On second thought
Metagame premise:
Before the start of every turn, each player is allowed to make one change to their team.
Do you know that feeling when right after you changed your Great tusk's Stone Edge into Ice Spinnner, you run into one moltres after the other? So you decide to change it back but then all of a sudden the Lando's keep comming? Well then this metagame might be for you! Before the start of a turn, each player can change either an item, ability, or move on a pokemon that's not currently active in battle.
Details:
If an item has been used or knocked off, you're not allowed to give a new item. Remaining PP for a move would more or less be carried over to the new move, if 4/8 draco meteors have been used and the move is replaced by dragon pulse, I think it'd be fair to give dragon pulse 8/16 PP.
Changing the sets would likely have to be done with commands unless someone can think of an easier way. An example of how I think it could be implemented:
Code:
Bot: Which set would you like to make a change to? Select the number of the pokemon in team preview order, or 0 to not make any change.
Player: 1
Bot: Would you like to change the ability (1), item (2), or moveset (3)?
Player: 3
Bot: Enter the move you'd like to replace followed by the new move.
Player: Stone Edge, Ice Spinner
Bot (now visible for all players): biesbas has made a change to Great Tusk
After both players have made their team change (or skipped) a message could be displayed allong the lines off "
biesbas has made a change to Great Tusk" and normal play will commence.
Potential bans and threats:
Pokemon with an abundance of moves will get a bigger buff than others. Iron Valiant, Dragapult, Gholdengo to name a few. Pokemon like Alomomola that don't really need more than 4 moves won't be as good, and Pokemon like Garganacl that can easily be countered by the right prep (covert cloak in this case) will lose viability. Swapping a choice item would be very good and might have to be suspect tested, and giving berries could be great in a pinch to give to a statussed or damaged pokemon that's switched out.
Questions for the community:
I think allowing changes to EV spreads will become too complicated, but maybe allowing nature changes could be allowed as well?
Any thoughts on ways to implement this in a user friendly way?
Is it better to announce to which set a change has been made, or would it add to the mind games to keep the opponent guessing? I can imagine the announcements might be needed to make anticipating a new move/item more doable.
Is anyone enthausiastic to work with me on impoving the idea and potentially submitting it together? I could lead a metagame but would definetily need some solid experinced help.
Ideas for a better name?