Pet Mod Megas for All v7 - please switch to the new thread for v8! (There's a link in the first and last posts!)

:bw/magcargo:

FireIC_Big.png


Ability: Volcanic Singe (For every stat drop the user suffers, a 1 turn condition is formed around its side of the field for the following turn, where the opponent will be burned if they make contact. Every stat drop will stack the amount of turns that the condition lasts for.)

HP: 60
Atk: 135 (+85)
Def: 80 (-40)
SpA: 135 (+45)
SpD: 80
Spe: 40 (+10)
New Moves: Fire Lash, Energy Ball

Reasoning
:

I really wanted to make a Shell Smash wallbreaker that somehow provided utility for its team while being an absolute menace, and I think I figured it out. Its ability, essentially, allows for it to provide defensive utility for HO teams when it sets up, allowing for it to leave a mark on revenge killers and provide an easier setup opportunity for the next Pokemon switching in. In execution, this will allow for it to not only punch severe holes into the opposition, but also support its teammates in need of easier setup. Additionally, its access to Overheat also lets it activate its ability, and makes its Shell Smash-boosted attacks not only sting harder, but also let its ability last for even longer. It can also take a more bulky setup route with Curse, which pairs in tandem with its skyrocketed attack stat and the new addition of Fire Lash. It can be a very potent wincon, but also a very strong enabler in the right hands. I also opted to give it Energy Ball for additional coverage and not make it a sitting duck against Water-type switch-ins.

To balance it, I deliberately made its speed at +2 short of the important base 130 threshold, leaving it vulnerable to faster Pokemon. It is deliberately weak to priority as well, especially as most priority moves make contact; however, this does mean picking off Magcargo is not necessarily an issue, as nuclear as it can become after a Shell Smash. With Curse, it only has Pain Split and Rest for recovery options, and its bulk has been deliberately hindered to make its setup less easy in a vacuum. Lastly, it loses its secondary Rock-type STAB, which can have some helpful defensive application, but hinders Magcargo offensively as it loses a STAB option.

Flavor:

The shell on its back melts into its body, becoming a molten, dark, crackling, snake-like slug with dark rocky tones and schemes. It looks much more menacing and more slender to bat. I based this mega hugely on molten lava, and how it acts when it makes contact with oxygen. It is very thick and slow, yet just as dangerous.

Dex Entry:

tba

:bw/bastiodon:

GroundIC_Big.png
/
SteelIC_Big.png


Ability: Shield Stun (When an opponent makes contact, they will take 1/16 damage in recoil, and be inflicted with confusion. If the user makes contact while using a pivot move, the pivot cancels.)

HP: 60
Atk: 77 (+25)
Def: 230 (+62)
SpA: 47
SpD: 151 (+13)
Spe: 30
New Moves: Spikes, Body Press

Reasoning
:

Tl;dr--momentum punisher. Shield Stun operates as one of the only ways to completely stop U-turn and Flip Turn, which is especially valuable in the former's case being completely unstoppable. This allows for Mega Bastiodon to operate as a great wall and hazard setter for balance teams that are weak to momentum spam. The type change gives Mega Bastiodon a stronger defensive typing as well as a Volt Switch immunity, letting it completely stop offensive momentum moves singlehandedly. It also has access to Taunt to put down Teleport and Parting Shot.

Spikes allow for it to fulfill the role of a hazard setter more efficiently, especially with the switches that it is capable of forcing with its ability, and Body Press gives it an option to pressure foes that are not swayed by its weak offenses.

Flavor:

beeg beeg spiky wall-like steel shield that plants itself firm in the ground like a boss.

Dex Entry:

tba
 
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:sm/bastiodon:
:bastiodon: Bastiodon-Mega
Typing: Rock/Steel (unchanged)
Sturdy/Soundproof->Inner Fortitude- When at 50% HP or below, defenses are doubled.
Note: Increase weight to match Snorlax (460 kg/1014 lbs)
New Stats: 60/102/183/42/183/20

HP: 60->60 (+0)
Attack: 52->102 (+50)
Defense: 168->183 (+15)
Special Attack: 42->42 (+0)
Special Defense: 138->183 (+45)
Speed: 30->20 (-10)
New Moves: Heat Crash, Body Press, Pain Split

Desciption: Mega Evolutions are conceptually, one of my favorite things about the past 3 generations of Pokemon. And in this mod, we have a lot of creative liberty as long as we're keeping in line with the rules about Mega Evolution that GameFreak has created and in terms of balance purposes. We can give them new moves, better typings, and perhaps, best of all, better stats. However, one of my biggest gripes with Mega Evolution is the inability to alter the HP stat because of its particular qualities. Therefore, I often feel limited when creating Megas from Pokemon with low base HP stats because it severely cuts into their bulk no matter what. I also generally stay away from changing typing if I feel like said typing is important enough to the Pokemon in question's identity.
Naturally, Bastiodon, with a low HP stat, huge defenses, and a poor typing that I did feel was important enough to its identity to not change it, presented an interesting challenge. I knew from the get-go that all three Pokemon on this slate were competitively challenged and would need major buffs to be any good, but I also wanted to keep their typings intact to see if it was even possible. Magcargo felt uninspiring to me and I felt like others could make a better one, but I wanted to try my hand at the others. For Bastiodon, the goal was to make it a viable defensive presence in spite of the flaws that hold it back. These flaws, ironically, are the main factor in allowing such a powerful spread of stats in conjunction with its ability. Inner Fortitude (thanks for the name, inkbug !) is extremely useful. It is the closest thing I could find to doubling a Pokemon's HP stat without giving an ability that literally does just that (which I'm pretty sure would be disallowed anyway). Effectively, when at half health, Bastiodon is at full (albeit effectively taking doubled burn and set damage, as pointed out by DrPumpkinz ). This means that Bastiodon, although in possession of a low HP stat and lacking a true recovery move and thus leaving it prone to being worn down, is capable of sticking around for much, much longer. I augmented this with titanic defensive stats- 183 in both defenses is unheard of as it is, let alone doubled. As a result, Bastiodon, even with a poor typing, low HP, and only semi-reliable recovery in Pain Split, has immense staying power.
Actually, that's what I wanted to talk about next- Pain Split! Pain Split has such particular and unique synergy with the rest of the sub as a whole, that I felt obligated to include it. Bastiodon makes the most nuanced use of it out of any Pokemon I'm aware of! Its low HP stat, initially a curse, lets Bastiodon sit on things with greater HP stats (most things) and siphon health off of them for nearly free- after all, given its defenses, it can be quite difficult to take out! The drawback to this is that there is a weird middle ground between full and half health that Bastiodon often finds itself in, especially given the nature of Pain Split, where it is less bulky than it is at either level of health. as a result, it is often beneficial to allow enough damage to get the Inner Fortitude boost rather than heal up immediately. Pain Split thus also serves another purpose for Bastiodon- it can, in certain situations, lower Bastiodon's HP down to half rather than healing it, to exit the limbo state and increase its bulk! All in all, Pain Split is a peculiar but highly effective tool that makes Bastiodon much more versatile and capable of handling threats of many kinds.
As for the other movepool additions, I gave it Body Press and Heat Crash. I also increased its weight to match that of Snorlax because I imagine Mega Bastiodon as a massive, hulking behemoth. The competitive implication of these moves, however, are clear. Akin to Celesteela, the increased weight lets Bastiodon throw off very strong Heavy Slams and Heat Crashes due to base power rather than high attacking stats. This grants it, alongside Body Press, which pairs wonderfully with its high defense, a tangible offensive presence as well!
Flavorwise, the ability is "a second wind." Like- I'm not going down that easily! (thanks again for that specific wording DrPumpkinz ). I think that that's a fun flavor to have- a dauntless, courageous Pokemon, that refuses to go down.
All in all, Mega Bastiodon has a unique offensive and defensive presence- capable of adapting to and dealing with many situations, and with great staying power, it is sure to be a beast!
 
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Hey again, everyone! I'm here with the compilation of legal submissions again!!
There are so many great ideas this time I love them ;u;
This is going to be a fun set!!

Slate 22 Voting

:magcargo: Mega Magcargo
1606508178870-png.294713

Magcargo-Mega
Typing: Fire/Rock (unchanged)
Flame Body/Magma Armor/Weak Armor--> Dry Skin
Stats

HP: 60
Attack: 50-->60 (+10)
Defense: 120-->170 (+50)
SpA: 90-->120 (+30)
SpD: 80-->90 (+10)
Speed: 30
BST: 430-->530
New Moves: +Body Press, Meteor Beam, Scorching Sands, Skitter Smack

Description: With Mega Magcargo, I wanted to find a way to actually make Fire/Rock work as a typing without straying too far from the original concept. Dry Skin may initially seem a bit OP considering that we're removing a double weakness, but I feel that it works because a) it does make logical sense in universe, considering that Magcargo is supposedly about twice as hot as the Sun's surface, and b) I feel that it is balanced out defensively since Mag retains its double weakness to Ground, its weakness to Rocks and its low Speed. However, Dry Skin + 50 points to Defense does allow Mag to actually be of some use to its team defensively now, able to top itself off with Recover. Mega Mag's main use would probably be as a defensive Rocker with Recover, Lava Plume (burns further bolster that physical bulk) and various options like Toxic, Body Press and Earth Power. In terms of new moves, I felt Scorching Sand was a very logical addition, as was Body Press; Meteor Beam gives Mag an actually viable special Rock STAB, while not being as spammable as Power Gem. Skitter Smack is just there for flavor.

Design: Magcargo's eyes take the form of elongated stalks (ala Gary from Spongebob) while its hydrostat (the lower part) expands outward, the outer edge matching the texture and color of Mag's shell. The shell expands outwards as well, and from the center of each swirl a new opening appears, with hot red gas spilling from each of the two volcano-like funnels; flames spew from the funnels when Magcargo attacks. Small black rocks protrude from Mag's "chin".
Mega Magcargo
Type: Fire/Rock => Fire
Ability: Hardened Magma
(This Pokemon's Rock-type attacks do 1.5% damage, Steelworker Clone)
HP: 60
Atk: 50 => 100 (+50)
Def: 120 =>80 (-40)
SpA: 90 => 120 (+30)
SpD: 85
Spe: 30 => 90 (+60)
New Moves: Eruption, Power Gem, Meteor Beam, Stored Power
Description: Ditching its heavy, rocky shell and Rock typing, Magcargo becomes a blazingly fast (pun intended) Shell Smash sweeper after a boost. The removal of its Rock typing and the addition of the Hardened Magma ability gives the snail the benefits of The fantastic offensive Fire/Rock typing without facing the defensive drawbacks of Fire/Rock. However, Mega Magcargo is very frail, so It may struggle to find an opportunity to set up.
:ss/magcargo:
Mega Magcargo
Type:
Rock / Fire (as opposed to Fire / Rock)
Ability: Solid Rock
Moves: Skitter Smack, Meteor Beam, Scorching Sands
Stats:
HP: 60​
Att: 60 (+10)​
Def: 180 (+60)​
SpA: 100 (+10)​
SpD: 110 (+30)​
Spe: 20 (-10)​

Most Pokemon become more energetic when pumped full of mega energy. Not Magcargo. Its slows down, and its once-brittle shell hardens. While regular Magcargo is mostly lava with a thin layer of igneous rock, Mega Magcargo is mostly igneous rock with a bit of lava to keep it mobile, hence the type swap. With extra bulk and a solid defensive ability, it can more easily set up a Shell Smash.
:Magcargo:
Mega Magcargo (Weight is halved during Mega-Evolution)
New Ability: Smooth Over
(1. Immune to hazards due to it extremely hot body and the fact that thanks to their slime coats, (adult) snails usually aren't bothered by the rocky/sandy ground.
2. Ignores the weaknesses of the user's Rock type, so like Delta Stream but limited to the user and affected by Mold Breaker.

Name of the ability is taken from the card game.

Nerf: If Magcargo is too good, its hazard immunity can be left out.)
Type: Fire | Rock

New stats:
HP: 60
Attack: 50
Defense: 120 -> 180 (+60)
Special Attack: 90 -> 110 (+20)
Special Defense: 80 -> 100 (+20)
Speed: 30
BST: 430 -> 530 (+100)

New moves:
competitive: Body Press, Calm Mind, Stored Power
flavour/gimmick: Power Trick, Magma Storm

Description:
1. Its entire body is covered by a special lava coat that makes it immune to hazards and protects the Rock part from moves usually devastating to the type. This allows it to function as a physical wall that can put some pressure with Lava Plume and Body Press.
2. Some of the Pokémon it can check are, among others, Urshifu Single Strike, Melmetal, Mega Pinsir.
:Magcargo: Mega Magcargo
New Ability
: Counter-Clockwise Spiral - On switch-in, the field becomes Trick Room. This room remains in effect until this Ability is no longer active for any Pokémon. (Same ability as Mega Slowking)
Type: Fire/Rock

New stats:
HP: 60 -> 60
Attack: 50 -> 50
Defense: 120 -> 130 (+10)
Special Attack: 90 -> 135 (+45)
Special Defense: 80 -> 100 (+20)
Speed: 30 -> 55 (+25)
New moves: None
Description: The embers on Mega Magcargo's shell create a counter-clockwise pattern that scares many superstitious people.

Thanks to its Counter-Clockwise Spiral ability, we finally have our first "fast" Fire/Rock type we all have been clamoring for. Fire/Rock is such a good STAB combo that when combined with Earth Power, it gets near-perfect coverage. It even gets Recover if it somehow gets hit. It also makes a good Sun Team counter as its ability screws Chlorophyll users' Speed boosts while Mega Magcargo dishes out Sun-boosted STAB moves. Ancient Power is a double-edged sword: it has a 10% chance to boost its power and bulk but it also boosts Mega Magcargo's Speed which can be detrimental against walls like Toxapex. An awful defensive typing with double weaknesses to Water and Ground as well as weakness to Stealth Rock prevents Magcargo from being overpowered. It also cannot boost its Special Attack reliably as Shell Smash would effectively make it "slower" and much more vulnerable than it already is.
:bw/magcargo: Mega Magcargo
New Ability: Volcanic Heat (The user is immune to Water and deals super effective damage against Water- and Rock-types with Fire moves)
Type:
fire.gif


New stats:
HP: 60 => 80 (+0)
Atk: 50 => 100 (+50)
Def: 120 => 80 (-40)
Sp. Atk: 90 => 110 (+20)
Sp. Def: 80 => 80 (+0)
Init: 30 => 100 (+70)
BST: 430 => 530

New moves: Eruption, Fire Lash, Burn Up
Description: By losing it's shell, Magcargo gets a lot faster and thanks to its new ability, it isn't walled by Water and Rock-types. Shell Smash allows to sweep easier and Recover helps it fire off Eruptions more easily. Thanks to its immunity to Water, it becomes a good rain check.

Sampe set
Magcargo @ Magcargite
Ability: Volcanic Heat
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Eruption
- Earth Power
- Recover
- Shell Smash
:bw/magcargo:
My car go
Fire, Rock
Desolate land
60,
50, 145, 130, 125, 20
+25, +40, +45, -10
Scald, Scorching sands
Pokedex: This pokemon has become so hot it will make any water nearby evaporate.​
:ss/magcargo:
Mega Magcargo
Type: Fire/Rock
Ability: Burning Skin (This pokemon takes 1/2 damage from water and ice moves. When an opponent makes contact with this pokemon they have a 50% chance to be burned.)

Hp: 60
Att: 75 (+25)
Def: 150 (+30)
Spec Att: 110 (+20)
Spec Def: 110 (+30)
Sped: 25 (-5)

New Moves: Weather Ball, Power Gem, Eruption, Burning Jealousy, Skitter Smack, Scorching Sands

Description: This mega magcargo gets Burning Skin because it is twice the heat of the surface of the sun which makes sense. This pokemon gets weather ball and power gem for some nice special stab moves. This pokemon gets eruption for the fact that it becomes volcano-like. Then burning jealousy, skitter smack, & scorching sands are isle of armor moves that make sense for it to get.
:dp/magcargo:
:magcargo: Mega Magcargo
New Ability
: Hardening Slime (This pokemon's special defense rises by 1 stage after it is hit by a move.(Special Stamina))
Type: Fire/Water

New stats:
HP: 60 (+0)
Attack: 50 (+0)
Defense: 120 --> 130 (+10)
Special Attack: 90 --> 110 (+20)
Special Defense: 80 --> 150 (+70)
Speed: 30 (+0)
(BST) 430 --> 530

New moves: Scald, Scorching Sands
Description: Mega-Maccargo becomes a sea slug. Its lava body is covered in slime to protect it from the water. That slime also instinctively hardens when it gets hit to protect Magcargo from special attacks. Just like Goodra, the other slug pokemon, Mega-Magcargo has high spdef. I think this Mega-Magcargo could be very interesting since uses a very interesting defensive typing and ability with good utility moves.
:bw/magcargo:
:magcargo: Mega Magcargo
New typing: fire/poison
New ability: Neutralizing gas
HP: 60 (+0)
ATK 50 -->80 (+30)
DEF 120 --> 140 (+20)
SPA 90-->100 (+10)
SPD 80 --> 100 (+20)
SPE 30 (+0)
New moves: Sludge bomb, Toxic spikes, power gem, purify
:bw/magcargo:
Mega Magcargo
Typing:
Fire/Rock
Ability: Flame Body
Stats: 60/50/135(+15)/120(+30)/115(+35)/50(+20)
New Moves: Power Gem
Stone Name: Macargite
Description: A bulky special attacker that becomes a menace under Trick Room, but is slightly more vulnerable than usual due to its Speed tier being slightly higher than most Trick Room sweepers. It follows the baseline of Mega Leavanny-the same thing, but better.
:bw/magcargo:

FireIC_Big.png


Ability: Volcanic Singe (For every stat drop the user suffers, a 1 turn condition is formed around its side of the field for the following turn, where the opponent will be burned if they make contact. Every stat drop will stack the amount of turns that the condition lasts for.)

HP: 60
Atk: 135 (+85)
Def: 80 (-40)
SpA: 135 (+45)
SpD: 80
Spe: 40 (+10)
New Moves: Fire Lash, Energy Ball

Reasoning
:

I really wanted to make a Shell Smash wallbreaker that somehow provided utility for its team while being an absolute menace, and I think I figured it out. Its ability, essentially, allows for it to provide defensive utility for HO teams when it sets up, allowing for it to leave a mark on revenge killers and provide an easier setup opportunity for the next Pokemon switching in. In execution, this will allow for it to not only punch severe holes into the opposition, but also support its teammates in need of easier setup. Additionally, its access to Overheat also lets it activate its ability, and makes its Shell Smash-boosted attacks not only sting harder, but also let its ability last for even longer. It can also take a more bulky setup route with Curse, which pairs in tandem with its skyrocketed attack stat and the new addition of Fire Lash. It can be a very potent wincon, but also a very strong enabler in the right hands. I also opted to give it Energy Ball for additional coverage and not make it a sitting duck against Water-type switch-ins.

To balance it, I deliberately made its speed at +2 short of the important base 130 threshold, leaving it vulnerable to faster Pokemon. It is deliberately weak to priority as well, especially as most priority moves make contact; however, this does mean picking off Magcargo is not necessarily an issue, as nuclear as it can become after a Shell Smash. With Curse, it only has Pain Split and Rest for recovery options, and its bulk has been deliberately hindered to make its setup less easy in a vacuum. Lastly, it loses its secondary Rock-type STAB, which can have some helpful defensive application, but hinders Magcargo offensively as it loses a STAB option.

Flavor:

The shell on its back melts into its body, becoming a molten, dark, crackling, snake-like slug with dark rocky tones and schemes. It looks much more menacing and more slender to bat. I based this mega hugely on molten lava, and how it acts when it makes contact with oxygen. It is very thick and slow, yet just as dangerous.

Dex Entry:

tba

:bastiodon: Mega Bastiodon
Mega Bastiodon

bastiodon-png.294697


Type:
Rock/Steel
Ability: Sturdy/Soundproof --> Guardian Shield (Built in light clay, Wide and Quick guard now last 4 turns instead of 1.

New Stats:
HP: 60 -> 60 (+0)
Attack: 52 -> 72 (+20)
Defense: 168 -> 198 (+30)
SpAtk: 47 -> 47 (+0)
SpDef: 138 -> 178 (+50)
Speed: 30 -> 30 (+0)

(495 -> 595 BST)
Weight: 149.5 -> 250

New moves: Quick Guard, Body Press, Reflect, Light Screen.

Description: The idea here is that bastiodon acts as a shield that supports its allies in combat. Bastiodon is called the shield Pokémon. I wanted to make an idea that centers around protecting its teammates during battle like a shield normally would. Guardian shield allows bastiodon to set up screens more effectively, and with its new additions to extended Wide Guard and Quick Guard, it can protect its teammates from wide ranged and priority moves such as earthquake, surf, sucker punch, extreme speed, grassy glide, and other moves like those. It's downsides are that it's still pretty much eaten by fighting moves, and its lack of an HP stat doesn't help with it missing recovery. It screens won't last long either, if the opposing Pokémon has defog. You'd have to find a window to set them up, and since most defoggers are usually flying or bug types, you can run a rock move to stop them. Bastiodon wouldn't be able to setup much on its own, other than supportively, as its only reliable offensive boosting move is Curse.
1606508200582-png.294715

Bastiodon-Mega
Typing: Rock/Steel-->Ground/Steel
Soundproof/Sturdy-->Magic Bounce
Stats

HP: 60
Attack: 52-->82 (+30)
Defense: 168-->193 (+25)
SpA: 47
SpD: 138-->193 (+55)
Speed: 30-->20 (-10)
BST: 495-->595
New Moves: +Body Press, Glare, King's Shield, Meteor Beam, Spikes

Description: With Bastiodon's stats basically precluding it from taking any serious offensive role without an absurd overhaul, I decided to help optimize Bastio's defensive potential. Unlike with Magcargo, there wasn't really any lore excuse to give Bastio a key immunity, so I decided to nix the old Rock typing in favor of Ground, allowing Mega Bastio to block Volt Switch and just being a better combo defensively while still being within reason for the mon. Great mixed defenses plus a Toxic immunity make Mega Bastio tough to wear down (hampered a bit by lack of recovery), while the attack buff means Bastio can potentially make use of STAB Earthquake; however, its attack of choice will likely be the new Body Press, a move that seems perfectly logical for a defensive mon. Where Mega Bastio really shines, however, is in its role in the hazard game- with new ability Magic Bounce thanks to its shield, Bastiodon leverages its good bulk to lay multiple layers of Spikes (my design for Mega Bas does involve giving it face spikes, hence my logical justification), which by itself sets it apart from the likes of Mega Steelix, while Glare allows it reliably spread dual status with Toxic, plus utilizing Roar for phasing. Finally, King's Shield because- shield, which grants Mega Bastio a way to weaken dangerous physical attackers. Also, Meteor Beam because all the fossils get it.

Design: Bastiodon's body becomes covered in steel plates, with take on a simple shield insignia and resemble the dress worn by a knight's horse. Its legs and tail grow longer, its tail swishing rhythmically from side to side while its legs become stocky, the new plating only a bit above the ground. Its face plate grows four horns, located at where there appears to be holes in the regular resign, with an additional nose spike. The exposed teeth (or whatever those are) are reduced, allowing the lower part of Bastio's face to be better seen.
zIDH1as.gif

widepeepoBastiodon
Type:
Rock / Steel
Ability: Friend Guard
Moves: Steel Roller, Meteor Beam, Helping Hand, Growl, Leer, Volt Switch
Stats:
HP: 60​
Att: 52​
Def: 208 (+40)​
SpA: 47​
SpD: 198 (+60)​
Spe: 30​

Regular Bastiodon will line up side by side to form a wall to protect its young, but Mega Bastiodon's face is so wide that it doesn't need help from other Bastiodon. Unlike Jigglypuff, Clefairy, and Vivillon, whose Friend Guard comes from nebulous friendship magic, Mega Bastiodon's Friend Guard comes from its massive face reaching across the battlefield and protecting the spot where its ally is standing. Helping Hand, Growl, and Leer aid Mega Bastiodon in its role as doubles support (if you didn't know, Growl and Leer are spread moves) while Volt Switch lets it not be complete garbage in singles.
:Bastiodon:
Mega Bastiodon (Weight is doubled during Mega-Evolution)
New Ability: Guard Up
(Basically, it's a defensive version of Download. If the opposing Pokémon's Atk stat is higher than its SpAtk stat, Mega Bastiodon will raise its Defense by one stage, and vice versa. If both offensive stats are the same, Mega Bastiodon will increase its Defense.

Nerf: If the ability turns out to be too strong, Mega Bastiodon will remove its defensive boost from its ability (similar to Stockpile and Spit Up) if it gets hurt by an attack. I should note, however, that only a physical move will remove the Defense boost and vice versa.

Many thanks to zxgzxg for coming up with an appropriate name for this ability!)
Type: Rock | Steel

New stats:
HP: 60
Attack: 52
Defense: 168 -> 178 (+10)
Special Attack: 47 -> 97 (+50)
Special Defense: 138 -> 178 (+40)
Speed: 30
BST: 495 -> 595 (+100)

New moves:
competitive: Slack Off, Body Press
flavour/gimmick: Power Trick

Description:
1. With its new ability, Mega Bastiodon can tactically become a defensive behemoth, hence why its defensive stats are the same. Due to its atrocius dual typing which comes with a 4x Fighting and Ground weaknesses, Mega Bastiodon will need to rely on its teammates such as Clefable and Tapu Bulu/Rillaboom to cover its weaknesses.
2. Slack Off allows Mega Bastiodon to properly function as a wall. With Body Press, it can threaten Pokémon, especially when combined with Iron Defense.
3. Power Trick is more of a meme in Trick Room in Doubles, and if something like Shuckle can learn it, why not Bastiodon as well?
4. I focused on SpAtk to take advantage of its good special move pool and to make it more different from most other Rock or Steel Pokémon. Moreover, with such a low Atk stat, Mega Bastiodon can't really take good advantage of Curse.
.
* when they suggested the name Guard Up, zxgzxg was making a reference to the mod Sylvemons! that's totally allowed - just clarifying where the credit belongs. C:
:Bastiodon: Mega Bastiodon
New Ability
: Shield Blow - If the user is afflicted with a status condition, all of this Pokemon's attacks use its Defense stat. The power reduction caused by burns is ignored.
Type: Rock/Steel

New stats:
HP: 60 -> 60
Attack: 52 -> 52
Defense: 168 -> 190 (+22)
Special Attack: 47 -> 105 (+58)
Special Defense: 138 -> 158 (+20)
Speed: 30 -> 30
BST: 495 -> 595

New moves: None
Description: Mega Bastiodon absorbs status conditions such as burns or paralysis and then proceed to use its sky-high Defense stat to damage with any attack. Opportunities to get status conditions include Scald from Toxapex, Thunder Wave from Clefable, and Will-O-Wisp from Mega Sableye. Keep in mind that its ability affects all moves so it can also use both its powerful physical STAB moves such as Stone Edge, Iron Head, and Heavy Slam and its elemental coverage attacks such as Flamethrower, Ice Beam, and Thunderbolt. Its high defenses and large number of resistances allow it to last long in battle though watch out for Ground- and Fighting-type attacks. It's quite passive when healthy though so it really needs status to reach its full potential. Its immunity to poison status can ironically be annyoing too.
:bw/bastiodon: Mega Bastiodon
New Ability: Reflecting Face (Upon switching-in, the user takes 20% less from damaging moves and reflects the 20% damage, back to the opponent)
Type:
rock.gif
steel.gif


New stats:
HP: 60 => 60 (+0)
Atk: 52 => 115 (+63)
Def: 168 => 170 (+2)
Sp. Atk: 47 => 70 (+23)
Sp. Def: 138 => 140 (+2)
Init: 30 => 40 (+10)
BST: 495 => 595

New moves: Head Smash, Body Press, Reflect, Light Screen
Description: Bastiodon can provide good Team Utility by tanking hits, setting Light Screen and Reflect and thanks to its ability it can stop sweepers. However if they use a non-attacking on the turn Bastiodon switches in, then it won't do anything.

Sampe set
Bastiodon @ Bastiodonite
Ability: Reflecting Face
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Head Smash
- Body Press
- Stealth Rock
- Light Screen
:bw/bastiodon:
Bastio don
Rock, Steel
Dauntless shield
60, 102, 188, 77, 108, 50
+50, +20, +30, -20, +20
Behemoth bash
Pokedex: Its face has become so sturdy that it resembles the legendary pokemon Zamazenta.​
:sm/bastiodon:
Mega Bastiodon
Type: Rock/Steel
Ability: Filter

Hp: 60
Att: 82 (+20)
Def: 188 (+20)
Spec Att: 47
Spec Def: 178 (+40)
Sped: 40 (+10)

New Moves: Steel Roller, Lash Out, Spikes, Superpower

Description: This Pokemon's face is so strong that it now takes less damage with the filter ability. This pokemon gets spikes because it has spikes on its face. This pokemon gets superpower for some coverage. Superpower makes sense because some pokemon get it that make less sense. This pokemon gets steel roller & lash out from the isle of armor tutor.
:bw/bastiodon:
:bastiodon: Mega Bastiodon
New Ability
: Ramming Shield (Whenever this pokemon's stats changes, its attack stages become the same as its defense stages)
Type: Rock/Steel

New stats: 60/87/168/77/138/65
HP: 60 (+0)
Attack: 52 --> 87 (+35)
Defense: 168 (+0)
Special Attack: 47 --> 77 (+30)
Special Defense: 138 (+0)
Speed: 30 --> 65 (+35)
(BST) 495 --> 595

New moves: Body Press, Superpower, Wild Charge
Description: Mega-Bastiodon uses its shield to hit opponents. Ramming shield represents that as it makes Bastiodon stronger if its defense is increased. With Iron Defense, it now gets a double bulk up which makes it very hard to take out while letting it be an offensive threat. Mega-Bastiodon will have trouble setting up because of its double weaknesses to 2 common offensive types, but once set up, it can survive Stab hits from those types.
:bw/bastiodon:
Mega Bastiodon
Typing:
Ground/Steel
Ability: Settle-This Pokemon's special moves are calculated using its Attack stat and have 1.2x power if they have not been used for at least 3 turns since the move was last used.
Stats: 60/102(+50)/168/47/168(+30)/50(+20)
New Moves: Earth Power
Stone Name: Bastiodite
Description: I'm honestly really proud of this one. I was looking through its movepool and found that it learns a lot more special moves than physical ones. I thought, "How can I make use of this without dumping a lot of points into its Special Attack?" So I came up with this. You have a lot of options for this, honestly.
:bw/bastiodon:

GroundIC_Big.png
/
SteelIC_Big.png


Ability: Shield Stun (When an opponent makes contact, they will take 1/16 damage in recoil, and be inflicted with confusion. If the user makes contact while using a pivot move, the pivot cancels.)

HP: 60
Atk: 77 (+25)
Def: 230 (+62)
SpA: 47
SpD: 151 (+13)
Spe: 30
New Moves: Spikes, Body Press

Reasoning
:

Tl;dr--momentum punisher. Shield Stun operates as one of the only ways to completely stop U-turn and Flip Turn, which is especially valuable in the former's case being completely unstoppable. This allows for Mega Bastiodon to operate as a great wall and hazard setter for balance teams that are weak to momentum spam. The type change gives Mega Bastiodon a stronger defensive typing as well as a Volt Switch immunity, letting it completely stop offensive momentum moves singlehandedly. It also has access to Taunt to put down Teleport and Parting Shot.

Spikes allow for it to fulfill the role of a hazard setter more efficiently, especially with the switches that it is capable of forcing with its ability, and Body Press gives it an option to pressure foes that are not swayed by its weak offenses.

Flavor:

beeg beeg spiky wall-like steel shield that plants itself firm in the ground like a boss.

Dex Entry:

tba
:sm/bastiodon:
:bastiodon: Bastiodon-Mega
Typing: Rock/Steel (unchanged)
Sturdy/Soundproof->Inner Fortitude- When at 50% HP or below, defenses are doubled.
Note: Increase weight to match Snorlax (460 kg/1014 lbs)
New Stats: 60/102/183/42/183/20

HP: 60->60 (+0)
Attack: 52->102 (+50)
Defense: 168->183 (+15)
Special Attack: 42->42 (+0)
Special Defense: 138->183 (+45)
Speed: 30->20 (-10)
New Moves: Heat Crash, Body Press, Pain Split

Desciption: Mega Evolutions are conceptually, one of my favorite things about the past 3 generations of Pokemon. And in this mod, we have a lot of creative liberty as long as we're keeping in line with the rules about Mega Evolution that GameFreak has created and in terms of balance purposes. We can give them new moves, better typings, and perhaps, best of all, better stats. However, one of my biggest gripes with Mega Evolution is the inability to alter the HP stat because of its particular qualities. Therefore, I often feel limited when creating Megas from Pokemon with low base HP stats because it severely cuts into their bulk no matter what. I also generally stay away from changing typing if I feel like said typing is important enough to the Pokemon in question's identity.
Naturally, Bastiodon, with a low HP stat, huge defenses, and a poor typing that I did feel was important enough to its identity to not change it, presented an interesting challenge. I knew from the get-go that all three Pokemon on this slate were competitively challenged and would need major buffs to be any good, but I also wanted to keep their typings intact to see if it was even possible. Magcargo felt uninspiring to me and I felt like others could make a better one, but I wanted to try my hand at the others. For Bastiodon, the goal was to make it a viable defensive presence in spite of the flaws that hold it back. These flaws, ironically, are the main factor in allowing such a powerful spread of stats in conjunction with its ability. Inner Fortitude (thanks for the name, inkbug !) is extremely useful. It is the closest thing I could find to doubling a Pokemon's HP stat without giving an ability that literally does just that (which I'm pretty sure would be disallowed anyway). Effectively, when at half health, Bastiodon is at full (albeit effectively taking doubled burn and set damage, as pointed out by DrPumpkinz ). This means that Bastiodon, although in possession of a low HP stat and lacking a true recovery move and thus leaving it prone to being worn down, is capable of sticking around for much, much longer. I augmented this with titanic defensive stats- 183 in both defenses is unheard of as it is, let alone doubled. As a result, Bastiodon, even with a poor typing, low HP, and only semi-reliable recovery in Pain Split, has immense staying power.
Actually, that's what I wanted to talk about next- Pain Split! Pain Split has such particular and unique synergy with the rest of the sub as a whole, that I felt obligated to include it. Bastiodon makes the most nuanced use of it out of any Pokemon I'm aware of! Its low HP stat, initially a curse, lets Bastiodon sit on things with greater HP stats (most things) and siphon health off of them for nearly free- after all, given its defenses, it can be quite difficult to take out! The drawback to this is that there is a weird middle ground between full and half health that Bastiodon often finds itself in, especially given the nature of Pain Split, where it is less bulky than it is at either level of health. as a result, it is often beneficial to allow enough damage to get the Inner Fortitude boost rather than heal up immediately. Pain Split thus also serves another purpose for Bastiodon- it can, in certain situations, lower Bastiodon's HP down to half rather than healing it, to exit the limbo state and increase its bulk! All in all, Pain Split is a peculiar but highly effective tool that makes Bastiodon much more versatile and capable of handling threats of many kinds.
As for the other movepool additions, I gave it Body Press and Heat Crash. I also increased its weight to match that of Snorlax because I imagine Mega Bastiodon as a massive, hulking behemoth. The competitive implication of these moves, however, are clear. Akin to Celesteela, the increased weight lets Bastiodon throw off very strong Heavy Slams and Heat Crashes due to base power rather than high attacking stats. This grants it, alongside Body Press, which pairs wonderfully with its high defense, a tangible offensive presence as well!
Flavorwise, the ability is "a second wind." Like- I'm not going down that easily! (thanks again for that specific wording DrPumpkinz ). I think that that's a fun flavor to have- a dauntless, courageous Pokemon, that refuses to go down.
All in all, Mega Bastiodon has a unique offensive and defensive presence- capable of adapting to and dealing with many situations, and with great staying power, it is sure to be a beast!

:leavanny: Mega Leavanny
:sm/leavanny:
:leavanny: Leavanny-Mega
Typing: Bug/Grass (unchanged)
Swarm//Chlorophyll/Overcoat-->Cutting Arm (Strong Jaw clone, this Pokemon's blade/cutting moves have 1.5x power.)*
HP: 75-->75 (+0)
Attack: 103-->113 (+10)
Defense: 80-->95 (+15)
Special Attack: 70-->70 (+0)
Special Defense: 80-->95 (+15)
Speed: 92-->152 (+60)
Total: 500-->600 (+100)
New Moves: Sacred Sword

*
Bold=Learned by Leavanny
Cut,
Air Cutter, Fury Cutter, Psycho Cut, Slash, Air Slash, Night Slash, Leaf Blade, Precipice Blades, Solar Blade, Behemoth Blade, Sacred Sword, Secret Sword, X-Scissor, Cross Chop, Dual Chop, Throat Chop, Cross Poison, Shadow Claw
Description: So Leavanny is known to have some difficulty in competitive play due to its typing and frailty making it very easy to take out, its STAB combination being walled by several types, and its speed tier being insufficient to do anything of note. I aimed to solve all of those problems in one go. Leavanny, according to its Black Pokedex entry (Upon finding a small Pokémon, it weaves clothing for it from leaves, using the cutters on its arms and sticky silk.) and the anime, canonically has blades for arms. I decided to approach Leavanny with an offensive view that kept its typing, which I felt was an important part of its identity, intact- and does its best to reap the unique offensive benefits said typing brings! It has excellent offensive capabilities as a result, with its dual STABs being boosted by Cutting Arm and having useful coverage that also is boosted in Sacred Sword and Throat Chop. Mega Leavanny hits quite hard and is pretty fast as well, but suffers from 4MSS in that it wants STABs, SD, and Sacred Sword, and Throat Chop all on one set so it isn't walled by various things.
1606508190969-png.294714

Leavanny- Mega
Typing: Bug/Grass (unchanged)
Chlorophyll/Overcoat/Swarm--> Mesmerizing Grace (User's speed cannot be lowered, and the speed-lowering effect of paralysis is ignored. If the user faints from an attack, the attacker will move last in their priority bracket on the next turn.)
Flavor Description: "The user moves with such grace that opponents cannot lower the user's speed, even by paralysis. Upon being KOed by an attack, the user makes the attacker so overcome by emotion at their fainting that they are stunned, causing them to move last in their priority bracket on the next turn."
Stats

HP: 75
Attack: 103-->128 (+25)
Defense: 80-->90 (+10)
SpA: 70-->90 (+20)
SpD: 80-->90 (+10)
Speed: 92-->127 (+35)
BST: 500-->600
New Moves: +Rapid Spin, Sacred Sword, Solar Blade

Description: Mega Leavanny was possibly the simplest of these three subs in terms of stats, as speedy attacker/support mon was pretty self-explanatory. Less explanatory was the new ability, which I wanted to tie into the idea I had for the design of Mega Leavanny; the ability to preserve its speed regardless of Webs, paralysis (Leavanny can still be paralyzed, but when para’d will only suffer the chance to be fully paralyzed) or whatever allows it to consistently blaze past the competition. With Mesmerizing Grace, wherein the master dramatist Mega Leavanny moves with such grace it cannot be tripped up, while it pours so much emotion into its "exit" with its dramatic skill that the opponent cannot help but be caught up in the performance, leaving them "distracted" during the next turn; the reduced speed effect was chosen to tie in with the ability's main perk (regarding speed), while still benefitting Leavanny’s incoming teammate. As for new moves, Rapid Spin was chosen to complement the ballet inspiration, while Sacred Sword was a good slashing move that also ties in with the dramatic aspect of Mega Leavanny (drama uses a lot of swords). Also, Solar Blade because duh.

Design: Looking at standard Leavanny, my first thought for the mega (for some reason) was "ballet dancer". Modifying that idea, with some inspiration from the introverted pre-evo Swadloon, Mega Leavanny expands on the more extroverted base form to become a dancer and dramatist. Its legs and arms all elongate (with the bug standing on one leg, pirouette-style), while its leaves sprout to form a pseudo-tutu (angled down). Its collar moves to the back of its neck and begins more pointed, its antennae shorten and its face takes on a more refined expression.
:ss/leavanny:
Mega Leavanny
Type:
Bug / Grass
Ability: Intrepid Sword
Moves: Grassy Glide, Triple Axel, Solar Blade
Stats:
HP: 75​
Att: 153 (+50)​
Def: 80​
SpA: 70​
SpD: 110 (+30)​
Spe: 112 (+20)​

Leavanny is known as the Nurturing Pokemon, and it's been observed weaving clothing for small Pokemon that it finds using leaves and its own sticky silk. It also has knives for hands. Bit of a weird mix if you ask me.

Mega Leavanny combines these two disparate elements and becomes a paladin, a knight in shining leaves that fiercely defends any weak or helpless Pokemon that cannot defend itself. Intrepid Sword grants it impressive immediate power, but it provides diminishing returns with Swords Dance just because of how stat boosts work (for example, +3 is weaker than +2 Tough Claws).
:Leavanny:
Mega Leavanny
New Ability
: Master of Leaf
(1. Doubles the power of the user's Grass moves against resisted targets, so like Tinted Lens but limited to Grass moves.
2. Ignores the weaknesses of the user's Bug type, so like Delta Stream but limited to the user and affected by Mold Breaker.)
Type: Bug | Grass

New stats:
HP: 75
Attack: 103 -> 153 (+50)
Defense: 80
Special Attack: 70
Special Defense: 80 -> 100 (+20)
Speed: 92 -> 122 (+30)
BST: 500 -> 600 (+100)

New moves:
competitive: U-Turn, Power Whip
flavour: Morning Sun, Night Slash

Description:
1. Mega Leavanny's leaves become so sharp they can cut through steel, hence its Tinted Lens like ability, limited to Grass moves, of course. With a formidable Speed and Atk stat and access to U-Turn and Power Whip, it can keep pressuring opposing Pokémon until they fall down to its Grass moves.
2. In order to take good advantage of U-Turn (no Stealth Rock weakness anymore!) and have an easier time to set-up--after all, Bug | Grass is a bad defensive typing--, Mega Leavanny can rely on its special leaves that cover its entire (weak) Bug body, thus protecting it from moves usually devastating to the type.
3. It usually has enough special bulk to withstand non STAB moves effective to it, like Heat Wave from Zapdos or Ice Beam from Greninja.
:Leavanny: Mega Leavanny
New Ability
: Super Luck
Type: Bug/Grass

New stats:
HP: 75 -> 75
Attack: 103 -> 153 (+50)
Defense: 80 -> 100 (+20)
Special Attack: 70 -> 80 (+10)
Special Defense: 80 -> 80
Speed: 92 -> 112 (+20)
BST: 500 -> 600

New moves: Attack Order, Cross Chop
Description: Upon Mega Evolution, Leavanny has the power to summon Sewaddle and Swadloon in battle to help it win.

Get lucky with Super Luck-boosted Leaf Blade and Attack Order, both having 50% chance to be a critical hit! Swords Dance helps it break through bulky teams even further. Cross Chop, while inaccurate, is a Super Luck-boosted coverage to help Mega Leavanny bypass Steel-types such as Heatran and Ferrothorn.
:bw/leavanny: Mega Leavanny
New Ability: Caring Love (The opponent gets confused and infatuated, no matter the gender, when the user heals or cures the oppenent in any way)
Type:
bug.gif
grass.gif



New stats:
HP: 75 => 75 (+0)
Atk: 103 => 105 (+2)
Def: 80 => 90 (+10)
Sp. Atk: 70 => 105 (+35)
Sp. Def: 80 => 90 (+10)
Init: 92 => 135 (+43)
BST: 500 => 600

New moves: Pollen Puff, Heal Pulse, Pain Split, Purify, Sleep Powder, Poison Powder, Stun Spore
Description: This one was tricky. Its whole personality trait is being kind to others. So, when it heals or cures an opponent, it gets confused and infatuated. With Stun Spore you can paralyse an opponent and then heal yourself with purify. You could cure any status from a physical attacker and then burn it later. This mon is a gimmick, but I wanted to make something new and unique.

Sampe set
Leavanny @ Leavannite
Ability: Caring Love
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Bug Buzz
- Stun Spore
- Purify
:bw/leavanny:
Leave any
Flying, Grass
Speed boost
75, 133, 80, 130, 80, 102
+30, +60, +10
Dual wingbeat, Roost, U-turn, Sacred sword
Pokedex: Its arms now can fold into wings, and while flying it constantly speeds up.​
:Leavanny:
Mega Leavanny
grass.gif
dark.gif

Ability: Life Cycle (This pokemon's grass type moves become dark types moves, and their dark type moves become grass type moves. Both have their power boosted by 1.2x).
Stats:

HP: 75
Atk: 103 -> 140 (+37)
Def: 80
Sp. Atk: 70 -> 90 (+20)
Sp. Def: 80 -> 105 (+25)
Speed: 92 -> 120 (+28)
BST: 500 -> 600
New Moves: Sucker Punch, Power Whip
Description: Did someone say grass knock? I think I heard grass knock...oh well. Anyway, this Leavanny gets a very cool distinction. I've always thought that a pokemon that encompassed both life and death would be really cool, and what better pokemon to use than than Leavanny. Similar to refrigerate, this pokemon changes the type of certain attacks and boosts them. However, it swaps the type of Leavanny's stabs, so you can have a grass type knock off - cool utility for the lackluster attacking type - and an obscenely powerful dark type power whip. This pokemon suffers from a bad defensive typing and suboptimal stats, but it's fast nature combined with its ability to hit hard with dark type power whips and grass type knock offs and darkest lariats is not to be underestimated. Enjoy!
:ss/Leavanny:
Mega Leavanny
Typing:
Grass/Bug ---> Grass/Fairy
Ability: Swarm/Chlorophyll/Overcoat ---> Spinster | On switch-in (or Mega Evolution), this Pokemon sets Sticky Webs on their own side
Stats:
HP:
75 ---> 75
Atk: 103 ---> 103
Def: 80 ---> 120 (+40)
SpA: 70 ---> 90 (+20)
SpD: 80 ---> 140 (+60)
Spe: 92 ---> 72 (-20)
Added Moves: Dazzling Gleam, Play Rough, Trick Room, U-turn

Description: Behold, the ultimate trick room setter! Not only does it have the Trick Room-Pivot combo and solid bulk, it also has the ability to set webs on its own side, making faster Pokemon like Bisharp and Dracozolt viable under Trick Room. Its typing also complements existing Trick Room setters Slowbro and Magearna super well, acting as a Grass and Dark resist for Slowbro and a Ground resist for Magearna.
* there was a typo here of "62 Speed (-20)," but the numbers added up properly, so I just fixed it - let me know if this was not what it was supposed to be!
:ss/leavanny:
Mega Leavanny
Type: Bug/Grass
Ability: Leaf Wrappings (When this pokemon switches out it leaves behind a leaf cloak. The pokemon that switches in then gains the grass type and has its defence and special defence boosted by 1.2x.)

Hp: 75
Att: 118 (+15)
Def: 110 (+30)
Spec Att: 85 (+15)
Spec Def: 110 (+30)
Sped: 102 (+10)

New Moves: Grassy Glide, Skitter Smack, Triple Axel, U-Turn

Description: This Pokemon's dex entries go on about how it wraps leaf cloaks for Sewaddle to wear, so this pokemon makes leaf wrappings for its team to wear. This pokemon gets U-Turn for switching around. This pokemon gets Grassy glide, skitter smack, & triple Axel from the isle of armor tutor.
:leavanny: Mega Leavanny
New Ability: Swarm/Chlorophyll/Overcoat -> Parental Bond
Type: Bug/Grass

New Stats:
HP: 75
Attack: 103 -> 133 (+30)
Defense: 80-> 100 (+20)
Special Attack: 70 -> 80 (+10)
Defense: 80 -> 100 (+20)
Speed: 92 -> 112 (+20)
(600 BST)

New moves: Apple Acid, Lunge, Quiver Dance
Description:
At long last... a parenting-themed Pokémon that doesn't get a Seismic Toss clone!! I am grateful to its movepool for making this possible to balance for once!
Leavanny is the Nurturing Pokémon, and its most distinctive quality by far is the way it cares for young Pokémon, including its adorable relationship with its own baby Sewaddle and Swadloon and its habit of sewing and caring for any other little ones it finds. (I love it so much it's so wonderful aaaaaa)
With that in mind, the flavor here should be pretty obvious! That said, Parental Bond is one of those Abilities that can be really broken, really boring or really cool depending on the user, and I wanted to be absolutely sure to make use of it in a unique way rather than just being Mega Kangaskhan 2.0 or using it purely for the damage boost.
But Leavanny has just what it needs for that - being Bug/Grass comes with a totally unique application for Parental Bond that no other Pokémon can match! It's time for
s t a t d r o p s !

In singles, Leavanny's newly-added Lunge is now its best physical Bug STAB, and it enables it to keep itself safer from physical moves by cutting the target's Attack cleanly in half with the first use. Meanwhile for special attacking sets, Apple Acid gets to be the rough equivalent of a 110 BP Acid Spray, getting significantly stronger with each consecutive use - it gets to act like a less powerful but more consistent Shaymin-Sky, in a sense!
Both of these are likely to force switches, and while Leavanny is hardly equipped to make a clean sweep, it absolutely loves the free turns that enables it, with two excellent setup moves in Swords Dance and Quiver Dance, access to Synthesis to keep itself from being worn down, and Knock Off and Sticky Web to provide team support when it gets a free turn. It also gets Air Slash, which is buffed less by Parental Bond than by Serene Grace and isn't STAB but can definitely come in clutch from time to time!
In the context of doubles, Apple Acid is just as major an addition - with or without being able to beat something by itself, Leavanny's ability to use its strongest STAB move and harshly lower the target's Special Defense at the same time is a super valuable form of team support when double-targeting a threat, and it also gets twice the effectiveness from Struggle Bug and Electroweb, making it the only Pokémon that can get both opponents to -2 Special Attack or -2 Speed at once (note that the comparable moves Snarl and Icy Wind are relevant in doubles! this will sound like a silly gimmick to singles players, but I'm pretty sure it's a legitimate supportive niche in that context).

In return, though, Leavanny is pretty easy to cover defensively! In terms of raw, immediate power, its STABs don't offer much - and they have terrible neutral coverage and leave it walled by three types, which it can't possibly cover all at once!
This is important, and I think it's a good thing - it makes Leavanny a relatively safe Pokémon to give this Ability, rather than one that poses a serious risk of being broken. With Parental Bond-boosted Lunges and Apple Acids, it can be hard to switch in safely once Leavanny is in, because physical threats are easily mitigated and resistances kind of stop being resistances after a hit on the special side; on a Pokémon with more optimal stats or a better attacking type, I would be much less comfortable with an effect like this. As it is, though, I think it just makes for a unique way for Leavanny to get around some of its usual shortcomings, offering it more chances to support its team and wear down walls without being unhealthy.

And also it's just an adorable Ability for Leavanny, which is great.
I love this line
:bw/leavanny:
:leavanny: Mega Leavanny
New typing
: grass/steel
New ability: Metallize (normal moves became steel type)
HP: 75
ATK: 103 --> 115 (+12)
DEF: 80 --> 90 (+10)
SPA: 70 --> 115 (+45)
SPD: 80 --> 90 (+10)
SPE: 92 --> 105 (+13)
New moves: quiver dance, hyper voice, extreme speed, u-turn​
:bw/leavanny:
Mega Leavanny
Typing:
Bug/Grass
Ability: Silky Strings (Sets Sticky Web upon being hit with a contact move.)
Stats: 75/133(+30)/90(+10)/70/90(+10)/142(+50)
New Moves: Attack Order, Spikes
Stone Name: Leavannite
Description: I didn't know what to do for this one, but its vanilla stats are perfectly set up for a suicide lead. You can still run Sticky Web if you're uncertain about the opponent's set, but it shouldn't be necessary.
please yell at me if I missed anything or messed anything up!

Reminder on Voting Rules

For a reminder, Megas for All uses a variation on instant runoff voting, meaning that it uses a systematic process of elimination to find the submission that's supported by the most people. This system takes into account both the total number of people who voted for the submission at all and how those people ranked it in relation to any other submissions that have not been eliminated.

Your votes should consist of however many submissions you like.​
Including a submission in your post at all is "voting for it," but you can vote for as many (or as few) as you want! It doesn't have to be exactly three.​
Your votes should also be ranked from most preferred to least preferred, just like they were in the previous system.​

It's also now acceptable to self-vote in first!​
One of the benefits of the new system is that you get less extreme an advantage from this and there's not as much room for one individual to swing the results dramatically in their own favor, so we can afford to loosen up the rules in that area.​
That said, I would still ask you to include at least two other people in your vote if one of your votes is for yourself (this was already in the rules before).​

Please make sure you tell inkbug if you edit your vote! He generally adds them to his list as soon as they're posted, so edits may go unnoticed. You can contact him on his profile here or on the Discord. C:​

As usual, voting will last for 48 hours! That should give you plenty of time to decide on a vote, and you can also get started on planning for the next slate!

Slate 23

Based on the results of the latest poll, slate 23 will be a theme of... council members! As suggested by DrPumpkinz, we're doing :parasect: Mega Parasect, :samurott: Mega Samurott and :meowstic-f: Mega Meowstic, the Pokémon that have represented inkbug, kakaks and Ausma in the Megas for All threads' first posts!

For :parasect: Mega Parasect, you are not obligated to follow the current stat rules! You still need to have +100 BST, but the rules restricting lowered stats do not apply here.
For Parasect, you can lower Attack or Special Attack by up to 20 points or lower Defense, Special Defense or Speed to add 30 points to relevant stats of your choice (20 points more than the normal rules allow).
This is just Parasect! Please continue to follow the usual minmaxing rules for the other two.

As was the case back when we did Gourgeist, it's up to you how much you want to differentiate :meowstic: male Meowstic and :meowstic-f: female Meowstic - the base forms have different Abilities and access to different moves, but you can also choose to give them different stats if you want... or you could do the opposite and give them the same Mega form!
We'll be voting for Meowstic as a set - if you submit different Mega Evolutions for male and female Meowstic, the two of them will still be voted in together no matter what.

To keep the thread organized, I ask that you refrain from posting your submissions here until the submission phase begins, but remember that the
Discord is always a fantastic place to discuss ideas and get feedback on your submissions even before the slate opens!
 
:shieldon:shiel don: kakaks, pump, flareon, wow, champ
:sewaddle:sew adle: kakaks, pump, hema, champ, bitio, max
:slugma:slug ma: kakaks, mossy, ausma, max
sorry for self voting, i just feel like i did well
 
:Magcargo:
1) MegaFlareon
2) MossySandwich
3) ViZar
4) kakaks
5) Ausma
6) superstrike66

:Bastiodon:
1) BlueRay (me)
2) kakaks
3) BitBitio

:Leavanny:
1) DrPumpkinz
2) Hematite
3) BlueRay (me)
4) BitBitio
5) kakaks
6) Hematemesis
 
:bw/magcargo:
  1. ViZar
  2. Ausma
  3. Caionamax
  4. superstrike66
  5. BlueRay

:bw/bastiodon:
  1. ViZar
  2. abismal
  3. Mossy Sandwich
  4. BlueRay
  5. BitBitio

:bw/leavanny:
  1. Hematite
  2. Blue Ray
  3. BitBitio
  4. Hematemesis
  5. Caionamax
 
Mega Magcargo: PalpitoadChamp, DrPumpkinz, okispokis, Mossy Sandwich, MegaFlareon
Mega Bastiodon: ViZar, BitBio, BlueRay, okispokis, abismal
Mega Leavanny: BitBio, BlueRay, okispokis, ViZar, zxgzxg
 
:Magcargo: Mega Magcargo: Caionamax, MegaFlareon, PalpitoadChamp, okispokis, DrPumpkinz, BlueRay, woworiginal
:Bastiodon: Mega Bastiodon: BlueRay, kakaks, Mossy Sandwich, BitBitio, PalpitoadChamp, abismal, DrPumpkinz, MegaFlareon, ViZar
:Leavanny: Mega Leavanny: BitBitio, Hematite, woworiginal, MegaFlareon, DrPumpkinz, kakaks, BlueRay, Caionamax
 
Petition to have several winners for all of these?
Okay I know we can't do that but-- wow, this slate was unusually hard to order??
There are so many ideas here that I would love to see people sub again if they don't make it - I can't believe how unique these are, not just in having rare or exclusive Abilities but in functionally doing things that no other Pokémon can. A ton of these create completely distinct roles - they don't just count on having favorable matchups or being the best at something but playing in a totally unfamiliar way and offering something entirely new. These are seriously some of the most interesting subs we've ever had and I badly want to use all of them OTL
And I want every single Bastiodon here to win, which is crazy because I didn't at all expect to feel strongly about it but man if you guys aren't convincing, and also I keep shuffling them around and all of my top six were in first place at one point or another--
okay I will stop rambling and vote now

:magcargo: Mega Magcargo
1) Ausma
2) MegaFlareon
3) BlueRay
4) Mossy Sandwich
5) ViZar
6) okispokis
7) kakaks

:bastiodon: Mega Bastiodon
1) MegaFlareon
2) ViZar
3) abismal
4) Ausma
5) BitBitio
6) woworiginal

:leavanny: Mega Leavanny
1) zxgzxg
2) okispokis
3) PalpitoadChamp
4) Hematite
5) kakaks
6) MegaFlareon
 
All the submissions are right there in Hema's post, actually! You just need to unhide them. I recommend duplicating the tab though, since otherwise it can become a hassle to scroll back and forth between the list of subs and the comment box.
Oh, OK then.
VOTES
:magcargo: me, Mossy Sandwich, Ausma
:leavanny: me, PalpitoadChamp, zxgzxg, kakaks, Hematite
:bastiodon: me, abismal, DrPumpkins
 
Aaaand the votes are in!

Before I get started, a quick run-down of how this works:
  • Each vote contributes one point to its first-place choice
  • The candidates are ordered based on both the number of first-place votes and the number of total votes, and eliminated from the bottom
  • Any vote whose first choice has been eliminated instead gives its point to its second choice, or whatever its next ranking is. (On the sheet, points that have moved in this manner are highlighted in yellow.)
  • The elimination and re-ranking process continues until there are two remaining, upon which the one with more points is the winner.
  • You can view the whole thing on this spreadsheet.
Without further ado...

:magcargo: Mega Magcargo: Ausma !!
:bw/magcargo:

FireIC_Big.png


Ability: Volcanic Singe (For every stat drop the user suffers, a 1 turn condition is formed around its side of the field for the following turn, where the opponent will be burned if they make contact. Every stat drop will stack the amount of turns that the condition lasts for.)

HP: 60
Atk: 135 (+85)
Def: 80 (-40)
SpA: 135 (+45)
SpD: 80
Spe: 40 (+10)
New Moves: Fire Lash, Energy Ball

Reasoning
:

I really wanted to make a Shell Smash wallbreaker that somehow provided utility for its team while being an absolute menace, and I think I figured it out. Its ability, essentially, allows for it to provide defensive utility for HO teams when it sets up, allowing for it to leave a mark on revenge killers and provide an easier setup opportunity for the next Pokemon switching in. In execution, this will allow for it to not only punch severe holes into the opposition, but also support its teammates in need of easier setup. Additionally, its access to Overheat also lets it activate its ability, and makes its Shell Smash-boosted attacks not only sting harder, but also let its ability last for even longer. It can also take a more bulky setup route with Curse, which pairs in tandem with its skyrocketed attack stat and the new addition of Fire Lash. It can be a very potent wincon, but also a very strong enabler in the right hands. I also opted to give it Energy Ball for additional coverage and not make it a sitting duck against Water-type switch-ins.

To balance it, I deliberately made its speed at +2 short of the important base 130 threshold, leaving it vulnerable to faster Pokemon. It is deliberately weak to priority as well, especially as most priority moves make contact; however, this does mean picking off Magcargo is not necessarily an issue, as nuclear as it can become after a Shell Smash. With Curse, it only has Pain Split and Rest for recovery options, and its bulk has been deliberately hindered to make its setup less easy in a vacuum. Lastly, it loses its secondary Rock-type STAB, which can have some helpful defensive application, but hinders Magcargo offensively as it loses a STAB option.
1607107046844.png

Ausma - 8
Mossy Sandwich - 4
MegaFlareon - 3
kakaks, PalpitoadChamp - 2
ViZar, Caionamax, woworiginal - 1
:bastiodon: Mega Bastiodon: woworiginal !!
:bw/bastiodon:
Mega Bastiodon
Typing:
Ground/Steel
Ability: Settle-This Pokemon's special moves are calculated using its Attack stat and have 1.2x power if they have not been used for at least 3 turns since the move was last used.
Stats: 60/102(+50)/168/47/168(+30)/50(+20)
New Moves: Earth Power
Stone Name: Bastiodite
Description: I'm honestly really proud of this one. I was looking through its movepool and found that it learns a lot more special moves than physical ones. I thought, "How can I make use of this without dumping a lot of points into its Special Attack?" So I came up with this. You have a lot of options for this, honestly.
1607107081752.png

woworiginal - 6
BlueRay - 5
DrPumpkinz, ViZar - 3
BitBitio, abismal, kakaks, okispokis, MegaFlareon - 1
:leavanny: Mega Leavanny: Hematite !!

:swadloon::leavanny::sewaddle:
I also have a sub!

:leavanny: Mega Leavanny
New Ability
: Swarm/Chlorophyll/Overcoat -> Parental Bond
Type
: Bug/Grass

New Stats:
HP: 75
Attack: 103 -> 133 (+30)
Defense: 80-> 100 (+20)
Special Attack: 70 -> 80 (+10)
Defense: 80 -> 100 (+20)
Speed: 92 -> 112 (+20)
(600 BST)

New moves: Apple Acid, Lunge, Quiver Dance
Description:
At long last... a parenting-themed Pokémon that doesn't get a Seismic Toss clone!! I am grateful to its movepool for making this possible to balance for once!
Leavanny is the Nurturing Pokémon, and its most distinctive quality by far is the way it cares for young Pokémon, including its adorable relationship with its own baby Sewaddle and Swadloon and its habit of sewing and caring for any other little ones it finds. (I love it so much it's so wonderful aaaaaa)
With that in mind, the flavor here should be pretty obvious! That said, Parental Bond is one of those Abilities that can be really broken, really boring or really cool depending on the user, and I wanted to be absolutely sure to make use of it in a unique way rather than just being Mega Kangaskhan 2.0 or using it purely for the damage boost.
But Leavanny has just what it needs for that - being Bug/Grass comes with a totally unique application for Parental Bond that no other Pokémon can match! It's time for
s t a t d r o p s !

In singles, Leavanny's newly-added Lunge is now its best physical Bug STAB, and it enables it to keep itself safer from physical moves by cutting the target's Attack cleanly in half with the first use. Meanwhile for special attacking sets, Apple Acid gets to be the rough equivalent of a 110 BP Acid Spray, getting significantly stronger with each consecutive use - it gets to act like a less powerful but more consistent Shaymin-Sky, in a sense!
Both of these are likely to force switches, and while Leavanny is hardly equipped to make a clean sweep, it absolutely loves the free turns that enables it, with two excellent setup moves in Swords Dance and Quiver Dance, access to Synthesis to keep itself from being worn down, and Knock Off and Sticky Web to provide team support when it gets a free turn. It also gets Air Slash, which is buffed less by Parental Bond than by Serene Grace and isn't STAB but can definitely come in clutch from time to time!
In the context of doubles, Apple Acid is just as major an addition - with or without being able to beat something by itself, Leavanny's ability to use its strongest STAB move and harshly lower the target's Special Defense at the same time is a super valuable form of team support when double-targeting a threat, and it also gets twice the effectiveness from Struggle Bug and Electroweb, making it the only Pokémon that can get both opponents to -2 Special Attack or -2 Speed at once (note that the comparable moves Snarl and Icy Wind are relevant in doubles! this will sound like a silly gimmick to singles players, but I'm pretty sure it's a legitimate supportive niche in that context).

In return, though, Leavanny is pretty easy to cover defensively! In terms of raw, immediate power, its STABs don't offer much - and they have terrible neutral coverage and leave it walled by three types, which it can't possibly cover all at once!
This is important, and I think it's a good thing - it makes Leavanny a relatively safe Pokémon to give this Ability, rather than one that poses a serious risk of being broken. With Parental Bond-boosted Lunges and Apple Acids, it can be hard to switch in safely once Leavanny is in, because physical threats are easily mitigated and resistances kind of stop being resistances after a hit on the special side; on a Pokémon with more optimal stats or a better attacking type, I would be much less comfortable with an effect like this. As it is, though, I think it just makes for a unique way for Leavanny to get around some of its usual shortcomings, offering it more chances to support its team and wear down walls without being unhealthy.

And also it's just an adorable Ability for Leavanny, which is great.
I love this line
1607107512098.png

Hematite - 9
BitBitio - 4
DrPumpkinz, PalpitoadChamp - 3
kakaks - 2
Caionamaz, Hematemasis, zxgzxg, okispokis, woworiginal - 1
de33m2e-714e0869-a7b2-45c3-87e5-3b63dee1f3e2.png

Slate 23 is now open for submissions!
:sm/meowstic-f: :sm/samurott: :sm/parasect: :sm/meowstic-m:
... Wow, Parasect didn't get the memo about the dress code huh?
Please read these important notes from Hematite on certain members of this slate:​
For :parasect: Mega Parasect, you are not obligated to follow the current stat rules! You still need to have +100 BST, but the rules restricting lowered stats do not apply here.
For Parasect, you can lower Attack or Special Attack by up to 20 points or lower Defense, Special Defense or Speed to add 30 points to relevant stats of your choice (20 points more than the normal rules allow).
This is just Parasect! Please continue to follow the usual minmaxing rules for the other two.
As was the case back when we did Gourgeist, it's up to you how much you want to differentiate :meowstic: male Meowstic and :meowstic-f: female Meowstic - the base forms have different Abilities and access to different moves, but you can also choose to give them different stats if you want... or you could do the opposite and give them the same Mega form!
We'll be voting for Meowstic as a set - if you submit different Mega Evolutions for male and female Meowstic, the two of them will still be voted in together no matter what.
Submissions will be open until Wednesday, December 9th or 120 hours from this post.

As always, I look forward to seeing your submissions!​
 
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:sm/meowstic-m:
Mega Meowstic Male
Type: Psychic/Fairy
Ability: Prankster

Hp: 74
Att: 58 (+10)
Def: 91 (+15)
Spec Att: 108 (+25)
Spec Def: 101 (+20)
Sped: 134 (+30)

New Moves: Decorate, Encore, Fairy Lock, Wish, Memento, Hypnosis (give encore and hypnosis to Espurr)

:sm/meowstic-f:
Mega Meowstic Female
Type: Psychic/Dark
Ability: Analytic

Hp: 74
Att: 108 (+60)
Def: 96 (+20)
Spec Att: 83
Spec Def: 111 (+30)
Sped: 94 (-10)

New Moves: Circle Throw, Revenge, Foul Play

:sm/samurott:
Mega Samurott
Type: Water/Fighting
Ability: Parry (When this pokemon is hit by a blade move, it gets blocked and does no damage, and this pokemon's next blade move does 1.2x more damage.)
Blade Moves: Leaf Blade, Solar Blade, Behemoth Blade, Slash, Cut, Psycho Cut, Night Slash, Fury Cutter, X-Scissor, Razor Shell, Air Slash, Meteor Assault, Sacred Sword, & Secret Sword

Hp: 95
Att: 140 (+40)
Def: 105 (+20)
Spec Att: 108
Spec Def: 100 (+30)
Sped: 70 (+10)

New Moves: Psycho Cut, Leaf Blade

:sm/parasect:
Mega Parasect
Type: Grass/Ghost
Ability: Rotting Spores (When this pokemon switches into battle, the taunt effect is applied to the opponent.)

Hp: 60
Att: 100 (+5)
Def: 110 (+30)
Spec Att: 95 (+35)
Spec Def: 110 (+30)
Sped: 30

New Moves: Destiny Bond, Strength Sap, Sticky Web, Poltergeist, Shadow Claw, Shadow Ball, Hex
 
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678f-png.273647
Mega Meowstic-F
New Ability: Supportive Oracle (When Female Meowstic: The user's stat dropping moves have their effect doubled)
Type:
psychic.gif
steel.gif


New stats:
HP: 74 => 74 (+0)
Atk: 48 => 88 (+40)
Def: 76 => 86 (+10)
Sp. Atk: 83 => 118 (+35)
Sp. Def: 81 => 101 (+20)
Init: 104 => 99 (-5)
BST: 466 => 566

New moves: Healing Wish, Flash Cannon, Bullet Punch, Iron Head, Focus Blast
Description: After two broken concepts, I managed to make a more simple, but effective special attacker. I wanted to make a theme around supporting its team, but after reading the dex entry, I realised that supporting themselves makes more sense with their overall personality. From there on I struggled to come up with an idea. I had a Download clone idea, that I didn't use (because it fit the male version more), but afterwards I had the idea of giving it Simple, but self-boosts are honestly too much, especially with Simple + NP. But then I thought, what if the opponent has Simple? So, I made Fake Tears basically drop SpD by 4 stages.
What's the difference? Well boosting yourself means that the damage output remains until you switch out. When you boost yourself, your boosts won't go away when you KO your opponent. You still have those boosts. When dropping your opponents stats, they can switch out and then you have to drop them again.
I gave it the Steel-type, since I wanted it to have a connection to Futaba from P5 (because this mon was Ausmas "mascot" and she obviously loves Futaba) and the Steel-type made the most sense to me.

Sample set
Meowstic-F (F) @ Meowsticite
Ability: Supportive Oracle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Flash Cannon
- Focus Blast
- Fake Tears


678m-png.273648
Mega Meowstic-M
New Ability: Supportive Oracle (When Male Meowstic: Lowers opponents stats based on the users highest stat.)
Highest stat = Atk. => Lowers Defense
Highest stat = Def. => Lowers Attack
Highest stat = Sp. Atk. => Lowers Special Defense
Highest stat = Sp. Def. => Lowers Special Attack
Type:
psychic.gif
steel.gif


New stats:
HP: 74 => 74 (+0)
Atk: 48 => 98 (+50)
Def: 76 => 96 (+20)
Sp. Atk: 83 => 98 (+15)
Sp. Def: 81 => 96 (+15)
Init: 104 => 104 (+0)
BST: 466 => 566

New moves: Healing Wish, Flash Cannon, Bullet Punch, Iron Head, Focus Blast
Description: As mentioned in the description above, I had a idea for Download clone, where the user uses a move based on its highest stat. Dr Pumpkinz said that it could lower the stats of the opponent and so the ability came to be. I thought that a Download, that you can influence would be broken, but I mentioned above why I think that dropping opponents stats isn't as good as raising your own.
I made a physical sample set, because it learns two priority move, but you can run anything with this, since you decide what drop the opponent gets. Btw, you can max Speed and still get any other drop.

Sample set
Meowstic (M) @ Meowsticite
Ability: Supportive Oracle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Sucker Punch
- Bullet Punch


:bw/parasect: Mega Parasect
New Ability: Zombified Roots (Spore moves have an additional Leech Seed effect)
Type:
bug.gif
ghost.gif


New stats:
HP: 60 => 60 (+0)
Atk: 95 => 100 (+5)
Def: 80 => 105 (+25)
Sp. Atk: 60 => 100 (+40)
Sp. Def: 80 => 105 (+25)
Init: 30 => 35 (+5)
BST: 405 => 505

New moves: Poltergeist, Hex, Night Shade, Shadow Ball, Shadow Claw, Spite, Strength Sap
Description: This is a predictable one. Many people, like me, give Parasect the Bug/Ghost since it fits so much. The ability was a different story tho. Everyone had a unique idea and they fit this mons theme. I was thinking of what I could give it. I came to the idea of making it Spore moves also act like Leech seed. You might think that Strength Sap and a 100% accurate Leech Seed that can sleep might be too powerful, especially in combination with a STAB Hex, but giving its poor defensive typing, SR weakness, low Speed and HP, I think that it won't be a huge problem.

Sample set
Parasect @ Parasectite
Ability: Zombified Roots
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Strength Sap
- Spore
- Stun Spore



:bw/samurott: Mega Samurott
New Ability: All Mighty Blade (All blade, slash and cut moves become physical and have 1.2x power)
Type:
water.gif
fighting.gif


New stats:
HP: 95 => 95 (+0)
Atk: 100 => 140 (+40)
Def: 85 => 95 (+10)
Sp. Atk: 108 => 128 (+10)
Sp. Def: 70 => 80 (+10)
Init: 70 => 100 (+30)
BST: 528 => 628

New moves: Psycho Cut, Razor Wind, Solar Blade, Leaf Blade, Night Slash
Description: This one is very simple and generic to be honest. I definitely want to make it a physical Wallbreaker with SD. I wanted to make use of Air Slash so it's ability makes it physical and give it a power boost to make it stronger. I gave it 100 base Speed, since that's a solid speed tier and a base 140 base Atk with SD looks threatening. There wasn't much to say here, but this description looks poor in comparison to the other ones, so I kept on going.

Sample set
Samurott @ Samurottite
Ability: All Mighty Blade
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Razor Shell
- Sacred Sword
- Air Slash
- Swords Dance
 
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:meowstic-f:
Mega Meowstic-Female
New Ability
: Arcane Insight (When the pokemon with this ability is Meowstic-F and is under Psychic Terrain, all of this pokemon's special attacks will deal damage based on the opponent's Defense)
Type: Psychic/Normal

New stats:
HP: 74
Attack: 68 (+20)
Defense: 66 (-10)
Special Attack: 133 (+50)
Special Defense: 101 (+20)
Speed: 124 (+20)
(566 BST)

New moves: Focus Blast, Recover
Description:
You know, I've always wanted to find a way to make a mon utilize Psychic Terrain in a way that doesn't quite involve doing so because you're weak to priority or because you just want absolutely nuclear Psychic-type moves and nothing else. I think I just about did it. While at first this may seem like "Budget Alakazam-Mega/Budget Tapu Lele" due to inferior typing both offensively and defensively, worse breaking power (as a byproduct of much lower special attack), and overall not nearly as good stats (save maybe speed but why does that matter when Ash-Greninja is a thing), when Psychic Terrain is set up it breaks the concept of walling this with your Blissey (or really any special wall). Its already hard-hitting Psychic-type attacks become even more nuclear than they would've already been now that special walls can't switch in on it at all.

Keep in mind, however, that its ability means that all of its special attacks will hit off of the opponent's defense. This means that while it can avoid special walls, physical walls are now an issue instead. So while you might've dodged being walled to death by Blissey, congrats, Mega Aggron and Mega Steelix now wall you while your ability is active! Moreover, lower physical bulk makes it much more susceptible to having its sweep cut short by a physical attack, especially if what's in front of it can survive anything Meowstic-F throws at it. Lastly, while 124 speed may outspeed a decent portion of pokemon, it's still outsped by plenty of notable hard-hitters like Spectrier and Ash-Greninja, and even some of our resident megas too, like Mega Typhlosion and Mega Staraptor.

:meowstic:
Mega Meowstic-Male
New Ability
: Arcane Insight (When the pokemon with this ability is Meowstic-M and is under Psychic terrain, all attacks directed at it will hit off of its special defense.)
Type: Psychic/Normal

New stats:
HP: 74
Attack: 68 (+20)
Defense: 76
Special Attack: 123 (+40)
Special Defense: 131 (+50)
Speed: 94 (-10)
(566 BST)

New moves: Focus Blast, Recover
Description:
This mega also intends to utilize Psychic Terrain in a way that doesn't involve reaping the base benefits of that terrain, likewise with its Female counterpart. However, whereas Meowstic-Female intends to utilize it to hit even harder than it would and bypass special walls, this one intends to hit hard and tank hits in the process. 131 special defense may not be the best out there, but it's certainly decent for what it wants to do. As for its special attack, while it's worse than its Female counterpart it's still quite strong especially in combination with Expanding Force and Psychic Terrain. Its ability, however, is even stronger - not only is it immune to priority, but any pokemon which tries to land a physical hit on this thing will deal significantly less damage due to its greater special defense.

Weaknesses of this thing are, for the most part, the same thing as Meowstic-F so as such no explanation is needed.

:parasect:
Mega Parasect
New Ability
: Parasitic Infection (When this pokemon dies, the pokemon which landed the killing blow has their highest offensive stat and speed lowered by 1 stage. Then, overwrite the opponent's current ability with this ability for the rest of the game. This will persist until there are no pokemon left on the opponent's team.)
Type: Psychic/Bug

New stats:
HP: 60
Attack: 40 (swapped with physical attack, -20)
Defense: 140 (+60)
Special Attack: 105 (swapped with special attack, +10)
Special Defense: 140 (+60)
Speed: 30
(505 BST)

New moves: Psychic, Recover
Description: Alright, this was not made for competitive value. Obviously, this will likely not have the tools to survive in a metagame even with both of its defenses being 140. What this does have, however, is BM value. Quite a bit of it for both you and your opponent.

:samurott:
Mega Samurott
New Ability
: Ocean's Resolve (The accuracy of all of the pokemon's attacks are multilpied by 1.25x. If any of its moves would have a base accuracy equal to or less than 70%, those moves deal 20% more damage.)
Type: Water/Fighting

New stats:
HP: 95
Attack: 100
Defense: 125 (+40)
Special Attack: 138 (+30)
Special Defense: 100 (+30)
Speed: 70
(628 BST)

New moves: Focus Blast
Description: yeah uh this is currently WIP due to a lack of creative ideas for description. come back later for an actual description.
 
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:ss/meowstic-m::ss/meowstic-f:
Mega Meowstic
Type:
Psychic / Fairy
Ability: Triage
Moves: Strength Sap (male) / Draining Kiss (female)
Stats:
HP: 74​
Att: 48​
Def: 126 (+50)​
SpA: 133 (+50)​
SpD: 81​
Spe: 104​

I wanted to challenge myself by giving both Meowstics the exact same mega, but to have them both play differently because of their movepool differences. My first thought was Stakeout. Male could use his exclusive access to Mean Lock to trap things that are fearful of switching lest they put an ally in the path of a boosted attack, while female could use her exclusive access to Future Sight to put enormous pressure on foes. Unfortunately, that plan fell through when I learned Stakeout doesn't boost Future Sight if Meowstic is no longer on the field (I don't know if it's boosted even if Meowstic still is on the field, but that's irrelevant so I don't care).

That sent me back to square one, and unfortunately the movepool differences didn't really offer anything else because all of male's moves suck. Additionally, very few abilities interact with both status and attacking moves. I don't like giving Pokemon new moves just so the mega's core design can function, especially if it's already in Galar, but I bit the bullet and gave the male Strength Sap and the female Draining Kiss so that they could abuse Triage.
Fun fact: did you know the only multi-hit move Heracross could learn before Gen 6 was Fury Attack?

For the male, Strength Sap is another tool in his toolbox for harassing physical attackers, and he can even use it against priority attacks. He doesn't get all that much benefit from mega evolving, since Prankster is better most of the time, but there aren't really any abilities that interact with status moves that are better than Prankster, except maybe No Guard but that made the female just a worse version of regular Alakazam so ¯\_(ツ)_/¯. I'm sure the added bulk and Fairy typing will come in handy in some situations. Speaking of the female, I predict her to mainly use a set of Draining Kiss / Stored Power / Calm Mind / Barrier to a similar effect as Magearna, just with more speed and a worse defensive typing.

:ss/parasect:
Mega Parasect
Type:
Poison / Grass
Ability: Bad Dreams
Moves: Block, Pollen Puff, Body Press, Barrier
Stats:
HP: 60​
Att: 95​
Def: 120 (+40)​
SpA: 40 (-20)​
SpD: 160 (+80)​
Spe: 30​
mega parasect.png
Sleeeep. Let the spores penetrate your mind and take root. Let them

C O N S U M E
Y O U


Everything will be fine. Just sleeeeeep.....

The energy from mega evolution has poured into the fungus, causing it to burst out of Parasect and act on its own. Instead of a bug with a giant mushroom cap on its back, Mega Parasect is a huge spidery/tentacly mess of mycelium with a lifeless bug husk just kinda dangling there.

This thing faces stiff competition from Amoongus, but it has a few traits that let it stand out. Block alleviates the usual issue of Sleep Clause by preventing sleeping foes from switching out, and Bad Dreams helps whittle them down as they snooze. Body Press helps it deal with pests like Ferrothorn and to a lesser extent Teleport Blissey, who would normally be thorns in its side. Knock Off is always nice to have, and while its bulk is higher, its HP is lower, which is ideal for Leech Seed (another thing improved by Block). While Amoongus is designed to pivot around with Regenerator, Mega Parasect is designed to stay put and sap away at whatever is in front of it.
 
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parasect.gif.m.1523036372

Parasect-Mega
Typing: Bug/Ghost
Damp/ Dry Skin/ Effect Spore ---> Cursed Spore( Pokemon attacking Mega Parasect have the Curse Effect applied to them, but instead of losing 1/4 of their max health per turn, 1/8 of the max health is lost instead
New Stats: 60/105/120/70/130/20

HP: 60->60 (+0)
Attack: 95->105 (+10)
Defense: 80->120(+40)
Special Attack: 60->70(+10)
Special Defense: 80->130(+50)
Speed: 30->20(-10)
New Moves: Spirit Shackle, Strength Sap,
Flavor: Horn Leech, Hex, Astonish, Grudge, Curse

Description: If any of you have ever read Parasects Dex entries, there all really creepy, essentially saying the Bug is dead and the Mushroom is the mind controlling the body. With Mega Parasect I wanted to go with a Trap and Slowly Drain your life vibe, like the mushrooms do. The ability is based of curse, a Ghost move that drains your HP slowly, so that fit perfectly. Mega Parasect is more defensive, as the mushrooms don't want to risk its host body being killed, however is has a workable attack stat in case it must defend itself. The Competitive idea is to trap your opponent with Spirit Shackle, and then slowly drain them with Ability, Leech Seed, and statuses, while staying alive with Draining moves. A very bulky wall that puts your opponent on a timer with its Ability once activated, Parasect should be a pain to break through, but won't apply heavy pressure, as it's ability kills very slowly and it has one of the worst speed stats existing. Its also vulnerable to Toxic, so Status Healers are good combined with it. Mega Parasect is in a nutshell a bulky Mega Gengar with less Offensive pressure, filling a similar role of trapping threats and removing them, but much slower, as well as the effect continuing after death. A Bug Ghost typing is almost completely unique to Pokemon outside of Shedinja, and allows Mega Parasect to heavily threaten Psychic types, as well as Dark types that can try to threaten it. Here's a sample set I came up with:

Parasect @Parasectite
Ability: Cursed Spore
EVs: 252 Def/ 252 SpD/ 4 Atk
Relaxed Nature
- Spirit Shackle
- Spore
- Leech Life
- Strength Sap

samurott.gif.m.1523036372

Samurott-Mega
Typing: Water/Dragon
Torrent/ Shell Armor ---> Inner Dragon( At the end of every turn Mega-Samurott's Atk and Spa receives a +1 boost, while its Def and SpD receive a -1 lowering
New Stats: 95/128/85/130/80/110

HP: 95->95(+0)
Attack: 100->128(+28)
Defense: 85->85(+0)
Special Attack: 108->130(+22)
Special Defense: 70->80(+10)
Speed: 70->110(+40)
New Moves: Dragon Dance, Outrage, Dragon Pulse.
Flavor: Dual Chop, Dragon Rush, Dragon Claw

Description: When Samurott Mega evolves, he unleashes his inner Dragon. His sole purpose is to attack, no longer caring about Defending himself. He only pauses to increase his strength further, and then charges his opponents with renewed vigor. Basically the idea is to Attack Attack Attack. The only time he won't click an Attack move is when he uses Swords Dance or Dragon Dance. Obviously this brings incredible breaking power, which is where the Defense Drops come in. I originally wanted to do Water/Fighting, but that meant it resisted several priority moves, which are the best way to kill something like this, which is why its typing is Water Dragon instead. Dragon is good offensive typing, which makes this a good attacker. Not much to say outside of this, it attacks and gets more susceptible to attacks, while also becoming stronger. Here's some sample sets:

Samurott @ Samurottite
Ability: Inner Dragon
EVs: 252 Atk/ 252 Spe/ 4 SpD
Jolly Nature
- Swords Dance
- Outrage/Dragon Claw
- Aqua Jet
- Liquidation

Samurott @ Samurottite
Ability: Inner Dragon
EVs: 252 SpA/ 252 Spe/ 4 SpD
Timid Nature
- Dragon Pulse
- Hydro Pump
- Grass Knot
- Ice Beam
 
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