Hello; this is my first serious Uber RMT; I've updated the thread with some changes; current CRE is about 1565 (was #42 on the leaderboard), so the changes have been working alright, more are being tested; I'd like to take my first team all the way to #1!
At this point, I feel the team has reached a pretty good position; If I play well, there are very few teams against which I feel that this team cannot succeed; against stall, I have Mewtwo, Kyogre, and Dialga. Against Hyper offensive team, I have all the crucial resistances needed to smartly switch about, Dark Void for crippling a key member of their team, a revenge killer who doesn't care about wobbs, and an anti-lead to stop hazards; In addition to the natural bulk of many on my team, Wish support makes it much tougher to crack.
My only real issue with the team at this point, is how mauled it is by baton pass teams; I'm wondering if others feel that this is something worth addressing? I seem to not be seeing a lot of BP teams, and I can't see an "easy fix"
The team has undergone significant changes, and rather than update and do the whole red thing, I'm just going to post the current version of the team.
Darkrai @ Choice Scarf
Ability: Bad Dreams
EVs: 4 HP/252 Sp. Atk/252 Spe
Modest Nature (+Sp. Atk, - Atk)
-Dark Pulse
-Dark Void
-Ice Beam
-Spacial Rend
Replaced Skymin, and similar to the way skymin did, doubles as my principle revenge killer. He can't stop RP groudon after the boost if sleep clause is activated, but he can otherwise, and since Groudon actually has a pretty tough time switching into my team as long as I always U-Turn first to scout with Rachi, this has yet to be an issue. He is my answer to DD quaza after a dragon dance, scarf-chomp, scarf-palkia, and therefore I chose not to run trick, because I need him for revenge killing purposes.
Kyogre @ Choice Specs
Ability: Drizzle
Evs: 4 HP/252 Sp. Atk/252 Spe
Timid Nature (+Spe, - Atk)
- Water Spout
- Surf
- Ice Beam
- Thunder
So. Much. Rape. Freed from his duties as a paralysis spreader, Choice Specs kyogre is a touch of pure power the team was looking for; He lures in Bulk-Up dialga only to smash it with super powerful water-spouts, he's often capable of plowing through an entire enemy team; his synergy with the team is great; luring in Electric attacks for Dialga to come in on, and threaten with Draco Meteor or set up SR, while happily switching into the Ice attacks aimed at Rayquaza. The addition of Wish-Support means he gets more chances to fire off those legendary water spouts, and paralysis support means many of his usual counters can be crippled.
Dialga @ Adamant Orb
Ability: Pressure
EVs: 6 Atk/252 Spd/252 SAtk
Hasty nature (+Spe, -Def)
- Draco Meteor
- Fire Blast
- Outrage
- Stealth Rock
Hasty Mix-Dialga is a very useful member of my team; Thanks to his many resistances, he can switch in on a wide variety of threats, and set up Stealth Rock as they switch; He's capable of acting as a check to some Kyogre sets, as his resistance to Thunder and Surf allow him to check many Kyogre sets, due to his high speed and Outrage 2HKO'ing, and he is a great stall breaker, since Meteor lures in Latias, blissey, and steels by bluffing a scarf, only to be scorched by fireblast/hit by outrage. He's my teams best check against Adamant SD-Ray and Giratina-O, while simultaneously luring in Groudon, and severely injuring him with Draco Meteor.
Ideas: I do wish that I could find a way to free him from Stealth Rock, as I think the benefits of Running Bulk-Up on him would be Fantastic; but I can't find any other way to fit SR onto the team.
Jirachi@Leftovers
Ability: Serene Grace
Evs: 252 HP/40 Def /216 sp. Def
Careful Nature (+ Sp. Def, - Sp. Atk)
-Protect
-Thunder Wave
-U-Turn
-Wish
Jirachi took Scizor's place, and fits on this team unbelievably well; after Somalia suggested the set, I tried it out, and with a few more tweaks, was pleased with the results. Wish support really improves the longevity of my team, almost every member appreciates it; It cushions SR for skymin and quaza, Can let Mewtwo back in after taking a powerful hit for an important kill, and lets kyogre continue to huge high-powered water spouts. He's still capable of spreading paralysis, and scouting the team with U-Turn. The only loss here is priority, but the extra survivability, and improved bulk more than make up for it. I changed to a 252/40/216 spread, since his primary use was walling Draco Meteors and Spacial Rends, and He still walls unboosted outrages fine thanks to Protect. I also chose protect over Iron Head for easier Healing, as it's important Jirachi stick around as long a possible. He's also great because if the opponent has a groudon, I pretty much always find-out with a U-turn, and can bring in kyogre to start threatening the opponents team.
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 4HP/ 252 Atk/ 252 Spe
Jolly (+Spe, -SAtk)
-Dragon Dance
-Outrage
-Earthquake
-Extremespeed
Quaza, one of my favorite pokemon, and my primary Physical Sweeper. After some testing, and some further testing with DD quaza after the darkrai switch, I've decided I can't choose between ES and DD quaza; Palkia is lured in very well by kyogre, beaten by Dialga one on one, T-wave'd by jirachi, Often even beaten by Kyogre and Darkrai with smart switching; in short, I very rarely have any issue taking out Palkia so DD quaza can sweep. Both sets appreciate paralysis support, though the primary target is different. He has solid type Synergy with Rachi, is a great choiced quake switch in (looking at you Chompy). I'm currently just switching between sets kind of randomly, as both seem to work equally well on the team.
My reason for running extremespeed, is that I do not like to run a team without a priority attack; because of this, I believe I may start running the swords-dance set permanently, but with a Jolly Nature (As I need to be able to outspeed opposing kyogre, groudon, and dialga in order to hit them without the SD boost)
Though I'm open to changing sets, I'd really like to keep Rayquaza on the team.
Mewtwo @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Sp. Atk/252 Spe
Timid Nature (+Spe, - Atk)
- Aura Sphere
- Ice Beam
- Taunt
- Calm Mind
My teams late game-cleaner, set-up sweeper, and taunter, and my favorite Pokemon. His primary function is to come-in after a Draco Meteor, or on a wall which can't do much to him, and either use Calm Mind or Taunt, and proceed to finish of the foes weakened team. He has plenty of other uses as well; He's a good revenge killer against opposing Darkrai and Dialga, and easily shuts down Baton Pass teams with taunt; He also shuts down most rest-talkers, and sets up a few CMs. Most pokemon he has trouble with are trounced by other members of the team (Scizor, Tyranitar, ect) so after they've been worn down, he's often very difficult to stop.
I tried the All Out Attacker set, and it's not bad, but I thusfar, prefer Taunt-two's bulk and ability to beat Lugia, stop blissey shenanigans, and rest-talkers.
Again, while I'm open to set changes, I'd really like to keep Mewtwo on the team.
Threat List
The Ubers
Darkrai: In the lead position, Dark Void. I have nothing to take the sleep, unfortunately, Considered switching to Timid for the speed tie. otherwise, Mewtwo, can revenge at worst.
Deoxys-A: Quaza's priority, whether a hit and kill it, or revenge.
Deoxys-D: Mewtwo shuts it down and happily sets up for a sweep.
Deoxys-S: Air-Slash it. I usually stop it from getting up hazards; if it goes first, I know it's scarfed, and switch in quaza for a free SD.
Dialga: Dialga are tough pokemon; Kyogre ends up killing slower variants, while Jirachi takes scarfed dragon attacks and lets Mewtwo in to set up Calm Mind. Against Bulk-Up variants, Mewtwo can Taunt while it rests, and then Kyogre/Rayquaza come in to wreck it, or Mewtwo sets up.
Garchomp: Mewtwo handles any variety that isn't a scarf set, for Scarf sets it depends on what it's locked into. Rayquaza sets up on Earthquake, Jirachi comes in on the dragon attacks and uses U-Turn to scout the switch
Giratina: Dialga destroys in with Draco Meteor, Mewtwo sets-up on it.
Giratina-O: Dialga's Draco Meteor, Or Rayquaza's Outrage in emergencies. Some variants (Rest Talkers) are beaten by CM-Mewtwo with good prediction (I switch in on the rest, taunt, CM).
Groudon: This is pretty annoying if it sets up Rock Polish; Kyogre, Mewtwo, and Darkrai beat all other variants. . If it gets a Rock Polish While sleep clause is active, it destroys my team. It very commonly switches in on Jirachi, which is why I've stopped thunder-waving before scouting to see if they have this thing; since so few run a lot of speed, I can almost always keep it under control since Everyone except Jirachi outspeeds and severely wounds him.
Ho-oh: An issue for the team if I don't have Stealth Rock in Play. I almost always have to let it take something out, and then force it to switch or perish with Kyogre.
Kyogre: Kyogre is outsped or speed tied by almost my entire team. SpecsOgre is of course, not a lot of fun, and I nearly always have to wait for an opportunity to revenge it with my own Specsogre, or Let dialga take it. Rest-talkers are beaten by switching in on the rest, taunting, and going to quaza or dialga to threaten.
Latias: Rachi on Draco Meteors, then U-Turn; Mewtwo can take care of a weakened one or set up post-draco meteor, and Dialga can come in after a Draco Meteor and force it out with the threat of Outrage.
Latios: Same as Latias.
Lugia: Defensive variants get set-up on by Mewtwo, hit hard by Kyogre and Dialga. They are rarely an issue. Offensive varieties are just, absolutely terrible for the team. The set that runs CM, Aeroblast, Earthpower, and Roost is Awful. Darkrai can't revenge it, though he can stop it with sleep clause not active; it outspeeds kyogre, who can't kill it with Thunder after a CM, and it pretty much OHKO's Mewtwo with Aeroblast (hurts Kyogre a lot too). I would love suggestions about how to handle this guy.
Manaphy: This is sort of an issue. It is normally unable to beat kyogre; and if it's the rest tail-glow set, I bait rest, go to Quaza to negate hydration, and SD set up
Mew: My team is pretty BP weak, and this is annoying.
Mewtwo: Obnoxious. If I see Leftovers, Kyogre is normally able to handle it, and often times I revenge with Kyogre regardless. My own Mewtwo can taunt it to stop it's taunt, after which I can often force it out with Jirachi, due to the threat of thunder-wave. Extremespeed and Darkrai help in revenging it. Slower, stallish variants are set-up fodder for my own Mewtwo.
Palkia: Quaza's priority helps, and it can't take repeated hits from Kyogre. Usually once I know my opponent has it, they've switched into Water spout, and on the next switch in, are surprised with an Ice Beam. Choiced variants (which most are), are predicted around; Rachi takes Dragon attacks, quaza, kyogre, and dialga can all come in on water attacks; darkrai can stop it with spacial rend.
Rayquaza: SD sets are not crazy about Dialga; DD sets are revenged by Darkrai after baiting the Outrage. Mix-Quaza is sometimes pretty tough to predict around; At worst, Mewtwo and Darjrau can revenge it, but I am usually able to stop it by baiting Draco Meteor, taking it with Rachi, and scouting the next move with Protect.
Shaymin-S: Dialga is my usual answer, as he does severe damage with Draco Meteor, and can easily get in on scarfed set. Any non-scarfed set, is destroyed by Mewtwo or Darkrai. Quaza hurts it a lot with ES, too.
Wobbuffet: Eh, no counters of course. My Mix Dialga can often beat it, and if not, Mewtwo forces it out or sets-up on it. For some... odd reason, these things like to come in on Jirachi. I usually use Wish while they use Counter, then U-Turn out to Mewtwo or Kyogre as they use Encore (or counter again, against smarter players). Second time around, if they try it again, I just U-turn at the start.
The Non-Ubers
Blissey: likes to come in to take draco meteors from Dialga, and is met with Outrage. Mewtwo can shut down support sets with taunt, and then switch out to avoid the seismic tossing.
Forretress: Kyogre hits it hard with Surf, , Dialga has Flamethrower, ect. Not a problem.
Heatran: Kyogre, or Quaza's EQdepending on what it's locked into (If Scarf, of course. If otherwise, not a problem)
Kingdra: Dialga can take it's Dragon Attacks, and resists water, while OHKOing back with draco meteor. Quaza can come in and negate the rain after it kills something. Darkrai can beat it with spacial rend
Lucario: I haven't encountered one yet; I'd say dialga should be able to handle it, though I could see it causing problems for the team if he goes down.
Ludicolo: This thing is just really annoying. It hates Taunt, though.
Metagross: Surfs from Kyogre, EQs from quaza.
Ninjask: Unforunately, my only taunter is Mewtwo X_x, so this can be reasonably annoying. I usually go to Kyogre, as it can't really baton pass to most things against kyogre's onslaughts. thankfully, due to how it sucks against pretty much every team but mine, I never see it. I dislike this weakness, as I don't really like baton pass teams, but I can't figure out a way to work a phazing move into the team.
Scizor: Dialga can usually handle it; Kyogre owns it.
Skarmory: Dialga can crisp it with Flamethrower, Mewtwo taunts it and says, "lol"
Tyranitar: No one is too afraid of T-Tar; Kyogre crushes it, Dialga can hit it pretty hard with Outrage, Mewtwo can severely hurt it with Aura Sphere, Quaza can EQ.
Thanks in advance!
At this point, I feel the team has reached a pretty good position; If I play well, there are very few teams against which I feel that this team cannot succeed; against stall, I have Mewtwo, Kyogre, and Dialga. Against Hyper offensive team, I have all the crucial resistances needed to smartly switch about, Dark Void for crippling a key member of their team, a revenge killer who doesn't care about wobbs, and an anti-lead to stop hazards; In addition to the natural bulk of many on my team, Wish support makes it much tougher to crack.
My only real issue with the team at this point, is how mauled it is by baton pass teams; I'm wondering if others feel that this is something worth addressing? I seem to not be seeing a lot of BP teams, and I can't see an "easy fix"
The team has undergone significant changes, and rather than update and do the whole red thing, I'm just going to post the current version of the team.

Darkrai @ Choice Scarf
Ability: Bad Dreams
EVs: 4 HP/252 Sp. Atk/252 Spe
Modest Nature (+Sp. Atk, - Atk)
-Dark Pulse
-Dark Void
-Ice Beam
-Spacial Rend
Replaced Skymin, and similar to the way skymin did, doubles as my principle revenge killer. He can't stop RP groudon after the boost if sleep clause is activated, but he can otherwise, and since Groudon actually has a pretty tough time switching into my team as long as I always U-Turn first to scout with Rachi, this has yet to be an issue. He is my answer to DD quaza after a dragon dance, scarf-chomp, scarf-palkia, and therefore I chose not to run trick, because I need him for revenge killing purposes.

Kyogre @ Choice Specs
Ability: Drizzle
Evs: 4 HP/252 Sp. Atk/252 Spe
Timid Nature (+Spe, - Atk)
- Water Spout
- Surf
- Ice Beam
- Thunder
So. Much. Rape. Freed from his duties as a paralysis spreader, Choice Specs kyogre is a touch of pure power the team was looking for; He lures in Bulk-Up dialga only to smash it with super powerful water-spouts, he's often capable of plowing through an entire enemy team; his synergy with the team is great; luring in Electric attacks for Dialga to come in on, and threaten with Draco Meteor or set up SR, while happily switching into the Ice attacks aimed at Rayquaza. The addition of Wish-Support means he gets more chances to fire off those legendary water spouts, and paralysis support means many of his usual counters can be crippled.

Dialga @ Adamant Orb
Ability: Pressure
EVs: 6 Atk/252 Spd/252 SAtk
Hasty nature (+Spe, -Def)
- Draco Meteor
- Fire Blast
- Outrage
- Stealth Rock
Hasty Mix-Dialga is a very useful member of my team; Thanks to his many resistances, he can switch in on a wide variety of threats, and set up Stealth Rock as they switch; He's capable of acting as a check to some Kyogre sets, as his resistance to Thunder and Surf allow him to check many Kyogre sets, due to his high speed and Outrage 2HKO'ing, and he is a great stall breaker, since Meteor lures in Latias, blissey, and steels by bluffing a scarf, only to be scorched by fireblast/hit by outrage. He's my teams best check against Adamant SD-Ray and Giratina-O, while simultaneously luring in Groudon, and severely injuring him with Draco Meteor.
Ideas: I do wish that I could find a way to free him from Stealth Rock, as I think the benefits of Running Bulk-Up on him would be Fantastic; but I can't find any other way to fit SR onto the team.

Jirachi@Leftovers
Ability: Serene Grace
Evs: 252 HP/40 Def /216 sp. Def
Careful Nature (+ Sp. Def, - Sp. Atk)
-Protect
-Thunder Wave
-U-Turn
-Wish
Jirachi took Scizor's place, and fits on this team unbelievably well; after Somalia suggested the set, I tried it out, and with a few more tweaks, was pleased with the results. Wish support really improves the longevity of my team, almost every member appreciates it; It cushions SR for skymin and quaza, Can let Mewtwo back in after taking a powerful hit for an important kill, and lets kyogre continue to huge high-powered water spouts. He's still capable of spreading paralysis, and scouting the team with U-Turn. The only loss here is priority, but the extra survivability, and improved bulk more than make up for it. I changed to a 252/40/216 spread, since his primary use was walling Draco Meteors and Spacial Rends, and He still walls unboosted outrages fine thanks to Protect. I also chose protect over Iron Head for easier Healing, as it's important Jirachi stick around as long a possible. He's also great because if the opponent has a groudon, I pretty much always find-out with a U-turn, and can bring in kyogre to start threatening the opponents team.

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 4HP/ 252 Atk/ 252 Spe
Jolly (+Spe, -SAtk)
-Dragon Dance
-Outrage
-Earthquake
-Extremespeed
Quaza, one of my favorite pokemon, and my primary Physical Sweeper. After some testing, and some further testing with DD quaza after the darkrai switch, I've decided I can't choose between ES and DD quaza; Palkia is lured in very well by kyogre, beaten by Dialga one on one, T-wave'd by jirachi, Often even beaten by Kyogre and Darkrai with smart switching; in short, I very rarely have any issue taking out Palkia so DD quaza can sweep. Both sets appreciate paralysis support, though the primary target is different. He has solid type Synergy with Rachi, is a great choiced quake switch in (looking at you Chompy). I'm currently just switching between sets kind of randomly, as both seem to work equally well on the team.
My reason for running extremespeed, is that I do not like to run a team without a priority attack; because of this, I believe I may start running the swords-dance set permanently, but with a Jolly Nature (As I need to be able to outspeed opposing kyogre, groudon, and dialga in order to hit them without the SD boost)
Though I'm open to changing sets, I'd really like to keep Rayquaza on the team.

Mewtwo @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Sp. Atk/252 Spe
Timid Nature (+Spe, - Atk)
- Aura Sphere
- Ice Beam
- Taunt
- Calm Mind
My teams late game-cleaner, set-up sweeper, and taunter, and my favorite Pokemon. His primary function is to come-in after a Draco Meteor, or on a wall which can't do much to him, and either use Calm Mind or Taunt, and proceed to finish of the foes weakened team. He has plenty of other uses as well; He's a good revenge killer against opposing Darkrai and Dialga, and easily shuts down Baton Pass teams with taunt; He also shuts down most rest-talkers, and sets up a few CMs. Most pokemon he has trouble with are trounced by other members of the team (Scizor, Tyranitar, ect) so after they've been worn down, he's often very difficult to stop.
I tried the All Out Attacker set, and it's not bad, but I thusfar, prefer Taunt-two's bulk and ability to beat Lugia, stop blissey shenanigans, and rest-talkers.
Again, while I'm open to set changes, I'd really like to keep Mewtwo on the team.
Threat List
The Ubers





















The Non-Ubers


Heatran: Kyogre, or Quaza's EQdepending on what it's locked into (If Scarf, of course. If otherwise, not a problem)
Kingdra: Dialga can take it's Dragon Attacks, and resists water, while OHKOing back with draco meteor. Quaza can come in and negate the rain after it kills something. Darkrai can beat it with spacial rend







Thanks in advance!