Since there isn't really a case for this, I propose that it would simply copy the first move that the Pokemon has. Seems simple enough to understand, right?what if the pokemon that fainted hadnt used a move at all in the battle
Since there isn't really a case for this, I propose that it would simply copy the first move that the Pokemon has. Seems simple enough to understand, right?what if the pokemon that fainted hadnt used a move at all in the battle
Currently my solution for that contingency is that no move in inherited (as stated in the OP). However, if it's easy enough to code, inheriting the first moveslot would be acceptable as well.what if the pokemon that fainted hadnt used a move at all in the battle
Since there isn't really a case for this, I propose that it would simply copy the first move that the Pokemon has. Seems simple enough to understand, right?
There are a lot of cases for this, like killed while asleep, killed while switching in, killed while outsped...Since there isn't really a case for this, I propose that it would simply copy the first move that the Pokemon has. Seems simple enough to understand, right?
like this guy said, a trapping abuse of Truant. To perhaps, format it into a more easily discernible group of sets:I have Idea:
Gigalith @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Explosion
- Stealth Rock
- Earthquake
- Stone Edge
AND
Dugtrio @ Lum Berry
Ability: Arena Trap
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Rock Slide / Protect
- Frustration
Strategy is simple:
Stealth Rocks, Atacking move, CustapExplosion.
But... when target survive Ecplosion... he gain Sturdy.
After atack he already should lose some health, what means - that sturdy give nothing for enemy pokemon.
But for full HP Dugtrio - yes.
He have really low HP stats, but nice speed. Sturdy give for him new life.
What happen, when we knock out first pokemon?
I send set for F.E.A.R. Durant. When Dutant faint, we can trap a pokemon what now get Truant.
Just give for Dugtrio Protect/Hone Claws set. Every active turn Dugtrio just skip. After max boost, he knock oposit pokemon, gain propably truant, and because Truant get after first kill, truant effect he gain in second kill.
Oh... nevermind - we gain new abillity and new two atacking moves. Expect, when oponent have protect. But after kill, Truant back to oponent again.
Suicide/switch move ruin strategy, even when we use protect. Because we gain truant to fast (suicide) or we lose for free pokemon (switch from Baton Pass).
How about this? Maybe not the best strategy in the world, but... funny strategy, I think...
The Dugtrio strategy still can work, as you get to attack first turn of truant, and also, Focus Sash would be a much nicer item to run.You've also got to keep in mind that if you purposely pass your bad ability to an opponent, they can then do the exact same thing to you -- it's their ability now, after all. And that infamous Dugtrio strategy won't work at all -- the opponent doesn't even need Protect to take advantage of you once you get Truant back from what you used as setup fodder, because nearly any Pokemon can OHKO Dugtrio. But if they do have Protect, all the easier.
Yes, but the point of the strategy is to immediately sweep or otherwise maim the entire enemy team. That can't happen here -- you can maybe nab one kill before Truant kicks in. Fewer, if your opponent runs certain, relatively common Pokemon.The Dugtrio strategy still can work, as you get to attack first turn of truant, and also, Focus Sash would be a much nicer item to run.
You can maybe nab one kill before truant kicks in? You realise that's all it needs, and then it no longer has truant lol, I'm not saying it's perfect, but I'm saying it's better than what you make it sound out to beYes, but the point of the strategy is to immediately sweep or otherwise maim the entire enemy team. That can't happen here -- you can maybe nab one kill before Truant kicks in. Fewer, if your opponent runs certain, relatively common Pokemon.
+6 252 Atk Dugtrio Stone Edge vs. 252 HP / 252+ Def Skarmory: 179-211 (53.5 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
+5 252 Atk Dugtrio Stone Edge vs. 252 HP / 240+ Def Landorus-T: 215-253 (56.2 - 66.2%) -- guaranteed 2HKO after Leftovers recovery
+6 252 Atk Dugtrio Earthquake vs. 252 HP / 252+ Def Mega Slowbro: 220-261 (55.8 - 66.2%) -- guaranteed 2HKO
+6 252 Atk Dugtrio Earthquake vs. 252 HP / 252+ Def Ferrothorn: 280-331 (79.5 - 94%) -- guaranteed 2HKO after Leftovers recovery
Pokemon with priority easily get around Sash as well, unless Dugtrio runs Sucker Punch, which seriously cuts into which Pokemon it can reliably hit.
Another strategy I'd like to mention for people think sandbagging bad abilities is OP: making sure they get passed off to a Mega Pokemon, which can immediately shed the ability by Mega Evolving. Oh no, Charizard has Truant! No wait, it has Tough Caws.
?You can maybe nab one kill before truant kicks in? You realise that's all it needs, and then it no longer has truant lol
That's what I was saying, here's what Im saying would happen:?
You don't lose your ability if you beat the enemy mon, they get it when your mon is knocked out lol
Technically, it all depends on whether Truant activates next turn or not(as in, does the gaining of Truant count as the first turn of it?)That's what I was saying, here's what Im saying would happen:
Turn 1: Slaking comes out and dies
Turn 2-13: Dugtrio comes in, sets up to +6, stalling truant turns with protect
Turn 14: Kills Truant mon
Turn 15: Kills the next mon, loses Truant
This is exactly how I outlined it in my post. I don't see where an argument against it is coming from.That's what I was saying, here's what Im saying would happen:
Turn 1: Slaking comes out and dies
Turn 2-13: Dugtrio comes in, sets up to +6, stalling truant turns with protect
Turn 14: Kills Truant mon
Turn 15: Kills the next mon, loses Truant
If those mons prove to be common and become a problem, then Dugtrio just needs Magnet pull support, or they will be heavily damaged from switching into Slaking's attacksYes, but the point of the strategy is to immediately sweep or otherwise maim the entire enemy team. That can't happen here -- you can maybe nab one kill before Truant kicks in. Fewer, if your opponent runs certain, relatively common Pokemon.
+6 252 Atk Dugtrio Stone Edge vs. 252 HP / 252+ Def Skarmory: 179-211 (53.5 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
+5 252 Atk Dugtrio Stone Edge vs. 252 HP / 240+ Def Landorus-T: 215-253 (56.2 - 66.2%) -- guaranteed 2HKO after Leftovers recovery
+6 252 Atk Dugtrio Earthquake vs. 252 HP / 252+ Def Mega Slowbro: 220-261 (55.8 - 66.2%) -- guaranteed 2HKO
+6 252 Atk Dugtrio Earthquake vs. 252 HP / 252+ Def Ferrothorn: 280-331 (79.5 - 94%) -- guaranteed 2HKO after Leftovers recovery
Pokemon with priority easily get around Sash as well, unless Dugtrio runs Sucker Punch, which seriously cuts into which Pokemon it can reliably hit.
Another strategy I'd like to mention for people think sandbagging bad abilities is OP: making sure they get passed off to a Mega Pokemon, which can immediately shed the ability by Mega Evolving. Oh no, Charizard has Truant! No wait, it has Tough Caws.
Now that I think about it, I think Starmie could be good here. Not only does it have a huge offensive movepool, its ability Illuminate is actually useful here specifically because it doesn't do anything in-battle: If Starmie gets KO'd before landing a KO itself, it passes on Illuminate which will overwrite the opposition's (unless it's something like Truant or Slow Start that gets overwritten) considerably more useful ability, and if it does get a KO it gets a better ability without losing anything of note. Being relatively fast helps as well.Has anyone here noted out?![]()
This pokemon doesn't have that much of a good ability really, and depending on the team, what it loses might not even matter, Anyway Starmie has access to Hydro Pump, Scald, Psychic, Thunderbolt, Ice beam and more, and then before it dying or in a bad situation where it is outspeed and 2HKOed, it can use off a not so good move like rapid spin or something too common like recover in which even if it dies, Offensive pokemon won't normally use Rapid Spin due to LO recoil, and defensive pokemon would already have something like recover so it won't be useful except for PP
And for the other hand, when it kills something it normally will get a much better ability and a nice 5th move, So yeah Starmie is probs usable if not from the best pokemons here
Natural abilities are still used for the purposes of wearing down opponents, and Mummy only works with contact moves.This meta sounds like Mummy insanity xD
Levitate pokemons will lose Levitate after killing Truant Pokemon...(...)
In addition, the whole gimmick fails if you kill Slakang with a Pokemon unaffected by Arena Trap (Flying types, Ghost types, Levitate users, Air Balloon users, Shed Shell users), as you can't set up.(...)