Pet Mod Megas for All v6 (Slate 11 - Chandelure, Bisharp, Gothitelle, Conkeldurr)

Should we start metagame development?

  • Yes

    Votes: 12 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    12
  • Poll closed .
Slime Lad: superstrike66, DrPumpkinz, ImperialGamer517
Scale Lad: MegaFlareon, IsoCon, Xephyrr
Triangle Lad: Mega Flareon, IsoCon, Mateeus

Oh, and in case anyone doesn't want to sift through the past few pages, here is all the information for the submissions:


Mega Goodra
Type:
Dragon/Poison
Ability: Corrosion
HP: 90​
Att: 110 (+10)​
Def: 140 (+70)​
SpA: 110​
SpD: 170 (+20)​
Spe: 80​

Hey, so remember how Sliggoo's slime is extremely dangerous?
It drives away opponents by excreting a sticky liquid that can dissolve anything. Its eyes devolved, so it can't see anything.
This Pokémon's mucous can dissolve anything. Toothless, it sprays mucous on its prey. Once they're nicely dissolved, it slurps them up.
Its entire body is covered with gooey mucus that can dissolve anything. Be sure to put gloves on if you're going to touch it.
Although this Pokémon isn't very strong, its body is coated in a caustic slime that can melt through anything, so predators steer clear of it.
It apparently stopped being dangerous upon evolution, as Goodra loves giving hugs, and they just leave you slimy, not dead. However, through the power of Mega Evolution, its slime is even more corrosive than before, even being capable of melting through Steel-type Pokemon. Additionally, while regular Goodra's slime protected it by causing attacks to slide off, Mega Goodra goes one step further by dissolving the attacks altogether.

Alright, with all the flavor text out of the way, here's a demonstration of Mega Goodra's bulk.
  • 252+ SpA Choice Specs Magearna Fleur Cannon vs. 252 HP / 0 SpD Mega Goodra: 220-259 (57.2 - 67.4%)​
  • 252+ SpA Choice Specs Magearna Fleur Cannon vs. 252 HP / 252+ SpD Mega Goodra: 171-202 (44.5 - 52.6%)​
  • 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 0 Def Mega Goodra: 208-246 (54.1 - 64%)​
  • 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Mega Goodra: 159-187 (41.4 - 48.6%)​
Even without investment, it's still capable of tanking incredibly strong neutral hits and retaliating with an unblockable Toxic. However, it does need to be somewhat careful, as its only recovery options (Rest and Life Dew) are subpar.

Mega Goodra
New Ability: Sap Sipper / Hydration (Gooey) ----> Gooey
New Typing: Dragon/Water

New Stats:

HP: 90 ----> 90
Attack: 100 ----> 120 (+20)
Defense: 70 ----> 120 (+50)
Special Attack: 110 ----> 130 (+20)
Special Defense: 150 ----> 150
Speed: 80 ----> 90 (+10)
Base Stat Total: 600 ----> 700
New Moves: Giga Drain, Drain Punch
Description: Base 120 Defense and its signature ability Gooey allow it to check and take advantage of physical attackers. Giga Drain and Drain Punch allow it to keep itself healthy as well as give it Grass- and Fighting-type coverage options.
Mega Goodra


Ability - Inner Focus; Multiscale ➝ Natural Cure
HP
- 90 ➝ 90
Atk
- 100 ➝ 100 (0)
Def - 70 ➝ 100 (+30)
SpA - 110 ➝ 122 (+12)
SpD - 150 ➝ 188 (+38)
SpD - 80 ➝ 100 (+20)
BST - 600 ➝ 700 (+100)

Megastone - Goodrite
Movepoll Changes - Recover
Competitive Corner - Mega Goodra is a great specially defensive wall, with a really useful defensive type, giving it a good number of resistances and a sole weakness to Fairy and Dragon. Natural Cure helps it absorb statuses, and fits thematically as well.

Mega Goodra

New Ability:
Gooey/Hydration/Sap Sipper -> Shed Skin
New Typing:
Dragon/Grass

New Stats:
HP
: 90
Atk: 100 -> 128 (+28)
Def: 70 -> 60 (-10)
SpA: 110 -> 118 (+8)
SpD: 150 -> 195 (+55)
Spe: 80 -> 107 (+27)
BST: 600 -> 700 (+100)

New Moves: Leaf Storm, Dragon Dance, Ice Punch, Leaf Blade, Thunder Wave
Description: Goodra now has a new secondary typing along with the ability Shed Skin, giving it two powerful, albeit unreliable, physical options for a Dragon Dance Shed Skin in Power Whip and Outrage, and more reliable options in Leaf Blade and Dragon Claw. Due to 195 special defense being very strong and making the Pokemon able to beat or set up on many specially offensive threats, it can also take a more passive stance with the use of a special set with Draco Meteor and Leaf Storm and nice coverage in Ice Beam, along with status moves like Toxic and the newly acquired Thunder Wave, making it easy for this Mega to cripple threats on the switch for its slower teammates. It definitely serves as a addition to stall and fatter teams alike, but can also work on hyper offense teams with a DD set if needed to. That, though, doesn't mean Goodra isn't flawed. 90/60 defenses aren't anything huge at all, meaning it's very simple to take advantage of its lower bulk with moves like Sucker Punch from Urshifu or Quick Attack from Diggersby to stop a Goodra sweep in its tracks, reason why the Pokemon is forced to always be healthy, but it's not easy without any means of recovery. (to not speak about ice shard)
:ss/goodra:
Mega Goodra
New Typing: Dragon / Poison
New Ability: Gooey / Sap Sipper / Hydration ----> Mold Breaker

New stats:
HP: 90 ----> 90
Attack: 100 ----> 110 (+10)
Defense: 70 ----> 120 (+50)
Special Attack: 110 ----> 140 (+30)
Special Defense: 150 ----> 170 (+20)
Speed: 80 ----> 70 (-10)
BST: 600 ----> 700
New Moves: Recover
Description (and flavor): As Mega Goodra, its legs partially dissolve into poisonous sludge. In addition to this, its tail, horns, and arms become notably squishier, and sludge drips from its head as well. Although it will never reveal its poison to a trusted trainer, anything or anyone other than a trusted trainer will find it unsafe to touch Mega Goodra, as its skin is highly poisonous to the touch. Anyways, Goodra is meant to do one thing, and that one thing is to hit hard as balls and to tank hits in the process. 140 special attack is no slouch, and this isn't factoring its wide pool of coverage either - it has quite literally everything it needs to hit at least most of NatDex quite hard. But the real draw here isn't even Goodra's high attacking stats. The real draw is its much improved physical and special bulk. 90 / 120 / 170 defenses allow it to tank hits like they're nothing, and this is further amplified by access to reliable recovery in *cough* Recover *cough*. This allows Goodra to fit on really most, if not, all playstyles, save Hyper Offense.
Mega Goodra
Ability: Thick Fat
Typing: Dragon => Dragon/Poison

HP: 90
Attack: 100 => 115 (+15)
Defense: 70 => 130 (+60)
Special Attack: 110 => 115 (+5)
Special Defense: 150 => 170 (+20)
Speed: 80
New Moves: Recover, Heal Bell

Ever wish Goodra was even fatter? Well, now it is! With incredible bulk, Thick Fat boosting an already good defensive typing, and reliable recovery, Goodra becomes an amazing wall that can also support it's teammates by spreading poison and healing status.
View attachment 261217
Mega Goodra

Ability:
Sap Sipper/Hydration/Gooey -> Seeping Slime (Speed-dropping version of Intimidate)
Typing: Dragon/Poison

Stats:
HP: 90
Atk: 100 -> 110 (+10)
Def: 70 -> 125 (+55)
SpA: 110 -> 125 (+15)
SpD: 150 -> 165 (+15)
Spe: 80 -> 85 (+5)
BST: 600 -> 700 (+100)


New Moves: Toxic Spikes, Recover

Mega Goodra is able to tank most unboosted hits with minimal investment, and has a usable amount of attack power to the point where its Draco does pretty high damage. Toxic Spikes makes it able to function a bit more defensively, as well as Recover fulfilling the same role. Its ability makes it able to switch in on the majority of the meta and drop their speed below its own, most mons can get hit hard by at least something in its movepool and cant deal a great amount back. This makes it a great mon who can cripple opposing attackers while eating hits.

Goodra
Typing: Dragon / water
Ability: Gooey
Stats:
90-100-80-145-175-110
( - +10 +35 +25 +30 )
BST: 700
(+100)
New moves: Slack off-liquidation-scald-calm mind
a special wall that can be used as a setup sweeper
:ss/goodra:
Mega: Mega Goodra
New Ability: Storm Drain
New Typing: Dragon/Water

New Stats:
HP: 90 ——> 90
Atk: 100 ——> 110 (+10)
Def: 70 ——> 100 (+30)
SpA: 110 ——> 140 (+30)
SpD: 150 ——> 160 (+10)
Spe: 80 ——> 100 (+20)
Base Stat Total: 700
New Moves: Dragon Rush, Dragon Dance
Description: From being a high Special Defence wall, when Goodra Mega Evolves into Mega Goodra, it gives a powerful offensive presence, and at the same time, a Pokemon that checks many special attackers in the tier such as Volcarona, Manaphy, Aegislash, and Protean Greninja. With its decent movepool, it is able to run a multitude of sets. Goodra can run both a defensive set and an offensive cleaner set. When Goodra Mega Evolves, it cleanses all its goo, and it becomes pure like water. Its cleansing is so strong that it became so buffed.

Mega Goodra
New Ability: Sap Sipper / Hydration (Gooey) ----> Water Absorb
New Typing: Dragon/Poison

New Stats:

HP: 90 ----> 90
Attack: 100 ----> 110 (+ 10)
Defense: 70 ----> 120 (+ 50)
Special Attack: 110 ----> 130 (+ 20)
Special Defense: 150 ----> 170 (+ 20)
Speed: 80 ----> 80
Base Stat Total: 600 ----> 700
New Moves: Dazzling Gleam, Struggle Bug
Description: I have always felt that multiple types fit Goodra, but that Poison fit best of all. This also gives it a better time dealing with fairies. Goodra becomes rounder and slimier with longer tendrils. Water Absorb is an upgraded Hydration, references the circumstances of how it evolved and makes it able to wall attacks even better. Its stats also make it bulkier while also increasing its damage output. It also gains some fairy and bug coverage to reference the last two typings I consider Goodra to have a connection to.
Mega Goodra
Mega Stone: Goodrite (for flavor if you will)
Ability: Flame Body
Type: Dragon/Fairy
BST Changes:

HP: N/A
Atk: 100 --> 105
Def: 70 --> 130
SpA: 110 --> 125
SpDef: 150 --> 165
Spe: 80 --> 85

New Moves: Recover, Will-O-Wisp, Stealth Rock, Nasty Plot

Description: Goodra is now a fairly good wall as 90/130/165 is not too bad and now Goodra has access to hazards, a healing move and both Will-O-Wisp and Toxic and can run either one or both but if only 1, it can run an attack like dragon pulse too due to its very decent SpA of 125 and can also be a tank sweeper with Nasty Plot and 3 other attacks to make Mega Goodra's set be unpredictable whether it will wall or sweep and the fairy type, while making it weak to steel and poison, gives it an immunity to dragon and resistance to fighting and it also just fits goodra.


Mega Kommo-o
New Ability: Bulletproof / Soundproof (Overcoat) ----> Weak Armor
New Typing: Dragon/Fighting

New Stats:

HP: 75 ----> 75
Attack: 110 ----> 130 (+20)
Defense: 125 ----> 145 (+20)
Special Attack: 100 ----> 150 (+50)
Special Defense: 105 ----> 115 (+10)
Speed: 85 ----> 85
Base Stat Total: 600 ----> 700
New Moves: none
Description: Mega Evolution causes Kommo-o to grow stronger, however its scales become more brittle. High Defense allows it to activate its ability Weak Armor to enable a sweep. 150 Special Attack allows it to use its signature move, Clanging Scales, to full effect as well as use its good selection of special moves such as Focus Blast, Flamethrower, Flash Cannon, and Boomburst.


Mega Kommo-o
New Ability: Bulletproof/Overcoat/Soundproof -> Filter
New Typing: Dragon/Fighting

New Stats:
HP: 75
Atk: 110 -> 110 (+0)
Def: 125 -> 175 (+50)
SpA: 100 -> 140 (+40)
SpD: 105 -> 115 (+10)
Spe: 85 -> 85 (+0)
BST: 600 -> 700 (+100)

New Moves: None.
Description: Now becoming a huge physical wall with the ability to blanket check many threats in the metagame despite lacking reliable recovery, Kommo-o can fill important roles in the metagame as stealth rock setter and as a threatening sweeper with the combo of Body Press and Iron Defense. Many important physical Pokemon in the metagame can no longer get through it (a primary example being Excadrill, who now 5HKOs fully physdef invested Kommo-o, or Zeraora, whose Play Rough can not even 2HKO it), but it can't switch in on every single Physical Pokemon (Urshifu, for example, still 2HKOs it). Despite being a strong physical wall and being able to play different roles (such as a Clangorous Soul Special Attack sweeper), he keeps his weaknesses to fairies that he can't beat, especially special attackers which easily get through it (moonblast from clefable is not an OHKO anymore but it still does 80%~ health, greatly harming Kommo-o who can't heal off the damage he has taken)
:ss/kommo-o:
Mega Kommo-O
New Ability: Bulletproof / Soundproof / Overcoat ----> Bulletproof
New Typing: Dragon / Fighting

New Stats:

HP: 75 ----> 75
Attack: 110 ----> 140 (+30)
Defense: 125 ----> 155 (+30)
Special Attack: 100 ----> 130 (+30)
Special Defense: 105 ----> 115 (+10)
Speed: 85 ----> 85
Base Stat Total: 600 ----> 700
New Moves: No
Description: Upon mega evolution, Kommo-O's scales on its arms, tail and head change to a more jagged shape. It gains these same scales on its legs, albeit smaller ones. These scales are extremely tough and cannot be penetrated by any means. Speaking of tough, a buff to its defenses + keeping a Moonblast immunity go a long way for Kommo-O. The fairies that would once terrorize it now have no way of hitting it with their STABs. Of course it doesn't have too much to hit those Fairies back, but who cares? Yeah in all seriousness, Kommo-O is the yang to Goodra's yin - being a slightly frailer, but faster version of Goodra. It's basically a juggernaut that can fit on really any team archetype (yes, even HO).
Mega Kommo-o
Ability: Bulletproof
Typing: Dragon/Fighting => Dragon/Steel

HP: 75
Attack: 110 => 140 (+30)
Defense: 125
Special Attack: 100 => 140 (+40)
Special Defense: 105 => 115 (+10)
Speed: 85 => 105 (+20)
New Moves: N/A

Clanger becomes an incredible mixed sweeper, boasting 140 in both attack stats, a great speed tier, and boosting moves in Clangorous Soul and Dragon Dance. It can also run more defensive sets, thanks to good bulk and a shiny new Steel typing, giving it many new resistances.
View attachment 261219
Mega Kommo-o

Ability: Bulletproof/Soundproof/Overcoat -> Iron Fist
Typing: Dragon/Fighting

Stats:
HP: 75
Atk: 110 -> 144 (+34)
Def: 125 -> 145 (+20)
SpA: 100 -> 125 (+25)
SpD: 105 -> 110 (+5)
Spe: 85 -> 101 (+16)
BST: 600 -> 700 (+100)

New Moves: None

Mega Kommo-o has a lot of sets it can run, there's the usual SR, Iron Defense, Body Press + EQ one which benefits from the extra bulk, Attack for its EQs and Speed which allows
it to set Stealth Rock faster. Clangorous Soul sets are able to tank hits better, and can deal more damage (also recover more HP) with Drain Punch. Dragon Dance sets also enjoy the added stats and get some better options due to Iron Fist.

Kommo-o
Typing: Dragon / fightning
Ability: Steelworker
Stats: 75-160-150-120-105-85
( +50 +25 +25 - - )
New moves:
Slack off, meteor mash, steel beam (-iron head)
another setup sweeper
:ss/kommo-o:
Mega: Mega Kommo-o
New Ability: Clear Body
New Typing: Dragon/Fighting

New Stats:
HP: 75 ——> 75
Atk: 110 ——> 150 (+40)
Def: 125 ——> 155 (+30)
SpA: 100 ——> 120 (+20)
SpD: 105 ——> 105
Spe: 85 ——> 95 (+10)
Base Stat Total: 700
New Moves: None
Description: Mega Kommo-o packs a big punch, both literally and figuratively. It’s access to Clangorous Soul coupled with a high Attack stat make it a dangerous threat to deal with. It faces some tight competition from Mega Garchomp as a hard-hitting late game cleaner, due to the latter’s higher Attack stat, but Mega Kommo-o is better in its own way: it has better bulk, and it has a higher Speed tier. It could potentially run a Clangorous Soul sweeper set which takes advantage of its well-rounded stats to sweep, or run a standard defensive set to function as a nice defensive backbone.


Mega Kommo-o
New Ability: Bulletproof / Soundproof (Overcoat) ----> Weak Armor
New Typing: Dragon/Steel

New Stats:

HP: 75 ----> 75
Attack: 110 ----> 120 (+10)
Defense: 125 ----> 165 (+40)
Special Attack: 100 ----> 130 (+30)
Special Defense: 105 ----> 125 (+20)
Speed: 85 ----> 85
Base Stat Total: 600 ----> 700
New Moves: Metal Sound, Steel Beam
Description: Kommo-o has always had steel-like scales as mentioned in the pokedex. Now they become thicker and m ore steel-like, changing its typing and giving it a fairy matchup that goes from quad weak to neutral. These thickened scales also add to bulk in the stats and it gets an increase in damage output too. Kommo-o has had themes of immunities, sound and moves that involve a sacrifice for some benefit. This is reflected in new moves added, though it also made me want to give Kommo-o Punk Rock. Still, Weak Armor also reflects on one of these themes while avoiding breaking the ability limit.


Mega Dragapult
New Ability: Clear Body / Infiltrator (Cursed Body) ----> Long Reach
New Typing: Dragon/Ghost

New Stats:

HP: 88 ----> 88
Attack: 120 ----> 160 (+40)
Defense: 75 ----> 75
Special Attack: 100 ----> 120 (+20)
Special Defense: 75 ----> 105 (+30)
Speed: 142 ----> 152 (+10)
Base Stat Total: 600 ----> 700
New Moves: Shadow Claw
Description: Due to its already good stat distribution, Dragapult does not really need a good ability to succeed. Long Reach makes sense flavor-wise because Dragapult uses Dreepy to attack. The ability allows Dragapult to freely use its contact moves such as U-Turn and Shadow Claw without the fear chip damage from Iron Barbs and Baneful Bunker. 152 Speed stat allows it to outspeed Mega Alakazam.
Mega Dragapult
Ability: Clear Body
Typing: Dragon/Ghost

HP: 88
Attack: 120 => 150 (+30)
Defense: 75 => 105 (+20)
Special Attack: 100 => 130 (+30)
Special Defense: 75 => 105 (+20)
Speed: 142
Base Stat Total: 600
New Moves: Earthquake, Calm Mind

Dragapult finally gets some more physical coverage it's been craving in the form of Earthquake, while its Special Attack is buffed and now gets Calm Mind to use its wide assortment of special moves. Running a mixed set isn't probably the best idea, but it can serve as either a physical or special sweepers.
View attachment 261218
Mega Dragapult

Ability: Clear Body/Infiltrator/Cursed Body -> Sniper
Typing: Dragon/Ghost

Stats:
HP: 88
Atk: 120 -> 150 (+30)
Def: 75 -> 85 (+10)
SpA: 100 -> 150 (+50)
SpD: 75 -> 85 (+10)
Spe: 142
BST: 600 -> 700 (+100)

New Moves: Focus Energy, Night Slash

Physical Dragapult enjoys its boosted attack which allows it to hit very hard after Dragon Dancing, Night Slash is a usable coverage move because it deals good damage on a crit. Special Dragapult makes great use of Focus Energy to make it often able to ignore its drops in SpA from Draco Meteor, which makes it able to stay in longer. It's very susceptible to getting worn down or KOed while trying to set up, as well as being KOed by priority moves such as Sucker Punch and Shadow Sneak.
:ss/dragapult:
Mega: Mega Dragapult
New Ability: Defiant
New Typing: Dragon/Ghost

New Stats:
HP: 88 ——> 88
Atk: 120 ——> 140 (+20)
Def: 75 ——> 95 (+20)
SpA: 100 ——> 130 (+30)
SpD: 75 ——> 85 (+10)
Spe: 142 ——> 162 (+20)
Base Stat Total: 700
Description: With these overwhelming stats, Mega Dragapult now becomes the second fastest Pokémon EVER, only behind Deoxys-Speed. Since Dragapult is inspired by the B-2 Spirit, Mega Dragapult is inspired by its possible successor. Mega Dragapult can become a deadly sweeper than can 6-0 your team if you let it get at least an opportunity to get a Dragon Dance off. While it may sound scary at first, you can deal with Mega Dragapult in a lot of ways. The first potential check I see is Sucker Punch users like Bisharp, Cinderace, and their future megas, but with Sucker Punch only working if Dragapult uses an Attack, this may be used as an opportunity to get more Dragon Dances off. The one “best” stop to Mega Dragapult is most likely Mimikyu and its future Mega, since Disguise can block an attack from Mega Dragapult, and Mimikyu can use this to get a Swords Dance off and OHKO Mega Dragapult with priority Shadow Sneak.
Mega Dragapult :dragapult:
New Ability: Clear Body / Infiltrator / Cursed Body ----> Trace
New Typing: Dragon / Ghost ----> Dragon / Ghost
New Stats:
HP: 88 ----> 88
Attack: 120 ----> 135 (+15)
Defense: 75 ----> 90 (+15)
Special Attack: 100 ----> 130 (+30)
Special Defense: 75 ----> 85 (+10)
Speed: 142 ----> 172 (+30)
Base Stat Total: 600 ----> 700 (+100)
New Moves: Recover, Ice Beam

Flavor Changes: Dragapult's body becomes more transparent and much lighter, turning into a stealth, agile attacker. Aileron-like structures grow from Dragapult's head, behind the Dreepy launchers to improve its aerodynamics. Likewise, an almost transparent airfoil gets added into its tail, making Mega Dragapult as fast as it can be. Its newly gained power makes Mega Dragapult capable of rapidly tracking its opponent's attacks with the Dreepy launched. These changes don't come without pain, however, as Dragapult is forced to consume much more energy.

Competitive Changes: Behold the Swiss Army Knife of Pokemon. In competitive play, regular Dragapult is known for its vast amount of offense-oriented sets it can run, be it as a Choice-locked Pokemon with a Specs, Scarf or even Band, as a DD sweeper, Sub + Disable annoyer and the list goes on and on. This Mega Dragapult concept not only aims to amplify its offensive possibilities with Ice Beam as an overall amazing coverage move, but also aims to further expand its defensive capabilities with Recover and, therefore, its unpredictability. The stat boosts and Trace (useful both offensively and defensively) endorse such characteristic as well; dozens of EV spreads can be created depending on the team's needs and on which set Mega Dragapult will end up running.


Mega Dragapult
New Ability: Clear Body / Infiltrator (Cursed Body) ----> Sniper
New Typing: Water/Ghost

New Stats:

HP: 88 ----> 88
Attack: 120 ----> 140 (+20)
Defense: 75 ----> 85 (+ 10)
Special Attack: 100 ----> 140 (+40)
Special Defense: 75 ----> 85 (+10)
Speed: 142 ----> 162 (+20)
Base Stat Total: 600 ----> 700
New Moves: Focus Energy, Water Pulse
Description: Dragapult grows webs on its feet and its dreepy-launchers get bigger as it connects more to its amphibian-side like its real-world inspiration. Dragapult is a strong pokemon, so I had to try go in a different direction more than simply trying to improve it. There are multiple abilities that fit dragapult flavour-wise, like Parental Bond or Mega Launcher, but those are too strong. Sniper has a similar fit flavour-wise while being much more manageable. Focus Energy gives dragapult a chance to try use this ability while Water Pulse is a new STAB that draws another Mega Launcher connection. Dragapult gets boosts to every stat, allowing both physical and special sets and boosting its already great speed.
 
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ImperialGamer517
yeah you really do need to ask before you add people to the council
But actually, just a small request: I've noticed that a handful of people have been editing their posts after I look at them and confirm that they're okay (normally I just do this by liking the post).
I don't think they're trying to be sneaky or anything (it's also obviously just more convenient and organized to make an edit than to make several posts announcing changes or put different submissions in different posts), but it does mean that I'm not necessarily as aware of every submission as I thought, which makes it kinda hard to do my job of confirming which ones are okay!
Do you think that when you close submissions in the future, you could wait a bit before you open voting and post the slate? It would just be nice if I could look over them all one last time after people stop editing them, so I can establish what's okay to be slated!
Thanks! C:

DrPumpkinz - you continue to be the most amazing and helpful non-council user ever
(On that note, it is a MASSIVE help to have a timestamped compilation of all of the submissions so I don't have to worry about people making edits and not knowing what the original was - seriously, thank you so much! I'll probably start doing that myself for future slates, haha.)

I'm afraid the Dragapult submission by TheUltraFinder isn't actually legal because Mega Launcher is a tier 3.5 Ability and Dragapult was only permitted up to tier 3 (I'm also a bit skeptical of the power level on that one anyway on account of how much raw, immediate power and speed it has - this is one I probably would've asked to nerf anyway). That one should be removed from the voting slate.
I personally would like to see the Ability limit system revised a bit anyway, and I guess I'll write a post on that later, but the one that happens to break it here is one I personally would've asked to tone down or vetoed either way - see this post for my previous thoughts on two Mega Launcher submissions, one of which I thought was well balanced and one of which I didn't - so I don't think an exception needs to be made this time.
That aside, I looked over the other submissions and didn't notice anything wrong with them in their current state!

As for my own votes...
:goodra: Mega Goodra - Xephyrr, DrPumpkinz, MegaFlareon
:kommo-o: Mega Kommo-o - MegaFlareon, Isocon, Xephyrr
:dragapult: Mega Dragapult - Mateeus, MegaFlareon, ImperialGamer517
(I've long been interested in the idea of a Ghost-type with Defiant or Competitive, but I don't think this is necessarily the time to do it, which is why that one is in third place but still has my interest.)
 
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ImperialGamer517
yeah you really do need to ask before you add people to the council
But actually, just a small request: I've noticed that a handful of people have been editing their posts after I look at them and confirm that they're okay (normally I just do this by liking the post).
I don't think they're trying to be sneaky or anything (it's also obviously just more convenient and organized to make an edit than to make several posts announcing changes or put different submissions in different posts), but it does mean that I'm not necessarily as aware of every submission as I thought, which makes it kinda hard to do my job of confirming which ones are okay!
Do you think that when you close submissions in the future, you could wait a bit before you open voting and post the slate? It would just be nice if I could look over them all one last time after people stop editing them, so I can establish what's okay to be slated!
Thanks! C:

DrPumpkinz - you continue to be the most amazing and helpful non-council user ever
(On that note, it is a MASSIVE help to have a timestamped compilation of all of the submissions so I don't have to worry about people making edits and not knowing what the original was - seriously, thank you so much! I'll probably start doing that myself for future slates, haha.)

I'm afraid the Dragapult submission by TheUltraFinder isn't actually legal because Mega Launcher is a tier 3.5 Ability and Dragapult was only permitted up to tier 3 (I'm also a bit skeptical of the power level on that one anyway on account of how much raw, immediate power and speed it has - this is one I probably would've asked to nerf anyway). That one should be removed from the voting slate.
I personally would like to see the Ability limit system revised a bit anyway, and I guess I'll write a post on that later, but the one that happens to break it here is one I personally would've asked to tone down or vetoed either way - see this post for my previous thoughts on two Mega Launcher submissions, one of which I thought was well balanced and one of which I didn't - so I don't think an exception needs to be made this time.
That aside, I looked over the other submissions and didn't notice anything wrong with them in their current state!

As for my own votes...
:goodra: Mega Goodra - Xephyrr, DrPumpkinz, MegaFlareon
:kommo-o: Mega Kommo-o - Isocon, Sereg, Xephyrr
:dragapult: Mega Dragapult - Mateeus, MegaFlareon, ImperialGamer517
(I've long been interested in the idea of a Ghost-type with Defiant or Competitive, but I don't think this is necessarily the time to do it, which is why that one is in third place but still has my interest.)
Yup I’ll remove the Mega Dragapult with Mega Launcher from voting options
 
Voting ends in 2 days. Also sorry for saying this a bit late kakaks but I have to veto your Mega Dragapult. In the first post of Slate 2 I said Dragapult needed an ability ranked 3 below. Mold Breaker is 3.5.
Can you replace it with cloud nine or air lock? plz i dont want my first pet mod submission to be discarded
 
kakaks and ImperialGamer517
Hey, I just looked back at the conversation around their original submission and realized that I was the one who told them the limit was 3.5 instead of 3! This was my fault for misleading them, not theirs for reading the rules incorrectly.

As I mentioned in my previous post, I've been meaning to post about revising the Ability limit system, and the main reason I stood by vetoing the Mega Launcher one is because it actually looked like it would be too strong as a result of the Ability.
Personally, I don't think this one looks broken with or without Mold Breaker, because there are far fewer Abilities that affect the power of Dragon- and Bug-type moves than the moves used by most Pokémon with the Ability - it doesn't have the tools to make Mold Breaker as strong as it seems to be on some other Pokémon, so I don't think it does anything wrong, to be honest.

It's obviously up to ImperialGamer517 to decide this, but I would vote to... uh... un-veto this one, myself. I'm sorry I didn't notice that line sooner!
 
:goodra: - DrPumpkinz
I really like the concept of retaining Sliggoo's dangerous slime as a justificative for Corrosion, which I think really helps Goodra in the long run. It's also one of the few not OP submissions for this mon I feel (cough cough, all of the Recover ones)

2nd: Mega Flareon, 3rd: War Incarnate

:kommo-o: - MegaFlareon
Weak Armor Kommo-o sounds not a bad idea; most of its checks are specially based, and opting for the mega means you HAVE to run Clangorous Soul for a reliable way of boosting your better stat, thus compromising your bulk (DD sets would be really niche as Kommo-o lacks power with this mega). Overall a balanced one.

2nd: IsoCon, 3rd: ImperialGamer517

:dragapult: - Sereg
Water/Ghost is a unique approach to Dragapult overall. I instaliked this submission as well, not only because it resembles Dragapult's amphibious origin (Dreepy is an ancient sea fossil), but also because there's no offensive Water/Ghost as of now.

2nd: Mateeus, 3rd: ImperialGamer517
 
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-MegaFlareon,Mateeus,kakaks (if my sub is unveto. if not, ImperialGamer517)
-again MegaFlareon,DrPumpkinz,lyd
-IsoCon,kakaks,MegeFlareon,
 
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I would just like to say something about the past few votes I’ve seen.


:goodra: - DrPumpkinz
I really like the concept of retaining Sliggoo's dangerous slime as a justificative for Corrosion, which I think really helps Goodra in the long run. It's also one of the few not OP submissions for this mon I feel (cough cough, all of the Recover ones)

:kommo-o: - MegaFlareon
Weak Armor Kommo-o sounds not a bad idea; most of its checks are specially based, and opting for the mega means you HAVE to run Clangorous Soul for a reliable way of boosting your better stat, thus compromising your bulk (DD sets would be really niche as Kommo-o lacks power with this mega). Overall a balanced one.

:dragapult: - Mateeus
Not to be cocky or something, but I really liked my Mega Pult concept of making it a versatile mon with utility ranging from defensive to offensive to the possibility of still running non mega sets viably (Specs Ice Beam, anyone?). DD, Hex + Status, Recover + 3 Attacks (physically or specially based), Sub + Disable, Physical / Special / mixed utility wall and All-out attacker sets are all possible with the mega, and the EV investments can be really whichever you want as 172 Speed gives you that leeway to creep a select portion of the meta. Overall I think my Mega Dragapult submission is my favorite due to the reasons I listed above.
You need to pick three people, and not only one. Also you can’t put yourself in first place, but you can put yourself in second.
-MegaFlareon
-again MegaFlareon
-IsoCon (not MegaFlareon)
Again in here, you have to vote three people.

By the way voting ends tomorrow!
 
i can't access discord from the computer I'm using; can we suggest slates here?

(I wanted do the original 3 eeveelutions as a slate suggestion)
Ok, so my plan is that all 4 of us council members will suggest a slate in the conversation I will create. (You’ll be added along with the other council.)
 

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