Mega Grumpig
Ability - Well-Baked Body; Aroma Veil ➝ Pearl Diver (If using Dive, after the second turn, even if the move fails or misses, its Special Attack and Special Defense rise by two stages each)
HP - 80➝ 80
Atk - 45 ➝ 80 (+35)
Def - 65 ➝ 120 (+55)
SpA - 90 ➝ 100 (+10)
SpD - 110 ➝ 125 (+15)
Spe - 80 ➝ 65 (-15)
BST - 470 ➝ 570 (+100)
Movepool Changes - Dive, Muddy Water, Slack Off, Surf
Competitive Corner - Mega Grumpig takes on a very unconventional playstyle. Using a physical move to bolster its special ones makes it a very unique special set up sweeper that runs neither Calm Mind nor Nasty Plot. Ideally the bonus damage of Dive and the extra special attack boost compared to Calm Mind or extra special defense boost compared to Nasty Plot are enough to offset the exploitability of having to use a two-turn move, even considering the semi-invulnerability turn. But there are a few drawbacks, for instance, phazers that don't particularly mind Dive damage would have an easy time if they switch into the first turn of Dive, as Mega Grumpig is locked into it and cannot directly attack with Psychic or Surf while being forced out via Whirlwind or Roar after resurfacing. Hopefully this assorted lists of pros and cons, and risks and rewards is enough to make Mega Grumpig an unique special set-up sweeper that is neither overly powerful nor too cumbersome to offer worthwhile returns.
Flavor Corner - Pigs are known to enjoy swimming, so I thought, what if Grumpig decided to go dive and grab pearls on its own? This is that idea! By using Dive, Grumpig can gather some pearls to increase its psychic power, leading to an increase in special attack and special defense. Grumpig also takes inspirations from pearl divers, such as the Japanese ama.
Mega Dachsbun
Ability - Well-Baked Body; Aroma Veil ➝ Flame Body
HP - 57➝ 57
Atk - 80 ➝ 89 (+9)
Def - 115 ➝ 150 (+35)
SpA - 50 ➝ 89 (+39)
SpD - 80 ➝ 135 (+55)
Spe - 95 ➝ 57 (-38)
BST - 477 ➝ 577 (+100)
Movepool Changes - Burn Up, Incinerate, Overheat
Competitive Corner - Mega Daschbun takes advantage of an unique type to assert itself a physically-defensive-oriented wall. Quad-resisting U-turn and with stellar defense, it's great at punishing that move in particular if you can keep hazards off. Dissuading Rapid Spin is also welcome, but it would lead to mind games as the most notorious Rapid Spinners in the dex: Mega Quaquaval, Great Tusk, and Iron Treads all can hit Mega Daschsbun super effectively with their STAB. While Mega Daschbun does seem very defensively strong, hazards are obviously a big problem for a defensive Fire-type that cannot use Heavy-Duty Boots, and Wish Protect as its sole recovery option does leave it vulnerable to being played around, without having the benefit of passing particularly high-HP wishes to its teammates. Additionally, It's Fire-STAB options aren't particularly reliable and reusable, but they could be helpful to prevent Steel-types from coming in freely.
Flavor Corner - Mega Daschbun is inspired on the concept of Flambé and the many desserts that are set alight, justifying its Fire-type, new Fire-type moves, and ability. Also expands Daschbun's "hot dog" concept more literally. In goroawase, 57 can be read as 粉 (Kona), which means "flour" and 89 can be read as 焼く (Yaku) which means "bake" or "toast", among other things. So i wanted to emphasise these numbers with my stat distribution.
note: hopefully a different type and stat distribution is enough to set this apart from chemicalmines's submission? i've arrived at the flame body ability independently without looking at their submission beforehand, but if it's too similar still let me know and i'll retract my submission!
Mega Arboliva
Ability - Well-Baked Body; Aroma Veil ➝ Peaceful (After using a status move, even if it fails or misses, its Defense and Special Defense rise by one stage each. After using an attacking move, even if it fails or misses, resets Defense and Special Defense to zero)
HP - 78➝ 78
Atk - 69 ➝ 79 (+10)
Def - 90 ➝ 110 (+20)
SpA - 125 ➝ 165 (+40)
SpD - 109 ➝ 109
Spe - 39 ➝ 69 (+30)
BST - 470 ➝ 570 (+100)
Movepool Changes - n/a
Competitive Corner - Mega Arboliva can make use of moves like Protect, Strength Sap, Synthesis, and Leech Seed to get itself free defense boosts, but they do come at the cost of, whenever it does attack, it is left vulnerable for the next turn. It can take advantage of its own Grassy Terrain to dish out even more powerful attacks when it does Mega Evolve, but that does require it to take a hit, which can make it even more vulnerable after it does attack and drops its Defenses. The idea is to have an unique special tank that is punished by attacking, but can only really make progress doing so. And it does have to content with 4MSS (choosing between hitting Flying- or Steel-types) if it does decide to use two status moves, and even moreso with three.
Flavor Corner - Olive branches are associated with peacefulness, hence the new ability, which I thought was an interesting way to signify it.



Ability - Well-Baked Body; Aroma Veil ➝ Pearl Diver (If using Dive, after the second turn, even if the move fails or misses, its Special Attack and Special Defense rise by two stages each)
HP - 80➝ 80
Atk - 45 ➝ 80 (+35)
Def - 65 ➝ 120 (+55)
SpA - 90 ➝ 100 (+10)
SpD - 110 ➝ 125 (+15)
Spe - 80 ➝ 65 (-15)
BST - 470 ➝ 570 (+100)
Movepool Changes - Dive, Muddy Water, Slack Off, Surf
Competitive Corner - Mega Grumpig takes on a very unconventional playstyle. Using a physical move to bolster its special ones makes it a very unique special set up sweeper that runs neither Calm Mind nor Nasty Plot. Ideally the bonus damage of Dive and the extra special attack boost compared to Calm Mind or extra special defense boost compared to Nasty Plot are enough to offset the exploitability of having to use a two-turn move, even considering the semi-invulnerability turn. But there are a few drawbacks, for instance, phazers that don't particularly mind Dive damage would have an easy time if they switch into the first turn of Dive, as Mega Grumpig is locked into it and cannot directly attack with Psychic or Surf while being forced out via Whirlwind or Roar after resurfacing. Hopefully this assorted lists of pros and cons, and risks and rewards is enough to make Mega Grumpig an unique special set-up sweeper that is neither overly powerful nor too cumbersome to offer worthwhile returns.
Flavor Corner - Pigs are known to enjoy swimming, so I thought, what if Grumpig decided to go dive and grab pearls on its own? This is that idea! By using Dive, Grumpig can gather some pearls to increase its psychic power, leading to an increase in special attack and special defense. Grumpig also takes inspirations from pearl divers, such as the Japanese ama.
Mega Dachsbun



Ability - Well-Baked Body; Aroma Veil ➝ Flame Body
HP - 57➝ 57
Atk - 80 ➝ 89 (+9)
Def - 115 ➝ 150 (+35)
SpA - 50 ➝ 89 (+39)
SpD - 80 ➝ 135 (+55)
Spe - 95 ➝ 57 (-38)
BST - 477 ➝ 577 (+100)
Movepool Changes - Burn Up, Incinerate, Overheat
Competitive Corner - Mega Daschbun takes advantage of an unique type to assert itself a physically-defensive-oriented wall. Quad-resisting U-turn and with stellar defense, it's great at punishing that move in particular if you can keep hazards off. Dissuading Rapid Spin is also welcome, but it would lead to mind games as the most notorious Rapid Spinners in the dex: Mega Quaquaval, Great Tusk, and Iron Treads all can hit Mega Daschsbun super effectively with their STAB. While Mega Daschbun does seem very defensively strong, hazards are obviously a big problem for a defensive Fire-type that cannot use Heavy-Duty Boots, and Wish Protect as its sole recovery option does leave it vulnerable to being played around, without having the benefit of passing particularly high-HP wishes to its teammates. Additionally, It's Fire-STAB options aren't particularly reliable and reusable, but they could be helpful to prevent Steel-types from coming in freely.
Flavor Corner - Mega Daschbun is inspired on the concept of Flambé and the many desserts that are set alight, justifying its Fire-type, new Fire-type moves, and ability. Also expands Daschbun's "hot dog" concept more literally. In goroawase, 57 can be read as 粉 (Kona), which means "flour" and 89 can be read as 焼く (Yaku) which means "bake" or "toast", among other things. So i wanted to emphasise these numbers with my stat distribution.
note: hopefully a different type and stat distribution is enough to set this apart from chemicalmines's submission? i've arrived at the flame body ability independently without looking at their submission beforehand, but if it's too similar still let me know and i'll retract my submission!
Mega Arboliva



Ability - Well-Baked Body; Aroma Veil ➝ Peaceful (After using a status move, even if it fails or misses, its Defense and Special Defense rise by one stage each. After using an attacking move, even if it fails or misses, resets Defense and Special Defense to zero)
HP - 78➝ 78
Atk - 69 ➝ 79 (+10)
Def - 90 ➝ 110 (+20)
SpA - 125 ➝ 165 (+40)
SpD - 109 ➝ 109
Spe - 39 ➝ 69 (+30)
BST - 470 ➝ 570 (+100)
Movepool Changes - n/a
Competitive Corner - Mega Arboliva can make use of moves like Protect, Strength Sap, Synthesis, and Leech Seed to get itself free defense boosts, but they do come at the cost of, whenever it does attack, it is left vulnerable for the next turn. It can take advantage of its own Grassy Terrain to dish out even more powerful attacks when it does Mega Evolve, but that does require it to take a hit, which can make it even more vulnerable after it does attack and drops its Defenses. The idea is to have an unique special tank that is punished by attacking, but can only really make progress doing so. And it does have to content with 4MSS (choosing between hitting Flying- or Steel-types) if it does decide to use two status moves, and even moreso with three.
Flavor Corner - Olive branches are associated with peacefulness, hence the new ability, which I thought was an interesting way to signify it.
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