Mega Milotic
Ability - Marvel Scale, Competitive; Cute Charm ➝
Multiscale
HP - 95 ➝
95
Atk - 60 ➝
70 (+10)
Def - 79 ➝
109 (+30)
SpA - 100 ➝
130 (+30)
SpD - 125 ➝
155 (+30)
Spe - 81 ➝
81
BST - 540 ➝
640 (+100)
Movepool Changes - n/a
Competitive Corner - I've always been curious about a defensive Pokémon with Multiscale and I think it fits very well for Milotic, with its high SpA, its not passive like something like Lugia would be in Ubers, and by being forced to hold a Mega Stone, it cannot avoid taking hazard damage to protect itself from having its Multiscale be broken like Dragonite or Lugia can with Heavy-Duty Boots. I think this would lead to a very interesting dynamic of trying to keep hazards off at all costs to preserve your defensive backbone, but without it being locked to stall, as Milotic still has plenty of offensive pressure, especially if it can force Competitive to activate pre-Mega (alternatively, you can have Marvel Scale and elect not to Mega if you get burned and the pure Water-typing is more useful? I'm not sure...) The Dragon-typing gives it a very unique defensive profile and negates both its pre-Mega weaknesses.
BlueRay also brought up an interesting point that I originally overlooked: with high bulk and Multiscale, if you can keep hazards off Milotic can take most boosted hits and hit the set up sweeper with Haze or Dragon Tail, so it could act as a roadblock to set up users!
Flavor Corner - The Dragon-typing comes from Milotic's inspiration on the Loch Ness monster (and the fact that it's always using Tera Dragon '^^ or at least used to when it was being used in OU for DLC1 - looking at smogdex it also likes that tera in PU, RU and NU). Multiscale is pretty self-explanatory! The stats are rearranged from Mega Gyarados as they are counterparts.
Mega Probopass
Ability - Sturdy, Magnet Pull; Sheer Force ➝
No Guard
HP - 60 ➝
60
Atk - 55 ➝
120 (+65)
Def - 145 ➝
155 (+10)
SpA - 75 ➝
125 (+25)
SpD - 150 ➝
160 (+10)
Spe - 40 ➝
5 (-35)
BST - 525 ➝
625 (+100)
Movepool Changes - Focus Blast, Trick Room
Competitive Corner - I thought No Guard would be fitting for Probopass, and it has some interesting options to use it in Zap Cannon, Focus Blast, Stone Edge, and Head Smash, which all should hit hard with the buffed stats and high BPs. Probopass can invest into HP and mixed offenses to be surprisingly bulky outside of its type, and Zap Cannon could let it get the jump on slow walls like Toxapex. It's still 4x weak to Fighting and Ground and slow as fuck so it's probably gonna be tricky to use, but I tried '^^ Another interesting niche it has though is being able to trap Steel-types pre-mega and Mega Evolve as you attack them with No Guard Focus Blast or Zap Cannon before they can switch out!
Blue Ray also suggested giving it Trick Room and I think that's a good idea to increase the viability of this Pokémon in singles. It should play differently than Stakataka being a mostly mixed choice with Head Smash, Zap Cannon, and Focus Blast!
Flavor Corner - Using its north-facing nose Probopass can expertly lock-on to its opponent position, and never misses an attack (hence No Guard) - it's also very easy to hit back because, well, yeah, it's a Probopass. Focus Blast is just generic coverage that many Pokémon get and I think Probopass deserves it too. And Trick Room feels fitting for it, and could be explained by some magnetism helping twist the dimensions!
Mega Ogerpon
Ability - Defiant ➝
Mask Mastery (Immediately before the user uses the move Ivy Cudgel:
- Calculates which type among Grass, Water, Fire, and Rock would do more damage against the target - in case of a tie, prioritizes Grass, then Water, then Fire, then Rock.
- Changes Ivy Cudgel's type to that respective typing.
- Changes Ivy Cudgel's base power to 75.
- User's typing is changed to pure Grass if the user's Ivy Cudgel would be Grass-type, or Grass/X, where X is the chosen type.
- Adds a volatile to the user that lasts until they use Ivy Cudgel again. When active, increases Speed for Grass, Special Defense for Water, Attack for Fire, or Defense for Rock by 1 stage, and removes that stat change when the user next uses Ivy Cudgel.
)
HP - 80 ➝
80
Atk - 120 ➝
125 (+5)
Def - 84 ➝
105 (+21)
SpA - 60 ➝
105 (+45)
SpD - 96 ➝
120 (+24)
Spe - 110 ➝
115 (+5)
BST - 550 ➝
650 (+100)
Movepool Changes - n/a
Competitive Corner - This version of Ogerpon is now a coverage machine with just one moveslot, that is an incredibly powerful effect, and eases up significantly on prediction, hence the lack of increase to its Attack and Speed (although do remember, compared to base Ogerpon, its not as strong without a Tera Boost and a 1.2x mask boost, but still, the coverage is not to be underestimated), this allows Ogerpon to run moves with more utility focus on its arsenal, like Encore, Knock Off, and U-turn, or moves with set-up focus, like Swords Dance and Trailblaze, or double up on the coverage approach with Play Rough for Kommo-o and a more immediate hit on Dragapult and the likes. You can also get extra boosts from the mask, however your oponent can play around it. By switching in a Dragon-type, for instance, they can always guarantee that your Ogerpon will get a defense boost, for instance. I still think this could be too strong, but we'll see!
Flavor Corner - Ogerpon is just switching masks on the fly :D