Jibaku
Who let marco in here????
22:51 GreatSage for doing the romanized list i will give you a bonus reservation :)
:D
Sets to be noted: CM, and stalltwo (firecreep is writing this)
Psycho Broken makes this so much easier to write
Mewtwo Dex
[Overview]
[Set]
name: Psycho Killer
move 1: Calm Mind
move 2: Psycho Break
move 3: Fire Blast / Flamethrower
move 4: Aura Sphere
item: Life Orb
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
Set Comments:
name: Stalltwo
move 1: Will-O-Wisp
move 2: Taunt
move 3: Recover
move 4: Light Screen
item: Leftovers
evs: 252 HP / 80 Def / 176 Spe
nature: Timid
Set Comments
[Optional Changes]
[Team Options]
:D
Sets to be noted: CM, and stalltwo (firecreep is writing this)
Psycho Broken makes this so much easier to write
Mewtwo Dex
[Overview]
- 154 base Special Attack, 130 base Speed, very well placed stats, insane movepool, "classic god of Pokemon"
- Psycho Break, its new signature move, allow it to break down its former checks Blissey, Ghost Arceus, and Ho-oh, while doing massive damage to everything that doesn't resist it (especially to Palkia, Reshiram, and quite a few Arceus formes). Mewtwo finally has a reason to use its STAB.
- Flaws: Average (though still respectable) defenses, weakness to Shadow Sneak. Mewtwo is one of the very few Pokemon who lacks actual flaws, making it essentially the "perfect Pokemon".
[Set]
name: Psycho Killer
move 1: Calm Mind
move 2: Psycho Break
move 3: Fire Blast / Flamethrower
move 4: Aura Sphere
item: Life Orb
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
Set Comments:
- Psycho Break destroys its former archnemesis Blissey, as well as taking care of Ho-oh and many Arceus formes.
- The damage output from Psycho Break is insane - even an unboosted Psycho Break will 2HKO Latias and Latios, as well as Victini after Stealth Rock, the few Pokemon that resist the Psychic/Fire/Fighting attacking combination. Psycho Break also helps Mewtwo break down Pokemon that already have Calm Mind boosts. It also helps Mewtwo avoid Calm Mind wars.
- Fire Blast destroys Steel-type Pokemon such as Scizor, Metagross, and Jirachi, who may otherwise murder Mewtwo. It gives a Mewtwo a reliable method of hitting opposing Psychic-types and Groudon as well. With a Calm Mind boost, Fire Blast has a chance to OHKO Wobbuffet after Stealth Rock damage, assuming that the weather is sunny. Flamethrower can be used for reliability
- Aura Sphere smashes Tyranitar and is a reliable attack to use against Dialga, Darkrai, and Dark Arceus.
- Leftovers is an option to preserve Mewtwo's bulk and make it even tougher to revenge kill.
- For those who dislike Fire Blast or Flamethrower's reliance on sunlight, Ice Beam and Shadow Ball are options over them. Ice Beam allows Mewtwo to act as a revenger to Garchomp and hits Lugia, Giratina, and Giratina-O hard. However, this makes Mewtwo much easier to stop with Wobbuffet, and Scizor, Jirachi, and Metagross would have nothing to fear. Shadow Ball gives Mewtwo a reliable option against opposing Psychics.
- Counters: Nothing.
- Mewtwo can be revenged by Choice Scarf Kyogre and Zekrom. Furthermore, Giratina-O can pick it off at 50% with Shadow Sneak and can survive an unboosted Psycho Break
- Kyogre can weaken Mewtwo's Fire-type attack through Drizzle, allowing Lugia and Wobbuffet to take care of Mewtwo more easily.
- Choice Scarf Victini resists Mewtwo's entire moveset and can deal massive damage with Flare Blitz
- Choice Scarf Jirachi, though fearing Fire Blast or Flamethrower, can launch a quick U-turn against Mewtwo and switching into Giratina-O to take the likely Fire-type attack. Giratina-O can then finish Mewtwo off with Shadow Sneak
- Groudon lays down Stealth Rock and provides sunlight to power up Mewtwo. It also helps take down Choice Scarf Zekrom
- Spikes support is not required since Mewtwo is strong enough to perform quick sweeps without them, but they are still appreciated
- Palkia aids in walling Choice Scarf Kyogre
- Wobbuffet can help Mewtwo set up and block Toxic Spikes with Safeguard.
name: Stalltwo
move 1: Will-O-Wisp
move 2: Taunt
move 3: Recover
move 4: Light Screen
item: Leftovers
evs: 252 HP / 80 Def / 176 Spe
nature: Timid
Set Comments
- With everyone probably expecting a powerful Life Orb sweeper, Stalltwo can be a nasty surprise.
- Will-O-Wisp cripples any physical attacker
- Can easily stall out tons of threats
- Light Screen allows it to take nearly all special attacks
- Taunt prevents walls from healing or statusing it, while it prevents set up sweepers from setting up
- Recover provides reliable recovery to keep Mewtwo healthy
- This EV spread allows you to outspeed 252+ Arceus, but you can move more into Defense/Special Defense as you wish
- Max Speed is an option to tie with opposing Mewtwo
- There are many different options with the moves, you can mix and max with both Screens as well as Toxic and Will-O-Wisp, the only moves it needs at all times are Taunt and Recover
- A cleric can make a great teammate as you will sometimes have to choose between Taunting/statusing/screening/recovering and you may mispredict
- It still struggles against Kyogre, even with Light Screen, so Palkia can be a great teammate
- Ho-Oh and Reshiram laugh at Will-O-Wisp, and completely wall Mewtwo if it uses Will-O-Wisp over Toxic, one again, Palkia can help, but also Tyranitar and Kyogre, but they must watch out for certain attacks
- If you have Will-O-Wisp, Mewtwo will have trouble with Fire-types, so Kyogre or Palkia can help here
- Stalltwo works great with Toxic Spikes support to help it wear down foes, but they also hinder it in the sense it is more vunerable to physical attackers
- Forretress and Pendoraa can lay down Toxic Spikes
- Entry hazards in general are great for Stalltwo as it will often cause tons of switches
- Deoxys-S is a good choice for laying down Spikes and Stealth Rock
[Optional Changes]
- Thunder can strike Kyogre harder than everything else it has
- Mewtwo can set up Reflect and Light Screen with ease due to its decent bulk and high Speed
- Selfdestruct, although only half as powerful as it was in the previous generation, can be used to safely bring in another Pokemon in. This works best with Reflect and Light Screen
- Choice Specs set can work for immediate power, but Mewtwo has one of the best sweeping capabilities in the game and it's usually not a good idea to sacrifice that for this option.
- Choice Scarf makes Mewtwo a phenomenal revenge killer as it can revenge kill the likes of Rock Polish Groudon
- Trick can be used with Choice Scarf or Choice Specs to disable a threat
- Mewtwo can use Bulk Up and attempt to sweep physically, as well as reducing Shadow Sneak's damage output. However, it is often largely outclassed by the Calm Mind set due to its absurd power as well as also possessing the ability to annihilate Blissey
- Grass Knot can be used to cover both Kyogre and Groudon in one moveslot
- Amnesia can be used on the stalling set to prevent Choice Specs Kyogre from breaking it, and the special defense boost effect remains as long as Mewtwo is in the field, unlike Light Screen which wears out every 5 turns. However, Light Screen can be pesudopassed, allowing Mewtwo to support the team if it has to switch out.
- Mewtwo can run an all out attacker set with Aura Sphere / Ice Beam / Flamethrower / Psycho Break, but generally prefers the sweeping ability Calm Mind gives.
[Team Options]
- Groudon sets up Stealth Rock and powers up Mewtwo's Fire Blast or Flamethrower with Drought
- Palkia handles Choice Scarf Kyogre who can revenge kill Mewtwo with Water Spout
- Wobbuffet aids Mewtwo in setting up and can block Toxic Spikes' effect by Safeguard. Furthermore, it can destroy Choice Scarf wielding Pokemon that can otherwise prove to be somewhat troublesome to Mewtwo
- Stalling Mewtwo highly appreciates Spikes and Toxic Spikes. Forretress in particular can set up both and Rapid Spin away any Toxic Spikes that hinder Mewtwo's stalling abilities. Giratina-O is also a great partner as it blocks Rapid Spin.
- Mewtwo is absurdly difficult to counter due to its bulk, power, and speed
- Mewtwo can be revenged by Choice Scarf Kyogre and Zekrom. Furthermore, Giratina-O can pick it off at 50% with Shadow Sneak and can survive an unboosted Psycho Break
- Kyogre can weaken Mewtwo's Fire-type attack through Drizzle, allowing Lugia and Wobbuffet to take care of Mewtwo more easily.
- Choice Scarf Victini resists Mewtwo's entire moveset and can deal massive damage with Flare Blitz. Victini also handles Stalltwo well due to its immunity to Will-o-Wisp
- Choice Scarf Jirachi, though fearing Fire Blast or Flamethrower, can launch a quick U-turn against Mewtwo and switching into Giratina-O to take the likely Fire-type attack. Giratina-O can then finish Mewtwo off with Shadow Sneak
- Ho-oh, Reshiram, and Heatran can beat up Stalltwo due to their immunity to Will-o-Wisp and having access to powerful Fire-type attacks
- Choice Scarf Heracross can OHKO Mewtwo with Megahorn. It handles the Stalltwo perfectly, but it can not switch into Calm Mind Mewtwo's Psycho Break or Fire Blast/Flamethrower.
- Mewtwo's Dream World ability, Tension, prevents the opponent from consuming their berries. This can be somewhat helpful for Calm Mind Mewtwo as the usage of surprise resist berries can no longer get in the way of its sweeping rampage. Furthermore, Wobbuffet can not activate its Custap Berry, meaning that a low health Wobbuffet can not quite revenge kill Mewtwo with Destiny Bond. Pressure isn't too helpful for this fast paced set. The stalling set definitely prefers Pressure, however, as it is meant to abuse it.