(writing in all lowercase cause im on vacation and too tired to use good grammar)
i usually avoid the metagame workshop but this is too much to simply pass up
Snorlax @ Custap Berry / Sitrus Berry
Ability: Gluttony
using sitrus berry when aguav berry exists
Yeah, so Pursuit is only 40 base power. But after a Belly Drum, their Custap Berry places them first in their priority bracket for the next turn, and it's all sweeps from there!
+6 252+ Atk Snorlax Pursuit vs. 0 HP / 68 Def Landorus-Therian: 172-203 (53.9 - 63.6%) -- guaranteed 2HKO
+6 252+ Atk Snorlax Pursuit vs. 0 HP / 4 Def Kartana: 135-159 (52.1 - 61.3%) -- guaranteed 2HKO
+6 252+ Atk Snorlax Pursuit vs. 0 HP / 0 Def Charizard-Mega-X: 156-184 (52.5 - 61.9%) -- guaranteed 2HKO
+6 252+ Atk Snorlax Pursuit vs. 0 HP / 4 Def Medicham-Mega: 194-229 (74.3 - 87.7%) -- guaranteed 2HKO
+6 252+ Atk Snorlax Pursuit vs. 0 HP / 0 Def Kyurem-Black: 170-201 (43.4 - 51.4%) -- 6.6% chance to 2HKO
yeah this aint sweeping anything anytime soon
worse curse because of being forced in and no attack boost
non-stab attack with subpar offensive typing off of 65 unboosted special attack does 0 to anything
non-stab attack that has an immunity isn't going to be very effective
Blissey @ Zoom Lens
Ability: Natural Cure / Serene Grace
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
Base 10 at level 100 with 31 IVs, 252+ EVs:
130.
Base 55 at level 100 with 31 IVs, 252+ EVs:
229.
yeah you are doing 0 damage with 130 attack and 229 special attack lmao
- effectspore
- flamebody / Regenerator / Aftermath
- cursedbody / cutecharm
- Dynamic Punch / Body Slam / Dream Eater / Tri Attack (these last two would need 252 SpA)
having no reliable recovery and regenerator as a secondary option is generally not a good idea
but it can punish enemies for exploiting its weaker defense!
this would be more effective by having a physically bulky mon and just switching into a contact move so that blissey doesn't just get OHKO'd
Blissey @ Zoom Lens
- Dynamic Punch
i have no idea what this is supposed to do, 60% to hit and confuse, which has a 25% of happening, so you have a 15% of accomplishing (most likely) less than if you just clicked seismic toss
99.9999% of the time youre going to click hurricane so whats the point of having this, add roost or uturn here so at least you have longevity or pivoting options
No Guard + No Weaknesses = No chance to lose!
negating weaknesses is only really useful on walls since they are supposed to take hard hits, pidgeot probably takes a whole lot from tapu koko's thunderbolt anyway so there's not much point to reduce that damage and instead give it an offensive ability like tinted lens to hit rock and electric switchins better
unless youre in a stall battle leppa berry is not useful, just use scarf or lefties or something
this makes it get blocked (and maybe pursuit trapped) by Dark types so id use like regenerator instead
extremely situational (what fake out are you fearing?), use like infiltrator instead to bypass sub or unaware to stomach boosted attacks
Togedemaru @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rough Skin
- Aftermath
so basically 1000% more situational innards out? sounds bad, you can easily replace this with a wall or revenge killer that does the job better
Lopunny-Mega @ Lopunnite
Ability: Cute Charm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- normalize
- Long Reach
- Compound Eyes
- High Jump Kick
Utilizing Scrappy
- so you took away all of its se effects just for a 20% boost? just put tinted lens on it
- outclassed by magic guard
- it's a 90% accurate move, outclassed by Adaptability
Houndoom-Mega @ Houndoominite
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Desolate Land
- Dark Aura
- Solar Beam
you missed the best part of sun completely lmao
Zoroark @ Assault Vest
Ability: Illusion
- zoroark is pretty bad overall cause of its low offensive stats
- its one redeeming move, nasty plot, is ruined by ass vest
- its one redeeming ability, illusion, is ruined by dark aura announcing itself
EVs: 4 HP / 120 Atk / 132 SpA / 252 Spe
Serious Nature
no idea what these evs do, also serious over hasty :thonk:
Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Weak Armor
- Competitive
- Psychic Surge / Calm Mind / Stamina
i would honestly say that regular reuniclus does this strategy better because of its longevity and immunity to poison
honestly this metagame sounds p boring cause almost all offensive mons spam adaptability and tinted lens with one to two attacks while defensive mons spam regen/ph and/or unaware/prankster haze and/or immunities and it also sounds like itll be very hard to balance. maybe if you had something like a 1 ability clause it would sounds better.