Aaand the votes are in!
Before I get started, a quick run-down of how this works:
Mega Cacturne: Hematite !!
Hematite - 12
DrPumpkinz - 7
Magmajudis - 6
okispokis - 4
Aurum4 - 3
BitBitio, zxgzxg - 2
Mega Hawlucha: BlueRay !!
BlueRay - 10
Gravity Monkey - 7
Ausma, ChoiceScarfed - 5
DrPumpkinz - 3
zxgzxg, GrandSmasher - 2
Mega Arquanid: Hematite !!
Hematite - 15 jesus christ dude
Ausma - 7
DrPumpkinz - 4
ViZar, okispokis - 3
Mossy Sandwich, shinxthe17! - 2
Before I move on to other business; BitBitio ran another Research Tour today, focusing on Mega Evolutions that have recently been rebalanced! It was a very cool event, with some awesome showcases of recently buffed Mega Evolutions. Shoutouts to pupugugu from our Discord for taking the trophy!
As always, you can view the finished bracket and all of the replays over on the Wiki.
We also recently held another balance changes poll, so here are the results on that!
Mega Meganium will be gaining access to Rock Slide 
Mega Dhelmise will be having redistributed stats (namely a Speed nerf) 
Mega Rillaboom will be losing access to Jungle Healing 
And last but not least...
Submissions are now open for Slate 28!



Submissions for Mega Alolan Ninetales, Mega Zoroark and Mega Delphox will be open until 0:00 GMT on Friday, January 29.
One thing to keep in mind about what's possible (code-wise) for Mega Zoroark:
We also have for your perusal the poll for which Mega Evolutions should be the focus of Slate 29!
>>> Slate 29 Poll <<<
We have something special planned for Slate 30, so we will not be doing our normal polls over the course of Slate 29.
Alright, I think that's all from me! Have a good one, and as always, I look forward to seeing your submissions! ^o^
Before I get started, a quick run-down of how this works:
- Each vote contributes one point to its first-place choice
- The candidates are ordered based on both the number of first-place votes and the number of total votes, and eliminated from the bottom
- Any vote whose first choice has been eliminated instead gives its point to its second choice, or whatever its next ranking is. (On the sheet, points that have moved in this manner are highlighted in yellow.)
- The elimination and re-ranking process continues until there are two remaining, upon which the one with more points is the winner.
- You can view the whole thing on this spreadsheet.

Mega Cacturne
New Ability: Sand Veil/Water Absorb -> Coup de Grass
(When using a single-target move, if the intended target's HP is one half or less, Mega Cacturne acts immediately, moving at the first possible opportunity within its priority bracket.)
Type: Grass/Dark
New Stats:
HP: 70
Attack: 115
Defense: 60 -> 115 (+55)
Special Attack: 115
Special Defense: 60 -> 105 (+45)
Speed: 55
(575 BST)
New moves: Assurance, Knock Off, Strength Sap
Description:
The wise people of the Discord have decreed that I should go sleep now, so this is not gonna be nearly as long a description as Araquanid, oops
In short, though, this is sort of the same idea that's inspired many of the other subs - the fact that Cacturne are known for lurking silently and motionlessly until their opponents are worn down, then striking decisively to take them down when they're weak.
In a singles context, the main set this would run is probably the combination of Strength Sap and either Swords Dance or Nasty Plot to boost safely super fun combination on Vileplume by the way I have used it before, paired with a spammable STAB (like Knock Off on Swords Dance sets) and... either another attack or some way to wear down opponents or make progress over time, like Leech Seed, Spiky Shield, Spikes or Toxic (probably Toxic? I would do Toxic) until they're in range of its Ability.
Knock is one of the most spammable moves in the game and it can get away with running it as its only attack if it wants to commit to the biding-its-time lifestyle, but it would probably help to have a coverage move to complement it!
One convenient thing about this Mega Cacturne is that it doesn't necessarily need to bother investing in Speed, so its bulk should definitely be more than workable for what it is!
Incidentally, in doubles, all bets are off - this can attack just as soon as its target falls into range and can potentially pull off crazy offensive combinations without needing to bide its time too long. Assurance on this sounds fun as heck and I would so use it.
It's totally coincidental but still very funny that this has exactly the same stat changes as my Araquanid I swear it wasn't on purpose
Hematite - 12
DrPumpkinz - 7
Magmajudis - 6
okispokis - 4
Aurum4 - 3
BitBitio, zxgzxg - 2

Mega Hawlucha
New Ability: Masquerade
In a similar way to "Illusion", the user will copy the ability of the last Pokémon in your team that is still living. If the user gets damaged by a direct move from its partner or from the opponent, it will loose the ability that it copied. "Masquerade" can be reset after switching out.
Certain abilities cannot be copied. Refer to "Receiver" if you want to know which abilities cannot be copied. Moreover, the banlist can be extended depending on how strong certain abilities turn out to be for the user or if an ability in question is unique to a Pokémon like "Blackmail" from Mega Honchkrow.
Type: Fighting | Flying
New stats:
HP: 78
Attack: 92 -> 112 (+20)
Defense: 75 -> 110 (+35)
Special Attack: 74 -> 84 (+10)
Special Defense: 63 -> 88 (+25)
Speed: 118 -> 128 (+10)
BST: 500 -> 600 (+100)
New Moves:
Storm Throw, Parting Shot
Description:
1) Hawlucha is associated with a so-called "lucha libre", which refers to a freestyle wrestling from Mexico. People participating in this kind of battle usually wear a special mask to represent an ancient hero, a famous fighter, an animal, a god, or any mystical figure. The longer a fighter wears a mask without getting demasked by their opponent, the higher their prestige and skills.
I feel like "Masquerade" is a good opportunity to reflect these aspects, especially when Hawlucha is depicted as a very proud Pokémon in the anime and according to the Pokédex. Once the user gets hit, it is demasked, similar to how Mimikyu has its disguise broken. Thus, the user looses the ability that it copied. But don't worry, you can reset it if you switch out!
That said, some of you may wonder why Hawlucha copies an ability from one of its teammates. It's because there's already a move called "Role Play", which copies the ability of the target. Thus, there seems to be a connection between identity and ability. Moreover, wearing a mask to represent someone famous in a "lucha libre" is a change of an individual's identity.
As for the name of the ability, I went for "Masquerade" to allude
a) to an event in which you are allowed to hide your true identity--in this case, it would be the "lucha libre"
b) to a custome, which usually includes a mask and can act as form of defensive strategy to overcome fears.
Moreover, "Masquerade" is a flexible name that can be applied to some Pokémon like Roserade if it wants to have this ability.
2) Strategy
- Due to the limited nature of "Masquerade", Hawlucha pairs well with Pokémon relying on a one-time ability like "Intimidate". In our metagame, it should pair well with Landorus-T who is immune to Electric or with Gyarados who takes neutral damage from Ice. There's also the possibility to include Incineroar as it takes neutral damage from Fairy, is resistant to Ice and unaffected by Psychic! Intimidate allows Hawlucha to better take physical hits and start setting-up with Swords Dance. Or you could just use it defensively, given how useful its dual typing can be as it offers a Ground immunity and a resistance to Fighting.
- Another way to use "Masquerade" is "Huge Power", turning Mega Hawlucha into an attacker that, rather than setting-up like its regular form, can immediately create huge holes in opposing teams at any time so long as it is not hit by a direct move. Diggersby seems to be a good partner for Hawlucha as it's immune to Electric. Azumarill is another useful Pokémon as it resists Ice. Furthermore, if you have "Natural Cure" or "Regenerator" in your team, you can use U-Turn to profit from these abilities.
-> Basically, Mega Hawlucha is a very customizable Pokémon and requires good team support as well as good management to adapt to any situation.
3) Stats: Hawlucha is bulky enough to take 2 Stone Edge from Landorus-T after Stealth Rock and 1 Moonblast from Clefable after Stealth Rock. Its SpAtk is decent enough to run Technician Hidden Power Ice to devastate certain Pokémon like Landorus-T if you want to.
BlueRay - 10
Gravity Monkey - 7
Ausma, ChoiceScarfed - 5
DrPumpkinz - 3
zxgzxg, GrandSmasher - 2

Mega Araquanid
New Ability: Water Bubble/Water Absorb -> Body of Water
(Mega Araquanid's Water-type moves are calculated using its Defense instead of Attack and its Special Defense instead of Special Attack.)
Type: Water/Bug
New Stats:
HP: 68
Attack: 70
Defense: 92 -> 147 (+55)
Special Attack: 50
Special Defense: 132 -> 177 (+45)
Speed: 42
(554 BST)
New moves: Hypnosis, Life Dew, Pain Split, Purify
Description:
First of all, GrandSmasher suggested this for the Ability name and I love it
That's a fantastic pun
So, uh... as I think most of the M4A regulars know by now, Araquanid is pretty close to being my favorite Pokémon ever!
This isn't just because of its mechanics, but they're no small part of it - it's on basically all of my teams except my Slowking one but only because Trick Room does not mix with webs D: and I find every excuse possible to use it because it's just so much fun. I love the way it adds an offensive twist to a traditionally supportive role, in a way that takes thought to use and puts more pressure on the opponent because the Pokémon that can interfere with its support may not be the same ones that can actually afford to switch in on it.
I was pretty excited for this slate, and I'm hoping I have something that does justice to it, without taking a radical departure from its style or undermining what makes me like it but also without being totally obvious and while bringing something new to the table.
This Ability with these stats might look pretty crazy on paper, but hear me out a bit! There are more tradeoffs at work here than it looks.
First of all, as I said, Araquanid is set apart by the offensive edge it brings to its role - and that comes down almost entirely to its base form's Ability, Water Bubble. Water Bubble doubles the power of its Water-type moves (and incidentally comes with a handy immunity to burns, which is excellent for it because its base form is physically offensive), which accounts for basically all of its breaking power; as low as its base 70 Attack looks on the surface, its 170 BP Liquidations are more than enough to pressure its opponents.
The reason I bring up the importance of Water Bubble is that this Mega Araquanid doesn't have that - and while it may be firing Liquidations from base 147 Defense and Scalds from base 177 Special Defense, its breaking power with its most reliable moves is actually only around the same level as its base form - it's actually slightly less for most of its important moves! Water Bubble really carries it that far by itself - while this Ability might look at a glance like an extreme way to cheat and give Araquanid four crazy stats instead of two, I promise it's balanced carefully around it and it's not going any further offensively than Water Bubble itself.
But if it's not giving an advantage in breaking power, what does this Ability do for it?
On one level, Body of Water is an excuse for Araquanid to commit alllll the way to investing in its bulk, because it no longer has to spend its EVs and nature on Attack to reach its maximum offensive potential. This bulk increase is pretty substantial relative to base Araquanid with that in mind - given that base Araquanid doesn't usually invest in Defense or Special Defense in my experience, you can end up with up to twice as much invested bulk as the base form on the physical side, or up to about 62% more on the special side, depending which side you choose to prioritize with EVs.
In exchange for this... well, like I said, there are tradeoffs - in this case, you may get a lot of bulk, but you lose access to Heavy-Duty Boots, which are pretty important to base Araquanid. Mega Araquanid can be super rewarding, but it requires good hazard control from its teammates to come in reliably to take hits.
There's one other cool thing about the Ability, though - while Araquanid's offenses are physically biased, its defenses, which matter here, are specially inclined instead! Through that change, Body of Water indirectly grants Araquanid access to one of the most dangerous tools a defensive Water-type can have. While its breaking power may be just shy of its base form's Liquidations, Mega Araquanid doesn't need to rely on Liquidation any more - its best move is Scald, a reliable spammable move loved by defensive Water-types for how much it deters physical attackers from coming in. Burns are a status Araquanid would appreciate a lot, but running Scald comes at much too high a cost for its base form, so it doesn't really have the opportunity to exploit it.
It's possible that it will need the help later, and we're always open to buffing things later as they come up, but I'm tentatively opting not to give Araquanid fully reliable recovery for the time being, because I think it's more interesting when it requires more thought to use effectively.
Instead, its most relevant new moves are Pain Split on the downright brilliant suggestion of BlueRay, slotting in neatly for the base form's Attack-reliant Leech Life and giving it a way to restore some of its HP and make the most of its impressive bulk without being the most consistent walling option, and maybe (though it's not the most reliable) Hypnosis, a fairly rare option among webbers that pairs well with Mega Araquanid's other enhanced status spreading and can occasionally help it to neutralize the threats that think they can come in safely on it if used carefully.
For fun but niche and mostly flavorful options, I also felt like adding Life Dew, which it will probably not use in singles but suits its behavior of supporting other Pokémon by sharing its bubble with them and also meshes well with its substantially increased bulk, and Purify, which...
...
... okay realistically it will probably not use Purify either but hear me out okay--
The only Pokémon that has Purify right now has that and Recover, so it's never been worth trying to exploit it in singles. There's no reason to pull off wacky status techs to try to squeeze every bit of longevity you can out of a Pyukumuku - if you're not using Purify primarily to cure your allies, you can will always just fall back on Recover. Araquanid doesn't have that option, and it does have three different ways to set three different status conditions itself and the potential to rely on ally support like Toxic Spikes to try to enable Purify.
It sounds really unwieldy and I don't think many people would seriously choose it over Pain Split or... well... any better move Araquanid has to offer (it's not like it's struggling to fill its moveslots!), but it just sounds so much more engaging than Recover in a casual environment and like the kind of move that would be fun to have when you're messing around, and it suits Araquanid's nature quite well.
It's probably obvious by now that I'm not setting out to create something radically meta-shaping and epic here, but I think this could be a fun Mega to use, and I hope it offers enough over its base form to be worth considering while sticking close to what makes me love Araquanid so much. C:
Hematite - 15 jesus christ dude
Ausma - 7
DrPumpkinz - 4
ViZar, okispokis - 3
Mossy Sandwich, shinxthe17! - 2

Before I move on to other business; BitBitio ran another Research Tour today, focusing on Mega Evolutions that have recently been rebalanced! It was a very cool event, with some awesome showcases of recently buffed Mega Evolutions. Shoutouts to pupugugu from our Discord for taking the trophy!
As always, you can view the finished bracket and all of the replays over on the Wiki.

We also recently held another balance changes poll, so here are the results on that!







And last but not least...
Submissions are now open for Slate 28!



Submissions for Mega Alolan Ninetales, Mega Zoroark and Mega Delphox will be open until 0:00 GMT on Friday, January 29.
One thing to keep in mind about what's possible (code-wise) for Mega Zoroark:
Hematite said:Since it's come up a few times and I didn't think to mention it in the slate announcement, I think it may actually be good to clarify that Illusion wears off when Zoroark Mega Evolves, even if Mega Zoroark also has Illusion.
Also, I cannot personally stop the Mega Evolution scene from playing or hide that Zoroark is Mega Evolving, so people should not include that in their custom Abilities.
Sorry for any inconvenience, and thanks for understanding! You can always ask on the Discord if an Ability is acceptable or codable. C:
We also have for your perusal the poll for which Mega Evolutions should be the focus of Slate 29!
>>> Slate 29 Poll <<<
We have something special planned for Slate 30, so we will not be doing our normal polls over the course of Slate 29.
Alright, I think that's all from me! Have a good one, and as always, I look forward to seeing your submissions! ^o^