Half metagame discussion post/half tutorial on how to deal with Woobat for dummies.
Well, Vullaby didn't get banned (unfortunately) but I still believe there is one more threat in the meta that deserves a suspect, and that's the bat.
Woobat has been terrorizing LC since the end of LCPL and has always been seen as something that could potentially be broken. For the non-lc players reading this let me introduce you to woobat:

Woobat @ Grassy Seed
Ability: Simple
Level: 5
EVs: 76 HP / 252 Def / 180 Spe
Timid / Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power / Air Slash
- Heat Wave
- Roost
Well, what are the checks to Woobat?
Scraggy is one of the better checks to Woobat as it can DD up and knock 2HKO. The problem is Air Slash variants that kill Scraggy after a CM boost.
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Scarf Mag can be annoying as it can fire off strong stab Thunderbolt and Volt Switch. Berry Juice variants can endure (if rocks are up) and twave making it much easier to revenge kill woobat afterwards.
Diglett is maybe not the most reliable but it can force mind games with Final Gambit leaving Woobat at very low hp and making it easy to pick off. It can also make use of rock tomb which is almost the same as a twave.
Onix can risk the speed tie vs 17-speed versions and do about 75% to bold variants with head smash. Rock blast variants can fish for a crit if they are the less popular Air slash set.

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Abra and Staryu are faster than Woobat and can twave it to limit it from sweeping your team.
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These mons wouldn't naturally strike you as good woobat checks and they aren't but they are able to check Grookey and prevent woobat from setting up or make it worse at doing so. Foongus doesn't die to stored power without a CM boost and can spore woobat neutralizing it that way. Koffing deactivates simple and only gives woobat a +1 in defense instead of the +2 which makes it way more manageable.

Scarf Vulpix is a more offensive way of checking GrookBat as it's resistant to grassy glide and OHKOes woobat without a CM boost.
This was everything I came up with for now.
Now on to the metagame discussion part. Woobat has distinguished itself as a classic set up sweeper and a very good one at that. Checking it would seem not that hard if you look at the things I mentioned above. But here is the problem, Grookey is very good vs the majority of the mons I mentioned above. Which makes for a very dangerous duo. You could say that it looks manageable in theory but a lot of these mons would get overwhelmed in practice. Then there is also the question of who do we suspect then? Grookey or Woobat? I think Woobat is the core problem of these 2 and that Grookey only functions as the needed support while also being a great standalone threat. I think one of the most notable things when playing around Woobat is just not letting it set up. I don't think this is healthy for the meta at all. Besides that, the checking with scarfers can just be thrown out of the window when Woobat is paired with webs. While I'm writing this I'm honestly not sure if I would vote ban but would most definitely want to see a suspect for this demon. I hope to see more posts regarding Grookey / Woobat now that the Vullaby suspect is over.
Well, Vullaby didn't get banned (unfortunately) but I still believe there is one more threat in the meta that deserves a suspect, and that's the bat.
Woobat has been terrorizing LC since the end of LCPL and has always been seen as something that could potentially be broken. For the non-lc players reading this let me introduce you to woobat:

Woobat @ Grassy Seed
Ability: Simple
Level: 5
EVs: 76 HP / 252 Def / 180 Spe
Timid / Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power / Air Slash
- Heat Wave
- Roost
Well, what are the checks to Woobat?













This was everything I came up with for now.
Now on to the metagame discussion part. Woobat has distinguished itself as a classic set up sweeper and a very good one at that. Checking it would seem not that hard if you look at the things I mentioned above. But here is the problem, Grookey is very good vs the majority of the mons I mentioned above. Which makes for a very dangerous duo. You could say that it looks manageable in theory but a lot of these mons would get overwhelmed in practice. Then there is also the question of who do we suspect then? Grookey or Woobat? I think Woobat is the core problem of these 2 and that Grookey only functions as the needed support while also being a great standalone threat. I think one of the most notable things when playing around Woobat is just not letting it set up. I don't think this is healthy for the meta at all. Besides that, the checking with scarfers can just be thrown out of the window when Woobat is paired with webs. While I'm writing this I'm honestly not sure if I would vote ban but would most definitely want to see a suspect for this demon. I hope to see more posts regarding Grookey / Woobat now that the Vullaby suspect is over.