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Pet Mod Megas for All v6 (Slate 11 - Chandelure, Bisharp, Gothitelle, Conkeldurr)

Should we start metagame development?

  • Yes

    Votes: 12 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    12
  • Poll closed .
The reason why they call it "Megas for All" is because Mega Evolutions get granted to all different kinds of Pokemon, not so they can be used all at once in a single battle.
There's not really a reason to change this mechanic, and I think we should leave it where it is. Think of it as Megamax, where the concept is Gigantamax, but only one Pokemon is still limited to using it in battle.
the thing with megamax is that they give you few options, but mfa gives them to everyone
 
personally, i think it's fun having so many options to teambuild around while still only being able to use one. it makes things just a little more unpredictable if youre looking at it through team preview, which is pretty exciting.

like, in megamax, seeing certain pokemon on the other team usually lets you be able to pretty easily predict which mega their team is based around. that might be true in this metagame with some of the more unusable base form pokemon, but overall working around both your and your opponent's potential options should be the most of the point, i think!

i think "allowing mega pokemon for more than 1 team member" could make for a silly alternate game mode, but ironically i think having the expectation of multiple megas would probably actually limit one's teambuilding options, since like... sets that run items that aren't mega stones can also be really useful and good, and a meta thats reduced to "only run all megas because that's all thats viable" wouldnt be a lot of fun? :'D
 
i think "allowing mega pokemon for more than 1 team member" could make for a silly alternate game mode, but ironically i think having the expectation of multiple megas would probably actually limit one's teambuilding options, since like... sets that run items that aren't mega stones can also be really useful and good, and a meta thats reduced to "only run all megas because that's all thats viable" wouldnt be a lot of fun? :'D
no, something like 3 megas per team. this makes it so you can use the at least 150 or something megas and not be limited to only one while having an intresting metagame, where there is balance between mega and non-mega
 
no, something like 3 megas per team. this makes it so you can use the at least 150 or something megas and not be limited to only one while having an intresting metagame, where there is balance between mega and non-mega

fair enough! i still think that 1 mega per team would make for a more interesting/less predictable meta - 1 per gives them more of a chance to shine individually and forces you to build around a specific mega's strengths and weaknesses - but "3 per team" could make for a potentially interesting alternate ruleset if it's possible to execute.
 
fair enough! i still think that 1 mega per team would make for a more interesting/less predictable meta - 1 per gives them more of a chance to shine individually and forces you to build around a specific mega's strengths and weaknesses - but "3 per team" could make for a potentially interesting alternate ruleset if it's possible to execute.
I agree with this. I think 1 Mega per team should be the way to go in order to not break the already existing rules of Mega Evolution. If you make it 3 Megas, it is probably not going to be a pet mod, but rather an OM.
 
Do not mean to triple post, but here is some code:

Code:
dragonitemega: {
        num: 149,
        name: "Dragonite-Mega",
        baseSpecies: "Dragonite",
        forme: "Mega",
        types: ["Dragon", "Flying"],
       // genderRatio: {M: 0.875, F: 0.125},
        baseStats: {hp: 91, atk: 164, def: 110, spa: 122, spd: 122, spe: 91},
        abilities: {0: "Tough Claws"},
        heightm: 2.2,
        weightkg: 210.0,
        color: "Brown",
       // eggGroups: ["Water 1", "Dragon"],
        requiredItem: "Draconite",
    },
Hi! I've actually already sent Petuuuhhh a completed pokedex.ts file (I'm not positive if I did Lycanroc's forms correctly, but I said that to him and he just made the pull request anyway, so I'm assuming he thinks it's fine?), as well as completed code for all of the Mega Stones and all of the Abilities except Grounded (it has turned out to be more complicated than just copying Cloud Nine after all, haha - some of Cloud Nine's code is outside of the files that mods can actually change, so that's going to have to be implemented some other way).
Stitch98 was also a huge help in doing Arena Rock, which also turned out to be one of the more complicated ones. Sorry, both of the problem Abilities were my fault - but bright side!! now that I'm starting to learn to code for myself, I will know better than to do things like this! XP
Petuuuhhh has all of this from me and has already made a pull request with it all on the appropriate GitHub, so all that's left to be done as far as I know is the code for Grounded and the updated movesets.

I could also probably manage a "band-aid solution" for Grounded until someone who knows better is on board!
I don't think I could faithfully replicate Cloud Nine's suppression effect, but I can definitely make it clear terrains, which is slightly different (and slightly stronger and definitely not an ideal solution) but potentially better than nothing. Is that something I should do?

Thaaat said, I have no past modding experience, so I can't guarantee that what I've done myself will work flawlessly, haha. Let's just hope for the best!! (And hope it goes through soon! I can't wait for this to be playable myself!)

Edit: oh, and kakaks, I provisionally gave your Mega Vikavolt -10 Speed, since that seemed to be the stat you wanted to lower but you actually had +110 stat points. If you'd like me to change its stats differently from there, just let me know! It's currently 77 HP / 145 Attack / 90 Defense / 145 Special Attack / 75 Special Defense / 68 Speed, but that can change if you want!!
 
Hi! I just want to ask on how coding is going on? Is there any space left for me to help?
I don't think there's anything more to be done? I did send Petuuuhhh the aforementioned band-aid fix for Grounded and everything that I knew was necessary for learnsets on the 28th, and everything else was done by the 26th.
That said, I've never done a mod before, and I'm not sure how much setup is required other than the specific pieces of code that are actually changed (we've already done the new items, Abilities and learnset changes and all of the information for the new Megas).
I think he might just be waiting for his pull request to be approved? Or maybe he's just still compiling stuff (I know he hasn't done anything with the most recent updates I sent).
But yeah, I'm not sure what's holding us up either at this point. I'm just as eager for this to be done as you - I kinda hoped that my attempts to contribute would speed things along - but I don't even know what work is left, haha. Just doing what I can to keep you posted for my part, but I don't think any of what's left is in my hands, either.

Petuuuhhh, no one wants to rush you, and several people are asking for ways to help and totally happy to do the work for you since you seem busy, but I think this would go more smoothly if you would just speak on what was up and what was left to do? I reeeally don't mean to be rude, but I kinda wish you could be more communicative.
I've never coded for a mod before, so I'm not able to take charge without any instructions. Stitch98 and I have done everything we could so far, and I am just out of things that I know to do - you're welcome to ask for help, and you don't have to do this by yourself, but I can't do any more until I know what you need.
 
Well it's good that coding is almost finished! I think I could expect it to be done by around Friday (+8) at Dragon Haven. After that, we will have a week to discuss the viability rankings and the other related stuff. Once that's out of the way, we could continue with our normal slates or do retooling slates to either buff underpowered megas or nerf op megas.
 
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