SpA: 90 —> 130 (+40)
SpD: 90 —> 105 (+15)
Spe: 125
Reasoning:
Marshadow is already quite good in Ubers abusing its Technician ability, so I decided to go with something that would function completely differently, without really adding to base Marshadow's movepool. Magic Bounce gives it a reason to exist all on its own and it provides the tier with a much less passive Magic Bounce user than Sableye.
 
Last edited:
Mega Magearna
New type:
Steel/Fairy
New ability
: Steel Aura (Fairy Aura/Dark Aura clone for Steel)
Mega Stone: Magearnite
Stats:
HP: 80
Atk: 95 -> 120 (+ 25)
Def: 115 -> 140 (+ 25)
SpA: 130 -> 155 (+ 25)
SpD: 115 -> 150 (+ 25)
Spe: 65 -> 65 (+ 0)
New Moves: Moonblast, Gear Grind
Description: Magearna learns to alter the environment to suit its typing like the Tapus it resembles. It may no longer have Soul Heat, and Steel may not be the best attacking type to boost, but its non-speed stats have been boosted through the roof, and any Steel attacks you use will really hurt now. Speed isn’t boosted, so you can still use Trick Room and fire off some pretty painful Gyro Balls.




Mega Marshadow
New type:
Ghost/Fighting
New ability
: Mirror Stance (Copies foe’s stat changing status moves. Dancer clone)
Mega Stone: Marshadite
Stats:
HP: 90
Atk: 125 -> 150 (+ 25)
Def: 75 -> 90 (+ 15)
SpA: 90 -> 105 (+ 15)
SpD: 90 -> 105 (+ 15)
Spe: 125 -> 155 (+ 30)
New Moves: Mach Punch, Power-Up Punch
Description: Marshadow is famous for stealing stats. Now its ability can help it do that even more easily. And in conjunction with its signature move, you can freely attack while boosting to enormous levels . That said, with your huge attack and blinding speed, you may not even need to boost before sweeping. And your defences are boosted too, just in case priority scares you. Your special attack is significantly higher too, so you can go mixed.


Mega Zeraora
New type:
Electric/Fighting
New ability
: Energy Drain (Upon contact, changes foe’s ability to Normalize. Mummy clone.)
Mega Stone: Zeraorite
Stats:
HP: 88
Atk: 112 -> 142 (+ 30)
Def: 75 -> 90 (+ 15)
SpA: 102 ->102 (+ 0)
SpD: 80 -> 105 (+ 25)
Spe: 143 -> 173 (+ 30)
New Moves: Mach Punch, Hammer Arm
Description: Zeraora was seen as pretty underwhelming, but now it should be scary. With dual STAB off of a great attack and enormous speed and STAB priority, it should have no problem sweeping. But it gets better. It now has an ability that really synergises with its signature move. Zeraora completely cripples its opponents by removing their ability and replacing it with a detrimental one. In conjunction with Plasma Fists, it now resists every attack its opponents can throw at ot. And with boosted defences, it can really take advantage of its effective bulk increase.
 

Mega Zeraora
Type:
Electric/Fighting
Ability: Overcharged (Raises Zeraora’s Attack or Sp. Attack upon KOing a foe depending on the category [physical/special] of the damaging move that knocked it out)
Stats:
HP: 88
Atk: 112 -> 142 (+ 30)
Def: 75 -> 85 (+ 10)
SpA: 102 -> 137 (+ 35)
SpD: 80
Spe: 143 -> 168 (+ 25)
New Moves: Ice Punch, Flamethrower
Description: With two new movepool additions and a new STAB, Mega Zeraora is a huge threat, physical or special. With its new ability, it can snowball regardless of whether its running a physical or special set, or it can strategically run mixed to get certain boosts depending on what’s left on the opponents team. Its insane Speed stat allows flexibility with its SpA investment in these cases, and with 252 Speed EVs and a positive nature, Mega Zeraora can even speed tie with Mega Swampert under rain and OKHO it with Grass Knot.


Mega Marshadow
Type:
Fighting/Ghost
Ability: Sneaky Shadow (Doubles the power of priority moves)
Stats:
HP: 90
Atk: 125 -> 165 (+ 40)
Def: 80 -> 90 (+ 10)
SpA: 90 -> 105 (+ 15)
SpD: 90 -> 100 (+ 10)
Spe: 125 -> 150 (+ 25)
New Moves: Mach Punch, Vacuum Wave
Description: Mega Marshadow’s new ability allows his priority moves to still hit hard despite the loss of Technician. With fantastic Attack and blistering Speed, Mega Marshadow would be a huge threat in the Ubers tier.
 
Last edited:


Ability: Unstoppable (Ignores all Immunities and Offensive Drops. stretchy Unaware clone)
Stats:
HP: 90
Atk: 125 -> 160 (+35)
Def: 80 -> 105 (+25)
SpA: 90 -> 90
SpD: 90 -> 110 (+20)
Spe: 125 -> 145 (+20)
New Moves: Outrage, Poison Jab
Description: Marshadow can now fully abuse it's offensive typing without worrying about Intimidate or Normal/Ghost types, I guess. Super fast and strong with decent bulk lets Marshadow be a monster in Ubers.
 


Ghost/Fighting

Mega Marshadow

Ability: Shadow Tag

HP: 90

Atk: 125 ---> 160 (+35)

Def: 80 ---> 100 (20)

SpA: 90 ---> 100 (10)

SpD: 90 ---> 100 (10)

Spe: 125 ---> 150 (+25)

Weight: 44.4 kg



New Moves: Shadow Force, Taunt, , ,

Description: Marshadow’s appearance remains the same besides its shadow growing larger and more ominous, looming over it. Marshadow becomes the ultimate trapper that is perfect for revenge killing or shutting down walls.



pokedex.js
JavaScript:
marshadowmega: {
num: 802,
species: "Marshadow-Mega",
baseSpecies: "Marshadow",
forme: "Mega",
formeLetter: "M",
types:[""],
baseStats: {hp: 90, atk: 160, def: 100, spa: 100, spd: 100, spe: 150},
abilities: {0: "Shadow Tag"},
weightkg: 44.4,
evoLevel: 1,
},
items.js
JavaScript:
marshadowite: {
id: "marshadowite",
name: "Marshadowite",
spritenum: 612,
megaStone: "Marshadow-Mega",
megaEvolves: "Marshadow",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Marshadow, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
marshadowmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Marshadowite",
tier: "OU",
},


learnsets.js
JavaScript:
shadow force: ["6L1"],
taunt: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Marshadow-Mega": {
"t1": "",
"t2": "",
"bs": {
"hp": 90,
"at": 160,
"df": 100,
"sa": 100,
"sd": 100,
"sp": 150,
},
"w": 44.4
},





Mega Zeraora

Ability: No Guard

HP: 88

Atk: 112 ---> 139 (+27)

Def: 75 ---> 80 (+5)

SpA: 102 ---> 139 (+37)

SpD: 80 ---> 80 (0)

Spe: 143 ---> 174 (+31)

Weight: 50.5 kg



New Moves: Zap Cannon, Dynamic Punch, , ,

Description: Fast no guard abuser. Speed lets it out speed under base 100 scarf mons and paralysis and confusion can possibly stop an opponent from attacking if Zeraora can manage to go first. However is easily worn down by priority and if the opponent survives a hit Zeroara is relatively weak for an Uber and will likely faint to the counter attack.



pokedex.js
JavaScript:
zeraoramega: {
num: 807,
species: "Zeraora-Mega",
baseSpecies: "Zeraora",
forme: "Mega",
formeLetter: "M",
types:["Electric", "Fighting "],
baseStats: {hp: 88, atk: 139, def: 80, spa: 139, spd: 80, spe: 174},
abilities: {0: "No Guard"},
weightkg: 50.5,
evoLevel: 1,
},
items.js
JavaScript:
zeraoraite: {
id: "zeraoraite",
name: "Zeraoraite",
spritenum: 612,
megaStone: "Zeraora-Mega",
megaEvolves: "Zeraora",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Zeraora, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
zeraoramega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Zeraoraite",
tier: "OU",
},


learnsets.js
JavaScript:
zap cannon: ["6L1"],
dynamic punch: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Zeraora-Mega": {
"t1": "Electric",
"t2": "Fighting",
"bs": {
"hp": 88,
"at": 139,
"df": 80,
"sa": 139,
"sd": 80,
"sp": 174,
},
"w": 50.5
},




Mega Magearna

Ability: Natural Heart (Halves damage taken from poison type moves, grants immunity to poison/toxic status condition and doubles the power of fairy type moves. (Water Bubble Clone))

HP: 80

Atk: 95 ---> 140 (45)

Def: 115 ---> 100 (-15)

SpA: 130 ---> 140 (+10)

SpD: 115 ---> 100 (-15)

Spe: 65 ---> 140 (75)

Weight: 40.5 kg



New Moves: Recover, Play Rough, , ,

Description: Magearna becomes an organic, real fairy Pokemon! A terrifying sweeper that can boost on both the physical and special end and fire off STAB attacks absolutely devastating to the opponent’s team thanks to its new ability and also no longer fears toxic. However it needs setup to effectively sweep and falls victim to bulky steel types in the tier such as Dusk Mane and is also outsped by the Deoxys forms.



pokedex.js
JavaScript:
magearnamega: {
num: 801,
species: "Magearna-Mega",
baseSpecies: "Magearna",
forme: "Mega",
formeLetter: "M",
types:["Fairy"],
baseStats: {hp: 80, atk: 140, def: 100, spa: 140, spd: 100, spe: 140},
abilities: {0: "Natural Heart"},
weightkg: 40.5,
evoLevel: 1,
},
items.js
JavaScript:
magearnaite: {
id: "magearnaite",
name: "Magearnaite",
spritenum: 612,
megaStone: "Magearna-Mega",
megaEvolves: "Magearna",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Magearna, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
magearnamega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Magearnaite",
tier: "OU",
},
abilities.js
JavaScript:
natural heart: { // Remove spacing in the ability name (Onto the left) if applicable
shortDesc:"Halves damage taken from poison type moves, grants immunity to poison/toxic status condition and doubles the power of fairy type moves. (Water Bubble Clone)",
id: natural heart,
name: "Natural Heart",
// Code
},

learnsets.js
JavaScript:
recover: ["6L1"],
play rough: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Magearna-Mega": {
"t1": "Fairy",
"t2": "",
"bs": {
"hp": 80,
"at": 140,
"df": 100,
"sa": 140,
"sd": 100,
"sp": 140,
},
"w": 40.5
},
 
Magearna: superstrike66, Scoopapa, Shoopz_Whisper



Marshadow: Jamis361, Ezaphs, Origin0



Zeraora: Jamis361, bonkbonkSUPREME, Scoopapa

(Sorry about the stats error on my sub. Thanks for catching that, Jamis)
 
Magearna: Scoopapa, bonkbonkSUPREME, superstrike66
Marshadow: bonkbonkSUPREME, Brouhaha, Shoopz_Whisper
Zeraora: Origin0, Shoopz_Whisper, superstrike66
 

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