Togekiss is by far the most popular Follow Me abuser in Doubles, though Clefable works too and I could see Blastoise putting in work with the right partners.
Banettite Follow Me's only advantage is that it lets you reliably Follow Me Extreme Speed, instead of demanding you actually outspeed the thing you want to redirect. Well, that and you can potentially Follow Me Fake Out if you happen to be faster than the Faker Outer, but Fake Out is most common in the very first turn in Doubles, less so later in a match, and you won't be able to use Follow Me to redirect them first turn.
+6 Diancite Terrakion just got a little bit more feasible. get the boost from beat up on turn 1, then mega on the next turn and kill everything with rock slide. Also, you might be able to rage powder later with Amoonguss, who will probably me more mix&mega friendly in doubles.
Lucarionite is better unless you have specific Speed tiers in mind that Diancite beats but not Lucarionite. The durability loss is huge, the firepower advantage actually goes to Lucarionite thanks to Adaptability -Beat Up Terrakion should pretty much always be using Rock Slide rather than coverage- and since Terrakion isn't going to have a Focus Sash or anything to ensure its survival
and is going to be delaying its Mega Evolution by a turn, Diancite's downsides are particularly painful to it.
I feel that Gastro Acid should be fairly more common here than in regular Doubles. Get rid of them -ates among other abilities.
Gastro Acid is more of a stall thing than anything else, and while stall is doable in Doubles, it's overall slanted more toward Singles. Even then, it doesn't tend to be worth the moveslot et al, especially since one of the main Abilities stall
hates is Magic Bounce and it's immune to Gastro Acid if it's not backed by Mold Breaker.
Skill Swap tends to be more useful to stall, as a result.
Plus Gastro Acid just has problematic distribution.
>everyone forgets about ate on genesect
lmao
Just cuz this is a doubles environment doesn't make ESpeed much less viable. It can still pick off faster targets, particularly with Glalitite for birdspam (such as the Aerodactyl/Archeops mentioned by
Ghoul King, as I'm sure they will be popular), as well as tanky mons like Garchomp, as well as Zygarde (not as tanky, but would probs run -atespeed too, and Genesect resists 2 -ates). Admittedly, Quick Guard/Protect being everywhere is a pain in the ass, but it should still be decent at picking off faster offensive threats, especially when combined with users of Taunt/Follow Me.
Actually, Quick Guard isn't that common in Doubles. It's
everywhere in Triples, but Snaquaza hasn't implemented MnM Triples.
Quick Guard might be everywhere in MnM Doubles
because of -atespeed being good, but in regular Doubles it's actually fairly uncommon. Among other points, its Priority is too low to reliably beat Fake Out, which is by far the most important form of priority in Doubles.
Weirdly enough, Trick Room teams may well suffer relative to regular Doubles, due to -ated Fake Out providing an extremely reliable means of stopping Trick Room. In Standard Doubles, Aromatisse plus a Ghost capable of setting Trick Room
demands prediction, Fake Out, and overwhelming anti-Ghost firepower to be able to block them setting Trick Room. Here you can -ateout them. On the other hand, several Mega Stones go
really well into Trick Room, such as Cameruptite, so new Trick Room choices might pop up.
Personally I would say retest most of our bans, EXCEPT Cresselia. If anything, it's more broken here, now that it can use its support movepool to help sweepers, and can even handle keeping a Trick room team going by itself, especially if a teammate provides Sun for Moonlight.
Stall isn't so hot in Doubles, and the ability to stack fire against Cresselia limits its ability to abuse Sablenite to maximum effect.
+6 252 Atk Adaptability (Lucarionite) Terrakion Rock Slide vs. 252 HP / 252+ Def (Sablenite) Cresselia: 286-338 (64.4 - 76.1%) -- guaranteed 2HKO
(Doubles calc)
I mean, look at the impact of a Doubles staple against it! Keeping in mind it would murder Cresselia's partner at the
same time.
Plus now you can smack it with Fake Out while a buddy beats it up, you can toss out overwhelming firepower
incidentally pressuring it while killing its buddies, etc. Furthermore, if the code's bans are Doubles-based/brought in line with Doubles (the team validator is crashing right now, so I can't test) then that's a
lot of really strong offensive threats that are barred from Mega Stones in Singles suddenly usable with Mega Stones in MnM Doubles. Admittedly, Greninja doesn't really
want a Mega Stone, but most of the offensive threats that would gain access can put the access to good use.
MnM Singles bans that could be removed from MnM Doubles, maybe.
-Shadow Tag. Shadow Tag is useful, but not fundamentally broken in Doubles. It's too easy to gang up on the Shadow Tagger, or ignore them and focus on real threats, or whatever, even if you lack tools to escape the trapping per se. Perish Trap is relatively reliable, mind, but then we're getting into possibilities like -ated Feint pushing past Protect.
-Electrify. It only targets a single adjacent Pokemon, making it less of an all-or-nothing 50/50 I win thing.
-Cresselia, Dragonite, Lucario, and Smeargle might be unban-worthy. I'm honestly skeptical of Dragonite being unbanworthy, but Smeargle is liable to be something of a joke.
-Dynamic Punch is still uncompetitive shit with Pidgeotite, even if its influence is easier to manage in Doubles. Zap Cannon might be unbannable.
I
guess we could also discuss the possibility of opening Slaking, Kyurem-Black, and/or Regigigas to Mega Stones in MnM Doubles, though that's probably just asking for trouble.