Metagamiate!

Congratulations Pikachuun for winning by 1 vote!

Continuing on Ghoul King's posts:

Water: Gastrodon, Azumarill, Quagsire, Crawdaunt, Gyarados

Fire: Arcanine, Charizard, Flareon

Steel: Aggron, Mawile

Dragon: Garchomp, Dragonite

Bug: Pinsir, Heracross

Electric: Jolteon (or Light Ball Pikachu)

Rock: Tyranitar

Grass: Breloom

Fighting: Medicham

(Just to note various Primary Ground types such as Marowak and Rhydon get Body Slam, meaning they have a Ground-type Paralysis-chance move.)
Body Slam is notable for use by various physical Serene Grace-rs in UU and below. Notably because of it's paralysis chance, which is the same as Discharge, howver with 5 points more of base damage.
Note: I only put Notable OU-BL Pokemon in the hide tag above that are notable physical attackers.

EDIT: I know it says it in the FAQ but can't understand... so will Infestate activate before Aerilate?
 
My understanding is that 'innate' -ate Abilities override the 'invisible' -ate Abilities everything gets, and Pikachuun has not corrected any of my statements derived from this assumption ie my description of being able to switch from Bug Thrash to Flying Thrash by Mega Evolving Pinsir and my description of Gardevoir being able to run Psychic Hyper Voice or Mega Evolve for its traditional Fairy Hyper Voice.

Also, I was intending to save this for a later post but it's so ridiculous...

Lanturn and Lumineon

The only Pokemon that get Soak while having access to an Ability that makes them immune to Water attacks. With so many pokemon deriving their primary STAB from -ated Normal moves, Lanturn and Lumineon can potentially drop a Soak (Such as on an anticipated switch) on something and neuter it if it doesn't have off-type super effectives/secondary type STAB super effective. (Which would stop being STAB!) Soak is the only move that changes an opposing Pokemon's primary type (Barring Kecleon Skill Swapping Color Change or Protean onto the opponent), and thus the only way to mess with the opponent's -ate effect in a potentially productive manner like this. If your opponent isn't paying attention this could really mess them up, and even if they are, this can potentially be like Whirlwinding them in terms of forcing a switch, very useful if you have hazards up, only more obnoxious because they have to burn their turn on the switch, while you are free to either Soak the anticipated switch, potentially restarting the cycle, or do something else. Lanturn in specific is also doubly resistant to Jirachi's Body Slam and cannot be paralyzed by it, which is very nice, and Soak combos naturally with Lanturn's Electric STAB, and in turn paralyzing with say Discharge combos naturally with Soak. All in spite of the fact that Lanturn itself gets essentially nothing out of Metagamiate, on the face of things. My own personal experience with using it, expecting it to be a fun but dumb gimmick, have thus far placed it as a surprisingly effective wall in a meta so difficult to run real walls in.

Note that you can't combine Heal Bell with Water Absorb. (I think? I got an error message when I tried and removing Heal Bell fixed it) So this can easily be taken down by hitting it with Toxic if it lacks support.
 
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My understanding is that 'innate' -ate Abilities override the 'invisible' -ate Abilities everything gets, and Pikachuun has not corrected any of my statements derived from this assumption ie my description of being able to switch from Bug Thrash to Flying Thrash by Mega Evolving Pinsir.
That's because the OP agrees with it, so yeah your assumptions are correct.

Also the Lumineon/Lanturn gimmicks look like absolute evil if you can pull it off well enough. How was I not the one who came up with them lol, they look really interesting.
 
Also, in the code...

Code:
var potato = pokemon.typesData[0].type;
                move.type = potato;
                move.isMetagamiate = true;

potato ?_?

does it have a specific meaning or is it just a fill-in for a real variable name (sorry i only learned the very basics of JS :S )
 
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Also, in the code...

Code:
var potato = pokemon.typesData[0].type;
                move.type = potato;
                move.isMetagamiate = true;

potato ?_?

does it have a specific meaning or is it just a fill-in for a real variable name (sorry i only learned the very basics of JS :S )
I'd say that that is definitely a filler for a variable (don't quote me on that, I don't know much JS either), as potato is one of those random words that are used alot for no reason.
 
Also, in the code...

Code:
var potato = pokemon.typesData[0].type;
                move.type = potato;
                move.isMetagamiate = true;

potato ?_?

does it have a specific meaning or is it just a fill-in for a real variable name (sorry i only learned the very basics of JS :S )
Ladies and gentlemen, someone has finally found what Slayer95's vote for Metagamiate was referring to.
In all seriousness it was just filler. It was going to be goomy but I thought that might have cause a conflict with the actual Pokemon for an unorthodox reason.
 
Come on Showdown switch to the new metas uurgh.

I was, again, going to save this for later, but since people are bringing up the idea of banning Aegislash...

Aegislash

Hugely popular in OU, Aegislash suffers a lot in Metagamiate. It gets to replace Iron Head with a much, much stronger Return/Frustration, but suddenly Feint can slam through its King's Shield and faster Pokemon can catch it with Fake Out, often neutral and potentially super effective, before it gets King's Shield up ie while it's still in its enormously vulnerable Blade Forme. (60/50/50 on its defensive stats is crap) Its special offense isn't improved at all (It doesn't even get Uproar), and it doesn't get any of the really interesting/potentially powerful physical Normal moves. It remains a powerful Pokemon, but it's a lot easier to force it into no-win situations: Weavile, Liepard, and Infernape can all revenge-kill/maim Aegislash with super effective Fake Outs that land before its King's Shield goes up, as can Scrafty and Sableye if they are speed-invested and Aegislash is not, and Aegislash's only 'good' answer is to switch, making it harder to hold onto a Swords Dance or Weakness Policy boost to sweep with. It also has to fear being hit by super effective hits of a strength greater than V-Create (Last Resort and status-boosted Facade), and V-Create is enough to reliably OHKO Aegislash, in Shield Forme, with max HP EVs, coming from Victini's 100 Attack, as opposed to some of the Pokemon that are even stronger and/or have a Guts boost backing it. On top of all this it cannot as reliably count on getting in the last word with Shadow Sneak: a number of Pokemon can hit it with -ated Quick Attack or worse yet Extreme Speed (Or just Feint again, which you can't use King's Shield to punish) before it gets its finishing move off, with these attacks potentially being super-effective. In general its phenomenal ability to set up and sweep, or take a hit that activates Weakness Policy and then sweep, has suffered a huge blow, while its own offense has only been boosted marginally, and only for physical variants... and only for physical variants that actually wanted a physical Steel move. (I've run Shadow Sneak/Sacred Sword/Swords Dance/King's Shield in other metas and had it work)

So if OU bans it, I'd consider suspecting Aegislash at best. It's ability to run all kinds of sets seems unlikely to save it when several things can handily destroy it with little regard for its build and it has only marginally benefited from the meta.

Also, let's talk about...

Zoroark

Hugely boosted by this meta, partly because -ated Hyper Voice is much more powerful than Dark Pulse or Night Daze, but much more because -ated Hyper Voice can offer excellent anonymity with the right team: it can pretend to be Togekiss, Mismagius, Espeon, Salamence, etc and it's not necessarily obvious that it's Zoroark. Or you can leave your opponent thinking the Jolteon in front of them is Zoroark in disguise and punish their switch. This is vastly superior to Zoroark's normal attempts to confuse people with Illusion, especially since -ated Hyper Voice has enough punch to meaningfully punish guessing wrong, where Zoroark's merely solid offenses normally limit its ability to take advantage of the confusion produced by Illusion. (In normal play I guess it can spring a Flamethrower on Scizor etc...) Zoroark is very happy indeed with Metagamiate, and not just for the obvious reasons.
 
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flareon is actually nerfed. sure, it gets a STAB move more powerful than V-create, but it looses the only coverage it ever had (normal)
 
These two things are pretty common by now, but I'd like to point out 2 of the most effective things in this meta since I've started laddering:

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Substitute
- King's Shield
- Shadow Ball
- Return/Frustration (frustration is preferred, but owell)

Sub Aegislash is such a scary thing to go up against; it can kill almost anything from behind a sub. Sure hyper voice goes through subs, but really, the most common hyper voicers in the tier are fairies anyways, as others get wrecked by espeed. Return hits ridiculously hard, and shadow ball is there to break skarm and other physical walls. Very good in theory, even better in practice.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Counter
- Roost
- Defog
- Whirlwind/Stealth Rock/Frustration

Basically a giant middle finger to every physical attacker in the tier (that is, to say, every single pokemon in the tier bar fairies). Skarm eats up (almost) every single non-super effective hit and can either phaze them out, set up rocks, use counter, heal up, or remove hazards. It walls so much of a ridiculously physical tier (so physical that I've actually began to run physically defensive Dragonite to a degree of success).

Basically, if you don't have one of these two pokes on your team (or some kind of gimmick), I gotta say, good luck; you'll need it.
 
I'm not sure if anyone brought this up (maybe they have, but I'll try to go into detail) but:
noivern-2.gif

Noivern @ Choice Specs/Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Modest/ Nature
- Boomburst
- Dragon Pulse/Draco Meteor
- Filler (U-turn is what I'm using)
- Filler

First of all let's see this: Aerialate Boomburst. With the relatively decent 97 base SPATK. Calculation-wise: 140 x 1.30 = 182 BP. This is not counting the STAB bonus (Someone tell me if the STAB statement is wrong so I can edit it). Ladies an gentlemen, if Noivern was bulkier (85/80/80 defense are good, but not that good, aside from the 25% loss of hp from stealth rocks), I'd say he might be able to enter the Metagamiate Threatlist (or banlist, w/e they call it).
 
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I'm not sure if anyone brought this up but:
noivern-2.gif

Noivern @ Choice Specs/Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Modest/ Nature
- Boomburst
- Dragon Pulse/Draco Meteor
- Filler (U-turn is what I'm using)
- Filler

First of all let's see this: Aerialate Boomburst. With the relatively decent 97 base SPATK. Calculation-wise: 140x1.30=182. This is not counting the STAB bonus. Ladies an gentlemen, if Noivern was bulkier (85/80/80 defense are good, but not that good, aside from the 25% loss of hp from stealth rocks), I'd say he might be able to enter the Metagamiate Threatlist (or banlist, w/e they call it.
use flamethrower and switcheroo, by far the best two filler moves imo. switcheroo can cripple defensive mons that would try to switch in, and flamethrower doesn't leave you beaten by bulky steels.
 
Come on Showdown switch to the new metas uurgh.
Aegislash

Hugely popular in OU, Aegislash suffers a lot in Metagamiate.

I have to disagree. Because a lot of pokemon run moves that can hit aegislash super effectively but don't kill it, setting up through weakness policy has never been easier. For example, your infernape's fake out does about 85% to aegislash-blade (252/0) while the +2 shadow sneak coming afterwards does ~80%. making infernape a mon that can force out aegislash ONCE with rocks up.

It's often this with mons like noivern and clefable. Specs timid noivern does a bit more than 50% with flamethrower and even less with boomburst and dragon moves making aegislash actually a switch-in to a predicted dragon/flying move, knocking it out afterwards and leaving you with +2/+2.
Oh, and aegi doesn't have to worry about guts facade fire types (flareon) as +2SS does 80.8 - 95.2% to it.
 
ban dragonite pl0x
don't try to argue that it has counters lol because it doesn't

-1 252+ Atk Choice Band Dragonite Iron Head vs. 252 HP / 252+ Def Granbull: 170-200 (44.2 - 52%) -- 78.5% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Dragonite Iron Head vs. 252 HP / 252+ Def Clefable: 258-304 (65.4 - 77.1%)
252+ Atk Choice Band Dragonite Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 260-306 (80.2 - 94.4%)
 
Ok, yeah, amazing thread ^^. I had the same idea, but you submitted first, but here is a small threatlist I wrote:
Threatlist:


RETURN
I cannot go over Return every time, but I will give threats to use Return with! Return is 132 Base Power, so it is very powerful and has no drawbacks. Always use Return on physical attackers!

Ordinate
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Porygon2 / Z
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Porygon2 is a threat mainly because it has a very powerful Tri Attack after Ordinate, along with its fantastic bulk and Recover, it is hard to take down and can take a more offensive role. Here are a few calcs:
252+ SpA Life Orb Porygon2 Tri Attack vs. 0 HP / 0 SpD Talonflame: 218-257 (73.4 - 86.5%) -- guaranteed 2HKO
252+ SpA Life Orb Porygon2 Tri Attack vs. 4 HP / 0 SpD Mega Charizard Y: 142-169 (47.6 - 56.7%) -- 87.5% chance to 2HKO
252+ SpA Life Orb Porygon2 Tri Attack vs. 4 HP / 0 SpD Mega Charizard X: 185-218 (62 - 73.1%) -- guaranteed 2HKO
These are just a few things Porygon2 has no issues with walling but can seriously injure in return. Porygon2 is better suited for a Defensive role, however, and the boosted Tri Attack is just icing on the cake! Also, I'm mentioning Porygon-Z simply because with Choice Specs and Adaptability, it can cause serious damage as well.

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Staraptor
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Staraptor is insane in this metagame. Backed by a Choice Band, it can OHKO fully defensive Chansey:
252 Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 252+ Def Eviolite Chansey: 573-675 (81.3 - 95.8%) -- 56.3% chance to OHKO after Stealth Rock
Plus, look at some other stuff it takes on:
252 Atk Choice Band Reckless Staraptor Double-Edge vs. 4 HP / 0 Def Mega Charizard X: 396-466 (132.8 - 156.3%) -- guaranteed OHKO
-1 252 Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 0 Def Landorus-T: 315-372 (82.4 - 97.3%) -- 62.5% chance to OHKO after Stealth Rock
252 Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 0 Def Tyranitar: 199-234 (49.2 - 57.9%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 4 Def Deoxys-D: 286-337 (94 - 110.8%) -- 62.5% chance to OHKO [guaranteed OHKO after Rocks, but it is usually a suicide lead, so.]
252 Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 0 Def Heatran: 205-242 (53.1 - 62.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 252+ Def Mega Venusaur: 270-318 (74.1 - 87.3%) -- 87.5% chance to OHKO after Stealth Rock and 1 layer of Spikes
252 Atk Choice Band Reckless Staraptor Double-Edge vs. 4 HP / 0 Def Multiscale Dragonite: 225-266 (69.4 - 82%) -- 56.3% chance to OHKO after Stealth Rock
This is all with Staraptor's Double-Edge being boosted by 30%. As you can see, it is a very huge threat that will absolutely destroy unprepared teams. Pack an Aegislash, but oh wait:
252 Atk Choice Band Reckless Staraptor Brave Bird vs. 0 HP / 0 Def Aegislash-Shield: 117-138 (44.8 - 52.8%) -- 84% chance to 2HKO after Stealth Rock
Still, be very careful with this!

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Ambipom
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Ambipom is a very powerful Pokemon in this metagame, unlike in regular OU. It has a very powerful Technician Fake Out that can dent a lot of things in conjunction with Return. It also is no slouch on momentum, as it packs U-Turn to come in later and Fake Out again!

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Chatot
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Chatot gets a special mention because of its extremely powerful Boomburst, that can do this to Chansey:
252 SpA Choice Specs Chatot Boomburst vs. 252 HP / 4 SpD Eviolite Chansey: 225-265 (31.9 - 37.6%) -- guaranteed 3HKO after Stealth Rock
+2 252 SpA Life Orb Chatot Boomburst vs. 252 HP / 4 SpD Eviolite Chansey: 387-458 (54.9 - 65%) -- guaranteed 2HKO after Stealth Rock
Nasty Plot Chatot can beat the plink blobs, unlike many Special Attackers. Boomburst shreds through things.

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Cinccino
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Cinccino isn't the greatest Pokemon, but it now has a move more powerful than Giga Impact - Tail Slap, which reaches 160 Base Power every time (if it hits)! It can cause serious damage when backed by a Choice Band or Life Orb, as it is very fast, it can outspeed large portions of the metagame and Tail Slap them to death.

Diggersby
Diggersby has an immensely powerful Return and Quick Attack, it can now punch holes even better than it could before. I almost decided to not mention it, because I have a feeling it isn't as effective as it sounds, but it still could potentially be a threat.

Combustate

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Typhlosion
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Typhlosion is very powerful as it has access to Nature Power, a move that completely bypasses Sucker Punch. It hits hard off of Typhlosion's Special Attack and can punch holes in teams with a Choice Specs or a Choice Scarf.

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Entei
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Entei is the first Pokemon to have Fire-type Extreme Speed. This gives it a 104 BP STAB +2 Priority move! This gives Entei a major buff as it now can reliably run a Choice Band set and not be worried about being outspeed by everything as much, as Extreme Speed wasn't the most powerful move before.

Return
Charizard, Talonflame, Infernape.
Staraptor won't Get the Boost If you Still Have Reckless, It's either regulate Or Reckless
 
fat Rherherhehherheh said:
Staraptor won't Get the Boost If you Still Have Reckless, It's either regulate Or Reckless
They stack friend
yes im also surprised nobody brought poison heal facade breloom or mega chomp with something (maybe return/frustration or DE) idk i didnt think that last one through all the way but still scary
 
Seems there's a lot of espeed flying around, with the main abusers of it being Dragonite, Lucario, and Entei. It's very hard to compete with all this +2 priority, especially when Dragonite can also set up! The quick paced nature of this is pretty fun though.

On another note, I find it a bit ironic that all the dual typed pokemon with -ate abilities now (mega-pinsir, mega-gardevoir, and aurorus) have their secondary typings as teh -ate ability instead of their primary ones.
 
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