Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

Would you guys be interested if I had MFA include Gen 8 mons when it comes out?


  • Total voters
    51

temp

legacy
is a Battle Simulator Staff Alumnus
PokemonTypeAbilityNew MovesHPAtkDefSpASpDSpeBSTAnalysis
166633
Mothim
166635
166636
Swarm, Tinted Lens
3
70
94
50
94
50
66
424
166634
Mothim-Mega
166635
166637
Compound Eyes
Psyshock, Sleep Powder, Stun Spore
70
64 (-30)
40 (-10)
159 (+65)
80 (+30)
111 (+45)
524
166639
Throh
166640
Guts, Inner Focus, Mold Breaker
2
120
100
85
30
85
45
465
166639
Throh-Mega
166641
Regenerator
Rapid Spin, Close Combat
120
134 (+34)
120 (+35)
30 (+0)
96 (+11)
65 (+20)
565
166643
Sawk
166640
Sturdy, Inner Focus, Mold Breaker
2
75
125
75
30
75
85
465
166644
Sawk-Mega
166640
No Guard
Stealth Rock, Dynamic Punch
75
159 (+34)
90 (+15)
30 (+0)
88 (+13)
123 (+38)
565
 
Okay, this is my first post in this forum, but I have lurked for a while, so with that, here are my submissions.

Throh-Mega
Ability: Guts, Inner Focus, Mold Breaker -----> Stamina
Typing: Fighting -----> Fighting/Steel

Stats:
HP: 120 -----> 120 (0)
Attack: 100 -----> 125 (+25)
Defense: 85 -----> 135 (+50)
Sp. Atk. 30 -----> 30 (0)
Sp. Def. 85 -----> 110 (+25)
Speed: 45 -----> 45 (0)
BST: 465 ------> 565
New Moves: Drain Punch, Heavy Slam
Description: A very bulky tank that is able to answer the likes of (Ash-) Greninja, Mega Diancie, Kyurem-B, and (Mega) Tyranitar. These Pokemon are often huge threats to stall and balance teams and Throh reliably deals with all of them with its STAB moves, new Steel-type, and Stamina. However, this new Steel-type leaves it weak to Heatran, Hawlucha, and Excadrill, which can to OHKO or 2HKO it even factoring in Stamina, and it lacks a reliable means of recovery, but it would still be a good option nonetheless.


Sawk-Mega
Ability: Sturdy, Inner Focus, Mold Breaker -----> Rock Head
Typing: Fighting -----> Fighting/Rock

Stats:
HP: 75 -----> 75 (0)
Attack: 125 ------> 165 (+40)
Defense: 75 -----> 80 (+5)
Sp. Atk. 30 -----> 30 (0)
Sp. Def 75 -----> 80 (+5)
Speed: 85 ------> 135 (+50)
BST: 465 ------> 565
New Moves: Head Smash, Mach Punch
Description: A powerful wallbreaker/cleaner that lies in the combo of Rock Head + Head Smash to deal with many typical Fighting-answers like Mega Pinsir, Torn-T, Zapdos, and bulky Psychics like Mew, Mega Bro, and Reuni. Priority in Mach Punch also dissaudes Tran and Exca to come in and KO it with Flash Cannon or Earth Power and EQ, respectively. However, its horrible defensive typing leaves it weak to many common Pokemon, and this isn't helped by its low defenses. Furthermore, while that Attack may seem high, it actually has a somewhat underwhelming damage output because it can't hold any item. However, if you provide the right support, Sawk will smash (no pun intended) through your team.
 


Mega Throh
Ability:
Hard Body (User takes 50% from contact moves, but takes double damage from Psychic-type moves.)
HP: 120 ---> 120
Atk: 100 ---> 130 (+30)
Def: 85 ---> 125 (+40)
SpA: 30 ---> 30
SpD: 85 ---> 115 (+30)
Spe: 45 ---> 45
Weight:
110 kg

New Moves: Stealth Rock,
Description: A big defensive tank. In the tradition of Tyranitar, it has great bulk that's boosted to obscene levels by its ability in order to make up for the poor defensive typing. Drain Punch is a big asset to it as its only reliable form of recovery.



Mega Mothim
Ability:
Adaptability
HP: 70 ---> 70
Atk: 94 ---> 94
Def: 50 ---> 45 (-5)
SpA: 94 ---> 144 (+50)
SpD: 50 ---> 45 (-5)
Spe: 66 ---> 126 (+60)
Weight: 13.3 kg

New Moves: Hex, Thunder Wave, Moonblast,
Description: A glass cannon Mega similar to Beedrill or Alakazam; this one is slower, but hits a bit harder and has much better offensive typing. Ghost is one of the best offensive types due to great neutral coverage ( including Steel ) while Bug hits Dark super effectively, leaving only rare things like Normal / Flying to resist the combo. Quiver Dance is incredibly risky but this guy does have some free moveslots to fill outside of Bug Buzz and Shadow Ball. U-turn is a great option, too.
 
Last edited:


Mega Mothim
Ability:
Protean
HP: 70
Atk: 94 ---> 124 (+30)
Def: 50 ---> 50 (0)
SpA: 94 ---> 124 (+30)
SpD: 50 ---> 50 (0)
Spe: 66 ---> 106 (+40)
Weight: 15.5 kg

New Moves: Thunderbolt, Ice Beam, Swords Dance
Description: A glass cannon. Access to Quiver Dance let me believe it should go more offensive and have access to the Special staple that is BoltBeam. Swords Dance was thrown in for memes or whatever. It doesn't have any normal Attack boosting moves. But it doesn't really have any normal Physical moves either. But I guess good for normal form?

pokedex.js
JavaScript:
mothimmega: {
num: 414,
species: "Mothim-Mega",
baseSpecies: "Mothim",
forme: "Mega",
formeLetter: "M",
types:["Bug"],
baseStats: {hp: 70, atk: 124, def: 50, spa: 124, spd: 50, spe: 106},
abilities: {0: "Protean"},
weightkg: 15.5,
evoLevel: 1,
},
items.js
JavaScript:
mothimite: {
id: "mothimite",
name: "Mothimite",
spritenum: 612,
megaStone: "Mothim-Mega",
megaEvolves: "Mothim",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Mothim, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
mothimmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Mothimite",
tier: "OU",
},


learnsets.js
JavaScript:
thunderbolt: ["6L1"],
ice beam: ["6L1"],
swords dance: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Mothim-Mega": {
"t1": "Bug",
"t2": "",
"bs": {
"hp": 70,
"at": 124,
"df": 50,
"sa": 124,
"sd": 50,
"sp": 106,
},
"w": 15.5
},


Mega Throh
Ability:
Heavy Metal
HP: 120
Atk: 100 ---> 255 (+155)
Def: 85 ---> 80 (-5)
SpA: 30 ---> 20 (-10)
SpD: 85 ---> 80 (-5)
Spe: 45 ---> 10 (-35)
Weight: 2499.75 kg

New Moves: Heavy Slam, Heat Crash, , ,
Description: A very slow and kind of fragile cannon of power. So the point is, to somehow stay alive, then click Heat Slam. Yeah, this is not getting voted. This part probably won't even be read. If you somehow read this, then good for you. I doubt you'll vote for it though.

pokedex.js
JavaScript:
throhmega: {
num: 538,
species: "Throh-Mega",
baseSpecies: "Throh",
forme: "Mega",
formeLetter: "M",
types:["Fighting", "Fire "],
baseStats: {hp: 120, atk: 255, def: 80, spa: 20, spd: 80, spe: 10},
abilities: {0: "Heavy Metal"},
weightkg: 2499.75,
evoLevel: 1,
},
items.js
JavaScript:
throhite: {
id: "throhite",
name: "Throhite",
spritenum: 612,
megaStone: "Throh-Mega",
megaEvolves: "Throh",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Throh, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
throhmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Throhite",
tier: "OU",
},


learnsets.js
JavaScript:
heavy slam: ["6L1"],
heat crash: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Throh-Mega": {
"t1": "Fighting",
"t2": "Fire",
"bs": {
"hp": 120,
"at": 255,
"df": 80,
"sa": 20,
"sd": 80,
"sp": 10,
},
"w": 2499.75
},


Mega Sawk
Ability:
Adaptability
HP: 75
Atk: 125 ---> 135 (+10)
Def: 75 ---> 35 (-40)
SpA: 30 ---> 30 (0)
SpD: 75 ---> 35 (-40)
Spe: 85 ---> 255 (+170)
Weight: 100 kg

New Moves: Outrage, Bullet Punch, , ,
Description: Wow, you like to read. Even after Throh's AND these stats, you're willing to see what I was thinking. What's the point? You're not gonna vote for it. If you really want to know, I thought Throh was extra powerful, but Sawk was extra fast. Now we have this. I mean, it's dead to a Fake Out, practically.

pokedex.js
JavaScript:
sawkmega: {
num: 539,
species: "Sawk-Mega",
baseSpecies: "Sawk",
forme: "Mega",
formeLetter: "M",
types:["Fighting", "Dragon "],
baseStats: {hp: 75, atk: 135, def: 35, spa: 30, spd: 35, spe: 255},
abilities: {0: "Adaptability"},
weightkg: 100,
evoLevel: 1,
},
items.js
JavaScript:
sawkite: {
id: "sawkite",
name: "Sawkite",
spritenum: 612,
megaStone: "Sawk-Mega",
megaEvolves: "Sawk",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Sawk, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
sawkmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Sawkite",
tier: "OU",
},


learnsets.js
JavaScript:
outrage: ["6L1"],
bullet punch: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Sawk-Mega": {
"t1": "Fighting",
"t2": "Dragon",
"bs": {
"hp": 75,
"at": 135,
"df": 35,
"sa": 30,
"sd": 35,
"sp": 255,
},
"w": 100
},
IS it me, or is the spreadsheet outdated? I would ask you if I could update it myself, but I have schoolwork and such. Can someone fix the spreadsheet?
 
Ability: Guts/Inner Focus/Mold Breaker ----> Analytic
Typing: Fighting

Stats:
HP:
120
Attack: 100 ----> 120 (+20)
Defense: 85 ----> 125 (+40)
Special Attack: 30 ----> 30
Special Defense: 85 ----> 125 (+40)
Speed: 45 ----> 45
BST: 465 ----> 565 (+100)
Movepool Additions: Drain Punch
Weight: 65.5kg (+10.0kg)
Description: Now, Throh is focused on battle, and it now keeps a cautious eye on its opponent to get a good read, hence Analytic. (Japanese name is Analyze, which for all its presence on mons like Starmie and Beheeyem, would actually be somewhat fitting on a martial artist like Throh.) Drain Punch is something Throh desperately needed all this time to be good, and it alone can actually make the base form in the lower tiers. Its SpA and Speed both remain utterly abysmal, but Mega Throh's Cresselia bulk and Arceus-level Attack both contribute to a BST just shy of most UBs. It has Bind and/or whatever coverage suits best (Notable mentions: STAB (e.g. Drain Punch), EdgeQuake, Elemental Punches) for the job, though Bulk Up is likely the set you're going to run, as again, its Attack, HP, and Defenses are all in the 120s. All in all, a tough Judo artist that reads its opponents' movements to make the most of its own skill, alongside being capable of restoring its own fighting spirit.

Ability: Sturdy/Inner Focus/Mold Breaker ----> Infiltrator
Typing: Fighting

Stats:
HP:
75
Attack: 125 ----> 165 (+40)
Defense: 75 ----> 85 (+10)
Special Attack: 30 ----> 30
Special Defense: 75 ----> 85 (+10)
Speed: 85 ----> 125 (+40)
BST: 465 ----> 565 (+100)
Movepool Additions: Drain Punch, Swords Dance
Weight: 51.0kg (Unchanged)
Description: Sawk takes a different approach to breaking the enemy's guard and striking, with one more aggressive than just simply watching and finding an opening. Here, it just tries to find an opening as it strikes, cracking open the target's barriers when need be. SD now opens up, but if you're feeling like a true, bonafide daredevil, Endure/Reversal will snap open a lot of slower non-Ghosts. Also you're kinda like a non-Psychic Mega Gallade, but a bit faster and a good bit more frail, having Infiltrator instead of Steadfast.
 
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Mega Mothim
Type
: Bug/Fairy
Ability: Tinted Lens
HP: 70
Atk: 94 + 0 = 94
Def: 50 + 10 = 60
SpA: 94 + 20 = 114
SpD: 50 + 10 = 60
Spe: 66 + 60 = 126
New Moves: Thunderbolt, Ice Beam, Moonblast, Dark Pulse
Description: Tinted Lens plus Boltbeam equals powerhouse. Quiver Dance adds to the sweeping potential.

Mega Sawk
Type:
Fighting
Ability: Iron Fist
HP: 75
Atk: 125 + 40 = 165
Def: 75 - 30 = 45
SpA: 30 + 0 = 30
SpD: 75 - 30 = 45
Spe: 85 + 120 = 205
Weight: 100 kg
New Moves: Shadow Punch, Sucker Punch
Description: The ultimate glass cannon. Shadow Punch gives great coverage. Bar none, fastest mega.

Mega Throh
Ability:
Martial Master (Thick Fat clone - Halves damage from Fighting and Dark attacks)
HP: 120
Atk: 100 + 20 = 120
Def: 85 + 65 = 150
SpA: 30 - 15 = 15
SpD: 85 + 65 = 150
Spe: 45 - 35 = 10
New Moves: Rapid Spin, Drain Punch
Description: A very bulky tank that sheds speed for staying power. Martial Master adds to the bulk, but not greatly, as Fighting and Dark aren't that dangerous to him.
 
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Mega Mothim
Ability:
Multiscale
HP: 70
Atk: 94 --> 124 (+30)
Def: 50 --> 80 (+30)
SpA: 94 --> 94 (+0)
SpD: 50 --> 60 (+10)
Spe: 66 --> 96 (+30)

New Moves: Play Rough, Hone Claws, Agilty
Description: Mothim doesn't have much for himself. But let's make the little fella better, he deserves it!
Bug Bite, Lunge and U-turn are already nice bug-type moves, especially Lunge that can help him survive longer. Roost with no a ground-type resistance is always useful. A very cool typing that struggles hard against Fire, Poison and Steel but can be fun to play f you manage to set up with Multiscale.




Mega Sawk
Ability:
Snow Warning
HP: 75
Atk: 125 --> 150 (+25)
Def: 75 --> 95 (+20)
SpA: 30 --> 45 (+15)
SpD: 75 --> 95 (+20)
Spe: 85 --> 105 (+20)

New Moves: Shadow Punch, Shadow Sneak
Description: I don't know why but Sawk strikes me as a ghost fighter that brings cold and frost when it comes to town, thus the typing and ability. Doesn't do much for him but can be fun in a hail-based team.
It already has Ice Punch and great moves. Shadow Punch for the sake of "I will find you, and I will punch you".




Mega Throh
Ability:
Sumo Tech (Heavy Metal clone)
HP: 120
Atk: 100 --> 130 (+30)
Def: 85 --> 125 (+40)
SpA: 30 --> 40 (+10)
SpD: 85 --> 95 (+10)
Spe: 45 --> 55 (+10)
Weight: 55.5kg --> 134 kg (+78.5)

New Moves: Heat Crash, Heavy Slam
Description: On the opposite side of the spectrum, Throh is full of life and very energetic. It's a judo heavy weight (+100kg) that can compete on the international scene.
With Earthquake it has a great movepool that can be resisted only by Flying + Fire/Water types.
Its ability to use its weight to its full potential (making it like its twice as heavy as it really is) makes its massive slams very dangerous!

EDIT : Heck I didn't see that it's very similar to Shoopz_Whisper 's Throh (yet I've read your post ;) ), I'll change it to make it more original if you want me to.
 
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dawnmidst

I COULD BE BANNED!
167357

167358
167364


Mega Mothim
~~~~~~~~~~~~~~~~~~~~~~~


Ability: Magic Guard

Stats:

HP: 70
Attack: 94 ----> 74 (-20)
Defense: 50 ----> 110 (+60)
Special Attack: 94 ----> 114 (+20)
Special Defense: 50 ----> 110 (+60)
Speed: 66 ----> 46 (-20)
Base Stat Total: 424 ----> 524 (+100)

Movepool Additions: Rage Powder, Instruct, Trick Room
~~~~~~~~~~~~~~~~~~~~~~~

Starting with flavor, Psychic Type made perfect sense due to the level-up movepool of Mothim containing a few Psychic moves including Confusion, Psybeam, and Psychic, implying some sort of evident Psychic power it already has, so I decided the Mega should utilize that concept.

Next came the build, and while Mothim does have a great offensive option in Quiver Dance, I noticed it had a couple of nice support moves that it couldn't take advantage of due to it's low defense stats and weak defensive typing. Therefore I decided to give it lots of bulk, and Magic Guard to compliment the Psychic type, and now it's able to switch into much more offensive mons even with hazards up, allowing moves such as Defog and Tailwind to be able to be used with low risk in many situations.

When looking at movepool additions, I noticed it would pair really well with Tapu Lele in Doubles, as it provides Tailwind to support Lele's above average speed stat, Lele provides Psychic Terrain for Mothim's new Psychic STAB. I figured since Mothim already has the movepool to be a bulky support or even pivot mon in singles, that giving it Doubles-based moves would make it a popular Lele partner in Smogon Doubles and VGC.
 
Last edited:
Mega-Sawk
Typing: Fighting/Rock
Ability: Reckless

Stats:

HP: 75
Attack: 125 -> 160 (+35)
Defense: 75 -> 90 (+15)
Sp. Attack: 30
Sp. Defense: 75 -> 90 (+15)
Speed: 85 -> 120 (+35)

New Moves: Head Smash, High Jump Kick

Description: Rock on Sawk, it sounds good and is very effective. My thought process with Mega-Sawk was originally Normal/Fighting and basically make it slower but stronger Mega-Lopunny. Then I realized it would never be used over Lop, so I went back to the drawing board and realized that a fast Rock/Fighting wallbreaker would be neat and actually get used. Reckless seemed like a neat ability to pair with it’s new STAB options. HJK and Head Smash are scary as all hell on this Sawk. The little boost to bulk will keep it alive slightly longer, because recoil will kill it fast enough so being able to take a hit would be nice. Edit because I’m an idiot and thought Sawk got HJK
 
Last edited:
Mega Mothim
Type:
Bug/Flying
Stone: Mothite
Ability: Field Breaker: Doubles Attack and Special Attack in Terrain. Surge Surfer clone.
HP: 70
Atk: 94 ---> 94 (0)
Def: 50 ---> 70 (+20)
SpA: 94 ---> 94 (0)
SpD: 50 ---> 70 (+20)
Spe: 66 ---> 126 (+60)


New Moves: Dazzling Gleam, Hurricane, Thunderbolt
Description: Mothim is used to dealing with Burmy and Wormadam using the terrain to their advantage and now he can too. He also searches for them at great speed. Pair him with a Tapu, preferably Lele, and go to town.

Mega Throh
Type:
Fighting
Stone: Throhite
Ability: Bouncer: Boosts the BP of phasing moves. Strong Jaw clone.
HP: 120
Atk: 100 ---> 120 (+20)
Def: 85 ---> 125 (+40)
SpA: 30 ---> 30 (0)
SpD: 85 ---> 115 (+30)
Spe: 45 ---> 45 (0)
Weight: 110 kgs

New Moves: Dragon Tail, Heavy Slam
Description: Throh gets bigger and grows a tail to throw better. He becomes a great phasing tank


Mega Sawk
Type:
Fighting
Stone: Sawkite
Ability: Iron Fist
HP: 75
Atk: 125 ---> 175 (+50)
Def: 75 ---> 85 (+10)
SpA: 30 ---> 30 (0)
SpD: 75 ---> 85 (+10)
Spe: 85 ---> 115 (+30)

New Moves: Hammer Arm, Mach Punch
Description: Sawk punches really hard and with increased speed and defenses, can so more often
 
167361


Mega Mothim

Typing:
167362
167363


Ability: Prankster

Stats:
HP: 70
Attack: 94 -> 118 (+24)
Defense: 50 -> 80 (+30)
Sp. Attack: 94 -> 100 (+6)
Sp. Defense: 50 -> 64 (+14)
Speed: 66 -> 92 (+26)

New Moves: Play Rough, Work Up, Sleep Powder

With Mothim I wanted to see a Pokemon capable of succeeding as a Mixed attacker with Work Up. The Stat spread make its gives it reasonable bulk to allow it some opportunities to set up, which Prankster Sleep Powder also helps facilitate. The Fairy Typing seems to fit Mothim pretty well without being the complete dead weight that the original flying typing is.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
167365


Mega Throh
Typing:
167366

Ability: Immunity

Stats:
HP: 120
Attack: 100 -> 120 (+20)
Defense: 85 -> 100 (+15)
Sp. Attack: 30
Sp. Defense: 85 -> 140 (+55)
Speed: 45 -> 55 (+10)

New Moves: Drain Punch

Nothing Fancy Here, just a Throh that abuses Bulk up for Everything it's worth. Sky High Sp Def along with really good defense makes this thing difficult to break through out the gate, and Immunity helps prevent cheeky toxics from stopping your fun.
 
Last edited:
Mothim : -Latios-, Scoopapa, DuccSucc
Throh : DuccSucc, EyedMoon, Sereg
Sawk : KirbyRider1337, Starmon, EyedMoon
 
Last edited:

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