Mini's Logos, Sketches and Assorted Nonsense

MiniArchitect

Detail Disoriented
is a Top Artist
Hey quick question, are you taking requests for banners? I have a RMT called Whimsikrow, and I have a rough draft of the banner, but was wondering if you could complete it, because holy crap your art is sick. Lol. I will edit this post with the rough draft in it, cuz im on mobile right now

Keep up the good work!
Sorry, but I'm not taking requests as of now. Thanks for the interest though!
 

MiniArchitect

Detail Disoriented
is a Top Artist
I'm taking a Sound Art course this semester. One of our recent assignments was to use both audio and visual material to create a video clip that forms a complete sensory experience, while avoiding the pitfall of the visual overshadow the aural.

What I did for this was record a few different sounds, of mundane events and objects, and create a series of simple animations that call to reference materials and events that could produce those sounds, such that the colorful visuals enliven the sound.


Made with the combined effort of Adobe Illustrator, After Effects and Premiere.
 

MiniArchitect

Detail Disoriented
is a Top Artist
Classes are done this semester! Just two exams next week to finish up, and then graduation. Things have been pretty busy with classes the past few months, so here's a big pile of the work I've been producing for my Illustration course during that time.

(A quick note that, for this class, it wasn't exactly necessary for everything to be 100% finished. These are all experimental, and I'd like to revisit some of these projects on my own time in the future.)

Skulls of Varying Style
Each meant to represent a different mode of illustration: Naturalistic, Logo, Editorial, and Cartoon




Charles Babbage
(was posted on the last page, but placing it here as well as it's part of my portfolio for this course)




Cartoony Robot
(this might look familiar if you've seen this post)




Google Doodle




Bird Vector Illustration (Based on this photo)






3D "Illustration;" an abstract figure photographed from a collage of real objects




And additionally, the final project for my SoundArt course. I fashioned it as an extension of my other animation project for this class from the last post.

 

MiniArchitect

Detail Disoriented
is a Top Artist
It's been a tumultuous few months.

I lost my job a couple weeks ago after just starting to work there full time in June. It's the same place I had interned for last summer, and where I had been working for part time throughout my entire senior year. It was a great opportunity for my career and I had made a lot of friends there aside from that... I'm pretty bummed about it, but I'm trying to keep my head up, and I've been doing what I can to search for new opportunities since.

I also lost internet access for roughly three weeks at the beginning of August waiting for cable internet to be installed at my new apartment. This, of course, made it all the more difficult to search for jobs.

On the bright side though, I've got my own apartment! I moved out of school housing at the end of July and into my first independent apartment. It was a stressful process learning how to hunt for apartments and searching for the best one, but I'm happy with the place I have now.

Plus, I graduated! That's a big deal. Got my BA in Studio Art. Pretty neat.

All in all, it's been pretty hectic. I really haven't had much time to make any artwork between graduation and now, but there have been a couple stray sketches and projects I've accumulated. Plus, I know Smogon isn't really the avenue to advertise stuff like this, but since I am out of a job, if anyone would want to commission something out of me I'd almost certainly be up for it.

Regardless...


A bunch of Digletts!





Some simple leaves / foliage.




Practice drawing a variety of... stuff. A bunch of visual effects like explosions, splashes, energy bursts, things along those lines, with a couple other unfocused objects as well. A lot of bits copied from animation screenshots and other artwork.




Grumpig PoTW. Promised to do this back in January, and I just now got it done... hope I can be forgiven for that.

On top of that, I've been working on developing a logo for my tumblr. Part to keep my design skills sharp, part to force myself not to completely ignore it. The following are the final drafts I'm debating on:



For those interested, here's a link to it. There's also a link in my signature.

And that's about all I've been up to lately!
 

MiniArchitect

Detail Disoriented
is a Top Artist
It’s been a while, hasn’t it?

I thought it’d be nice to show what I’ve been up to lately. I don’t have a great way to stage these photos, and most of the pages I draw on are too big to scan, so these grainy pictures will have to suffice. Be warned, there are a lot of big images here.

These are what I've been using as sketchbooks lately:




The contents (a good portion of them, at least):
























































































I do the majority of my drawing now in these big, 18x24 inch Newsprint pads with colored pencil. I’ve found it’s perfect for me because it’s a deliberately brittle, low-quality surface for drawing on, which helps keep me detached from anything I sketch, so I never feel afraid of ruining something I just drew. The colored pencil is a mostly permanent sketching tool, which has helped me learn to commit to the marks I make on the page. Plus, for when I’m trying to build upon a gesture drawing or something like that, I can use multiple colors to denote different “layers” in a drawing.

Any time that I spend drawing has mostly been to practice, rather than make anything concrete. Mainly, I’m trying to go back and learn the fundamentals that I never properly studied, like perspective, constructing 3D forms, and building confidence in my linework. I’m feel more dedicated to drawing by working at my own pace, and trying to remove the stress from the learning process wherever I can.

Truthfully, I’ve wanted to make an update post for a while now, but I’ve felt like I needed to justify a new post by including some elaborate, complete illustration. But… I don’t have that, and arbitrary limitations like that are what always made drawing feel so stressful in the past. So I’m sure this update isn’t super exciting, but I hope you can see the effort I’m putting in to address my weaknesses and improve myself over time.
 

LifeisDANK

Bird Enthusiast
is a Top Artistis a Battle Simulator Admin Alumnusis a Super Moderator Alumnus
Gessstuuuureeeeeeeeeees!!!!!!!!!!!!! gesture drawing saved my life (with figure drawing) otherwise id never learn how to make a semi acceptable human bean, not that i can in general still. these are fun to look at, love the small doodles in between (like the hidden mew head)


also posting gestures is valid, dont feel it has to be a full complete colored in thing to post, i love seeing the process of things, and ofc fun gestures
 

tiki

is a member of the Site Staffis a Smogon Social Media Contributoris a Top Artistis a Community Leaderis a Smogon Media Contributor
Art Leader
You're back! So many gestures, it's really cool that you decided to get back to the basics for a bit. Agreed with lid that i love seeing wip stuff, and tbh at the end of the day everyone's thread here is a pretty good place to dump that kind of stuff as well

It's an exciting post in its own way, hoping you keep us updated with more ! Always fun to see someone exploring with what they can do / learning new things
 

MiniArchitect

Detail Disoriented
is a Top Artist
Thanks for the supportive posts! I’m glad to know that even my practice sketches have an audience here.

Thought it'd be a good idea to supplement that last update with some of the resources I've been using to get myself to practice more. Maybe these are well-known around here already? If not, maybe they’ll be useful to you, too!

Proko


This man is a godsend. He produces the most in-depth, comprehensive, and accessible drawing tutorials that I’ve ever seen. He takes his time explaining every concept he introduces in great detail, using visual aids including human models, CGI musculoskeletal diagrams, and simple animations to make complicated concepts easier to understand. The channel has a big focus on human anatomy, but he comes up with some creative ways to simplify it so it feels easier to learn. Watching his videos over and over again has really helped me identify my problem areas and build up confidence in my work. You’ll find there are a lot of diagrams in my sketches from my last post that I’ve copied from his videos to try to learn from.

I’ll leave some of my favorite videos of his here. I absolutely recommend you taking a look at the channel, regardless of your skill level, if you're looking to improve yourself.

Draw the Head from Any Angle


How to Draw Gesture


How to Draw Gesture - Step by Step


Mannequinization


The Robo Bean


Anatomy of the Rib Cage


Quickposes
A simple website that cycles through reference photos on a timer that you can set at whatever time limit you want. This is what I've been primarily using to practice gesture drawing. There's not a ton to say about it; it does just this one thing, but it's the perfect resource for it. The site also hosts other reference images you can practice from, including hands/feet, animals, and landscapes, though personally I've only really used it for regular human poses.

Behance
An online portfolio site from Adobe. This platform has a lot of fantastic artists, designers, and other creative professionals from different mediums. I come here to look for inspiration from illustrators and logo designers, and there's no shortage of talent to search through here.
 

MiniArchitect

Detail Disoriented
is a Top Artist
I've been taking up a few projects to force myself to do some serious illustrating again. These are the three most recent things I've worked on. I've also included some basic work-in-progress screenshots along the way to show how I worked through each project.

Illustration for Don't Use That, Use This! Second-Rate Sets in OverUsed



Idea exploration (I used this sketch page for both this illustration and the next one)




Building up the base sketch






Flat Colors




Applying Gradients


Applying highlights and shadows with gaussian blurs



Illustration for On Chansey in SM DOU, and How We Got Here



First sketch idea that I decided against, and the buildup to the final sketch






Flat Colors




Applying gradients and final highlights / shadows


Illustration for the October 25th Facebook Pokemon of the Week, Shiny Lunala. I'm really proud of this one!



Lunala was a tough Pokemon for me to learn how to draw. First I did some quick, small gesture sketches of bats to get a better idea of how bats move and fly, to help land on a good idea for a pose. I also copied a some of Lunala’s official artwork to see how to draw its head and ribcage.




Next, I did a couple sketches with a tablet on my computer to try iron out the pose, but I wasn’t happy with how any of them were turning out.






I did some studying of how Lunala is drawn in official works. I tried to break down the shape of its wings into flat planes that I can understand in perspective, compare their scale to the rest of its body. There’s a particular image on Bulbapedia of Lunala in Smash Bros. Ultimate, that shows what it looks like with its wings stretched out, which really helped me get the final drawing looking more accurate.





I was happy with the pose, so I redrew it and added as much detail as I could onto it.




After bringing the sketch into Illustrator, I drew flat, colored shapes over the sketch using the mouse and the pen tool.




After that, I started converting the flat colors on each shape to gradients to give them more depth. I decided on most of the colors I wanted to use in advance, but I wasn’t thinking too much of what the background would look like yet. I knew I wanted it to be a darker color, but that’s all.




After adding in the largest gradients, I added colored highlights and shadows using color-to-transparent gradients along the edge of Lunala's body. I also made a texture by using the Grain effect and Image Trace features to generate a somewhat randomized collection of vector shapes that follows the path of the bottom of Lunala’s wings.




At this point I was happy with Lunala, but knew I needed to work on the background. I decided it would be a giant moon, and built it up using circles stacked on top of each other with blending modes applied, and the texture trick from the last step.







After I was happy with both Lunala and the background, I saved them out as two separate images, then brought them into Photoshop where I recombined them.




I blurred the background slightly, added a slight glow effect to Lunala’s body, and adjusted the saturation of the colors of the combined piece.



And that's that!

I've been studying up everything that Adobe Illustrator can do; specifically, how I can convey form, texture, etc. with the vector tools available to me. I've been really into playing with gradients, which I feel like I'm using a lot more purposefully than I used to. I also use clipping masks when applying gradients along the edge of a shape and effects like gaussian blurs to show highlights and shadows, so I can more easily control where and how they display. The biggest problems with this approach are:

1) It just takes forever; maybe just because I'm not totally used to working this way yet, but each of these pieces took upwards of 25 hours to complete! I'd love to do more finished illustrations like these, but the time investment is a big barrier to overcome.

2) My computer doesn't handle these illustrations too well. Illustrator crashed on me at least twice in the middle of each of these illustrations, and there's noticeable slowdown that makes it harder to go as far with these illustrations as I want to. I'd like to develop a way to keep doing smaller illustrations at a quicker pace so I can make more artwork overall.

Aside from that, I’ve been doing more sketches in my regular sketchbook:
Trying to drag my faces out of the uncanny valley







Everything else:






And since it’s Halloween, I’ll go ahead and post this Gengar I made back in March! Never went as far with it as the other pictures, but I'm still happy with it.

 

Ausma

Formerly mangarrow
Dude, your vectoring is sick. I've always struggled with vector based stuff with how sharp and unforgiving it is with detail, but you pull it off really well and do it in a way that creates a really slick, yet foreboding aura. I'm also a fan of how you apply it to your GFX work especially (it helps that vectoring is a natural compliment to the nature of logos)! Great work dude, can't wait to see more!
 

MiniArchitect

Detail Disoriented
is a Top Artist
Dude, your vectoring is sick. I've always struggled with vector based stuff with how sharp and unforgiving it is with detail, but you pull it off really well and do it in a way that creates a really slick, yet foreboding aura. I'm also a fan of how you apply it to your GFX work especially (it helps that vectoring is a natural compliment to the nature of logos)! Great work dude, can't wait to see more!
Thanks for the kind words! Vectoring can be hard to get the hang of, but with a lot of practice and some creativity you can get some really cool, unique artwork out of it. I'm a little sad that I haven't done any logo work lately, but I'm hoping to change that soon!
 

MiniArchitect

Detail Disoriented
is a Top Artist
Happy New Year! Even though it's three weeks after New Year's! Just posting a couple projects and sketches I've been doing recently.

First, a three-icon series for Water Types in USM OU:








This was my entry for December's Secret Santa, as requested by Cretacerus! I had a strong suspicion this was your request from the beginning; who else on this site would request a Larvitar and Cranidos in the same picture? Hope you enjoyed it :)



And hidden here are a big chunk of my 18 x 24 newsprint gestures, studies and sketches. Still trying to figure out a better lighting setup for photographing these, but I think this works pretty well:





























I'm not much for New Year's resolutions, but this year I'm aiming to make more complete illustrations and just draw more frequently in general. I've settled on what I think to be a realistic goal of spending at least one hour drawing for at least three days every week. I have a tendency to draw a lot for a few days straight, maybe even a few weeks, and then sort of burn out and not draw anything again for a long time; like a month or so, usually. And by the time I start trying to draw again, I feel like I've lost whatever skill I gained from my last drawing session! It's a self-defeating cycle that I want to get myself out of this year, and I'm hoping that this modest goal can get me practicing more reliably.

I don't see myself posting absolutely everything I end up drawing, but I do hope I can provide some more frequent updates to this thread this year!
 

Cretacerus

Survivor
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Wish I posted here earlier, but your Cranidos and Larvitar art was such a nice surprise for the Secret Santa! I was in awe of the effort that went into it, especially considering it was done using vectors. Decided to go with that particular request also so that people could go with a simple 2D profile and block background, but you just went ahead and gave us a full on frontal perspective view. :D

Also I'm glad I checked out your thread again, your style has always stood out to me and is just so pleasant to look at all the past artworks. Good to see you still dropping by and creating art here once in a while. ^^
 

MiniArchitect

Detail Disoriented
is a Top Artist
Wish I posted here earlier, but your Cranidos and Larvitar art was such a nice surprise for the Secret Santa! I was in awe of the effort that went into it, especially considering it was done using vectors. Decided to go with that particular request also so that people could go with a simple 2D profile and block background, but you just went ahead and gave us a full on frontal perspective view. :D
I'm so glad you liked it! I thought about going with a flat 2D perspective, but figured I'd challenge myself by doing something less predictable and more outside of my comfort zone. For the record, if I had the time I totally would've thrown even more Mario references in there. I wanted to have a little Monty Mole hole with a Diglett peeking out of the front of the platform, and I desperately wanted to throw an Applin into the bush on the left since it matches the little apples Yoshi can eat from Super Mario World.

Also I'm glad I checked out your thread again, your style has always stood out to me and is just so pleasant to look at all the past artworks. Good to see you still dropping by and creating art here once in a while. ^^
Thanks for the kind words! I hope to keep doing art around here for a while. :psyglad:
 

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