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Metagame Workshop

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I want to resuggest this idea with a few changes since it got rejected last gen:

Status Quo

Metagame premise:
All attacking moves are banned! However, all status moves now have a base power, and use your higher base attacking stat to hit off. All moves are non-contact.
In addition all normal type moves are changed to your primary typing.
The criteria for base power is as follows:

  • Protect moves (protect, endure, etc), substitute, destiny bond are 0BP.
  • Priority moves, stat boosting moves (swords dance), self-healing moves are 50BP.
  • Moves that lower your opponents stats (screech), weather setting moves are 80BP.
  • All other moves are 100BP.



Potential bans and threats:

Bans:
-All attacking moves
-Taunt!
-Accuracy lowering status moves
-Nature Power and other "status" moves that would allow you 2 attacks (Bide, Assist, Me First, Metronome, Counter, Mirror Coat Metal Burst etc)
-Snatch and Magic Bounce/Mirror Coat- either these are allowed and dont steal/reflect anything, or banned bc otherwise they affect every move in the game
-Confusion-inflicting moves
-Infatuation moves
-Prankster should be banned unless the moves count as attacking moves and not status moves

-There is a status clause in place, which works the same as sleep clause but with all statuses. So when you use thunder wave the first time it will be a 100BP move that paralyzes your opponent (assuming not ground/electric type or with limber etc). If you then try and use thunder wave on another opponent, you will hit for 100BP, but it wont paralyze them as well. This is to prevent mass spreading of status and also limit haxing techniques.

An attack can still deal damage if the status element fails: for instance using thunder wave on an electric type will still be a 100BP electric move, it simply will fail the status part which will be a secondary effect to the 100BP attack. In that respect you can expect the secondary element to fail if the attack part is blocked or fails: eg. using electric terrain against a ground type will result in a fail because the damage aspect will fail. Using spikes against a flying type will fail. etc

If you use a Z-status move, it will remain the same BP and priority (? if this is how z-status moves work) as before, and adopt the new Z-move properties. Maintaining the same base power might be relevant if it turns into a boosting move through the Z-version.

-Probably Kyurem-B will be banned


Threats:

chandelure.gif

Chandelure @ Leftovers
Ability: Flash Fire
- Curse
- Will-O-Wisp
- Spite
- Haze

Ghost type Curse is a really powerful attack here since it hits off 100BP and then also deals 25% at the end of the turn, although it costs half your hp. Will-o-wisp is obviously really powerful, and Spite is a great consistent attack that cuts into your opponents pp. If they are relying on 8PP moves you can run them out of pp in 2 attacks! Haze is a good coverage move and destroys setup.

landorus-therian.gif

Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Rock Polish
- Confide

Double dance is a good strategy here because both moves double as attacks, giving you more momentum. Stealth Rock and Confide are your two main moves once you boost up, first being a strong and useful 100BP rock move and the second being your main 80BP ground type move.

tapulele.gif

Tapu Lele @ Light Clay
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Reflect
- Aromatic Mist
- Light Screen
- Sunny Day

The best sets in this meta are often ones that provide an immediate offensive threat while also setting up useful supportive team buffs. Thiis lele is a specs pivot that will hit like a truck while setting up screens for the team. Sunny Day is a great and widely accessible coverage move that hits for 80BP turn one and then boosts itself next turn.

omastar.gif

Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Stealth Rock
- Spikes
- Haze

Omastar is a prime example of a rain abuser. Setting up its own rain turn one, it can then sweep and wallbreak at the same time with +2 speed and its LO + rain boosted rain dance for 80BP. It also boasts one of the nicest coverage combinations in the game with Stealth Rock + Spikes.


Questions for community:

What banworthy things can you see? While it might seem the meta is inherently super offensive there are a lot of defensive options also, such as reflect, charm, calm mind, etc. There are also 6 level of priority to play with.
Atm the main thing that I think could be broken is Block. And any set theorycrafting is welcome!
 
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General coding question: Which happens first, the status move or the damage?
(i.e. if I Swords Dance, do I get the boost before or after I attack?)

To make this not a one-liner, and share my memes with the world, a blessing:

this is not ok (Shuckle) @ Psychic Gem
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Power Trick

EDIT: Also
useful ability (Salazzle) @ Life Orb
Ability: Corrosion
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Will-O-Wisp
- Toxic
- Substitute
 
Sets for Status Quo:

am I good yet (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow / Calm Mind
- Rain Dance
- Rest
- Acid Armor / Toxic / etc

Stallbreaker, now essentially unbreakable! Calm Mind if you're a loser. Last slot is to hit Grass types but it's pretty much filler since TG does that for you. Can't reliably beat SpDef Unaware Clef, but Clef is way worse this gen and in this meta, since its Fairy STAB is weak with low PP (Moonlight), or does nothing (Misty Terrain, Charm).
+6 252 SpA Manaphy Rain Dance (80BP) vs. 4 HP / 252 SpD Eviolite Chansey in Rain: 333-393 (51.8 - 61.2%) -- guaranteed 2HKO


switchins??? (Xurkitree) @ Psychium Z / Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Hypnosis / Toxic / [coverage]
- Electric Terrain / Charge / Thunder Wave
- Rain Dance / Ingrain

Break things. Elec Terrain makes you a complete nuke:
+3 252 SpA Xurkitree Electric Terrain (100BP) vs. 4 HP / 252 SpD Eviolite Chansey in Electric Terrain: 387-456 (60.2 - 71%) -- guaranteed 2HKO

can touch this (Ferrothorn) @ Leftovers
Ability: Anticipation
Standard EVs
Careful Nature
- Leech Seed
- Stealth Rock
- Spikes
- Toxic

Hazard stack is amazing when they're 100 BP moves as well. Toxic deters certain Grass types which would want to switch in. Anticipation because Barbs is useless, and the warning can be cute to scout for Wisp/Sunny Day etc.

durr (Diggersby) @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Spikes
- Odor Sleuth
- Bulk Up

Officially the weirdest looking set I've ever created. Odor Sleuth hits Ghosts which is pretty damn funky.

your mother was a whore (Pangoro) @ Darkinium Z
Ability: Mold Breaker
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
IVs: 0 Atk
- Parting Shot
- Bulk Up
- Toxic
- Spite

PARTING SHOT IS AMAZING HOLY SHIT
Speed creeps Skarm. Spite encourages switches which can be punished by PShot.

me-wow (Persian-Alola) @ Darkinium Z
Ability: Fur Coat
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Charm
- Parting Shot
- Toxic
- Flatter

More of the same. Persian is rather talkative, it seems.
 
I want to resuggest this idea with a few changes since it got rejected last gen:

Status Quo

Metagame premise:
All attacking moves are banned! However, all status moves now have a base power, and use your higher base attacking stat to hit off. All moves are non-contact.
In addition all normal type moves are changed to your primary typing.
The criteria for base power is as follows:

  • Protect moves (protect, endure, etc), substitute, destiny bond are 0BP.
  • Priority moves, stat boosting moves (swords dance), self-healing moves are 50BP.
  • Moves that lower your opponents stats (screech), weather setting moves are 80BP.
  • All other moves are 100BP.



Potential bans and threats:

Bans:
-All attacking moves
-Taunt!
-Accuracy lowering status moves
-Nature Power and other "status" moves that would allow you 2 attacks (Bide, Assist, Me First, Metronome, Counter, Mirror Coat Metal Burst etc)
-Snatch and Magic Bounce/Mirror Coat- either these are allowed and dont steal/reflect anything, or banned bc otherwise they affect every move in the game
-Confusion-inflicting moves
-Infatuation moves

-There is a status clause in place, which works the same as sleep clause but with all statuses. So when you use thunder wave the first time it will be a 100BP move that paralyzes your opponent (assuming not ground/electric type or with limber etc). If you then try and use thunder wave on another opponent, you will hit for 100BP, but it wont paralyze them as well. This is to prevent mass spreading of status and also limit haxing techniques.

An attack can still deal damage if the status element fails: for instance using thunder wave on an electric type will still be a 100BP electric move, it simply will fail the status part which will be a secondary effect to the 100BP attack.

-Probably Kyurem-B will be banned


Threats:

chandelure.gif

Chandelure @ Leftovers
Ability: Flash Fire
- Curse
- Will-O-Wisp
- Spite
- Haze

Ghost type Curse is a really powerful attack here since it hits off 100BP and then also deals 25% at the end of the turn, although it costs half your hp. Will-o-wisp is obviously really powerful, and Spite is a great consistent attack that cuts into your opponents pp. If they are relying on 8PP moves you can run them out of pp in 2 attacks! Haze is a good coverage move and destroys setup.

landorus-therian.gif

Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Rock Polish
- Confide

Double dance is a good strategy here because both moves double as attacks, giving you more momentum. Stealth Rock and Confide are your two main moves once you boost up, first being a strong and useful 100BP rock move and the second being your main 80BP ground type move.

tapulele.gif

Tapu Lele @ Light Clay
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Reflect
- Aromatic Mist
- Light Screen
- Sunny Day

The best sets in this meta are often ones that provide an immediate offensive threat while also setting up useful supportive team buffs. Thiis lele is a specs pivot that will hit like a truck while setting up screens for the team. Sunny Day is a great and widely accessible coverage move that hits for 80BP turn one and then boosts itself next turn.

omastar.gif

Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Stealth Rock
- Spikes
- Haze

Omastar is a prime example of a rain abuser. Setting up its own rain turn one, it can then sweep and wallbreak at the same time with +2 speed and its LO + rain boosted rain dance for 80BP. It also boasts one of the nicest coverage combinations in the game with Stealth Rock + Spikes.


Questions for community:

What banworthy things can you see? While it might seem the meta is inherently super offensive there are a lot of defensive options also, such as reflect, charm, calm mind, etc. There are also 6 level of priority to play with.
Atm the main thing that I think could be broken is Block. And any set theorycrafting is welcome!

Oh wow, i LOVE that idea.
That being said, RIP Assault Vest, never 5get.

I tried to build things :

Araquanid @ Chesto Berry
Ability: Water Bubble
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 Atk
- Entrainment
- Spider Web
- Stockpile
- Rest

Entrainment is your main STAB, that also replaces the opponent's ability with Water Bubble...
You can also use Spider Web to trap and Stockpile to improve your bulk.
ChestoRest is here to heal yourself.

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Baby-Doll Eyes
- Encore
- Nasty Plot

Ninetales-A gets even better in this meta... I think i don't need to explain for that one.

Heatmor @ Aguav Berry
Ability: Gluttony
EVs: 220 HP / 160 Atk / 128 Def
Impish Nature
- Recycle
- Gastro Acid
- Curse
- Sunny Day

Recycle is absolutely not™ an healing move in this set.

Well... that's all.
I love that meta, but i want to suggest one thing :
If the Pokemon is shiny, it would be nice that Normal type status moves turn to it's secondary typing instead of it's first, like in Metagamiate.
 
General coding question: Which happens first, the status move or the damage?
(i.e. if I Swords Dance, do I get the boost before or after I attack?)

To make this not a one-liner, and share my memes with the world, a blessing:

this is not ok (Shuckle) @ Psychic Gem
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Power Trick

EDIT: Also
useful ability (Salazzle) @ Life Orb
Ability: Corrosion
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Will-O-Wisp
- Toxic
- Substitute

the damage comes first! thats particularly relevant for damage boosting sets, the status part is like a secondary side effect (prob gets eaten by sheer force too?)

about shiny for reverse effect, i didnt really wanna think too much about changing movetypes because its not rly the focus of the metagame and kinda blurs it into others but if people think thats necessary then i can consider it.

Technician is really strong btw. It powers up moves with the best side-effects to be immediately strong:

roserade-f.gif

Roserade @ Black Sludge
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Synthesis
- Toxic Spikes
- Sunny Day
- Spikes

So like Roserade can heal 50% every turn while hitting for 75BP equivalent thanks to Technician. After using Sunny Day you are healing 75% every turn while attacking also.
Breloom has a similar set too, but with access to bulk up and spore instead of hazards
 
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now where did you put those Z crystals (Lopunny) @ Assault Vest
Ability: Klutz
Jolly Nature
EVs: 252 HP / 6 Def / 252 Spe
- Switcheroo
- Charm
- Thunder Wave
- Baton Pass

Taunt may be banned, but this still exists. Lopunny and Swoobat probably broadcast this gimmick from the moment they're seen at team preview, but maybe Lopunny isn't going to blindly click Switcheroo every time while you bring in your mega/Z crystal user. Maybe it's just going to use BP as a STAB, 100 power U-turn.
 
now where did you put those Z crystals (Lopunny) @ Assault Vest
Ability: Klutz
Jolly Nature
EVs: 252 HP / 6 Def / 252 Spe
- Switcheroo
- Charm
- Thunder Wave
- Baton Pass

Taunt may be banned, but this still exists. Lopunny and Swoobat probably broadcast this gimmick from the moment they're seen at team preview, but maybe Lopunny isn't going to blindly click Switcheroo every time while you bring in your mega/Z crystal user. Maybe it's just going to use BP as a STAB, 100 power U-turn.

Yea assault vest can probably be banned because theres no reason to use it.

What do you guys think should happen if the damage is blocked by immunity? eg. using electric terrain against a ground type, spikes vs a flying type. Should the status effect be blocked, or should it still set terrain / spikes / whatever? In regular play you cant rapid spin vs ghosts for instance so Im leaning towards that the immunity will also prevent the status element from activating.That would help against hazard spam since it would stop toxic spikes and spikes from being too pressuring (steel, poison, flying types would be able to switch in and prevent those hazards from dropping) because not only do they deal good damage but the only hazard removal is now defog. that could be abused by defiant quite badly.
It would also hamper defensive teams if using recovery moves could be blocked in this fashion (synthesis by sap sipper users, blobs blocked by ghost types, etc) but this actually sounds like a positive idea, since full stall will probably not exist anyway with chansey being reduced to garbage and mega sableye being banned through magic bounce
 
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I mean, it's a nice concept and all but I think it falls under the "Metas that swap stats" category
 
Another Status Quo set...

ban me already (Kyurem-Black) @ probably anything
Ability: Teravolt
EVs: 252 Atk / 252 Spe
Jolly Nature
- Hail
- Sunny Day
- Hone Claws
- Roost

Those four moves aren't too strong, and it doesn't get much other coverage except Imprison (may be useful?) but getting a Base 80 STAB Ice move off of 170 Attack (and Fire-type coverage) may just be enough to make it broken
 
I want to resuggest this idea with a few changes since it got rejected last gen:

Status Quo

Metagame premise:
All attacking moves are banned! However, all status moves now have a base power, and use your higher base attacking stat to hit off. All moves are non-contact.
In addition all normal type moves are changed to your primary typing.
The criteria for base power is as follows:

  • Protect moves (protect, endure, etc), substitute, destiny bond are 0BP.
  • Priority moves, stat boosting moves (swords dance), self-healing moves are 50BP.
  • Moves that lower your opponents stats (screech), weather setting moves are 80BP.
  • All other moves are 100BP.



Potential bans and threats:

Bans:
-All attacking moves
-Taunt!
-Accuracy lowering status moves
-Nature Power and other "status" moves that would allow you 2 attacks (Bide, Assist, Me First, Metronome, Counter, Mirror Coat Metal Burst etc)
-Snatch and Magic Bounce/Mirror Coat- either these are allowed and dont steal/reflect anything, or banned bc otherwise they affect every move in the game
-Confusion-inflicting moves
-Infatuation moves
-Prankster should be banned unless the moves count as attacking moves and not status moves

-There is a status clause in place, which works the same as sleep clause but with all statuses. So when you use thunder wave the first time it will be a 100BP move that paralyzes your opponent (assuming not ground/electric type or with limber etc). If you then try and use thunder wave on another opponent, you will hit for 100BP, but it wont paralyze them as well. This is to prevent mass spreading of status and also limit haxing techniques.

An attack can still deal damage if the status element fails: for instance using thunder wave on an electric type will still be a 100BP electric move, it simply will fail the status part which will be a secondary effect to the 100BP attack. In that respect you can expect the secondary element to fail if the attack part is blocked or fails: eg. using electric terrain against a ground type will result in a fail because the damage aspect will fail. Using spikes against a flying type will fail. etc

If you use a Z-status move, it will remain the same BP and priority (? if this is how z-status moves work) as before, and adopt the new Z-move properties. Maintaining the same base power might be relevant if it turns into a boosting move through the Z-version.

-Probably Kyurem-B will be banned


Threats:

chandelure.gif

Chandelure @ Leftovers
Ability: Flash Fire
- Curse
- Will-O-Wisp
- Spite
- Haze

Ghost type Curse is a really powerful attack here since it hits off 100BP and then also deals 25% at the end of the turn, although it costs half your hp. Will-o-wisp is obviously really powerful, and Spite is a great consistent attack that cuts into your opponents pp. If they are relying on 8PP moves you can run them out of pp in 2 attacks! Haze is a good coverage move and destroys setup.

landorus-therian.gif

Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Rock Polish
- Confide

Double dance is a good strategy here because both moves double as attacks, giving you more momentum. Stealth Rock and Confide are your two main moves once you boost up, first being a strong and useful 100BP rock move and the second being your main 80BP ground type move.

tapulele.gif

Tapu Lele @ Light Clay
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Reflect
- Aromatic Mist
- Light Screen
- Sunny Day

The best sets in this meta are often ones that provide an immediate offensive threat while also setting up useful supportive team buffs. Thiis lele is a specs pivot that will hit like a truck while setting up screens for the team. Sunny Day is a great and widely accessible coverage move that hits for 80BP turn one and then boosts itself next turn.

omastar.gif

Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Stealth Rock
- Spikes
- Haze

Omastar is a prime example of a rain abuser. Setting up its own rain turn one, it can then sweep and wallbreak at the same time with +2 speed and its LO + rain boosted rain dance for 80BP. It also boasts one of the nicest coverage combinations in the game with Stealth Rock + Spikes.


Questions for community:

What banworthy things can you see? While it might seem the meta is inherently super offensive there are a lot of defensive options also, such as reflect, charm, calm mind, etc. There are also 6 level of priority to play with.
Atm the main thing that I think could be broken is Block. And any set theorycrafting is welcome!

Ladies and Gentlemen, I present to you an OM where UNOWN is banned.

Also, here's some sets:

jolteon.gif

Jolteon @ Normalium Z
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Celebrate
- Charm / Light Screen
- Sunny Day
So, Jolteon can paralyze the opponent with a move stronger than Thunderbolt and then use Z-Celebrate to use a 100BP Electric move that boosts all of your stats by one, backed up by an either 80BP Fairy move or 100BP Psychic move that patches up your low bulk and an 80BP Fire move for your Ferrothorns.

audino-mega.gif

Audino-Mega @ Audinite
Ability: Healer
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Entrainment
- Misty Terrain / Sunny Day / Baby-Doll Eyes
- Calm Mind
- Wish
You how everyone complains that Healer is useless, thus making Mega Audino useless? Well, now you can PUNISH THEM WITH A FATE WORSE THAN DEATH AND LAUGH IN THEIR FACE BY SHOOTING OFF A NORMAL-TYPE CORE ENFORCER.... Oh yeah, you have STAB Misty Terrain, too, (because who needs Heal Bell), Sunny Day for great coverage, or Baby-Doll Eyes for priority. And ifyou think Toxapex counters you, it does, but you can do some damage with Calm Mind at least.

mimikyu-busted.gif

Mimikyu @ Focus Sash / Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Charm / Baby-Doll Eyes
- Grudge
- Swords Dance
- Will-O-Wisp / Psych Up
Mimikyu is still really fun with it's Disguise shenanigans, since now it's Swords Dance is an Attacking move, because Mimikyu doesn't care about your Focus Sashes. After that, Mimikyu can throw off STAB 100BP Grudges, which will drain the PP of one of your opponent's moves if you faint by their hand, or opponent weakening STAB Charms or priority Baby-Doll Eyes, as well as amazing coverage in Will-O-Wisp which also weakens the opponent. Psych Up is a fun move, but situational move that throws off a powerful attack and copies your opponent's stat boosts, though you risk losing your Attack boost depending on who you use it on.

bibarel.gif

Bibarel @ Leftovers
Ability: Simple
EVs: 252 HP / 252 Atk / 4 SpD (There's a better EV spread I bet)
Adamant Nature
IVs: 0 Atk
- Amnesia
- Curse
- Sunny Day / Stealth Rock
- Yawn / Water Sport or Rain Dance
Simple 50BP Amnesia that hits Fighting-types
Simple 50BP Curse that hits Ghosts
Sunny Day for Steel-types (or 100BP Stealth Rock that sets hazards)
STAB Yawn and forces switches (or STAB 100BP Water Sport / 80BP Rain Dance)
0_0


Also, referring to the Jolteon set, how do Normal moves interact with Z-Crystals? Does it work like Hidden Power/Revelation Dance and uses the Normalium Z?
 
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Ladies and Gentlemen, I present to you an OM where UNOWN is banned.

Also, here's some sets:

jolteon.gif

Jolteon @ Normalium Z
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Celebrate
- Charm / Reflect
- Sunny Day
So, Jolteon can paralyze the opponent with a move stronger than Thunderbolt and then use Z-Celebrate to use a 100BP Electric move that boosts all of your stats by one, backed up by an either 80BP Fairy move or 100BP Psychic move that patches up your low Defense and an 80BP Fire move for your Ferrothorns.
Celebrate is not legal with Reflect; Celebrate is event exclusive, while Reflect comes from Gen1 transfer.

But on the topic of this metagame, I like it.
 
Ladies and Gentlemen, I present to you an OM where UNOWN is banned.

Also, referring to the Jolteon set, how do Normal moves interact with Z-Crystals? Does it work like Hidden Power/Revelation Dance and uses the Normalium Z?

I always think that if the banlist is fun then the meta will be fun :D as for normal type z moves i think they would just use normalium Z despite the type changing.

I love all the sets and im just gunna throw it out there that trick-or-treat goes from garbage status to a 100BP ghost type move that makes the opponent get hit for double damage by it next turn and can also be z-crystal'd into a +1 every stat move. yikes o_o
 
Stat Match
Metagame premise
: Each Pokemon's lowest stat is set to match their highest stat. If a Pokemon has several stats that tie for lowest, whichever of those stats have the most invested EVs will get the boost.

Confirmed Banlist: OU Banlist and Clauses
Potential Banlist:
- Blissey/Chansey (These Pokemon can be set to have 250 or 255 Attack or Defense, matching their enormous HP and making them quite overpowered, whether offensive or defensive.)
- Shuckle (With Shuckle now having 230 Speed along with it's defenses, it can use Power Trick and have sweeping stats better than Deoxys-Attack and Mewtwo-Mega-Y.)
- Wailord (This is really only a possibility, and it may not end up banned. The reasoning of it's possible ban is having 170 HP and 170 Defense or SpDefense.)

Potential Threats:
exeggutor-alola.gif

Exeggutor-Alola @ Choice Scarf
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Draco Meteor
- Psyshock
- Sludge Bomb

Although Exeggutor-Alola barely qualifies as a threat, it does get a big boost, gaining both 125 SpA and Speed, allowing it to be a decent sweeper.
Like I said, though, this barely qualifies as an actual threat, and does have better alternatives. With that said, though, it does have quite nice
coverage for taking care of many enemies, including Sludge Bomb for taking care of opposing Fairy types.

xurkitree.gif

Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 52 Def / 252 SpA / 204 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Energy Ball
- Volt Switch

Xurkitree holds the same offensive stats, which isn't too much of a problem since it already has quite good ones; But, Xurkitree gains a whopping 173 stat in either Defense or SpDefense.
It's preferred that the boost goes to Defense, since Xurkitree's only weakness is Ground, and physical Ground moves are much, much more common than special ones. Doing this,
Xurkitree can now tank almost any physical attack that it's not weak too, and Earthquakes go from an OHKO to a 2HKO, or possibly even a 3HKO depending on the opposing Pokemon's stats.

golem.gif

Golem @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Earthquake
- Superpower
- Sucker Punch

Like Exeggutor-Alola, Golem goes from being a slow attacker to a sweeper, grabbing new offensive stats of 120 Attack and 130 Speed. Thanks to it's speed and Rock Blast, Golem can
knock out sashed leads like Accelgor in one turn, and can outspeed a lot of Pokemon that would normally threaten Golem. Earthquake also provides a powerful stab move, Superpower
allows for coverage, and Sucker Punch provides priority and a free lot of damage, or knock out, against Psychic types that attempt to outspeed and KO Golem.

dragonite.gif

Dragonite @ Life Orb
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Dragon Dance

While retaining it's nice bulk and ability to tank a lot of attacks with the help of it's defensive stats and Multiscale, Dragonite's speed stat skyrockets from 80 to 134, providing 134/134
offensive stats and an easier time outspeeding and sweeping your opponent's team right out the door. Dragon Dance is for boosting it's offensive stats, Outrage is for a powerful stab move,
Earthquake is for coverage against Steel Types that resist Outrage and Extreme Speed, and Extreme Speed is for priority against scarfed threats that can OHKO Dragonite like Tapu Lele.


Questions for the community:

Q: When you mega evolve, are the same boosts from the previous form kept, or are new
boosts made depending on the stats of the mega?
A: Latter. New boosts will be provided depending on the stats of the mega evolution you are using.

Q: If the Pokemon is holding an item or has an ability that boosts their highest stat, will the matching lowest stat also receive that boost?
A: To keep things balanced, no. For example, Greninja gains 122 Defense from it's speed stat. If Greninja is holding a scarf, it's Speed will still be boosted as usual, but it's Defense won't also be boosted.
The stat that copies over is the Pokemon's BASE highest stat.

"Extreme Speed is for priority against scarfed threats like Tapu Lele": When Extreme Speed will be able to hit through Psychic Terrain you'll call me?

Also Life Orb breaks Multiscale better use Lum Berry or something else.

Accelgor won't stay on Golem, just u turn out.

i don't think scarf is the best item on Xurkitree, he can pull off a Tail Glow set much more effectively thanks to its increase in bulk (even a Calm Mind set is usable if it raises its Defense stat)

oh by the way, scarfers are revenge killers not sweepers. A sweeper is a Pokemon that boosts its stats and can then knock out the remaining Pokemon on the team (sweep).

Outside of that, i like the idea, but again don't think it will be coded, due to what i said before.
 
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I have a cool idea for an OM!

Illusion Confusion
Premise:
Every Pokémon has Illusion on top of its regular ability.

Bans: OU Banlist.

Threats:

Pokémon with similar movepools:
This makes it harder to tell what they are dealing with.

Questions: Is there anything that would be improved by getting Illusion on top of their ability?

Would this be fun to play?

Any potential bans needed?
 
I have a cool idea for an OM!

Illusion Confusion
Premise:
Every Pokémon has Illusion on top of its regular ability.

Bans: OU Banlist.

Threats:

Pokémon with similar movepools:
This makes it harder to tell what they are dealing with.

Questions: Is there anything that would be improved by getting Illusion on top of their ability?

Would this be fun to play?

Any potential bans needed?

Personally I wouldn't play this. The only way to know what's what at first glance is with hazard damage and stuff like Intimidate (i.e. if Landorus-T doesn't Intimidate something it's obviously not the real thing). That would basically make the matches devolve into a guessing game if you could provide Defog support.

Not to say it hasn't got legs, btw - just that it wouldn't be my cup of tea.
 
I have a cool idea for an OM!

Illusion Confusion
Premise:
Every Pokémon has Illusion on top of its regular ability.

Bans: OU Banlist.

Threats:

Pokémon with similar movepools:
This makes it harder to tell what they are dealing with.

Questions: Is there anything that would be improved by getting Illusion on top of their ability?

Would this be fun to play?

Any potential bans needed?

Ok i'm repeating myself but ok i'll do: When you come with a Metagame idea, first think about how fun it will be to play it, how hard to code it will be, the banlist, the rules and everything.

To come back to the idea, the metagame will be too confused like Falchion said. You won't be able to know who is actually the pokemon without keeping attention on the HP bar if it takes damage through hazards, the damage taken, abilities that activate upon switch in etc... Too much things to keep attention to, too hard for our brains ^^.
 
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Ability Storm

Depending on what type the Pokemon is, each Pokemon will summon either weather, terrain, or an
additional ability on switch-in. This effect qualifies as part of their ability.

Banlist:

OU Banlist
OU Clauses
Genesect Unbanned
Aegislash Unbanned

Potential Suspects:
Volcarona (Boosting the extreme power it already has even more with Sunny Day, has it's accuracy boosted by 30%, and has one of it's main weaknesses resisted. I think that's enough explaining.)
Kyurem-Black (Multiscale + Hail to boost it's Ice power even further? Considering it already has great stats, this probably is going to be a bit too powerful.)
Manaphy (This isn't as likely to be banned as Volcarona and Kyurem-B, but it does pose a huge threat, getting Rain Dance on switch in and immediately activating Hydration to cure your rests and provide free 100% healing. Not to mention the x1.5 water boost.)
Jirachi (Eesh. Sturdy + Serene Grace + Psychic Terrain. Not only is it going to have huge impact damage-wise, but it still has that same secondary effect boost, providing a very hard-hitting Zen Headbutt with still, a 40% chance to flinch. No thank you.)
Sableye-Mega/Sablenite (Again, not as likely of a ban, but having Magic Bounce, good defense stats, decent offense, and a boost in Dark-type moves from Dark Aura is going to be a pain to not only get rid of, but face in battle.)
Hoopa-Unbound (I shouldn't even have to explain this. Dark Aura + Psychic Terrain. 33-50% boost in both of it's STAB typings, along with 160 attack. If there were an Ability Storm Ubers, this is where it would belong, if not AG.)
Alakazam-Mega (No. No. No. 175 SpAttack. Outspeeds almost everything in the metagame. Immune to priority. 50% boost in Psychic-type moves. No.)

I know there are more Pokemon that deserve to be banned! I will be adding more later on as I had to actually get to the other parts of this thread sometime this year.


What Types Summon What?
Fire: Sunny Day
Water: Rain Dance
Grass: Grassy Terrain
Ice: Hail
Electric: Electric Terrain
Ground/Steel: Gain Effect of Sturdy
Rock: Sandstorm
Fairy: Misty Terrain
Psychic: Psychic Terrain
Bug: Gain Effect of Compound Eyes
Dark: Gain Effect of Dark Aura
Normal: Gain Effect of Air Lock (Disables All Weather)
Fighting: Gain Effect of Sheer Force
Ghost: Gain Effect of Cursed Body
Dragon: Gain Effect of Multiscale (Does Not Stack With Other Multiscales)
Poison: Gain Effect of Poison Point
Flying: Gain Effect of Aerilate

Won't Aerilate Be Overpowered?
The plan is that Aerilate will still make Normal-type moves
into Flying-type moves, but they won't gain the 20% (x1.2)
power boost.

Will Gastro Acid Disable The Additional Effects?
Yes. Since it's stated that the additional effects qualify
as part of the ability, and Gastro Acid disables effects of
your ability, additional effects like Dark Aura and Compound
Eyes will be disabled. Hey, maybe Gastro Acid can be viable at last?

Will These Effects Still Apply to Megas?
Yes. If you're using Camerupt-Mega for example; It's a Fire-type
just like Camerupt, so it will also summon Sunny Day on switch-in.

If a Pokemon is dual typed, will it get the effect of both types?
Yes! Some bans are here to block certain overpowered Pokemon, but this
is allowed to let the OM breath more and create more possibility.

Threats:

dugtrio.gif

Dugtrio @ Earth Plate
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Memento
- Stealth Rock

Ah, good ol' Dugtrio. Dugtrio is known for being a lead attacker and rock setter holding a Focus Sash.
Although, as a Ground-type, Dugtrio pulls out the additional effect of Sturdy. Because of this, Dugtrio
no longer needs to hold a Focus Sash and can focus on other items that can help it deal more damage,
like Earth Plate.

alakazam.gif

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Focus Blast
- Energy Ball

Although Alakazam-Mega is DEFINITELY banned, it's pre-evolution isn't! Although it's obviously not as good
as it's mega, it still has the ability to outspeed a lot of threats, deal a ton of damage with it's typical 135
SpAttack, and it gains Psychic Terrain, which makes it immune to priority and gives it a 50% power boost
in Psyshock, or whatever Psychic move you use. Definitely capable of sweeping. Magic Guard + Life Orb is
the preferred ability/item set, but using a Choice Scarf is also an option.

landorus-therian.gif

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Knock Off
- U-turn

Well, thanks to Normal-type moves becoming Flying-type, Return becomes a STAB flying move, and Landorus-Therian
gains a Flying-type move other than Fly, which isn't viable regardless. There isn't really much else to say though, except that it's capable of surviving moves that would typically OHKO it thanks to Sturdy. Other than those two things, nothing really changes.

pidgeot-mega.gif

Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Hurricane
- Heat Wave
- Roost

I'm stressed just thinking about facing this in battle. It retains it's great Speed and Special Attack, and gains "Aerilate",
which turns Hyper Beam into a 180 BP STAB move with a guaranteed chance of hitting. Not to mention that it receives
Air Lock, so Hail, Sandstorm, Sunny Day and Rain Dance are completely negated. This is something you would definitely
want on your team, if it doesn't end up being suspected and banned.

Adding more sets in the future, don't worry! This is just the base of the post. Hope you enjoy the idea!
 
Ability Storm

Depending on what type the Pokemon is, each Pokemon will summon either weather, terrain, or an
additional ability on switch-in. This effect qualifies as part of their ability.

Banlist:

OU Banlist
OU Clauses
Genesect Unbanned
Aegislash Unbanned

Potential Suspects:
Volcarona (Boosting the extreme power it already has even more with Sunny Day, has it's accuracy boosted by 30%, and has one of it's main weaknesses resisted. I think that's enough explaining.)
Kyurem-Black (Multiscale + Hail to boost it's Ice power even further? Considering it already has great stats, this probably is going to be a bit too powerful.)
Manaphy (This isn't as likely to be banned as Volcarona and Kyurem-B, but it does pose a huge threat, getting Rain Dance on switch in and immediately activating Hydration to cure your rests and provide free 100% healing. Not to mention the x1.5 water boost.)
Jirachi (Eesh. Sturdy + Serene Grace + Psychic Terrain. Not only is it going to have huge impact damage-wise, but it still has that same secondary effect boost, providing a very hard-hitting Zen Headbutt with still, a 40% chance to flinch. No thank you.)
Sableye-Mega/Sablenite (Again, not as likely of a ban, but having Magic Bounce, good defense stats, decent offense, and a boost in Dark-type moves from Dark Aura is going to be a pain to not only get rid of, but face in battle.)
Hoopa-Unbound (I shouldn't even have to explain this. Dark Aura + Psychic Terrain. 33-50% boost in both of it's STAB typings, along with 160 attack. If there were an Ability Storm Ubers, this is where it would belong, if not AG.)
Alakazam-Mega (No. No. No. 175 SpAttack. Outspeeds almost everything in the metagame. Immune to priority. 50% boost in Psychic-type moves. No.)

I know there are more Pokemon that deserve to be banned! I will be adding more later on as I had to actually get to the other parts of this thread sometime this year.


What Types Summon What?
Fire: Sunny Day
Water: Rain Dance
Grass: Grassy Terrain
Ice: Hail
Electric: Electric Terrain
Ground/Steel: Gain Effect of Sturdy
Rock: Sandstorm
Fairy: Misty Terrain
Psychic: Psychic Terrain
Bug: Gain Effect of Compound Eyes
Dark: Gain Effect of Dark Aura
Normal: Gain Effect of Air Lock (Disables All Weather)
Fighting: Gain Effect of Sheer Force
Ghost: Gain Effect of Cursed Body
Dragon: Gain Effect of Multiscale (Does Not Stack With Other Multiscales)
Poison: Gain Effect of Poison Point
Flying: Gain Effect of Aerilate

Won't Aerilate Be Overpowered?
The plan is that Aerilate will still make Normal-type moves
into Flying-type moves, but they won't gain the 20% (x1.2)
power boost.

Will Gastro Acid Disable The Additional Effects?
Yes. Since it's stated that the additional effects qualify
as part of the ability, and Gastro Acid disables effects of
your ability, additional effects like Dark Aura and Compound
Eyes will be disabled. Hey, maybe Gastro Acid can be viable at last?

Will These Effects Still Apply to Megas?
Yes. If you're using Camerupt-Mega for example; It's a Fire-type
just like Camerupt, so it will also summon Sunny Day on switch-in.

If a Pokemon is dual typed, will it get the effect of both types?
Yes! Some bans are here to block certain overpowered Pokemon, but this
is allowed to let the OM breath more and create more possibility.

Threats:

dugtrio.gif

Dugtrio @ Earth Plate
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Memento
- Stealth Rock

Ah, good ol' Dugtrio. Dugtrio is known for being a lead attacker and rock setter holding a Focus Sash.
Although, as a Ground-type, Dugtrio pulls out the additional effect of Sturdy. Because of this, Dugtrio
no longer needs to hold a Focus Sash and can focus on other items that can help it deal more damage,
like Earth Plate.

alakazam.gif

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Focus Blast
- Energy Ball

Although Alakazam-Mega is DEFINITELY banned, it's pre-evolution isn't! Although it's obviously not as good
as it's mega, it still has the ability to outspeed a lot of threats, deal a ton of damage with it's typical 135
SpAttack, and it gains Psychic Terrain, which makes it immune to priority and gives it a 50% power boost
in Psyshock, or whatever Psychic move you use. Definitely capable of sweeping. Magic Guard + Life Orb is
the preferred ability/item set, but using a Choice Scarf is also an option.

landorus-therian.gif

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Knock Off
- U-turn

Well, thanks to Normal-type moves becoming Flying-type, Return becomes a STAB flying move, and Landorus-Therian
gains a Flying-type move other than Fly, which isn't viable regardless. There isn't really much else to say though, except that it's capable of surviving moves that would typically OHKO it thanks to Sturdy. Other than those two things, nothing really changes.

pidgeot-mega.gif

Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Hurricane
- Heat Wave
- Roost

I'm stressed just thinking about facing this in battle. It retains it's great Speed and Special Attack, and gains "Aerilate",
which turns Hyper Beam into a 180 BP STAB move with a guaranteed chance of hitting. Not to mention that it receives
Air Lock, so Hail, Sandstorm, Sunny Day and Rain Dance are completely negated. This is something you would definitely
want on your team, if it doesn't end up being suspected and banned.

Adding more sets in the future, don't worry! This is just the base of the post. Hope you enjoy the idea!

Cool idea, but i will definetely not run Hyper Beam on Pidgeot, the lock effect can be detrimental enough to let something that can tank the hit (like heatran) have a free opportunity to setup hazards or else.

Heatran @Choice Scarf/Flame Plate
Ability: Flash Fire (+sunny Day with the Fire typing)
Spread: 252 spA 252 Speed
Timid or Modest Nature
Eruption
Solar Beam
Flash Cannon
Earth Power

This is gonna hit like a truck, 150 BP Eruptions boosted by Sun, few things resists, except maybe huh Chansey?
It's gonna be very good.

Victini @Choice Band/Scarf
Ability: Victory Star
Spread: 252 atk 252 Speed
Jolly Nature
V-create
Bolt Strike
Zen Headbutt
U turn

With Sun boosting V-creates and Psychic terrain boosting Zen Headbutts, despite its measly base 100 Attack, Victini is gonna be a top tier wallbreaker in the meta, very few things resists its boosted STAB combination except Heatran, which can be dealt with by other teammates or weakened with Bolt Strike, also great revenge killer thanks to its immunity to Priority for five turns.

Bisharp Choice Scarf
Ability: Defiant
Spread 252 atk 252 speed
Jolly Nature
Pursuit
Knock Off
Iron Head
Low Kick

With Dark Aura boosted Pursuit and Knock Offs, Bisharp is gonna be a good check to some troublesome Psychic types as long as they don't hold a Scarf or are over base 125 Speed (if i'm right), Bisharp looks pretty good to trap Psychic types like Victini locked into Zen Headbutt. Usually Pursuit is gonna kill them. It can also be an emergency check to Victini locked into V-Create thanks to Sturdy it gains.

Gonna post more later.
 
Ability Storm

Depending on what type the Pokemon is, each Pokemon will summon either weather, terrain, or an
additional ability on switch-in. This effect qualifies as part of their ability.

Banlist:

OU Banlist
OU Clauses
Genesect Unbanned
Aegislash Unbanned

Potential Suspects:
Volcarona (Boosting the extreme power it already has even more with Sunny Day, has it's accuracy boosted by 30%, and has one of it's main weaknesses resisted. I think that's enough explaining.)
Kyurem-Black (Multiscale + Hail to boost it's Ice power even further? Considering it already has great stats, this probably is going to be a bit too powerful.)
Manaphy (This isn't as likely to be banned as Volcarona and Kyurem-B, but it does pose a huge threat, getting Rain Dance on switch in and immediately activating Hydration to cure your rests and provide free 100% healing. Not to mention the x1.5 water boost.)
Jirachi (Eesh. Sturdy + Serene Grace + Psychic Terrain. Not only is it going to have huge impact damage-wise, but it still has that same secondary effect boost, providing a very hard-hitting Zen Headbutt with still, a 40% chance to flinch. No thank you.)
Sableye-Mega/Sablenite (Again, not as likely of a ban, but having Magic Bounce, good defense stats, decent offense, and a boost in Dark-type moves from Dark Aura is going to be a pain to not only get rid of, but face in battle.)
Hoopa-Unbound (I shouldn't even have to explain this. Dark Aura + Psychic Terrain. 33-50% boost in both of it's STAB typings, along with 160 attack. If there were an Ability Storm Ubers, this is where it would belong, if not AG.)
Alakazam-Mega (No. No. No. 175 SpAttack. Outspeeds almost everything in the metagame. Immune to priority. 50% boost in Psychic-type moves. No.)

I know there are more Pokemon that deserve to be banned! I will be adding more later on as I had to actually get to the other parts of this thread sometime this year.


What Types Summon What?
Fire: Sunny Day
Water: Rain Dance
Grass: Grassy Terrain
Ice: Hail
Electric: Electric Terrain
Ground/Steel: Gain Effect of Sturdy
Rock: Sandstorm
Fairy: Misty Terrain
Psychic: Psychic Terrain
Bug: Gain Effect of Compound Eyes
Dark: Gain Effect of Dark Aura
Normal: Gain Effect of Air Lock (Disables All Weather)
Fighting: Gain Effect of Sheer Force
Ghost: Gain Effect of Cursed Body
Dragon: Gain Effect of Multiscale (Does Not Stack With Other Multiscales)
Poison: Gain Effect of Poison Point
Flying: Gain Effect of Aerilate

Won't Aerilate Be Overpowered?
The plan is that Aerilate will still make Normal-type moves
into Flying-type moves, but they won't gain the 20% (x1.2)
power boost.

Will Gastro Acid Disable The Additional Effects?
Yes. Since it's stated that the additional effects qualify
as part of the ability, and Gastro Acid disables effects of
your ability, additional effects like Dark Aura and Compound
Eyes will be disabled. Hey, maybe Gastro Acid can be viable at last?

Will These Effects Still Apply to Megas?
Yes. If you're using Camerupt-Mega for example; It's a Fire-type
just like Camerupt, so it will also summon Sunny Day on switch-in.

If a Pokemon is dual typed, will it get the effect of both types?
Yes! Some bans are here to block certain overpowered Pokemon, but this
is allowed to let the OM breath more and create more possibility.

Threats:

dugtrio.gif

Dugtrio @ Earth Plate
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Memento
- Stealth Rock

Ah, good ol' Dugtrio. Dugtrio is known for being a lead attacker and rock setter holding a Focus Sash.
Although, as a Ground-type, Dugtrio pulls out the additional effect of Sturdy. Because of this, Dugtrio
no longer needs to hold a Focus Sash and can focus on other items that can help it deal more damage,
like Earth Plate.

alakazam.gif

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Focus Blast
- Energy Ball

Although Alakazam-Mega is DEFINITELY banned, it's pre-evolution isn't! Although it's obviously not as good
as it's mega, it still has the ability to outspeed a lot of threats, deal a ton of damage with it's typical 135
SpAttack, and it gains Psychic Terrain, which makes it immune to priority and gives it a 50% power boost
in Psyshock, or whatever Psychic move you use. Definitely capable of sweeping. Magic Guard + Life Orb is
the preferred ability/item set, but using a Choice Scarf is also an option.

landorus-therian.gif

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Knock Off
- U-turn

Well, thanks to Normal-type moves becoming Flying-type, Return becomes a STAB flying move, and Landorus-Therian
gains a Flying-type move other than Fly, which isn't viable regardless. There isn't really much else to say though, except that it's capable of surviving moves that would typically OHKO it thanks to Sturdy. Other than those two things, nothing really changes.

pidgeot-mega.gif

Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Hurricane
- Heat Wave
- Roost

I'm stressed just thinking about facing this in battle. It retains it's great Speed and Special Attack, and gains "Aerilate",
which turns Hyper Beam into a 180 BP STAB move with a guaranteed chance of hitting. Not to mention that it receives
Air Lock, so Hail, Sandstorm, Sunny Day and Rain Dance are completely negated. This is something you would definitely
want on your team, if it doesn't end up being suspected and banned.

Adding more sets in the future, don't worry! This is just the base of the post. Hope you enjoy the idea!

I like the idea, but I think giving them both abilities will be too much - as you said, Volcarona would be insane with perfectly accurate Sun boosted Fire Blasts. Maybe make it summon the ability of your primary typing by default, or secondary if you're shiny.
 
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I like the idea, but how will you determine what ability is summoned in the case of multi-typed Pokémon? Would Tapu Lele summon Psychic Terrain or Misty Terrain? Personally I'd make it so that it summons the ability of your primary type, and if you're shiny secondary. I'd also personally change Flying type to summoning Delta Stream, as I think Aerliate would be too OP.
>tfw Says Aerilate is too OP. Suggests Delta Stream instead.
 
>tfw Says Aerilate is too OP. Suggests Delta Stream instead.

Aerilate would give Landorus-T almost perfect neutral coverage with just its STABs - only Celesteela, Skarmory and Rotom-W resist both. As it's got Swords Dance and Rock Polish it could easily decimate teams once they're down. It was just a thought anyway.
 
Aerilate would give Landorus-T almost perfect neutral coverage with just its STABs - only Celesteela, Skarmory and Rotom-W resist both. As it's got Swords Dance and Rock Polish it could easily decimate teams once they're down. It was just a thought anyway.

Despite getting the STAB on Return, it doesn't get the boost, sure it would get improved, but skarm and celes are its best counters anyways.
 
I like the idea, but how will you determine what ability is summoned in the case of multi-typed Pokémon? I think giving them both will be too much - as you said, Volcarona would be insane with perfectly accurate Sun boosted Fire Blasts. Maybe make it summon the ability of your primary typing by default, or secondary if you're shiny.

Please read the whole post. Both of the things you just said are gone over in the thread. If multitype, both effects are summoned, and Delta Stream isn't becoming a replacement because Aerilate is nerfed in the OM, and Delta Stream is a really OP ability for an OU based meta.
 
First comment I have is that Heatran can only run Eruption with a Quiet nature (unless it was more widely released since).

Second is that Misty Terrain and Psychic Terrain cannot simultaneously exist on the field, so I'll ask again: What terrain does Lele summon (all the Tapus and other dual-typed Pokemon that bring mutually exclusive field conditions, actually), and is it controllable?
 
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