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Metagame Workshop

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Focus Punch all happens in one turn. It shows a message as the very first thing in a turn (might be behind Mega Evolution), then uses a physical Fighting-type Attack with 150 BP and a priority of -3, with the condition that if the user of Focus Punch takes direct damage that turn, they'll flinch and not attack.
Exactly, and as a notice, Necrozma had also access to Prism Laser, which is a slightly stronger Psychic-type Hyper Beam. This one might be another high threat.

I can tell you, this OM is going to be intense does to the lack of recharge and charge for the most part, but do remember that the Weathers, Rooms, Terrains and other supporting effects will all only last for one turn, which stripped down some of the Tapus' utility.
 
Overtime/Degeneration

Metagame premise: Every 5-10 turns, a hazard/bad effect appears on both sides of the field.

Turn 10 - Spikes are placed on both sides

Turn 20 - Another layer of spikes are placed on both sides

Turn 25 - Another layer of spikes and Stealth Rocks are placed on both sides

Turn 30 - Perish Song is activated on both sides of the field.

Turn 40 - The battle goes into overtime mode, and the Pokemon currently in the field are trapeed there until one of them faints, in which the user of that Pokemon loses.

Potential bans and threats: Magic Bounce, Defog, and Rapid Spin, OU Clauses.

Questions for the community:

Should moves that switch you out (Whirlwind, Dragon Tail, Roar) be banned?
 
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Instant Happenings: Love this idea and was one of the ideas I was thinking about for a while (except it was only for Power Herb related moves like Solarbeam).

-Sky Attack is great for Flying types. Unfezant finally has a fairly good STAB attack! Skarmory doesn't have to worry about Brave Bird recoil, Archaeops and Mega-Aerodactyl can just nuke things from the sky. Honchkrow and Dodrio also appreciates this move.

-Running Bounce on Gyarados isn't as big as a liability anymore and that nice paralysis chance can be useful.

-Fire types appreciate being able to use Solarbeam for coverage and to do something against Water types.

-Dig can be a poor man's Earthquake. Pokemon like Weavile, Arcanine, Flareon, Leafeon, Muk, Ninjask and Kingler have ground coverage if they need it.

-Physical Ghosts like Banette and Golurk appreciates a good physical STAB move in Phantom Force.

Slowmons Gen 7: I'd really like this, Gen 7 gave us a lot of slow mons this gen. Wishiwashi, Crabominable and Mudsdale ciuld be more useful. Actually more focus on bulkier mons and less fragile speedsters would be interesting.
 
Overtime/Degeneration

Metagame premise: Every 10 turns, a hazard/bad effect appears on both sides of the field.

Turn 10 - Spikes are placed on both sides

Turn 20 - Another layer of spikes are placed on both sides

Turn 30 - Another layer of spikes and Stealth Rocks are placed on both sides

Turn 40 - Perish Song is activated on both sides of the field.

Turn 50 - The battle goes into overtime mode, and the Pokemon currently in the field are trapeed there until one of them faints, in which the user of that Pokemon loses.

Potential bans and threats: Magic Bounce, Defog, and Rapid Spin, OU Clauses.

Questions for the community:

Should moves that switch you out (Whirlwind, Dragon Tail, Roar) be banned?
The turns need to be a lot shorter, as battles rarely last 50 turns. I think either every 3-5 turns would be a good number.
 
Since I (along with nv) was the former leader of this meta, I really want to bring this back. BUT, because me and nv already have our own metas, none of us can lead this. So why did I bring this meta up? Well, this is a metagame-sharing thread. Here, I am hoping that someone would be proactive and volunteer to host this meta, as this meta is really good in terms of concept.

Nature Swap

Metagame Premise: Pokemon's base stats are swapped based on their nature. For example, a Tapu Bulu with a Hasty nature will have its Speed stat and Defense stat swapped, meaning it now has a base 115 Speed stat and a base 75 Defense stat. Also, the 10% buff/debuff mechanic is still applied normally based on natures. What this means is that Hasty Tapu Bulu's new base 115 Speed stat is buffed by 10% while his new base 75 Defense stat is debuffed by 10%.

Additional rule: You can choose the mon to not swap the nature by making the mon shiny, and the 10% boost is also applied normally. Back then, stuff that don't need to swap stats BUT need a specific nature to be viable is severely hindered in viability (like Keldeo, it doesn't need to swap any stats because it already have the best possible stat spread BUT, it needs a Timid Nature to be viable). With this new rule, you don't have to worry about using stuff like Keldeo.

Bans and Clauses: OU banlist, plus Chansey

Chansey with 50 Defense + Eviolite walls 90%+ of the meta. It isn't 2HKO'd by everything, including Banded Kyub's Outrage and Banded Diggersby's return, even with 77 Attack.

252 Atk Choice Band Teravolt Kyurem-Black Outrage vs. 4 HP / 252+ Def Eviolite Chansey: 259-306 (40.3 - 47.6%) -- guaranteed 3HKO

252+ Atk Choice Band Huge Power Diggersby Return vs. 4 HP / 252+ Def Eviolite Chansey: 280-330 (43.6 - 51.4%) -- 6.6% chance to 2HKO

It was tested and was really cancerous and unhealthy last time. It was banned by 80% plus majority within first five days of testing. Also, gen 7 doesn't give a wallbreaker that can 2HKO Chansey except for Bulu (which kills itself with Wood Hammer, the only move that can 2HKO Chansey) so there would be no reason to bring it back.

In short, Smogon's defensive criteria of Ubers: A pokemon is Uber if, in common condition, able to wall and Stall out significant portion of the metagame.

Potential suspects: Blissey (literally Chansey with considerably less bulk)

Questions for the Community:

1. Is the additional Shiny mechanic a good idea for this metagame? This is made because last time, mons that doesn't need to swap stats are severely hindered, so I thought the Shiny mechanic would be a good idea for this meta.

2. Can some mons be unbanned in this meta due to power creep this meta
has (stronger attackers, bulkier walls)?

3.The OP clearly stated that we ask the most important questions. Finally, the most important question: Can someone host this? If yes, please let me know.
 
Re: Instant Happenings

Was it ever decided if Hyper Beam clones would need a second turn to recharge or not?

Re: Nature Swap

What about Pokemon that currently don't have legal/released shiny palettes, like Zygarde?
 
Re: Instant Happenings

Was it ever decided if Hyper Beam clones would need a second turn to recharge or not?

Re: Nature Swap

What about Pokemon that currently don't have legal/released shiny palettes, like Zygarde?

It's stuck in it's normal pallete, so as much as I hate it, it HAS to swap stats OR use one of the neutral Natures if you don't want it's stats swapped.
Good thing it's Zygarde, it's not the mon that's severely hindered by having to swap stats.
 
Re: Instant Happenings

Was it ever decided if Hyper Beam clones would need a second turn to recharge or not?
As much as I'm concerned, no. As I said, the recharge happens at the next turn, and remember that anything that will happens at the next or after umpteenth amount of turns, will happens. In this case, the recharge would immediately happens right after the usage of move (which while redundant, could stop Parental Bond from spamming these moves).
 
Do moves like thrash still make you keep using the move?
I a pokemon with dig goes first does it go underground on there turn and come up at the end of the targets turn?
 
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Do moves like thrash still make you keep using the move?
I a pokemon with dig goes first does it go underground on there turn and come up at the end of the targets turn?
For things like Thrash and Outrage, it will reduce into one turn, but it always induces confusion.

Things like Dig and Fly works the same as the likes Solar Beam and Skull Bash does in this metagame.

(Man, this OM got talked about nicely and receive a nice amount of questions! I could wait to see if this would be submission-worthy or if there are still holes to fill in.)
 
Since I (along with nv) was the former leader of this meta, I really want to bring this back. BUT, because me and nv already have our own metas, none of us can lead this. So why did I bring this meta up? Well, this is a metagame-sharing thread. Here, I am hoping that someone would be proactive and volunteer to host this meta, as this meta is really good in terms of concept.

Nature Swap

Metagame Premise: Pokemon's base stats are swapped based on their nature. For example, a Tapu Bulu with a Hasty nature will have its Speed stat and Defense stat swapped, meaning it now has a base 115 Speed stat and a base 75 Defense stat. Also, the 10% buff/debuff mechanic is still applied normally based on natures. What this means is that Hasty Tapu Bulu's new base 115 Speed stat is buffed by 10% while his new base 75 Defense stat is debuffed by 10%.

Additional rule: You can choose the mon to not swap the nature by making the mon shiny, and the 10% boost is also applied normally. Back then, stuff that don't need to swap stats BUT need a specific nature to be viable is severely hindered in viability (like Keldeo, it doesn't need to swap any stats because it already have the best possible stat spread BUT, it needs a Timid Nature to be viable). With this new rule, you don't have to worry about using stuff like Keldeo.

Bans and Clauses: OU banlist, plus Chansey

Chansey with 50 Defense + Eviolite walls 90%+ of the meta. It isn't 2HKO'd by everything, including Banded Kyub's Outrage and Banded Diggersby's return, even with 77 Attack.

252 Atk Choice Band Teravolt Kyurem-Black Outrage vs. 4 HP / 252+ Def Eviolite Chansey: 259-306 (40.3 - 47.6%) -- guaranteed 3HKO

252+ Atk Choice Band Huge Power Diggersby Return vs. 4 HP / 252+ Def Eviolite Chansey: 280-330 (43.6 - 51.4%) -- 6.6% chance to 2HKO

It was tested and was really cancerous and unhealthy last time. It was banned by 80% plus majority within first five days of testing. Also, gen 7 doesn't give a wallbreaker that can 2HKO Chansey except for Bulu (which kills itself with Wood Hammer, the only move that can 2HKO Chansey) so there would be no reason to bring it back.

In short, Smogon's defensive criteria of Ubers: A pokemon is Uber if, in common condition, able to wall and Stall out significant portion of the metagame.

Potential suspects: Blissey (literally Chansey with considerably less bulk)

Questions for the Community:

1. Is the additional Shiny mechanic a good idea for this metagame? This is made because last time, mons that doesn't need to swap stats are severely hindered, so I thought the Shiny mechanic would be a good idea for this meta.

2. Can some mons be unbanned in this meta due to power creep this meta
has (stronger attackers, bulkier walls)?

3.The OP clearly stated that we ask the most important questions. Finally, the most important question: Can someone host this? If yes, please let me know.

does anyone remember this is my meta lol? if anyone hosts it this gen or gives it out to someone else, it should be me
 
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Is the additional Shiny mechanic a good idea for this metagame? This is made because last time, mons that doesn't need to swap stats are severely hindered, so I thought the Shiny mechanic would be a good idea for this meta.
While I can't speak for others I definitely think this is an improvement for the meta, my biggest complaint last time around was that switching around stats using natures disadvantaged those that didn't need to switch stats. My original solution to the problem was to remove the 10% increase/drop entirely, but I think this is a better way of handling it since it accomplishes most of the same things but still keeps the original effect of natures intact.
 
Cease and Z-assist

metagame premise: Z-crystals act as a fifth move and activate assist for the specific type of z-crystal. Normal z-move functions like z-powers and single use aren't applied.
Potential bans and threats: Threats could be moves such as shift gear, spore, or boomburst that could all abused, smeargle should definitely be banned.
Questions for the community: How should obviously potent moves such as spore be handled, should they be banned from the start, left until they are abused, or should only certain pokemon be banned that have access to it, such as amonguss and breloom, but not parasect or shiinotic.
Should all the mechanics of assist be kept or should the moves that can't be assisted be less restricted in the meta?

Also another idea for an om

Z Challenge cup metronome

metagame premise: Basically cc metronome battle but everything has normalium-z with unlimited uses, but every mon has -2 spA and Att when they switch in or enter battle.
Potential bans and threats: none really
Questions for the community: Am I even supposed to suggest randomized metas? Should it be -2 to the offense stats or -3?
 
Absorbtypes:

Metagame Premise: Every Pokemon gain a immunity to the type that follows their primary typing in the type chart, they also regain the same amount of HP as the absorb abilities heal.

Potential Bans and Threats: OU banlist, no threat really for now.

How the metagame works: Following the type chart, your Pokemon is now immune to the next type (for instance, Normal types become immune to Fire type moves) while keeping the normal resists and weaknesses of their type. The type taken into account is the primary typing. A pokemon is only immune to one type following that rule.

Questions to the community: Is that meta hard to code? Would it be interesting enough?
 
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Absorbtypes:

Metagame Premise: Every Pokemon gain a immunity to the type that follows their primary typing in the type chart, they also regain the same amount of HP as the absorb abilities heal.

Potential Bans and Threats: OU banlist, no threat really for now.

How the metagame works: Following the type chart, your Pokemon is now immune to the next type (for instance, Normal types become immune to Fire type moves) while keeping the normal resists and weaknesses of their type. The type taken into account is the primary typing. A pokemon is only immune to one type following that rule.

Questions to the community: Is that meta hard to code? Would it be interesting enough?

Another idea:

Extanded Movesets:

Metagame Premise: Every Pokemon holding a Plate or a Z crystal can add a 5th move matching the type of the Plate/Z crystal. For instance, a Jirachi holding Firium Z or Flame Plate can gain access to Sacred Fire as a fifth move, it could be any move as long as it matches the type.

Potential Bans and Threats: OU banlist, +1 to all stats Z moves (such as Conversion, Trick-or-treat etc... except on native users).

How the metagame works: Movesets will be extanded to 5 moves for the Pokemon holding a Plate/Z crystal, the fifth move can be added in the Import/Export folder on teambuilder.

Questions to the community: That meta could let some Pokemon using the Plates/Z crystal to gain access to additional coverage, setup moves or recovery. Normalium Z will be the only way to gain access to Normal type moves, a Normal Plate not existing. Would that meta be cool to play? Or would it be better to limit the fifth move to existing learnsets?
I like both ideas tbh. Sacred Fire Jirachi ftw
 
RouletteMons

Metagame premise
: What if Pokemon was constantly randomised every now and again, shaking up the metagame and making new and interesting threats? That is RouletteMons.
How RouletteMons will work is that every move, ability, type and stat will go into 4 separate lists, one for each category. The order will be randomised to create different options every time.
For example:
If I did a stat list and it came out like this:

Speed
\/
Special Attack
\/
Defense
\/
HP
\/
Special Defense
\/
Attack
(Loops back to Speed)

Then the Pokemon's Speed stat replaces its Special Attack, its Special Attack replaces its Defense, and this loops around until its Attack replaces its Speed.
This works similarly with types, moves and abilities, with them being organised into a random list, with the top replacing the bottom.

Potential bans and threats: The bans really depend on the randomised moves, abilities, stats and types. Any Pokemon could be threatening in the right circumstances.

Questions for the community:

1) How often should the list be changed? I want RouletteMons to be constantly changing, but changing it too quickly won't give people time to adjust to new changes, and changing it too slowly would be boring.

2) Is there a more efficient way to randomise? The list idea is just a prototype, but it could take a while to set up. I need to know if there's a quicker way to do it.

3) Is this something people would be willing to play? I think a meta that completely randomises everything on a regular basis could be a really idea, and I'd love to see it happen.
 
Extanded Movesets:

Metagame Premise: Every Pokemon holding a Plate or a Z crystal can add a 5th move matching the type of the Plate/Z crystal. For instance, a Jirachi holding Firium Z or Flame Plate can gain access to Sacred Fire as a fifth move, it could be any move as long as it matches the type.

Potential Bans and Threats: OU banlist, +1 to all stats Z moves (such as Conversion, Trick-or-treat etc... except on native users).

How the metagame works: Movesets will be extanded to 5 moves for the Pokemon holding a Plate/Z crystal, the fifth move can be added in the Import/Export folder on teambuilder.

Questions to the community: That meta could let some Pokemon using the Plates/Z crystal to gain access to additional coverage, setup moves or recovery. Normalium Z will be the only way to gain access to Normal type moves, a Normal Plate not existing. Would that meta be cool to play? Or would it be better to limit the fifth move to existing learnsets?
Ban Belly Drum, Chatter, Geomancy, Shell Smash, Shift Gear, Thousand Arrows, Tapu Lele and Kyurem Black
 
No Immunity

Metagame Premise:
All immunities are negated.

How the Metagame Works: The premise is incredibly simple but it has a ton of competitive implications. Mawile goes from being immune to poison to being weak to it. Sableye is now dying to Close Combats. Better pack a Rapid Spinner to stop those Spikes from hitting your birds, good thing your opponent can't spinblock it! Tapu Koko giving you trouble, threatening an SE hit on your Landorus? Paralyze it and call it a day. Should probably keep an Intimidate handy for when that Metagross switches in, too.

Potential Answers to Mechanics Questions: All immunities means all immunities - Levitate and Magnet Rise now do absolutely nothing, for example. In cases where it's an immunity + a second effect, the attack hits first and then the effect takes place. For example, let's say we have a Pokemon with Water Absorb being hit by a Water-type move. It will first take damage, and then after that (provided the damage didn't faint it), it'll then gain 25% of its max health. Also, moves that affect only a certain subset of Pokemon now affect everything. Hi there, Synchronoise! Finally, in case it wasn't clear, weaknesses and resists aren't negated, just immunities.

Potential Bans and Threats: For now, just the standard OU banlist. As for other bans, let's ban Skarmory because it wasn't already crying enough! But seriously, I'm unsure on this one.

Questions For the Community: Does this seem like an interesting idea? If it does, should anything more be added to the initial banlist? Are there any mechanics questions you have that weren't addressed above? Anything else you could help me out with on this?

Thanks in advance for any feedback!
 
Another idea:

Hidden Z Plates
: (credits to Grains of Salt for that one)

Metagame Premise: Every Pokemon holding a Plate or a Z crystal add a third typing to their existing typing (or a second if they only have one) matching the plate or Z-crystal, they also gain access to all moves corresponding to the typing of the Z crystal/plate.

Potential QuickBans: OU banlist, +1 to all stats Z moves (such as Conversion, Trick-or-treat etc), Chatter, Geomancy, Shell Smash, Dugtrio.

Potential Suspects: Thousand Arrows, Shift Gear, Belly Drum, Kyurem-Black, Dragonite. (in any order, depending on how the meta is going)

Potential Threats (not in the banlist or suspected): Jirachi (Sacred Fire), Tapu Fini (Shore Up), Tapu Koko (Ground type coverage), Kartana (Dragon Dance, Sacred Fire), Magearna (Roost, Earth Power), Greninja (Secret Sword, Thunderbolt, Searing Shot), Tapu Lele (Earth Power, Secret Sword), Diggersby (Foul Play, Volt Tackle, Extreme Speed), Porygon-Z (Boomburst).

How the metagame works: Basically a mix of STABmons and Hidden type. Your pokemon now gains the typing with a Plate/Z crystal instead of changing Ivs, which makes things easier in teambuilding. The requirement of Crystals and Plates also nerf the power of the new moves gained, by not getting access to other items. Gaining access to both a new typing and new moves can create new wallbreakers or stallbreakers in the meta which allows the players to play more mind games with opponents. Plates wouldn't be able to be Knocked Off as well in this meta.

Questions to the community: That meta could let some Pokemon using the Plates/Z crystal to gain access to additional coverage, setup moves or recovery in addition to a third offensive or defensive typing. Normalium Z will be the only way to gain access to Normal type moves, a Normal Plate not existing. Would that meta be cool to play? What moves would be dangerous and on what Pokemon?

Thx for any feedback :)
 
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RouletteMons

Metagame premise
: What if Pokemon was constantly randomised every now and again, shaking up the metagame and making new and interesting threats? That is RouletteMons.
How RouletteMons will work is that every move, ability, type and stat will go into 4 separate lists, one for each category. The order will be randomised to create different options every time.
For example:
If I did a stat list and it came out like this:

Speed
\/
Special Attack
\/
Defense
\/
HP
\/
Special Defense
\/
Attack
(Loops back to Speed)

Then the Pokemon's Speed stat replaces its Special Attack, its Special Attack replaces its Defense, and this loops around until its Attack replaces its Speed.
This works similarly with types, moves and abilities, with them being organised into a random list, with the top replacing the bottom.

Potential bans and threats: The bans really depend on the randomised moves, abilities, stats and types. Any Pokemon could be threatening in the right circumstances.

Questions for the community:

1) How often should the list be changed? I want RouletteMons to be constantly changing, but changing it too quickly won't give people time to adjust to new changes, and changing it too slowly would be boring.

2) Is there a more efficient way to randomise? The list idea is just a prototype, but it could take a while to set up. I need to know if there's a quicker way to do it.

3) Is this something people would be willing to play? I think a meta that completely randomises everything on a regular basis could be a really idea, and I'd love to see it happen.
I've never been a fan of randomize metagames, mostly because many people already don't like not being in control of what's going on.

Another idea:

Hidden Z Plates
: (credits to Grains of Salt for that one)

Metagame Premise: Every Pokemon holding a Plate or a Z crystal add a third typing to their existing typing (or a second if they only have one) matching the plate or Z-crystal, they also gain access to all moves corresponding to the typing of the Z crystal/plate.

Potential QuickBans: OU banlist, +1 to all stats Z moves (such as Conversion, Trick-or-treat etc), Chatter, Geomancy, Shell Smash.

Potential Suspects: Thousand Arrows, Shift Gear, Belly Drum, Kyurem-Black, Dragonite. (in any order, depending on how the meta is going)

Potential Threats (not in the banlist or suspected): Jirachi (Sacred Fire), Tapu Fini (Shore Up), Tapu Koko (Ground type coverage), Kartana (Dragon Dance, Sacred Fire), Magearna (Roost, Earth Power), Greninja (Secret Sword, Thunderbolt, Searing Shot), Dugtrio (Spore, Encore, Destiny Bond), Tapu lele (Earth Power, Secret Sword), Diggersby (Foul Play, Volt Tackle, Extreme Speed), Porygon-Z (Boomburst).

How the metagame works: Basically a mix of STABmons and Hidden type. Your pokemon now gains the typing with a Plate/Z crystal instead of changing Ivs, which makes things easier in teambuilding. The requirement of Crystals and Plates also nerf the power of the new moves gained, by not getting access to other items. Gaining access to both a new typing and new moves can create new wallbreakers or stallbreakers in the meta which allows the players to play more mind games with opponents. Plates wouldn't be able to be Knocked Off as well in this meta.

Questions to the community: That meta could let some Pokemon using the Plates/Z crystal to gain access to additional coverage, setup moves or recovery in addition to a third offensive or defensive typing. Normalium Z will be the only way to gain access to Normal type moves, a Normal Plate not existing. Would that meta be cool to play? What moves would be dangerous and on what Pokemon?

Thx for any feedback :)
I actually really like this metagame idea. It's a sort of hybrid between Hidden Type + STABmons, but could end up being really different and unique because of the tradeoff between Item + typing.

Spore Klefki might be really cool and Steel/Fairy/Grass only has 1 4x weakness, 8 2x resistances, 1 4x resistance, and 2 immunities.

Genesect with Ground or Water Typing can also be cool.

A normal type with a Ghost typing can use Spectral Thief too which is cool idea to stop set up spam, although it may not be too great.
 
this is the first time i've submitted something like this before, and i couldn't seem to find any metagame that functions like this (i saw one called "moodymons", but that seemed to specifically just attach moody as an ability to everyone), so here goes:

Moody Nature

ever seen a setup sweeper, and thought "man, if only i could get rid of that pesky setup move-slot and add more coverage"? do you think moxie should just activate all the time, instead of after a kill? are you a big jerk who thinks speed boost should get a +2 every turn? then this is the metagame for you!

The Premise:

at the end of every turn, each pokemon will have one stat raised and one stat lowered, based on their nature. for example, if a pokemon has a timid nature (+Spe, -Atk), then at the end of every turn, that pokemon gets both -1 to attack, and +1 to speed.

The Threats:

scolipede.gif

-baton pass teams can start off with what is effectively a free +2 speed to any pokemon; scolipede can protect once, double its speed, and BP the next turn, and unless you can outspeed it and hit it with a multi-hit move to break its sash, it's guaranteed to be passed off.

zygarde.gif
landorus-therian.gif

-pokemon who no longer need to compromise on choosing one or two boosting moves over coverage will become incredibly powerful. give zygarde an impish or jolly nature, and suddenly it gets the best of both dragon dance and coil, all in one turn! this goes extra for a pokemon like landorus-t, who can now simply run a jolly nature and skip the need for rock polish.

tapulele.gif

-tapu lele (and psychic terrain in general) is going to be absolutely incredible, thanks to a timid nature increasing speed, and psychic terrain giving opponents no way of out-prioritising it. along with BP, this pokemon might very well be one of the first to go in this metagame.

The Questions:

-should there be a specific ban addressing baton pass teams, how should we go about it? is there a way to have a healthy baton pass playstyle in such a meta?

-i use the term "moody" in the title because it quickly explains the core idea of a turn giving you both a positive and negative stat change. that being said, is there a better way of conveying this core concept in the title?

-should this mechanic function fully like moody, or moreso like speed boost? should it function like moody, this would mean that your pokemon will get its stat boost after a switch-in, as opposed to being forced to wait a turn with speed boost, which could potentially be unbalanced.
 
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