Yea they are legal now for whatever reason. db informed me about it today i think they were gonna post about it.
Mistakes were madeWere z-moves unbanned? What happened?
If you want to skip the explanations, https://pokepast.es/8ea177154067b752. If not, keep reading.https://pokepast.es/bfe04658c0e898d3
How do I improve this team?
II personally don’t like this revision of the team because only one Pokemon has a boosting move and killowatrell is still on the team. I don’t like using killowattrel it just happened to have good coverage for the team despite doing nothing most games. I’m mostly a hyper offense player so I threw some generally good mons into this team. You also never explained why my team having multiple setup users is bad. I’m wondering if there’s a way I can tweak the team to focus on supporting Iron Boulder properly.If you want to skip the explanations, https://pokepast.es/8ea177154067b752. If not, keep reading.
The three biggest things I can spot on this team are that there are no entry hazards, there is no Eternatus check, and that there is a lot of role clashing. Some of the sets are also just not that good, but that can be sorted.
The biggest thing to me here is Iron Boulder; get rid of it. You have a lot of setup users here - Urshifu, Dragonite, and Iron Boulder. However, Rock/Psychic doesn't accomplish much in the current meta and both Lopunnite and Pinsirite are strictly superior sets (and don't fit on this team). At first, I tried replacing it with Arceus-Ground, since it's a fast Stealth Rock user that helps shore up your weakness to Raging Bolt, but this left the team really slow and so had to make an extra adjustment in the removal of Dragonite for Hisuian Arcanine. CM Arceus-Ghost filled in the last slot as it's just a good attacker that convinently also handles two problem Pokemon in Garganacl and Toxic Rocky Helmet Eternatus (with the help of pivot moves).
Arcanine-Hisui @ Altarianite
Ability: Intimidate
Tera Type: Fire
EVs: 236 HP / 176 Atk / 96 Spe
Adamant Nature
- Flare Blitz
- Extreme Speed
- Morning Sun
- Stealth Rock
Outspeeds Aerodactylite Kingambit + bulky Lunala, Attack hits nature boost and has an important calc that I've forgotten. Only Ho-Oh really walls this, and Eternatus answers that well.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
Tera Type: Ghost
EVs: 224 HP / 96 Def / 188 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Recover
- Substitute
Outspeeds Lunala, minimum optimal Bold EVs, has a HP stat 1 above a multiple of 4. Substitute blocks Salt Cure and Toxic chip.
However, this still leaves the issue of the sets. Urshifu really wants U-turn here, while Kilowattrel wants to be faster. As such, here are the replacement sets:
Urshifu-Rapid-Strike @ Metagrossite
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Ice Spinner
- U-turn
Kilowattrel @ Lucarionite
Ability: Volt Absorb
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Thunderbolt
- U-turn
- Endeavor
U-turn is more reliable pivoting, Endeavor punishes high HP targets like Raging Bolt, Blissey, and Arceus for existing.
These two form the main offensive core of the team, resembling the SkewdaZap core of Gen 8 that saw a lot of success. The main threats are Raging Bolt and Eternatus + a solid Kilowattrel counter, which are what the last two members help against.
Eternatus @ Rocky Helmet
Ability: Pressure
Tera Type: Poison
EVs: 104 HP / 252 Def / 152 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Dynamax Cannon
- Flamethrower
- Sludge Bomb
152 Speed EVs let Eternatus outspeed Adamant Aerodactylite Urshifu-RS, while its Defense is prioritised due to Eternatus having a gargantuan base 140 HP. Sludge Bomb is actually always better than Sludge Wave because of the high Poison chance, but you can probably use Toxic here over Sludge Bomb if you prefer the anti-setup utility.
Corviknight @ Sablenite
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Roost
- U-turn
- Brave Bird
- Defog
A specially defensive set helps versus defensive Eternatus sets, while minimum Speed helps to underspeed opposing pivots and Stealth Rock users. Note that Garganacl without a Speed-boosting Mega Stone will probably be slower, especially if the opponent is good.
This wraps up the list of changes to the team, hope you enjoy the tier! Reach out on the Discord or here if you need more help :)
Question. Since Rusted Sword is unbanned will we be able to us Zacian-Crowned since its native like the plates are to Arceus?Rusted Sword has been unbanned
As a result of the suspect test. Thank you to everyone who voted. Since the survey, we've been hearing more and more talk about walking wake, but there isn't enough community consensus or council consensus for an immediate suspect; please continue to share your thoughts, and we will be keeping an eye on both it and garganacl during the upcoming open.
Not currently. You could think of arceus with plates as being essentially the equivalent of Arceus-Type being legal to hold stones, and then if the stone it chooses isn't a plate it becomes arceus-normal which isn't allowed to hold stones. You could also imagine that plates are both in and out of battle changes, like the creation trio crystals. There's no such equivalent for Zacian.Question. Since Rusted Sword is unbanned will we be able to us Zacian-Crowned since its native like the plates are to Arceus?
Webs is pretty tough to make work, yeah. Even if you load into elekiless teams, they'll usually have threats like atespeed and great tusk and bulky pivots and defog to make things tough on you. I think Ribombee is probably not optimal as a webs setter, but even without it the payoff just isn't very good in exchange for a dead slot; I think psyterrain and screens are the two best HO archetypes at the moment.I've got a couple questions about Sticky Web in general and this specific webs team.
-
-
-
-
-
This squad came together around the start of the Rusted Sword suspect. I used it to get reqs and peaked at 1537 with a 83.1% GXE. However, I got the impression that most of my ladder games were not representative of the meta. So that leads me to my first question:Lando is the biggest beneficiary of webs here. Everyone else is here to force the opponent to pick between removing webs or keeping their spinner. The teammates were also picked with an eye towards handling atespeed. My strategy is usually to get webs up and then go into whichever mon threatens their removal the most.
Quick set explanations:
Sets webs pretty consistently with Mold Breaker. Not always a great lead, especially against atespeed.
Gravity sword lando is not great outside of webs but can 2HKO a ton of stuff. Tons of Latiasite, Corv, Ho-oh around and Lando farms all of it.
Pretty strong, the main appeal is that it can tank most extremespeeds and KO back
The other atespeed stopper. Can usually trade, even against Altarianite Entei. Another webs abuser, since webs let us run max HP and Defence.
Provides a little priority and is just good in general. Dragon Tail is trying to squeeze in a little counterplay to CM Arceus.
The "ground resist". Latiosite because I needed Levitate but wanted to stay offensive. The only mon on the team that can beat Pinsirite Tusk, although not before allowing a spin.
1. Are Webs viable?
Am I missing some kind of secret sauce on webs? Is there some mon that is instrumental to the style? Honestly, my experience has me leaning towards "No, webs are not viable". Spinblocking is impossible. Regieleki is so fast that it can spin before we move, even with the speed drop. Sablenite Corv is too bulky for most of this team to OHKO. The various flavors of Tusk are also hard to handle. All of these removal options can seemingly come in off of a KO and trade their HP bar for a reliable spin. I just don't think it's possible to keep webs up long term.
2. Could some of these sets be better?
Specifically Magearna and Eternatus. Not trying to turn this into an RMT, but I am super new to MnM, and something feels a little off about both of these mons.
for starters swap ribombe for araquanid, leavanny, or vikavolt as they are the bulkiest web users. webs are all about finding one or two sweepers that would be broken with good speed, mnm doesnt have many candidates for the moment and as QT said you need to naturally integrate anti espeed and anti spin tech into the team which is difficult for teams with a dead slot. for offense teams w a dead slot the only possible anti spin/defog tech is using sweepers which cant be handled by the majority of the anti hazard mons tusk/corv/eleki. imo the best candidates for webs abuse are blue orb/scizorite urshifu, lucarionite ceruledge, and meteor beam power herb eternatus. bulk up tusk, spectrier and cm/swords dance arceus forms are also decent web abusers, but remember you cant have every mon on the team need webs up to be functional else the team can be easily shut down. lando magearna and zamazenta dont benefit much from webs. lando doesnt benefit bc it doesnt resist espeed, have massive bulk or ohko key threats at +2, groundceus is better for this role due to superior bulk and recovery. magearna doesnt benefit bc it too slow to benefit from webs altho its a perfectly good mon in its own right and can still be used on webs. zamazenta doesnt benefit from webs bc he already fast as fluff boiiiii. just for fun some other mons that are close to webs consideration but i havent gotten to work are metagrossite kingambit and ursaluna, and nasty plot hoopaI've got a couple questions about Sticky Web in general and this specific webs team.
-
-
-
-
-
This squad came together around the start of the Rusted Sword suspect. I used it to get reqs and peaked at 1537 with a 83.1% GXE. However, I got the impression that most of my ladder games were not representative of the meta. So that leads me to my first question:Lando is the biggest beneficiary of webs here. Everyone else is here to force the opponent to pick between removing webs or keeping their spinner. The teammates were also picked with an eye towards handling atespeed. My strategy is usually to get webs up and then go into whichever mon threatens their removal the most.
Quick set explanations:
Sets webs pretty consistently with Mold Breaker. Not always a great lead, especially against atespeed.
Gravity sword lando is not great outside of webs but can 2HKO a ton of stuff. Tons of Latiasite, Corv, Ho-oh around and Lando farms all of it.
Pretty strong, the main appeal is that it can tank most extremespeeds and KO back
The other atespeed stopper. Can usually trade, even against Altarianite Entei. Another webs abuser, since webs let us run max HP and Defence.
Provides a little priority and is just good in general. Dragon Tail is trying to squeeze in a little counterplay to CM Arceus.
The "ground resist". Latiosite because I needed Levitate but wanted to stay offensive. The only mon on the team that can beat Pinsirite Tusk, although not before allowing a spin. Edit: I assumed Latiosite gave you a bigger SpA boost. Changed to Latiasite.
1. Are Webs viable?
Am I missing some kind of secret sauce on webs? Is there some mon that is instrumental to the style? Honestly, my experience has me leaning towards "No, webs are not viable". Spinblocking is impossible. Regieleki is so fast that it can spin before we move, even with the speed drop. Sablenite Corv is too bulky for most of this team to OHKO. The various flavors of Tusk are also hard to handle. All of these removal options can seemingly come in off of a KO and trade their HP bar for a reliable spin. I just don't think it's possible to keep webs up long term.
2. Could some of these sets be better?
Specifically Magearna and Eternatus. Not trying to turn this into an RMT, but I am super new to MnM, and something feels a little off about both of these mons.
magic bounce is everywhere and since tings role is to setup hazards once then die it doesnt benefit much from prankster, however i have extensively played with gyaradosite (mold breaker) ting and it would be viable if there were enough HO mons who could turn the anti hazard mons into setup fodder. it isnt too hard to find mons who can break through the anti hazard options, but you cant prevent hazards from getting removed and the second they are ting is below half health and nothing but sacrificial fodder, if he got recover tho itd be a whole different story. all the good HO sweepers have gotten banned the second they start to show any potential. every teamstyle except ubers based stall focused bulky offense has been consistently and thoroughly nerfed. the sacred competitive pokemon trinity of stall>bulky offense>hyper offense>stall is nonexistent in gen 9 mnm. imo the playerbase has been naive in their ban choices, not taking into consideration the necessity for balance between the vital archetypal playstyles. as a result teamstyle specific dedicated roles such as hazard lead, stallbreaker, and generic passive blob are nearly impossible to make work. an interesting sidenote, if gholdengo was unrestricted dedicated hazard leads and HO as a whole would be buffed immensely potentially to the point of genuine meta contention but thatd be a whole can of worms unto itselfSuicide lead (Ting-Lu) @ Banettite
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Stealth Rock
- Spikes
- Taunt
New to the tier and curious if this has a spot on HO. Prankster taunt while being immune to prankster taunt, stealth rocks and spikes, as well as a strong ass EQ seems to do well into a lot of HO leads and teams in general. can also be a emergency check to alot of shit on HO teams as even with only max HP its still fat as fuck. Is eleki spinning that oppressive that its not even worth running duel hazard suicide? curious to know peoples thoughts!
How soon will the megas be implemented after ZA do you think? As there’s quite a few so it might change the meta drastically
ZA megas wont be put into Mix and Mega unless ZA becomes the new main generationHow soon will the megas be implemented after ZA do you think? As there’s quite a few so it might change the meta drastically