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no, in my understanding it would only activate once it switches out and back in again? there wouldn't really be a point to it activating if you just mega evolved because they'd already know what pokemon you have out
aaaaaaaa im new here i hope im doing this right! :S
Mega Inteleon New Ability: Torrent/Sniper ----> Illusion New Typing: Water/Bug
New Stats: 70/145/102/85/102/126
HP: 70 ----> 70 Attack: 85 ----> 145 Defense: 65 ----> 102 Special Attack: 125 ----> 85 Special Defense: 65 ----> 102 Speed: 120 ----> 126 Base Stat Total: 530 ----> 630
New Moves:Taunt, Encore, First Impression, Pursuit*
*very optional, just could be fun!
(edit: if only two new moves are allowed, First Impression + your choice of Encore or Taunt. or i guess just encore and taunt)
i was thinking to myself. how on earth do i make my favorite useless pokemon move, fell stinger, useful to something? surely the answer isnt to take a pokemon i really dont like thats based on a spy/assassin archetype, give it illusion so no one will see it coming, and turn it into a bug-type physical attacker on flimsy pretenses?
... so yeah thats the vibe on this one.
now, i understand that i am basically the only person that really desperately wants a viable fell stinger user, so thats far from the only option this thing can run! its attack is preeeeetty average as far as mega pokemon are concerned, but illusion hypothetically gives it plenty of chances to set up with swords dance (which is in its existing movepool) or finish something off with fell stinger. like an assassin!!!!! and since it's like... a chameleon and also a spy and stuff... illusion at least feels appropriate?
inteleon also has a pretty formidable selection of priority to choose from between STAB aqua jet, sucker punch and ice shard to take advantage of once it's set up, and i've also added first impression just because... well it sounds fun doesnt it? illusion/first impression just sounds really fun and rude. and its like. you know, surprising and all that!
the addition of bug type unfortunately gives it a stealth rock weakness, which im not a huge fan of, but gives it STAB on fell stinger and also u-turn (and first impression of course), which is a good move for an illusion user to have i think.
aside from swapping its attack stats, its defenses have been the main focus of its stat bonuses. ideally, this should give it just enough survivability to be able to set up at least once.... OR!!!
it could enable the other idea i had in mind with this spread!!! was to potentially let it take advantage of illusion in a completely different way, more like a spy than an assassin, as my personal favorite kind of build, a fast bulky support. inteleon already gets haze, which is a really useful utility move for handling other setup types. ive added taunt and encore to its options here, since something with illusion can really take full advantage of the kind of disruption these moves can cause! and no matter what, not knowing what to expect from its set when you see it on a team does feel appropriate for a sneaky spy master archetype.
i cant believe i made the only pokemon i actively dislike into something i actually would really really like to use. this must be some kind of personal torment im compelled to subject myself to. it sounds so fun though?? why do i do this to myself
Mega Cinderace
New Ability: Blaze / Libero ----> Evasive Maneuvers | On switch-in, this Pokemon avoids all Rock-type attacks and Stealth Rock. (Clone of the Mountaineer ability on CAP Pokemon Scylant) New Typing: Fire ----> Fire/Flying
New Stats:
HP: 80 ----> 80 Attack: 116 ----> 141 (+35) Defense: 75 ----> 75 (+0) Special Attack: 65 ----> 85 (+20) Special Defense: 75 ----> 75 (+0) Speed: 119 ----> 154 (+45) Base Stat Total: 530 ----> 630 New Moves: Brave Bird, Defog, Roost Description: Based on this fake leak for Scorbunny's evolution (also Cinderace, as in, like, a really good pilot? Get it? Lol, I'm so funny and meta! :D). As the concept art shows, Cinderace takes on a airplane-like body, and flies around with jets on its back. Competively speaking, Cinderace becomes a much better fast pivot and hazard remover with a blisteringly high speed-tier and immunity to all hazards, along with the ability to check some Rock-types, avoiding all Rock-type moves on switch-in and possibly KOing with High Jump Kick. Roost gives Cinderace some longevity, allowing it to switch in more or possibly run a Bulk Up set (Bulk Up, Roost, Pyro Ball, Brave Bird).
Why would Cinderace get any of those moves? I get not everyone cares about flavor, but remember that you're not just giving these moves to the megas. Regular Cinderace using bird moves makes no goddamn sense.
Mega Cinderace
New Ability: Blaze / Libero ----> Evasive Maneuvers | On switch-in, this Pokemon avoids all Rock-type attacks and Stealth Rock. (Clone of the Mountaineer ability on CAP Pokemon Scylant) New Typing: Fire ----> Fire/Flying
New Stats:
HP: 80 ----> 80 Attack: 116 ----> 141 (+35) Defense: 75 ----> 75 (+0) Special Attack: 65 ----> 85 (+20) Special Defense: 75 ----> 75 (+0) Speed: 119 ----> 154 (+45) Base Stat Total: 530 ----> 630 New Moves: Brave Bird, Defog, Roost Description: Based on this fake leak for Scorbunny's evolution (also Cinderace, as in, like, a really good pilot? Get it? Lol, I'm so funny and meta! :D). As the concept art shows, Cinderace takes on a airplane-like body, and flies around with jets on its back. Competively speaking, Cinderace becomes a much better fast pivot and hazard remover with a blisteringly high speed-tier and immunity to all hazards, along with the ability to check some Rock-types, avoiding all Rock-type moves on switch-in and possibly KOing with High Jump Kick. Roost gives Cinderace some longevity, allowing it to switch in more or possibly run a Bulk Up set (Bulk Up, Roost, Pyro Ball, Brave Bird).
Hey, you said that if you added a new typing then you could add some more new moves. Stop acting like a hypocrite and just let the sub flourish as it is.
Also keep Inkbug's sub, you let Dr.Pumpkinz and MegaFlareon's subs in, so why can't you do the same
honestly I swear if a change of leaders were needed I'd take up the opportunity immediately - this is why
Hey, you said that if you added a new typing then you could add some more new moves. Stop acting like a hypocrite and just let the sub flourish as it is.
Also keep Inkbug's sub, you let Dr.Pumpkinz and MegaFlareon's subs in, so why can't you do the same
honestly I swear if a change of leaders were needed I'd take up the opportunity immediately - this is why
Why would Cinderace get any of those moves? I get not everyone cares about flavor, but remember that you're not just giving these moves to the megas. Regular Cinderace using bird moves makes no goddamn sense.
I swear sometimes you don't even bother to read my messages sometimes. Read Hematite's post above, goddamnit... I don't like to be harsh on you but you're not listening to what I say at all so there ya go.
As a Brazilian and lover of 'the beautiful game', I must say I have to do this :)
Mega Cinderace New Ability: Blaze / Libero ----> Sharp Striker (Mega Launcher clone; this Pokemon's ballistic moves have 1.5x power) New Typing: Fire ----> Fire New Stats:
HP: 80 ----> 80
Attack: 116 ----> 126 (+10)
Defense: 75 ----> 95 (+20)
Special Attack: 65 ----> 135 (+70)
Special Defense: 75 ----> 95 (+20)
Speed: 119 ----> 99 (-20)
Base Stat Total: 530 ----> 630 (+100) New Moves: Energy Ball
Flavor Changes: Just like most Brazilians, I'm a fan of football (or soccer, whatever you want to call it). For that reason alone, Cinderace was, by far, my favorite of the Sword and Shield starter trio, and I wanted to give it a mega that's inspired on the sport. Cinderace's Speed stat indicates its role on a football game would be similar to that of a winger (a fast, agile player that plays at the field's flanks, whose speciality is to dribble and get past the defenders). After Mega Evolving, Mega Cinderace's body becomes more muscular and larger, its legs following the pattern; this is meant to make it more of a striker(a player whose role is to, primarily, receive the ball and score goals). Since strikers are usually slower, stronger and more thoughtful, I decided to reduce its blazing Speed and add the boosts into offense and defense.
Competitive Changes: Given regular Cinderace is already a really good Pokemon in OU with Libero, this Mega Cinderace concept aims to work as an equally viable mixed wallbreaker. When looking at Cinderace's coverage, I noticed it gets a good amount of great ballistic special coverage moves that go to waste when looking at its Special Attack stat, such as Shadow Ball, Focus Blast and Electro Ball. Mega Cinderace's boosted Special Attack in tandem with its ability Sharp Striker allows it to take the utmost advantage of those moves - examples include Electro Ball now notably OHKOing Toxapex, Slowbro and Pelliper, a boosted Focus Blast being more powerful than a HJK in raw strength, Shadow Ball enabling Mega Cinderace to one shot Psychic- and Ghost-types like Mew and Hatterene and the newly gained Energy Ball mowing Water- and Ground-types like Swampert and Gastrodon. Moreover, it doesn't lose in power physically, either: Pyro Ball is boosted by both STAB and Sharp Striker, meaning walls like Clefable, Corviknight and Chansey still fall to Mega Cinderace, even with a meager 126 base Attack with little to no investment.
At first glance, this iteration of Mega Cinderace might seem broken on paper, but losing 20 points in Speed really hampers its matchup against offensive teams - Pokemon regular Cinderace beats in the crowded 100, 105, 108/109/110 base Speed tiers such as Terrakion now all outspeed and hit it hard. Losing Libero and the boon to run Heavy-Duty Boots are also huge drawbacks; Mega Cinderace is forced to work around its special coverage, as physical Mega Cinderace would be entirely outclassed by its regular variant (moves like Zen Headbutt, Sucker Punch and U-turn all lose on power). It also has a serious case of 4MSS now; choosing between Shadow Ball, Energy Ball, Hidden Power Ice and Focus Blast means Mega Cinderace will end up losing to some specific Pokemon. Overall, I think this Mega Cinderace is fairly balanced while not being game breaking or completely outdone by regular Cinderace.
Pyro Ball is there as your main attacking move; it OHKOes Ferrothorn and 2HKOes Clefable. Electro Ball and a full Special Attack investment ensures you hit bulky Water-types like Toxapex and Slowbro hard. Either Focus Blast or HJK can be ran as the Fighting-type move; former is preffered as it gets the Sharp Striker boost, but latter can be used to OHKO maximum SpDef Heatran and AV Tyranitar. Last slot is a choice between hitting Water/Grounds, Dragons / Gliscor / Lando-T or bulkier Psychic- and Ghost-types.
I REALLY REALLY want this to win, but saying that Cinderace barely gets ball moves (It only gets Pyro Ball as a ball move.), I recommend adding one more ball move, such as Shadow Ball or Gyro Ball.
I REALLY REALLY want this to win, but saying that Cinderace barely gets ball moves (It only gets Pyro Ball and Electro Ball.), I recommend adding one more ball move, such as Shadow Ball or Gyro Ball.
Cinderace already knows a decent amount of ball moves.
Do your fucking research before you make posts like this. Pet Mods are something you should handle with care, and it's pretty clear you're not doing this.
As a Brazilian and lover of 'the beautiful game', I must say I have to do this :)
Mega Cinderace New Ability: Blaze / Libero ----> Sharp Striker (Mega Launcher clone; this Pokemon's ballistic moves have 1.5x power) New Typing: Fire ----> Fire New Stats:
HP: 80 ----> 80
Attack: 116 ----> 126 (+10)
Defense: 75 ----> 95 (+20)
Special Attack: 65 ----> 135 (+70)
Special Defense: 75 ----> 95 (+20)
Speed: 119 ----> 99 (-20)
Base Stat Total: 530 ----> 630 (+100) New Moves: Energy Ball
Flavor Changes: Just like most Brazilians, I'm a fan of football (or soccer, whatever you want to call it). For that reason alone, Cinderace was, by far, my favorite of the Sword and Shield starter trio, and I wanted to give it a mega that's inspired on the sport. Cinderace's Speed stat indicates its role on a football game would be similar to that of a winger (a fast, agile player that plays at the field's flanks, whose speciality is to dribble and get past the defenders). After Mega Evolving, Mega Cinderace's body becomes more muscular and larger, its legs following the pattern; this is meant to make it more of a striker(a player whose role is to, primarily, receive the ball and score goals). Since strikers are usually slower, stronger and more thoughtful, I decided to reduce its blazing Speed and add the boosts into offense and defense.
Competitive Changes: Given regular Cinderace is already a really good Pokemon in OU with Libero, this Mega Cinderace concept aims to work as an equally viable mixed wallbreaker. When looking at Cinderace's coverage, I noticed it gets a good amount of great ballistic special coverage moves that go to waste when looking at its Special Attack stat, such as Shadow Ball, Focus Blast and Electro Ball. Mega Cinderace's boosted Special Attack in tandem with its ability Sharp Striker allows it to take the utmost advantage of those moves - examples include Electro Ball now notably OHKOing Toxapex, Slowbro and Pelliper, a boosted Focus Blast being more powerful than a HJK in raw strength, Shadow Ball enabling Mega Cinderace to one shot Psychic- and Ghost-types like Mew and Hatterene and the newly gained Energy Ball mowing Water- and Ground-types like Swampert and Gastrodon. Moreover, it doesn't lose in power physically, either: Pyro Ball is boosted by both STAB and Sharp Striker, meaning walls like Clefable, Corviknight and Chansey still fall to Mega Cinderace, even with a meager 126 base Attack with little to no investment.
At first glance, this iteration of Mega Cinderace might seem broken on paper, but losing 20 points in Speed really hampers its matchup against offensive teams - Pokemon regular Cinderace beats in the crowded 100, 105, 108/109/110 base Speed tiers such as Terrakion now all outspeed and hit it hard. Losing Libero and the boon to run Heavy-Duty Boots are also huge drawbacks; Mega Cinderace is forced to work around its special coverage, as physical Mega Cinderace would be entirely outclassed by its regular variant (moves like Zen Headbutt, Sucker Punch and U-turn all lose on power). It also has a serious case of 4MSS now; choosing between Shadow Ball, Energy Ball, Hidden Power Ice and Focus Blast means Mega Cinderace will end up losing to some specific Pokemon. Overall, I think this Mega Cinderace is fairly balanced while not being game breaking or completely outdone by regular Cinderace.
Pyro Ball is there as your main attacking move; it OHKOes Ferrothorn and 2HKOes Clefable. Electro Ball and a full Special Attack investment ensures you hit bulky Water-types like Toxapex and Slowbro hard. Either Focus Blast or HJK can be ran as the Fighting-type move; former is preffered as it gets the Sharp Striker boost, but latter can be used to OHKO maximum SpDef Heatran and AV Tyranitar. Last slot is a choice between hitting Water/Grounds, Dragons / Gliscor / Lando-T or bulkier Psychic- and Ghost-types.
Did a small Attack reduction to this (136 -> 126) while adding the +10 into both its defensive stats; reasoning being balance (notably so Chansey can't be 2HKOed without heavily investing into Attack)
In a world of gun-wielding reptiles, I welcome you to the peaks of Galar.
Since it's Pet Mods and Imperial is hosting this I probably won't get any likes on my post LOL please like this post, my efforts weren't for nothing!! :>
I turned Inteleon into a decently fast stallbreaker with an amazing Speed stat that outpaces most of the metagame. With a neat STAB combination boosted by Adaptability, this can be a nuisance to deal with. I didn't want to make Inteleon an insane special attacker so I left the SpA where it was since it's good enough (it's also a clean 2HKO on Mega Sableye). The Psychic typing is encouraged because reptiles are actually pretty smart, as stated by scientists. Of course, any stallbreaker needs to have passable bulk or it's going to die out pretty easily. 95 Defense also lets you prevent a 2HKO from Gliscor's Earthquake, which can be pretty common on stall. Psyshock bashes on Chansey and Toxapex, which otherwise try to wall you to oblivion. Of course, Taunt lets you outdamage these threats much easier, while Recover is spammable on anything that tries to touch you.
Standard set, good against offense, good against stall, Inteleon will sure have a comfortable fit on your team. If you're that dedicated, you could run a Swords Dance set (or perhaps a mixed set with U-Turn) since Toxapex can't really do much against you anyways. Having no physical Psychic STAB kind of blows, though.
Typing: View attachment 268555 / View attachment 268556 Ability: Solid Rock HP: 100 Atk: 150 (+25) Def: 100 (+10) SpA: 95 (+35) SpD: 100 (+30) Spe: 85 BST: 630 New Moves: Rock Slide, Stone Edge, Synthesis
I turned Rillaboom into a great bulky attacker thanks to arguably one of the better defensive typings, Grass/Rock, when paired with Solid Rock. It also benefits from Base Rillaboom as Grassy Terrain helps increase its longevity and boost the power of grass STAB. The rock typing is also beneficial because it checks Mandibuzz and Corviknight, which are one of the best threats to Base Rillaboom (until now). Synthesis is your main recovery option, and is mainly used without Grassy Terrain. It also has a great Attack stat, while also being notably weaker than Choice Band and Life Orb variants of the original form.
Rillaboom @ Rillaboomite
Ability: Solid Rock
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bulk Up
- Drum Beating / Rock Slide
- Rest
- Sleep Talk
This is a more defensive take on Mega Rillaboom, taking advantage of its great defensive presence to act as a solid bulky win-con. Drum Beating is the main STAB move of choice, making physical attackers easier to setup on thanks to the speed drop that it offers. Rock Slide is used to defeat Flying-types like Mandibuzz, which can give it trouble.
Mega Rillaboom serves as an all-out attacker, capable of hitting most Pokemon decently hard while tanking hits. Drum Beating and Stone Edge are a powerful STAB combination. Knock Off lets you remove items from opposing Pokemon, making things much easier. Drain Punch can be used for some Steel-types such as Ferrothorn, which can otherwise actually wall you.