Thanks for the kind words :) Actually, I watched the game's animation for the Dragon Ascent move, and I wanted to show Rayquaza in the middle of that animation, as it was about to fly back down to Earth. So I tried to have the head angled downward in an arc, like it was about to go into a dive. That's also why it's body twists like it does, to reflect its ingame animation.The electric tassel things make it look so cool and the style direction you went with it is really unique. did anything in particular inspire certain aspects of it by any chance (mainly the mouth/face shape if I'm being honest)?
holy shit i had no idea that was you, I almost ended up using that for the Ubers roomintro :o can't wait to see what you do with that other little project :]Been wanting to post this for a while now:
View attachment 33795
This was for a Pokemon of the Week that ended up being scrapped due to Mega Rayquaza's ban from Ubers. Aside from a couple minor issues, I'm pretty proud of this one :)
Been wanting to post this for a while now:
View attachment 33795
This was for a Pokemon of the Week that ended up being scrapped due to Mega Rayquaza's ban from Ubers. Aside from a couple minor issues, I'm pretty proud of this one :)
Thanks for your feedback! I own a Wacom Intuos Pen and Touch Small tablet, but I don't use it for any of my artwork; I use Adobe Illustrator instead for just about everything I do. See this post for more info.I really like your art style, what program and tablet do you use?
I would suggest using a dark blue for the porygon2 outline as it looks odd with that red. Some of the outlines in some works should work better such as the Shaymin, outlines usually should be darker than the rest of the image. I really like the colors you use and the shading/lightening you're using, it's quite nice.
Thanks for your feedback pom! I find vector art is a lot more striking and interesting to look at, and generally more fun to make despite how meticulous it can be. I'll be sure to try to put extra care into my sketches from now on!I love that you use vectoring for original art. It's a nice and unique approach, instead of doing so to trace over official artwork and such as with some beginning artists. My favourites are your PotW stuff, some of which I've already commented on of course. For the future, my best advice is to try to invest more time in your sketches and make sure the proportions are sound before going ahead with the rest of the process. The Heatmor and Porygon2 look fine in this way, but CharRidley, Mega Rayquaza's face (as I mentioned), and the Machamp in the PS! logo look somewhat off. You have a strong eye for design though, and I'm liking what you're doing overall.
Also, the last time I tried printmaking... I think I almost cut myself a few times, and the printing blocks didn't end up being very good. @__@; I get the feeling you'll have more of a natural affinity for that, though. Good luck with the course!
I actually have done some figure drawing in my studio classes over the past couple years, and I definitely do agree that its more reliable than working from images. Unfortunately I'm not taking any traditional drawing courses this semester, and I'm not sure if I know anyone who would be willing to pose :/ I'm sure I'll get the chance to do some during the next school year, though. Thanks for the suggestion!IF you want to get good at gesture drawing, I'd recommend trying some figure drawing! Having the person (?) right in front of you posing is just plain better than looking at flat references on a page or a screen.
Now by no means am I telling you to go out and hire a model or something (very expensive :sss) but if you're already enrolled in art class or studio class you could try asking your instructor about bringing in some models, or if you aren't you can even ask your friends!
Yes, these are more for anatomical studies (using the term "study" loosely here), but if I ever want to draw the full characters, I'll be looking at their clothing and faces as well.Those are some nice sketches.I'm such a nerd that I know some of the moves you sketched.Although Zelda's dress hides her legs, you can probably get an idea of them from Shiek, as Zelda and Shiek are the exact same character in the main Zelda series. I feel as though you made the Zelda and Shiek sketches too masculine/buff, at least from what I have seen. I also recommend drawings some of the faces and design on the clothing themselves (unless you are just getting this for anatomy purposes). My favorites out of those would have to be the top left Zelda sketch and the top right Link sketch.
Thank you, glad you like it! I'll have to wait and see about doing anything for battle spot in the future when I've got some free time, but I won't rule out the possibility. And don't worry, the credits for the Facebook post were added on shortly after it went live, so everyone was given their due recognition!I've been trying to find out who was behind this piece, since there were no credits on the Facebook post (for any of the contributors), I really love it! I might have to ask you to do some art for the Battle Spot forum sometime :)if that's something you'd be interested in haha