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Ladder Mix and Mega

Honestly, although I get the argument, I wouldn't oppose NFEs getting the ability to use mega stones. Although you may say that they don't exist, they exist as much as Mega-Heatran exists. Most are inferior to their evolutions anyway as they can't use Eviolite anymore, and due to their low stats they will probably not be as useful in Ubers most of the time. So although I don't think it'd matter much, I think it should be fine to allow NFEs using the Mega Stones. This OM changes the rules of Mega Stones anyway, why not this way?

Edit: Indifferent about Mega Stones not being able to be used, however it should technically be possible to use stats until a certain amount below zero due to the damage calculation still generating stats higher than 0 at base 0.
 
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It hits exactly 0, so that's probably why the system is triggering. I'll fix that since the OP says BELOW 0

If the OP says that, it is incorrect, and I will fix it.

0 or less bad.

EDIT: It says "at or below 0". Not sure how I'd rephrase that for greater clarity.
 
I'm thinking that hitting exactly 0 should be banned as well; there has never been something with 0 in a stat.

Just because we bend the rules of mega stones doesn't mean we should change a fundamental aspect of what mega stones were given to. GF gave mega stones changes to certain mons by modifying their stats with an item, and all of those mons getting an item were fully evolved. We just made it so the stones affected all applicable mons, applicable mons being fully evolved ones. Changing what constitutes "something that can hold a mega stone" for this metagame is just unnecessary.

Why not make it so if you go below zero it ends up at 5?
Its basically cheating, GF never went over +100 on a mega stone because they went to 0. You effectively get a boost that is bigger than what it normally would be. Furthermore, it is completely inconsistent and has no real purpose besides sablenite slowbro.
 
I'm thinking that hitting exactly 0 should be banned as well; there has never been something with 0 in a stat.

Just because we bend the rules of mega stones doesn't mean we should change a fundamental aspect of what mega stones were given to. GF gave mega stones changes to certain mons by modifying their stats with an item, and all of those mons getting an item were fully evolved. We just made it so the stones affected all applicable mons, applicable mons being fully evolved ones. Changing what constitutes "something that can hold a mega stone" for this metagame is just unnecessary.


Its basically cheating, GF never went over +100 on a mega stone because they went to 0. You effectively get a boost that is bigger than what it normally would be. Furthermore, it is completely inconsistent and has no real purpose besides sablenite slowbro.
Missingno has 0 Defense, its a glitchmon so not sure how much that matters, but the first paragraph isn't 100% true, but yeah I'm going to have to agree that we shouldn't allow a megastone on a mon if it makes one of its status become 0 or less (Same with 256 or more, thats just hell to do with how the code for base stats works)
 
Missingno has 0 Defense, its a glitchmon so not sure how much that matters, but the first paragraph isn't 100% true, but yeah I'm going to have to agree that we shouldn't allow a megastone on a mon if it makes one of its status become 0 or less (Same with 256 or more, thats just hell to do with how the code for base stats works)
Actually, you're right. Now that I think of it, I had totally forgotten this, but in-game, the stat is represented using an 8-bit system, iirc. This means that there are 256 different possible outputs for a pokemons base stat. The stat is maxed out at 255 because it can be any whole number from 0-255, inclusive. So the 1st possible output, the lowest possible number, is 0, and the 256th, the highest, is 255. So, while nothing has a stat of 0, and, while there definitely shouldn't be anything below 0, technically there's no reason it couldn't be 0, hypothetically.
 
I'm thinking that hitting exactly 0 should be banned as well; there has never been something with 0 in a stat.

Just because we bend the rules of mega stones doesn't mean we should change a fundamental aspect of what mega stones were given to. GF gave mega stones changes to certain mons by modifying their stats with an item, and all of those mons getting an item were fully evolved. We just made it so the stones affected all applicable mons, applicable mons being fully evolved ones. Changing what constitutes "something that can hold a mega stone" for this metagame is just unnecessary.


Its basically cheating, GF never went over +100 on a mega stone because they went to 0. You effectively get a boost that is bigger than what it normally would be. Furthermore, it is completely inconsistent and has no real purpose besides sablenite slowbro.
i just though it woulf be nice to
make the stones useable for every pokemon. I see no harm in that
 
The hard limit is for minimum Base Stat is -2. Below that, you can get a negative stat if you have no EVs or IVs in the given stat. So allowing 0 or negative base stats doesn't really affect much, and I think that it makes a lot of sense to restrict to 1-255.
 
has anyone tried altarianite Flygon with Boomburst? Even Noivern with Boomburst is probably just as deadly

Also for the longest time, I've wondered when Shuckle would get his own mega evolution where you contrary shell smash to set up, and mega evolve for shell armor--slowbronite takes this, and allows shuckle to go full special defensive invested with +70 to defense (peaks at 255 obviously but the shell armor is the big reason). +30 to special attack means your infestation will hit harder, rest infest tox smash could do some damage at +1-+2

Gyaradosite would become very popular for the chance to counter this with a crit.
 
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has anyone tried altarianite Flygon with Boomburst? Even Noivern with Boomburst is probably just as deadly

Also for the longest time, I've wondered when Shuckle would get his own mega evolution where you contrary shell smash to set up, and mega evolve for shell armor--slowbronite takes this, and allows shuckle to go full special defensive invested with +70 to defense (peaks at 255 obviously but the shell armor is the big reason). +30 to special attack means your infestation will hit harder, rest infest tox smash could do some damage at +1-+2

Gyaradosite would become very popular for the chance to counter this with a crit.
It doesn't cut off at 255, if it were to go higher it is impossible to mega evolve.
 
I really like Altarianite Flygon. It becomes Ground/Fairy and can run an effective mixed set too if it wants too. Plus Fairy/Ground coverage is really good, being resisted only by Charizard/Charizard-Y/Talonflame/Skarmory. All Skarmory that I've encountered seem to get rid of their flying type too. But if it's really a problem, you can run Thunder Punch. Plus Flygon gets priority in Feint. Extremely weak priority but priority nonetheless.
 
I really like Altarianite Flygon. It becomes Ground/Fairy and can run an effective mixed set too if it wants too. Plus Fairy/Ground coverage is really good, being resisted only by Charizard/Charizard-Y/Talonflame/Skarmory. All Skarmory that I've encountered seem to get rid of their flying type too. But if it's really a problem, you can run Thunder Punch. Plus Flygon gets priority in Feint. Extremely weak priority but priority nonetheless.
Why would you do that tho, when you can run noivern instead? I mean, it's got a great typing, but noiverns is better defensively, it's faster, it has more power, etc.. Noivern has 17 more SpA, and 23 more Spe, which is quite a lot in both. I guess flygon is better for offensively biased sets, but for the most part id say just use noivern almost every time.
 
Also for the longest time, I've wondered when Shuckle would get his own mega evolution where you contrary shell smash to set up, and mega evolve for shell armor--slowbronite takes this, and allows shuckle to go full special defensive invested with +70 to defense (peaks at 255 obviously but the shell armor is the big reason). +30 to special attack means your infestation will hit harder, rest infest tox smash could do some damage at +1-+2
tbh i always wanted mega Shuckle to be the complete opposite where it like breaks out of it's shell to become an insane attacker with 230/130/150 offensive stats (or something along the lines) and a wonderful defensive spread of 20/10/10.

Anyway lol I think a change should be made where mega stones cut off the boosted stats higher than 255, i think this change would make the most sense of any of the suggested changes.
 
Why would you do that tho, when you can run noivern instead? I mean, it's got a great typing, but noiverns is better defensively, it's faster, it has more power, etc.. Noivern has 17 more SpA, and 23 more Spe, which is quite a lot in both. I guess flygon is better for offensively biased sets, but for the most part id say just use noivern almost every time.
I just like Flygon more. xD
Plus, I don't think Noivern has unresisted coverage.
 
I just like Flygon more. xD
Plus, I don't think Noivern has unresisted coverage.
yes it does, Draco Meteor/Pixilate Boomburst/Flamethrower is perfect coverage (outside of pre mega heatran, but it usually Mega evolves quickly, and you can hurry that process up by bringing a Ground type attacker like Lando-T)


EDIT: Nvm, thanks to Snaquaza who pointed this out to me, a Fire-type holding Altarianite resists all three, the main relevant one being Altarianite Entei
 
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Edited OP to say "below 1" in regard to stats.

Please stop discussing changing the rules about stats and Mega Stones. It's not happening.

Personally, I think Noivern still has the advantage over Flygon in part due to out-statting it in everything and in part because if you're going the Altarianite Boomburst route your goal is murder, so Flygon's overall advantage in utility moves is low. Also, Frisk can be amazing in Mix and Mega, such as if you lead.
 
Edited OP to say "below 1" in regard to stats.

Please stop discussing changing the rules about stats and Mega Stones. It's not happening.

Personally, I think Noivern still has the advantage over Flygon in part due to out-statting it in everything and in part because if you're going the Altarianite Boomburst route your goal is murder, so Flygon's overall advantage in utility moves is low. Also, Frisk can be amazing in Mix and Mega, such as if you lead.
Honestly, it'd be great in any situation that you are against a foe that hasn't mega evolved, as their play style can COMPLETELY change based on what stone they're using. It gives some serious viability to several things, like trevenant (also, w/ Gyaradosite, it becomes ghost/dark w/ mold breaker. Just sayin.), gourgeist, and... Well, there's not much else that'd be really any good, except maybe gothitelle, though it'd obviously rather shadow tag.
 
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