Blumenwitz HP can’t be changed on Mega Evolutions. You’ll have to distribute those extra 15 points elsewhere.
Pokemon | Type | Ability | New Moves | HP | Atk | Def | SpA | SpD | Spe | BST | Analysis |
---|---|---|---|---|---|---|---|---|---|---|---|
Swarm, Tinted Lens | 3 | 70 | 94 | 50 | 94 | 50 | 66 | 424 | | ||
Compound Eyes | Psyshock, Sleep Powder, Stun Spore | 70 | 64 (-30) | 40 (-10) | 159 (+65) | 80 (+30) | 111 (+45) | 524 | |||
Guts, Inner Focus, Mold Breaker | 2 | 120 | 100 | 85 | 30 | 85 | 45 | 465 | | ||
Regenerator | Rapid Spin, Close Combat | 120 | 134 (+34) | 120 (+35) | 30 (+0) | 96 (+11) | 65 (+20) | 565 | |||
Sturdy, Inner Focus, Mold Breaker | 2 | 75 | 125 | 75 | 30 | 75 | 85 | 465 | | ||
No Guard | Stealth Rock, Dynamic Punch | 75 | 159 (+34) | 90 (+15) | 30 (+0) | 88 (+13) | 123 (+38) | 565 |
mothimmega: {
num: 414,
species: "Mothim-Mega",
baseSpecies: "Mothim",
forme: "Mega",
formeLetter: "M",
types:["Bug"],
baseStats: {hp: 70, atk: 124, def: 50, spa: 124, spd: 50, spe: 106},
abilities: {0: "Protean"},
weightkg: 15.5,
evoLevel: 1,
},
mothimite: {
id: "mothimite",
name: "Mothimite",
spritenum: 612,
megaStone: "Mothim-Mega",
megaEvolves: "Mothim",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Mothim, this item allows it to Mega Evolve in battle.",
},
mothimmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Mothimite",
tier: "OU",
},
thunderbolt: ["6L1"],
ice beam: ["6L1"],
swords dance: ["6L1"],
// Remove this line: ["6L1"],
"Mothim-Mega": {
"t1": "Bug",
"t2": "",
"bs": {
"hp": 70,
"at": 124,
"df": 50,
"sa": 124,
"sd": 50,
"sp": 106,
},
"w": 15.5
},
throhmega: {
num: 538,
species: "Throh-Mega",
baseSpecies: "Throh",
forme: "Mega",
formeLetter: "M",
types:["Fighting", "Fire "],
baseStats: {hp: 120, atk: 255, def: 80, spa: 20, spd: 80, spe: 10},
abilities: {0: "Heavy Metal"},
weightkg: 2499.75,
evoLevel: 1,
},
throhite: {
id: "throhite",
name: "Throhite",
spritenum: 612,
megaStone: "Throh-Mega",
megaEvolves: "Throh",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Throh, this item allows it to Mega Evolve in battle.",
},
throhmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Throhite",
tier: "OU",
},
heavy slam: ["6L1"],
heat crash: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
"Throh-Mega": {
"t1": "Fighting",
"t2": "Fire",
"bs": {
"hp": 120,
"at": 255,
"df": 80,
"sa": 20,
"sd": 80,
"sp": 10,
},
"w": 2499.75
},
sawkmega: {
num: 539,
species: "Sawk-Mega",
baseSpecies: "Sawk",
forme: "Mega",
formeLetter: "M",
types:["Fighting", "Dragon "],
baseStats: {hp: 75, atk: 135, def: 35, spa: 30, spd: 35, spe: 255},
abilities: {0: "Adaptability"},
weightkg: 100,
evoLevel: 1,
},
sawkite: {
id: "sawkite",
name: "Sawkite",
spritenum: 612,
megaStone: "Sawk-Mega",
megaEvolves: "Sawk",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Sawk, this item allows it to Mega Evolve in battle.",
},
sawkmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Sawkite",
tier: "OU",
},
outrage: ["6L1"],
bullet punch: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
"Sawk-Mega": {
"t1": "Fighting",
"t2": "Dragon",
"bs": {
"hp": 75,
"at": 135,
"df": 35,
"sa": 30,
"sd": 35,
"sp": 255,
},
"w": 100
},
120/80/80 is fragile?A very slow and kind of fragile cannon of power.
Then emphasis on "kind of"120/80/80 is fragile?
Nah, you good. Plus, yours isn't similar. Go look at Atk and Weight again. Pretty sure they're different.EDIT : Heck I didn't see that it's very similar to Shoopz_Whisper 's Throh (yet I've read your post ;) ), I'll change it to make it more original if you want me to.
Well, the idea (weight-based ability and attacks) is similar enough that you could think I just reused your meme and it would be fair game.Nah, you good. Plus, yours isn't similar. Go look at Atk and Weight again. Pretty sure they're different.