unfortunately that wont work as stated above, could work as a concept with 8 moves or MAYBE 12
I like this idea, however due to pokemon showdown limitations you may have to find a way to shrink the available moves that can be chosen from.Shrodingermons
Actually since how EVs work, being just additional 63 stats at level 100 and natures, you’d be much better off investing your EVs into Speed and HP.Premise : All pokémon use the sum of their Attack and Special Attack for damage calculation when attacking, and the sum of their Defense and Special Defense when defending (clarification: I'm talking about the current stat, not base stat).No Holds Barred!
Biggest Winners : Mons with mixed stat spreads, either offensively (Hoopa-Unbound, Iron Valiant, etc) or defensively (Toxapex). It also allows for really interesting things, such as investing into attack AND special attack, or defense and special defense to further increase your offense or bulk, if you already have very high natural speed / are a trick room attacker or priority user, or if you already have massive base HP (looking at chansey and blissey, who already run max def and max spdef anyways, and might need to be banned from this tier LOL).
@ Life Orb
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 SpA
Brave Nature
- Hyperspace Fury
- Drain Punch
- Psychic
- Trick Room
Hoopa-U is also probably gonna be quickbanned, but I feel he's the single biggest winner of the tier (with Trick Room support). Although...
252+ Atk / 252 SpAtk Hoopa-Unbound Life Orb Hyperspace Fury vs. 252 HP / 252+ Def / 0 Spdef Bastiodon: 156-185 (48.1 - 57%) -- 41.4% chance to 2HKO after Leftovers recovery
...it goes both ways! So it's hard to tell what will really come out on top here? Sounds exciting!
This also unlocks super interesting coverage options for a lot of mons, such as:
@ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
- Earthquake
- Dragon Hammer
- Thunderclap
- Calm Mind
Raging Bolt for example gets slighty stronger dragon stab in Dragon Hammer (altho Draco Meteor is also made better in this tier so maybe you'd still wanna use it) AND super cool ground coverage with EQ !
@ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Surf
- Close Combat
- Aqua Jet
- Flip Turn
CC, Aqua-Jet and Flip Turn are now all usable (and very scary!) for Specs Keldeo !
the QUADRUPLER... () @ Light Ball
Ability: Static
EVs: 252 Atk / 252 SpA
Brave Nature
IVs: 0 Spe
- Volt Tackle
- Volt Switch
- Surf
- Knock Off
Trick room attacker Pikachu is available as a more extreme version of Hoopa-U. It will die to any priority, but you can be sure that it will nuke the fuck out of anything that stands in front of it with an Offense stat total of 856 off the rip...
There are a LOT more examples (DD Kyurem can use Freeze-Dry and Earth Power, Belly Drum Azumarill could run a bulky set with Draining Kiss... the only limit is your imagination!!)
Other Interesting Stuff: Moves like Work Up or Cosmic Power instantly become much better (Shell Smash too but that's getting QB'd lmao). In general defense boosting is much better because you always protect from "both" sides, altho this also lets "mixed" attackers boost either side with SD or NP. Draco Meteor and the like are also somewhat better since dropping your special attack to -2 doesn't exactly halve your attacking power anymore: your Attack is left untouched and thus depending on your stat spread there's a chance that -2 here is more like -1. Maybe even less if you fully invest dragapult in attack but still use Draco as your main stab, for example. There's probably a ton more other interactions I didn't list here, and maybe I'll make an exhaustive list later, but I wanted to submit this for some review here first :)
This would finally make the 'hoenn special' practical as mixed attackers are usually heavily nerfed.Premise : All pokémon use the sum of their Attack and Special Attack for damage calculation when attacking, and the sum of their Defense and Special
That might not make a difference to gameplay as the average of the two stats means attack is divided by 2 but also defence is divided by 2 so the effect in battle roughly cancels out. Its still a good idea because using averages would make comparing the new stats to the base showdown stats easier.I’d recommend using the average of the stats
It would. I literally posted the math behind it in the post you’re replying to. With how high defense Pokemon are a lot better off and how glass cannons are even frailer.That might not make a difference to gameplay as the average of the two stats means attack is divided by 2 but also defence is divided by 2 so the effect in battle roughly cancels out. Its still a good idea because using averages would make comparing the new stats to the base showdown stats easier.
No, you posted other math. Your example 300/200 vs 1000/900 is irrelevant, since taking sum vs average does not preserve the difference. Here are some calcs to prove it:It would. I literally posted the math behind it in the post you’re replying to. With how high defense Pokemon are a lot better off and how glass cannons are even frailer.
The problem is the variance and trying to calculate numbers.No, you posted other math. Your example 300/200 vs 1000/900 is irrelevant, since taking sum vs average does not preserve the difference. Here are some calcs to prove it:
Averaging stats (Mew has 236 SpA and Manaphy has 236 SpD):
0 SpA Mew Psychic vs. 0 HP / 0 SpD Manaphy: 97-115 (28.4 - 33.7%) -- 0.5% chance to 3HKO
Summing stats (Mew has 472 SpA and Manaphy has 472 SpD; I set the base stats to 200 and added 144 EVs to simulate it in the calculator):
144 SpA Mew Psychic vs. 0 HP / 144 SpD Manaphy: 97-115 (28.4 - 33.7%) -- 0.5% chance to 3HKO
The latter has twice the SpA and twice the SpD, resulting in exactly the same value when dividing SpA by SpD; in this case, 236/236 = 472/472 = 1. The only way it would make any difference is rounding error (i.e. if the sum of the attacker's offensive stats and or the sum of the defender's defensive stats is odd, using the average rounded to the nearest whole number could give a slightly difference result than using the sum).
The calculator is a fair point, since in some cases the rounding error might matter. I'm not sure what you mean by variance, but it's irrelevant to the question at hand; EVs in Atk/Def/SpA/SpD are half as effective as usual regardless of whether stats are summed or averaged.The problem is the variance and trying to calculate numbers.
There is more variance, which means the Gengar that isn't investing into stats is frailer than the bulkier Pokemon that invest into their stats more. It's small, but impactful in how you EV your Pokemon.
Also it'd be way easier to use the calculator on Showdown when you use the average of the stats. You can easily go past the stat limit when using the combined stats, which you can't do with averaged stats, and stat stages are more accurate.
Biggest Winners : Mons with mixed stat spreads, either offensively (Hoopa-Unbound, Iron Valiant, etc) or defensively (Toxapex). It also allows for really interesting things, such as investing into attack AND special attack, or defense and special defense to further increase your offense or bulk, if you already have very high natural speed / are a trick room attacker or priority user, or if you already have massive base HP (looking at chansey and blissey, who already run max def and max spdef anyways, and might need to be banned from this tier LOL).
@ Life Orb
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 SpA
Brave Nature
- Hyperspace Fury
- Drain Punch
- Psychic
- Trick Room
Just mechanics questions right now.Meta Name (WIP): Pre-Portioned
Metagame premise: A 6v6 Doubles based meta where moves are forced to be single or double target based on the users current position.
To be more specific, moves used by Pokemon chosen to be on the Left Side of their field are forced to be single target attacks, while moves used by Pokemon chosen to be on the Right Side of their field are forced to be double target attacks.
Examples:vs.
, in this example if Gholdengo used Shadow Ball it would work like normal being a single target move, but if it instead used Make It Rain it would become a single target attack because ghold is on the left side of its field. As well, if Cresselia used Ally Switch, Gholdengos Make It Rain would revert to being a double target move while Shadow Ball would newly become a double target move. Lastly, if Politoed used Belly Drum it would go from just targeting itself to also targeting Araquanid, as well if Araquanid used Wide Guard it would then only protect Araquanid in this situation. (Side note, assumadily for BDrum Poli would lose HP like normal but the result would be that both Poli and Araq have thier Attacks Maxed
Initial bans: Moves in this meta can be restricted, forcing them to always act as if nothing changed. The initial list of restricted moves would probably be Fake Out, 100% Sleep/Para moves (I.e. Spore, Glare, Sleep Powder, etc.), and Protect + its varients. The intial Banlist would be based on SVDOU.
Mons who benifit:
Double target Hyperspace Fury makes hoopa a lot more potent as it, along with many other mons, has a more reliable move to use against foes
Grafaiai has a good amount of prank moves that become a lot stronger like having prank Swords Dance and Nasty Plot for ally boosting, or Encore to lock both foes, and Pshot to drop both foes stats and switch. Knock Off is also a lot stronger when it affects both foes.
Meow has Ally Switch which lets it dictate whether it hits both foes with Flower Tricks and Knock Offs or if it lets its ally do the spread damage
Def more but these were the most intresting I found
Questions for the community:
- Is this similar to somthing else? I haven't seen anything like this but I'd be more surpised if something like it hasn't been suggested.
- Does this change enough? I personally like the idea (obvi im posting it) but it almost feels too simple.
- Should the self target moves converting into both mons on your side thing be how it is or changed in some way/removed?
Just mechanics questions right now.
How would Follow Me work if the user was on the right side? Who would be targeted?
If one player has one pokemon left, is it on the left or the right?
What if a move targets the entire field like Haze?
What if a pokemon on the left uses a move that hits its' partner like explosion? Would it still hit its' partner?
When the pledge moves combine, will the faster or slower user determine if it's a spread move?
Lastly, What happens if a pokemon on the right uses Psych Up?
I need this. Now.Meta Name (WIP): Pre-Portioned
Metagame premise: A 6v6 Doubles based meta where moves are forced to be single or double target based on the users current position.
To be more specific, moves used by Pokemon chosen to be on the Left Side of their field are forced to be single target attacks, while moves used by Pokemon chosen to be on the Right Side of their field are forced to be double target attacks.
Examples:vs.
, in this example if Gholdengo used Shadow Ball it would work like normal being a single target move, but if it instead used Make It Rain it would become a single target attack because ghold is on the left side of its field. As well, if Cresselia used Ally Switch, Gholdengos Make It Rain would revert to being a double target move while Shadow Ball would newly become a double target move. Lastly, if Politoed used Belly Drum it would go from just targeting itself to also targeting Araquanid, as well if Araquanid used Wide Guard it would then only protect Araquanid in this situation. (Side note, assumadily for BDrum Poli would lose HP like normal but the result would be that both Poli and Araq have thier Attacks Maxed
Initial bans: Moves in this meta can be restricted, forcing them to always act as if nothing changed. The initial list of restricted moves would probably be Fake Out, 100% Sleep/Para moves (I.e. Spore, Glare, Sleep Powder, etc.), and Protect + its varients. The intial Banlist would be based on SVDOU.
Mons who benifit:
Double target Hyperspace Fury makes hoopa a lot more potent as it, along with many other mons, has a more reliable move to use against foes
Grafaiai has a good amount of prank moves that become a lot stronger like having prank Swords Dance and Nasty Plot for ally boosting, or Encore to lock both foes, and Pshot to drop both foes stats and switch. Knock Off is also a lot stronger when it affects both foes.
Meow has Ally Switch which lets it dictate whether it hits both foes with Flower Tricks and Knock Offs or if it lets its ally do the spread damage
Def more but these were the most intresting I found
Questions for the community:
- Is this similar to somthing else? I haven't seen anything like this but I'd be more surpised if something like it hasn't been suggested.
- Does this change enough? I personally like the idea (obvi im posting it) but it almost feels too simple.
- Should the self target moves converting into both mons on your side thing be how it is or changed in some way/removed?
somewhat similar to 1-2 switch but not really. you forgot to ban wide guard :|Meta Name (WIP): Pre-Portioned
Metagame premise: A 6v6 Doubles based meta where moves are forced to be single or double target based on the users current position.
To be more specific, moves used by Pokemon chosen to be on the Left Side of their field are forced to be single target attacks, while moves used by Pokemon chosen to be on the Right Side of their field are forced to be double target attacks.
Examples:vs.
, in this example if Gholdengo used Shadow Ball it would work like normal being a single target move, but if it instead used Make It Rain it would become a single target attack because ghold is on the left side of its field. As well, if Cresselia used Ally Switch, Gholdengos Make It Rain would revert to being a double target move while Shadow Ball would newly become a double target move. Lastly, if Politoed used Belly Drum it would go from just targeting itself to also targeting Araquanid, as well if Araquanid used Wide Guard it would then only protect Araquanid in this situation. (Side note, assumadily for BDrum Poli would lose HP like normal but the result would be that both Poli and Araq have thier Attacks Maxed
Initial bans: Moves in this meta can be restricted, forcing them to always act as if nothing changed. The initial list of restricted moves would probably be Fake Out, 100% Sleep/Para moves (I.e. Spore, Glare, Sleep Powder, etc.), and Protect + its varients. The intial Banlist would be based on SVDOU.
Mons who benifit:
Double target Hyperspace Fury makes hoopa a lot more potent as it, along with many other mons, has a more reliable move to use against foes
Grafaiai has a good amount of prank moves that become a lot stronger like having prank Swords Dance and Nasty Plot for ally boosting, or Encore to lock both foes, and Pshot to drop both foes stats and switch. Knock Off is also a lot stronger when it affects both foes.
Meow has Ally Switch which lets it dictate whether it hits both foes with Flower Tricks and Knock Offs or if it lets its ally do the spread damage
Def more but these were the most intresting I found
Questions for the community:
- Is this similar to somthing else? I haven't seen anything like this but I'd be more surpised if something like it hasn't been suggested.
- Does this change enough? I personally like the idea (obvi im posting it) but it almost feels too simple.
- Should the self target moves converting into both mons on your side thing be how it is or changed in some way/removed?
You really should submit thisSTAT LANES
Metagame Premise: When calculating damage, each moveslot uses their respective stat to calculate damage.
Slot 1 = Atk
Slot 2 = Def
Slot 3 = SpA
Slot 4 = SpD
Pikachu @ Light Ball
Ability: Lightning Rod
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Volt Switch
- Volt Tackle
- Knock Off
Here, Pikachu has Thunderbolt in Slot 1. When attacking, Thunderbolt will use Pikachu’s Atk stat to calculate damage instead of SpA. Volt Switch will use Pikachu’s Def. Volt Tackle will use Pikachu’s SpA, and Knock Off will use Pikachu’s SpD.
Potential Bans/Threats:
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Pokemon that have high dual defenses definitely have it great. They have 2 guaranteed high stats for their attacks, and the high defenses help against opposing Pokemon. Dusclops and every Eviolite user getting effective a free Choice Band and Choice Specs without the drawback too. Diancie also can spam Diamond Storm to get an auto +2 50% of the time.
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Draco Meteor, Overheat, and Leaf Storm could potentially be ban worthy. All 3 moves can be put onto Atk, Def, or SpD, and you practically won’t have a drawback. Deoxys-Def also having Psycho Boost as well.
Rock types in Sand are much more of a threat now since the boost to SpD works defensively and offensively. Tyranitar specifically because of Sand Stream, and also because of its stats having all 4 slots deal competent damage.
Also Assault Vest is like Eviolite bit a worse version. In Tyranitar’s case, SpD would get a 2.25 boost.
Questions for the Community:
1. Should each moveslot also use the target’s respective stat as well? Like Slot 1 uses the user’s Atk as the offense stat and the target’s Atk as the Defense stat.
2. Should Speed be implemented somehow or is it fine right now?
Could be interesting, but sounds a bit like balancing hell with all the secondary effects that arent intended for spread moves, you cant just worry about guaranteed secondary effects, anyone with experience in doubles will tell you how annoying Rock Slide or even Muddy Water can be. Not to mention every status move being Life Dew now.Meta Name (WIP): Pre-Portioned
Metagame premise: A 6v6 Doubles based meta where moves are forced to be single or double target based on the users current position.
To be more specific, moves used by Pokemon chosen to be on the Left Side of their field are forced to be single target attacks, while moves used by Pokemon chosen to be on the Right Side of their field are forced to be double target attacks.
Examples:vs.
, in this example if Gholdengo used Shadow Ball it would work like normal being a single target move, but if it instead used Make It Rain it would become a single target attack because ghold is on the left side of its field. As well, if Cresselia used Ally Switch, Gholdengos Make It Rain would revert to being a double target move while Shadow Ball would newly become a double target move. Lastly, if Politoed used Belly Drum it would go from just targeting itself to also targeting Araquanid, as well if Araquanid used Wide Guard it would then only protect Araquanid in this situation. (Side note, assumadily for BDrum Poli would lose HP like normal but the result would be that both Poli and Araq have thier Attacks Maxed
Initial bans: Moves in this meta can be restricted, forcing them to always act as if nothing changed. The initial list of restricted moves would probably be Fake Out, 100% Sleep/Para moves (I.e. Spore, Glare, Sleep Powder, etc.), and Protect + its varients. The intial Banlist would be based on SVDOU.
Mons who benifit:
Double target Hyperspace Fury makes hoopa a lot more potent as it, along with many other mons, has a more reliable move to use against foes
Grafaiai has a good amount of prank moves that become a lot stronger like having prank Swords Dance and Nasty Plot for ally boosting, or Encore to lock both foes, and Pshot to drop both foes stats and switch. Knock Off is also a lot stronger when it affects both foes.
Meow has Ally Switch which lets it dictate whether it hits both foes with Flower Tricks and Knock Offs or if it lets its ally do the spread damage
Def more but these were the most intresting I found
Questions for the community:
- Is this similar to somthing else? I haven't seen anything like this but I'd be more surpised if something like it hasn't been suggested.
- Does this change enough? I personally like the idea (obvi im posting it) but it almost feels too simple.
- Should the self target moves converting into both mons on your side thing be how it is or changed in some way/removed?
Hiusi Guy said: (Source: #2241, https://www.smogon.com/forums/threads/metagame-workshop.3709907/post-10973289)Could be interesting, but sounds a bit like balancing hell with all the secondary effects that arent intended for spread moves, you cant just worry about guaranteed secondary effects, anyone with experience in doubles will tell you how annoying Rock Slide or even Muddy Water can be. Not to mention every status move being Life Dew now.
This also doesn't explain what happens with some kind of moves, are moves that affect both allies and opponents like Surf lose turn into "only opposite mons" when in the right?
I also have my doubts about how popular a doubles format can be here but it may work.
When asked about Haze and Explosion, that would suggest surf would be single target.On the right it works like normal, on the left it targets only the user and 1 other mon, same with explosion