that doesn't explain slowbro not being able to use Sableite ;-;Stats go below 0 or to 0 or above 255 which is not allowed
that doesn't explain slowbro not being able to use Sableite ;-;Stats go below 0 or to 0 or above 255 which is not allowed
that doesn't explain slowbro not being able to use Sableite ;-;
Sablenite is -30 speed, Slowbro only has 30 speedStats go below 0 or to 0 or above 255 which is not allowed
There is pretty much no bulky mon that will appreciate a -50 in both defences.
It's -40 not -50
On another note, why is giving a Mega Stone to an NFE banned? I want to use Latiasite/Sablenite Doublade ;-;
Because there is no such thing as a Prevo with a mega
It hits exactly 0, so that's probably why the system is triggering. I'll fix that since the OP says BELOW 0Yeah that, I couldn't use sablenite on my slowbro, or Diancite Beedril. What's up with that? Pikachuun
It hits exactly 0, so that's probably why the system is triggering. I'll fix that since the OP says BELOW 0
Why not make it so if you go below zero it ends up at 5?It hits exactly 0, so that's probably why the system is triggering. I'll fix that since the OP says BELOW 0
Its basically cheating, GF never went over +100 on a mega stone because they went to 0. You effectively get a boost that is bigger than what it normally would be. Furthermore, it is completely inconsistent and has no real purpose besides sablenite slowbro.Why not make it so if you go below zero it ends up at 5?
Missingno has 0 Defense, its a glitchmon so not sure how much that matters, but the first paragraph isn't 100% true, but yeah I'm going to have to agree that we shouldn't allow a megastone on a mon if it makes one of its status become 0 or less (Same with 256 or more, thats just hell to do with how the code for base stats works)I'm thinking that hitting exactly 0 should be banned as well; there has never been something with 0 in a stat.
Just because we bend the rules of mega stones doesn't mean we should change a fundamental aspect of what mega stones were given to. GF gave mega stones changes to certain mons by modifying their stats with an item, and all of those mons getting an item were fully evolved. We just made it so the stones affected all applicable mons, applicable mons being fully evolved ones. Changing what constitutes "something that can hold a mega stone" for this metagame is just unnecessary.
Its basically cheating, GF never went over +100 on a mega stone because they went to 0. You effectively get a boost that is bigger than what it normally would be. Furthermore, it is completely inconsistent and has no real purpose besides sablenite slowbro.
Actually, you're right. Now that I think of it, I had totally forgotten this, but in-game, the stat is represented using an 8-bit system, iirc. This means that there are 256 different possible outputs for a pokemons base stat. The stat is maxed out at 255 because it can be any whole number from 0-255, inclusive. So the 1st possible output, the lowest possible number, is 0, and the 256th, the highest, is 255. So, while nothing has a stat of 0, and, while there definitely shouldn't be anything below 0, technically there's no reason it couldn't be 0, hypothetically.Missingno has 0 Defense, its a glitchmon so not sure how much that matters, but the first paragraph isn't 100% true, but yeah I'm going to have to agree that we shouldn't allow a megastone on a mon if it makes one of its status become 0 or less (Same with 256 or more, thats just hell to do with how the code for base stats works)
i just though it woulf be nice toI'm thinking that hitting exactly 0 should be banned as well; there has never been something with 0 in a stat.
Just because we bend the rules of mega stones doesn't mean we should change a fundamental aspect of what mega stones were given to. GF gave mega stones changes to certain mons by modifying their stats with an item, and all of those mons getting an item were fully evolved. We just made it so the stones affected all applicable mons, applicable mons being fully evolved ones. Changing what constitutes "something that can hold a mega stone" for this metagame is just unnecessary.
Its basically cheating, GF never went over +100 on a mega stone because they went to 0. You effectively get a boost that is bigger than what it normally would be. Furthermore, it is completely inconsistent and has no real purpose besides sablenite slowbro.
Mrw slowbronite shuckleThe hard limit is for minimum Base Stat is -2. Below that, you can get a negative stat if you have no EVs or IVs in the given stat. So allowing 0 or negative base stats doesn't really affect much, and I think that it makes a lot of sense to restrict to 1-255.
It doesn't cut off at 255, if it were to go higher it is impossible to mega evolve.has anyone tried altarianite Flygon with Boomburst? Even Noivern with Boomburst is probably just as deadly
Also for the longest time, I've wondered when Shuckle would get his own mega evolution where you contrary shell smash to set up, and mega evolve for shell armor--slowbronite takes this, and allows shuckle to go full special defensive invested with +70 to defense (peaks at 255 obviously but the shell armor is the big reason). +30 to special attack means your infestation will hit harder, rest infest tox smash could do some damage at +1-+2
Gyaradosite would become very popular for the chance to counter this with a crit.
Why would you do that tho, when you can run noivern instead? I mean, it's got a great typing, but noiverns is better defensively, it's faster, it has more power, etc.. Noivern has 17 more SpA, and 23 more Spe, which is quite a lot in both. I guess flygon is better for offensively biased sets, but for the most part id say just use noivern almost every time.I really like Altarianite Flygon. It becomes Ground/Fairy and can run an effective mixed set too if it wants too. Plus Fairy/Ground coverage is really good, being resisted only by Charizard/Charizard-Y/Talonflame/Skarmory. All Skarmory that I've encountered seem to get rid of their flying type too. But if it's really a problem, you can run Thunder Punch. Plus Flygon gets priority in Feint. Extremely weak priority but priority nonetheless.
tbh i always wanted mega Shuckle to be the complete opposite where it like breaks out of it's shell to become an insane attacker with 230/130/150 offensive stats (or something along the lines) and a wonderful defensive spread of 20/10/10.Also for the longest time, I've wondered when Shuckle would get his own mega evolution where you contrary shell smash to set up, and mega evolve for shell armor--slowbronite takes this, and allows shuckle to go full special defensive invested with +70 to defense (peaks at 255 obviously but the shell armor is the big reason). +30 to special attack means your infestation will hit harder, rest infest tox smash could do some damage at +1-+2
I just like Flygon more. xDWhy would you do that tho, when you can run noivern instead? I mean, it's got a great typing, but noiverns is better defensively, it's faster, it has more power, etc.. Noivern has 17 more SpA, and 23 more Spe, which is quite a lot in both. I guess flygon is better for offensively biased sets, but for the most part id say just use noivern almost every time.
No, it doesn't, but it's pretty dang goodI just like Flygon more. xD
Plus, I don't think Noivern has unresisted coverage.
yes it does, Draco Meteor/Pixilate Boomburst/Flamethrower is perfect coverage (outside of pre mega heatran, but it usually Mega evolves quickly, and you can hurry that process up by bringing a Ground type attacker like Lando-T)I just like Flygon more. xD
Plus, I don't think Noivern has unresisted coverage.
Honestly, it'd be great in any situation that you are against a foe that hasn't mega evolved, as their play style can COMPLETELY change based on what stone they're using. It gives some serious viability to several things, like trevenant (also, w/ Gyaradosite, it becomes ghost/dark w/ mold breaker. Just sayin.), gourgeist, and... Well, there's not much else that'd be really any good, except maybe gothitelle, though it'd obviously rather shadow tag.Edited OP to say "below 1" in regard to stats.
Please stop discussing changing the rules about stats and Mega Stones. It's not happening.
Personally, I think Noivern still has the advantage over Flygon in part due to out-statting it in everything and in part because if you're going the Altarianite Boomburst route your goal is murder, so Flygon's overall advantage in utility moves is low. Also, Frisk can be amazing in Mix and Mega, such as if you lead.
Mega Stones should not be knocked off, and they shouldn't get damage boost.BTW, I found a weird bug regarding Knock Off.
http://replay.pokemonshowdown.com/aqua-mixandmega-45
Mega stones can be knocked off, and the user will get the damage boost... but as long as you don't switch out you can still mega evolve like normal.