Agree with almost all of what u said except these ones.Lucario
- Lucario is considered unviable compared to all of the other -ate Speed users due to a plethora of things, namely:
- having the lowest base Speed out of it (90), Entei (100), Arcanine (95), Genesect (99), and Zygarde (95)
- having the lowest bulk out of it (70 / 70 / 70), Entei (115 / 85 / 75), Arcanine (90 / 80 / 80), Genesect (71 / 95 / 95), and Zygarde (108 / 121 / 95)
- having a worse pre-Mega ability than Arcanine (Intimidate) and Genesect (Download)
- having the second-lowest Attack stat (base 110); Zygarde does have the lowest Attack, but it has Dragon Dance to patch that up and suitable bulk to support it
- lacking a decent Attack- and Speed-boosting move (Zygarde + Dragon Dance, Genesect + Shift Gear)Shedinja
- Swords Dance is used on it approx. 76.2% of the timeMew
- Nasty Plot is used on it approx. 22.7% of the time
It is one of if not the only supportceus that beats Zygarde consistently with its iron defense set while also having the boon of defog and not being able to be trapped by Gothitelle who traps and removes the rest of all relevant suppotceus'.Just curious, why is Arceus-Ghost still B+ on the VR? Other than beating Gothitelle and Cresselia (which aren't nearly as much of a threat as before), it is outclassed by Zygarde and Entei as priority abusers and outclassed by Gengar as an offensive Ghost type.
The problem with Celesteela is that it's eminently exploitable. It sits in a weird spot: its only recovery is leech seed, but leech seed is just not a good option; its bouncable, which means that not only is any damage it takes vs teams pretty much always going to stick with it throughout the game, it also means that trying to heal will in many cases end up injuring it further. On the flip side, unlike other recovery poor defensive tanks such as SpD Primal Groudon and Magearna, it can't pressure anything offensively and force out the stuff it walls, so it just ends up getting chipped, bypassed, or set up on in almost every game. It's not worthless per se, but using it at a serious level is as uphill battle .I was wondering, would the stones that work on Skarmory, work on Celesteela? Seeing as they're both Steel/Flying and all. I am aware that Skarmory is more of a physical wall than anything, but Celesteela could have some other utility like using Leech Seed to chip some damage and slight recovery. It also has better all around bulk instead of not being able to take special hits that well like in the case of Skarmory. I've tried out Blue Orb Celesteela once and it worked out decently. Plus, it was used more than Buzzwole in MnM-1760 during October, and the four most used stones on it were Sablenite, Blue Orb, Salamencite, and Venusaurite. Sablenite definitely works, though there are better Sablenite users out there, like Magearna or Bliss; Not quite sure what people are running Salamencite for? It's not quite good enough offensively to hit hard with Flying type STAB. Blue Orb removes its Fire weakness and is a good counter to Groudon-Primal not carrying Electric moves; while Venusaurite turns it neutral to Fire moves while resisting Ice, plus giving it much more defenses on both sides.
Gonna nominate it for B- for now.
Also when will the USUM MnM viability rankings be put up? Just curious.
Rom.psim.us has a mix and mega anything goes challenge format.I know i've asked this 3 months ago, but I would really appreciate a custom mix and mega mode. (kind of like how custom game already exists for singles and doubles), or at least be able to mega evolve with non native stones in normal custom game. It would be really fun to experiment with a friend things such as beedrillite Rhyperior and Medichamite Regigigas without harming anyone's ladder ranking.
Fuck my job got takenAfter being silent for... always? I'll give my opinion on some Pokémon in Mix&Mega (Part. 1)
ALERT: I'm not a native English speaker, so don't blame me please :P
Magearna A+ -> S
Wow, what a start. Firstly, everyone will agree when I say that Magearna is a top-tier mon. She's in 1/4 of all teams, and she's the pivot that all balanced teams dream of. She can counter almost every Calm Mind user with Heart Swap, can combat Blissey by bouncing back Stealth Rock and abusing the high Blissey's HP in its favor with Pain Split. Volt Switch lets her pivot for a team mate. We can also use a Cameruptite Calm Mind BoltBeam set that can easily clean up balanced and stall teams alike. She resists both Flying, Fairy and Ice type courtesy of her Steel-type, making her a really good counter to -ate abusers such as Zygarde, Genesect and Weavile. She's never a deadweight against HO teams because of the Gyaradosite and Ampharosite leads, leading to a non-escape for common leads such as Shuckle and DeoS who are forced to mega-evolve in order to don't see their Entry Hazards be bounced back to them due to Sablenite, making them weak to Fleur Cannon. After that, Magearna can continue to send powerful Fleur Cannons, pivoting to keep momentum or countering some setup sweepers with Heart Swap. Definitely a force in this metagame, and I think she deserves S Rank.
Toxapex Latiasite / Gyaradosite / Sablenite
To be honest, I don't even know why Sablenite is here, but let's keep it in third position. Latiasite and Gyaradosite are better options, the first giving a Ground-immunity, and therefore and immunity to Ground Judgment and Earthquake, which lets Toxapex hard counter Arceus-Ground, Hippowdon and Primal-Groudon that lacks a boosting move. The latter lets Toxapex set up Toxic Spikes freely and doesn't mind about spamming Toxic, letting him poison Sablenite walls that are not a Steel or Poison type. (say Blissey)
Deoxys-SpeedA -> A+
The most used Suicide Lead in the tier. He can always setup at least Rocks against just about everything that is not named Focus Sash Excadrill. Most of the time, he can get a layer of Spikes too due to its increased bulk. It's a free taunt on other leads that would try to set up hazards (Shuckle?) and have a good starter move with PsychoBoost.
Pidgeotite DeoS is an excellent Pokémon for balanced teams, by abusing Zap Cannon to paralyse everything that is not a Ground type, and can Psycho Boost those Ground-types on a predicted Zap Cannon. He can setup a Nasty Plot against defensive mons to destroy anything that comes in (even Specially Defensive Magearna does not really appreciates taking a Zap Cannon at +2 + paralysis). He can even overcome Blissey by using Nasty Plot and then Zap Cannon/Focus Blast his way through De Sablenite Blob. Or you can just spam Zap Cannon, it's 100% free anyway.
(ps: he can survive any -ate Espeed, except Adamant Altarianite Entei [30% OHKO])
(please ban Zap Cannon)
Terrakion A- -> A
Okay, so for this one, I really don't know if I'd keep it A- or give him A rank.
Terrakion has always been a monster about everything that is called "Wallbreaking", and in Mix&Mega, it's no exception. Lucarionite Terrakion can at least 2HKO nearly the entire metagame, even 252HP/252+Def Arceus-Ground is 2HKOed by Close Combat (who's supposed to be a "counter" to Terrakion). He can easily clean up slower teams after a Swords Dance. His weak point is its speed, leaving him outsped by a large number of faster offensive mons like... everything that have Diancite, in fact.
Speaking of Diancite, Terrakion Diancite is a powerful Pokemon too, boasting him a at-least-not-bad 168 bst Speed, and gives him free opportunities to switch into Blissey to bounce back Rocks/Toxic and have a free Close Combat/Swords Dance/Substitute.
Nevertheless, Terrakion keeps its weakness to Fairy Espeed an falls against faster offensive mons such as Kartana and Deoxys-Speed, which is a problem when facing HOs or Balanced archetypes. He stills be an excellent Pokemon in this meta and it may deserve A rank.
Kartana A -> A-
This Pokemon always have the same problem: He's really fast and hits hard ,but he's still outspeed by some offensive mons and he can't really achieved impressive OHKOs/2HKOs.
Even after a Swords Dance, Kartana has a bad time at OHKOing Pokémons. If you're not destroyed before because of its really bad Specia lDefense. Even with its great defenses, he can't take a lot of powerful neutral hits, and his weakness to Fighting isn't in it's favor for this. At least he's neutral to -ate. But hey, he gets a new Grass/Fighting type with Lopunnite, giving him a way better offensive typing ! But he becomes weak to all -ate, and he still can't break through his counters anyway. A really cool mon in Mix&Mega, but sadly I feel like he's losing power (and usage) with time.
Raikou B+ -> A-
When equipped with Red Orb, Raikou becomes an unwallable (can we say that?) mon that is ready to demolish defensive teams with relative ease. Its Weather Balls have impressive power, and he's not annoyed by Blue Orb users due to Thunderbolt and Weather Ball that becomes Water-type and gets 100 BP, which is not that much of a problem. Its Electric/Fire gives him important resistances to Grass, Steel, Water, Electric, Flying, Ice and Fairy type attacks, granting him a lot of switch-in opportunities. But if Raikou is that much great, why he's B+ (maybe A-?) Rank? Because he's really slow for an offensive Pokémon. He stills outspeed every defensive mons, but every offensive will outspeed it and will have an effective move to throw at it. A X4 weakness to Ground and weakness to Rock-type (hello Stealth Rock) is not playing in its favor too. Lack of recovery moves means that he will be easily be worn down by Entry Hazards and Poison throughout the match. But despite these flaws, I think that Raikou stills have unparalleled Wallbreaking capabilities and can shine with appropriate Team Support (Defog, VoltTurn core, maybe Healing Wish/Wish)
Volcarona B+ -> A-
Volcarona has always been (and will always be) a really good Pokémon known for his access to the sacred Quiver Dance, letting him become a fast, powerful, and bulky Pokémon in 1 turn that can easily sweep unprepared teams. With Red Orb, he can pull off absurdly strong Fire Blasts and gets an immunity to Water-type moves. If Stealth Rocks are up and Volcarona gets a Quiver Dace, it's better be reacting really fast if you don't want to see nothing but dust of your Pokémons. He gets a 1-Turn Solar Beam too, but keep an eye to Blue Orb users.
Sadly, a X4 weakness to Stealth Rocks means that he needs a really good Hazard Control from his teammates, and with Aerilate Espeed and the possible rising of Blue Orb Golisopod, priority is a big problem for Volcarona. He's hardwalled by Blue Orb Skarmory/Celesteela too, due to the lack of effective coverage moves against them. He lacks speed before Quiver Dance, 100 bst Speed isn't gonna win him any gold medal.
But even with these flaws, and with appropriate team support, Volcarona is an absolute beast in Mix&Mega with Quiver Dance and very good raw power, and a Pokémon that any team has to be prepared to face.
(i'll give some replays, i love this Pokemon in Mix&Mega)
It's only the first part of what I have to say, but i'll continue tomorrow
Deoxys-Speed: A -> A+ Arceus-Ground: A+ -> A Naganadel: UR -> A Necrozma-Dusk-Mane: UR -> A Keldeo: B -> A- Victini: C -> A- Xerneas: A -> B+ Tapu Koko: A- -> B+ Weavile: A- -> B+ Golisopod: B -> B+ Hippowdon: B -> B+ Xurkitree: B -> B+ Togekiss: B+ -> B Giratina: C -> B Thundurus: B+ -> B Necrozma-Ultra: UR -> B Raikou: B+ -> B- Manaphy: B+ -> B- Giratina-Origin: B -> B- Mandibuzz: B -> B- Yveltal: B -> B- Ditto: C -> B- Blacephalon: UR -> B- Gliscor: UR -> B- Jirachi: UR - > B- Cresselia: B- -> C+ Cloyster: UR -> C+ Kyogre: B- -> C Celebi: UR -> C Hoopa-Unbound: UR -> C Marshadow: UR -> C Stakataka: UR -> C Arceus-Dark: UR -> C- Ferrothorn: UR -> C- Hoopa-Confined: UR -> C- Mimikyu: B- -> UR