M&M Mix and Mega

How soon will the megas be implemented after ZA do you think? As there’s quite a few so it might change the meta drastically
They first would need to be implemented into a traditional game first since they won’t have abilities. Alternatively also have them in Champions too. Additionally, there is gonna be the case of Mega Slowbro + Galarian Slowbro, and we’d have to find out how that interaction would work in a regular game.
 
They first would need to be implemented into a traditional game first since they won’t have abilities. Alternatively also have them in Champions too. Additionally, there is gonna be the case of Mega Slowbro + Galarian Slowbro, and we’d have to find out how that interaction would work in a regular game.
hmmm yeah didn't think of champions, I do think it would be gen 10 then champions first but yeah I guess still keep an eye out stone wise for stats even without immediate implementation
 
What about if the Megas gain data in HOME (like how Hisui mons got data in HOME a couple months after release), or if the stat system is the exact same as main series + Abilities are present? Then what would happen, as all the requirements would be filled out, no?
I mean were hisui mons put in when they got HOME data? I don't remember if they were or not, i'm not sure on the second thing here because based off pla it'd be pretty unlikely for a new legends game to have abilities too. Otherwise I wouldn't see the issue?
 
Usage Stats For MNM Open 2025 (Now updated for finals thanks to AM go thank him rn)
Real analysis coming soon




| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Magearna | 52 | 57.78% | 57.69% |
| 2 | Great Tusk | 48 | 53.33% | 60.42% |
| 3 | Dragonite | 38 | 42.22% | 55.26% |
| 4 | Regieleki | 29 | 32.22% | 51.72% |
| 5 | Pecharunt | 26 | 28.89% | 65.38% |
| 5 | Eternatus | 26 | 28.89% | 50.00% |
| 7 | Arceus-Ground | 25 | 27.78% | 44.00% |
| 8 | Lunala | 21 | 23.33% | 47.62% |
| 9 | Walking Wake | 20 | 22.22% | 50.00% |
| 10 | Garganacl | 18 | 20.00% | 44.44% |
| 11 | Spectrier | 16 | 17.78% | 56.25% |
| 12 | Urshifu | 12 | 13.33% | 41.67% |
| 12 | Deoxys-Speed | 12 | 13.33% | 41.67% |
| 12 | Swampert | 12 | 13.33% | 33.33% |
| 15 | Arceus-Water | 11 | 12.22% | 54.55% |
| 15 | Ho-Oh | 11 | 12.22% | 45.45% |
| 15 | Arcanine-Hisui | 11 | 12.22% | 36.36% |
| 18 | Zamazenta-* | 9 | 10.00% | 66.67% |
| 19 | Corviknight | 8 | 8.89% | 12.50% |
| 20 | Samurott-Hisui | 7 | 7.78% | 71.43% |
| 20 | Entei | 7 | 7.78% | 71.43% |
| 20 | Arceus-Fairy | 7 | 7.78% | 71.43% |
| 20 | Raging Bolt | 7 | 7.78% | 57.14% |
| 20 | Ceruledge | 7 | 7.78% | 42.86% |
| 25 | Milotic | 6 | 6.67% | 100.00% |
| 25 | Kingambit | 6 | 6.67% | 33.33% |
| 25 | Arceus-Ghost | 6 | 6.67% | 33.33% |
| 28 | Mandibuzz | 5 | 5.56% | 40.00% |
| 29 | Dugtrio | 3 | 3.33% | 66.67% |
| 29 | Gastrodon | 3 | 3.33% | 66.67% |
| 29 | Arceus | 3 | 3.33% | 66.67% |
| 29 | Groudon | 3 | 3.33% | 33.33% |
| 29 | Kommo-o | 3 | 3.33% | 33.33% |
| 29 | Indeedee-F | 3 | 3.33% | 33.33% |
| 29 | Dragapult | 3 | 3.33% | 33.33% |
| 29 | Clodsire | 3 | 3.33% | 33.33% |
| 29 | Pelipper | 3 | 3.33% | 33.33% |
| 29 | Hoopa-Unbound | 3 | 3.33% | 0.00% |
| 29 | Baxcalibur | 3 | 3.33% | 0.00% |
| 40 | Arceus-Poison | 2 | 2.22% | 50.00% |
| 40 | Bruxish | 2 | 2.22% | 50.00% |
| 40 | Zapdos | 2 | 2.22% | 50.00% |
| 40 | Landorus-Therian | 2 | 2.22% | 50.00% |
| 40 | Sinistcha | 2 | 2.22% | 50.00% |
| 40 | Basculegion-F | 2 | 2.22% | 50.00% |
| 40 | Arceus-Electric | 2 | 2.22% | 50.00% |
| 40 | Barraskewda | 2 | 2.22% | 0.00% |
| 40 | Slowking-Galar | 2 | 2.22% | 0.00% |
| 40 | Heatran | 2 | 2.22% | 0.00% |
| 40 | Greninja-* | 2 | 2.22% | 0.00% |
| 40 | Volcarona | 2 | 2.22% | 0.00% |
| 40 | Basculegion | 2 | 2.22% | 0.00% |
| 40 | Indeedee | 2 | 2.22% | 0.00% |
| 40 | Mewtwo | 2 | 2.22% | 0.00% |
| 40 | Iron Treads | 2 | 2.22% | 0.00% |
| 56 | Iron Crown | 1 | 1.11% | 100.00% |
| 56 | Mienshao | 1 | 1.11% | 100.00% |
| 56 | Hippowdon | 1 | 1.11% | 100.00% |
| 56 | Annihilape | 1 | 1.11% | 100.00% |
| 56 | Scream Tail | 1 | 1.11% | 100.00% |
| 56 | Ursaluna | 1 | 1.11% | 100.00% |
| 56 | Iron Boulder | 1 | 1.11% | 100.00% |
| 56 | Archaludon | 1 | 1.11% | 100.00% |
| 56 | Alomomola | 1 | 1.11% | 0.00% |
| 56 | Kilowattrel | 1 | 1.11% | 0.00% |
| 56 | Slowbro | 1 | 1.11% | 0.00% |
| 56 | Cresselia | 1 | 1.11% | 0.00% |
[/CODE]
(did this one phone so that’s probably why it looks weird)

Also if anyone can pass the thing they used for the stone per Pokemon thing that they used for ompl last year than that be greatly appreciated
 
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Sample Teams
(updated as of May 4, 2025)
Hyper Offense:
:regieleki::dragonite::magearna::ceruledge::urshifu-rapid-strike::arceus-ground: - BU Urshifu HO by @hayedenn
:regieleki::swampert::magearna::ceruledge::dragonite::eternatus: - Magearna Screens by @hayedenn
:regieleki::swampert::magearna::raging-bolt::urshifu-rapid-strike::arceus-fairy:- CM Arceus-Fairy HO by @Pomellow
:regieleki::swampert::magearna::raging-bolt::entei::arceus-ghost: - Raging Bolt HO by @Slither Wing
:regieleki::great-tusk::magearna::ceruledge::urshifu-rapid-strike::spectrier: - Spectrier HO by @zastra & @Solosis
:arcanine-hisui::great-tusk::magearna::dragonite::kingambit::lunala:- Dual Espeeder HO by @zastra

Bulky Offense:
:regieleki::entei::magearna::great-tusk::eternatus::arceus-ground: - Entei BO by @Redflix
:regieleki::pecharunt::magearna::groudon::zamazenta::arceus-fairy: - SD Groudon BO by @Slither Wing
:regieleki::lunala::magearna::great-tusk::urshifu-rapid-strike::milotic: - Choice Specs Lunala BO by @QT
:dragonite::pecharunt::magearna::great-tusk::urshifu-rapid-strike::arceus-ghost: - CM Arceus-Ghost BO by @zastra

Balance:
:ceruledge::dragonite::magearna::great-tusk::garganacl::arceus-water: - Ceruledge Balance by @QT
:eternatus::dragonite::magearna::great-tusk::ho-oh::arceus: - SD Arceus Balance by @QT
:zamazenta::dragonite::pecharunt::great-tusk::garganacl::ho-oh: - Aggronite Zamazenta Balance by @QT
:iron-moth::dragonite::clodsire::great-tusk::garganacl::lunala: - Clodsire Hazard Stack by @QT

Sample teams have been updated!

A huge thanks to everyone who contributed! If you submitted teams and don't see them on this list, don't worry--they're not bad by any means! We just didn't think they were beginner-friendly enough, but we really appreciate everyone's efforts in helping improve MnM resources!
 
Would like to put up a sample team
You can replace r slide on kyuruem i have it for ho-oh atm.

Sticky Web HO
Hoopa-Unbound @ Diancite
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Spe
- Knock Off
- Hyperspace Fury
- Zen Headbutt
- Drain Punch

Dragonite @ Pinsirite
Ability: Multiscale
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Thunder Punch

Ribombee @ Gyaradosite
Ability: Shield Dust
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Quiver Dance
- Sticky Web
- Bug Buzz

Kyurem @ Heracronite
Ability: Pressure
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Icicle Spear
- Scale Shot
- Rock Slide

Scream Tail @ Gardevoirite
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Calm Mind
- Psychic Noise
- Flamethrower

Iron Valiant @ Absolite
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Vacuum Wave
- Aura Sphere
 
guys it is bad?
I believe you've done a decent job with the team overall - it's definitely better than most of what I've seen on the Mix & Mega low ladder, and I'm impressed with how got a lot of things right (especially in utilising the correct Mega Stones).

That being said, there's a major issue to keep in mind: Webs isn't really a viable playstyle in M&M. With how easy (compared to other metagames) it is to remove hazards (since spinblocking is impossible) and the prevalence of Pixilate Extreme Speed users such as Regieleki and Dragonite, it's just too hard to make it work.

Additionally, from what I'm aware of, the council tends to prioritize teams with more standard Pokemon for their Sample Teams, whereas your team contains a lot of heat options.
 
I believe you've done a decent job with the team overall - it's definitely better than most of what I've seen on the Mix & Mega low ladder, and I'm impressed with how got a lot of things right (especially in utilising the correct Mega Stones).

That being said, there's a major issue to keep in mind: Webs isn't really a viable playstyle in M&M. With how easy (compared to other metagames) it is to remove hazards (since spinblocking is impossible) and the prevalence of Pixilate Extreme Speed users such as Regieleki and Dragonite, it's just too hard to make it work.

Additionally, from what I'm aware of, the council tends to prioritize teams with more standard Pokemon for their Sample Teams, whereas your team contains a lot of heat options.
i can play around defog/spin pretty well in low ladder although i have not qued any pixilate elekis yet only refrig. Would arc-hissui fit well on this team as eleki resist? Am thinking of using a defensive version since am mostly using e-speed unless against corv(flare blitz covers for that though), pech,garg,tox and etern.
 
i can play around defog/spin pretty well in low ladder although i have not qued any pixilate elekis yet only refrig.
In my experience, the low ladder in M&M is pretty much a Mickey Mouse thingy (this metagame basically lures 9 year olds to play Mega Charizard cuz Mix & "MEGA"). The ladder is rather unserious up until you reach 1300-1400 elo, thus you can't expect people running serious and more optimised strategies in the lower ranges, which could explain the reason why you haven't faced AltEleki (something you'll find a lot in actual meta teams).

Would arc-hissui fit well on this team as eleki resist? Am thinking of using a defensive version since am mostly using e-speed unless against corv(flare blitz covers for that though), pech,garg,tox and etern.
Harcanine as an Eleki check in a webs team doesn't really make a lot sense imo (I might be wrong though), and I've never seen a defensive Harc. Even if it does work, Eleki can still make progress (spinning and switching out) against it regardless of whatever you try to do, and can easily annoy other teammates as soon as Harc is weakened.

If you're looking to improve and learn more about the meta, I'd recommend trying out some of the already tested teams (such as Sample Teams). By playing these teams (and laddering through the higher ladder), you can gain a better understanding of what works and what doesn't in this metagame.
 
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In my experience, the low ladder in M&M is pretty much a Mickey Mouse thingy (this metagame basically lures 9 year olds to play Mega Charizard cuz Mix & "MEGA"). The ladder is rather unserious up until you reach 1300-1400 elo, thus you can't expect people running serious and more optimised strategies in the lower ranges, which could explain the reason why you haven't faced AltEleki (something you'll find a lot in actual meta teams).


Harcanine as an Eleki check in a webs team doesn't really make a lot sense imo (I might be wrong though), and I've never seen a defensive Harc. Even if it does work, Eleki can still make progress (spinning and switching out) against it regardless of whatever you try to do, and can easily annoy other teammates as soon as Harc is weakened.

If you're looking to improve and learn more about the meta, I'd recommend trying out some of the already tested teams (such as Sample Teams). By playing these teams (and laddering through the higher ladder), you can gain a better understanding of what works and what doesn't in this metagame.
What would a good eleki check?
 
What would a good eleki check?
non-Fighting Great Tusk, Groundceus, Swampert, Pecharunt, Magearna (not pinsirite), Eternatus, Substitute Ghostceus, Substitute Manectite Spectrier, AgiliHerb Lunala (with hazard blocking) to name a few. It really depends on the teamstyle and pace of the team, and these are just answers for HO - more balanced teams have significantly better options because they can function long-term and outlast Eleki
 
Would like to put up a sample team
You can replace r slide on kyuruem i have it for ho-oh atm.

Sticky Web HO
Hoopa-Unbound @ Diancite
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Spe
- Knock Off
- Hyperspace Fury
- Zen Headbutt
- Drain Punch

Dragonite @ Pinsirite
Ability: Multiscale
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Thunder Punch

Ribombee @ Gyaradosite
Ability: Shield Dust
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Quiver Dance
- Sticky Web
- Bug Buzz

Kyurem @ Heracronite
Ability: Pressure
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Icicle Spear
- Scale Shot
- Rock Slide

Scream Tail @ Gardevoirite
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Calm Mind
- Psychic Noise
- Flamethrower

Iron Valiant @ Absolite
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Vacuum Wave
- Aura Sphere
webs is bad and riBumbee is one of the worst webbers. if you wanna pull off webs the only webbers worth considering are vikavolt (switch move+can 1v1 the 2 most used anti hazard mons tusk and corv) or araquanid (great bulk and doesnt have bug as a primary typing holding it back). onto the webs abusers, there are 3 metrics which determine a mons ability to benefit from webs in mix and mega, the 1st and most important is "how broken would this mon be if it could only have a bit more speed", the 2nd most important is "can this mon ohko tusk and/or corviknight to prevent dehazarding, if not naturally then at least after a single setup move", the 3rd is "can this mon continue sweeping in the face of priority espeed?" the best webs abuser byfar is lucarionite ceruledge so build around him. you needed an eleki check and eternatus happens to be one of the best webs abusers as well so it fits your team doubly so. blorb/scizorite urshifu is another good webs abuser worth considering but struggles in the 2nd and 3rd sticky webs abuse criteria. overall the team as a whole needs to pressure or get switch advantage on corv and tusk, you cant guarantee webs will always be up and webs setters rarely can get off webs more than once per game so you must exploit the turn of and immidiately after dewebbing. eleki would be worth mentioning but its too fast to hope to prevent spinning save for your own pixilate espeed and too frail to not automatically threaten to ohko it w most attackers anyway. here are some sets to consider

Sticky Vikky (Vikavolt) @ Ampharosite
Ability: Levitate
Tera Type: Bug
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Sticky Web
- Thunderbolt
- Energy Ball
- Volt Switch
an alternate set with modest max spa and thunder lets it ohko physdef sablenite corv

Walter Stryder (Araquanid) @ Ampharosite/Gyaradosite
Ability: Water Bubble
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Sticky Web
- Surf
- Ice Beam
- Endeavor
alternate evs include quiet minimum speed or relaxed max defense. all depends on how much you value pre mega water bubble against tusk and outspeeding/outslowing minimum speed sablenite corviknight

Sasuke (Ceruledge) @ Lucarionite
Ability: Flash Fire
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Poltergeist
- Shadow Sneak

Za Hando (Eternatus) @ Power Herb
Ability: Pressure
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Dynamax Cannon
- Sludge Wave
- Fire Blast
note mixed evs and recover must be considered to allow for countering espeeders instead of checking and the option being able to do so more than once

Thor the Chicken (Zapdos) @ Blue Orb
Ability: Pressure
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk
- Thunder
- Weather Ball
- Volt Switch
- Roost
great answer for both corv and tusk, with max defense it can help vs eleki too. important to note modest with 0 spa guaranteed ohkos max hp 4 defense pins tusk with weather ball, non modest requires 92 evs. its tempting to run a good bit of speed so it can additionally function as a webs abuser itself as well as outspeed tusk pre spin. tusk likes to run either 96 speed evs to reach 274 speed to outrun metagrossite urshifu after a spin or 216 speed evs to reach 290 speed outrunning rusted sworm zamazenta after a spin, zapdos needs 156 evs to outrun the former or 220 evs to outrun the latter, timid is an option to reach 291 speed that squeezes out 12 more bulk evs vs the modest equivalent. regardless of evs zapdos always 2hkos sablenite corv with thunder

Elon Tusk (Great Tusk) @ Rusted Sword
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Iron Head
- Bulk Up
- Rapid Spin
potential webs abuser, great eleki answer with the instant auto mega of the rusted items, and important team support with rapid spin. i wish there was more than a single anti hazard mon who could fit on offense but hey tusk is all we got. ice spinner and supercell slam are coverage options worth considering for hitting corv and opposing tusk super effectively
 
In my experience, the low ladder in M&M is pretty much a Mickey Mouse thingy (this metagame basically lures 9 year olds to play Mega Charizard cuz Mix & "MEGA"). The ladder is rather unserious up until you reach 1300-1400 elo, thus you can't expect people running serious and more optimised strategies in the lower ranges, which could explain the reason why you haven't faced AltEleki (something you'll find a lot in actual meta teams).


Harcanine as an Eleki check in a webs team doesn't really make a lot sense imo (I might be wrong though), and I've never seen a defensive Harc. Even if it does work, Eleki can still make progress (spinning and switching out) against it regardless of whatever you try to do, and can easily annoy other teammates as soon as Harc is weakened.

If you're looking to improve and learn more about the meta, I'd recommend trying out some of the already tested teams (such as Sample Teams). By playing these teams (and laddering through the higher ladder), you can gain a better understanding of what works and what doesn't in this metagame.
Yeahh I mean I guess you can try and check eleki as altarianite but like headcalcs tell me even morning sun doesn't love needing to take potentially rocks + volt every time (and defensive probably should just be like groundy arceus at that point or something )
 
If i relaced hoopa witht usk ribom with vikavolt kyu with ceru val with bolt/etern/urshifu . How good would the team be?
not sure, dragonite doesnt fit the team, it struggles to sweep on its own and is easily walled, plus it has bad matchups vs tusk corv and eleki. scream tail might be able to work but its power is a tad lacking, wish on it would be interesting potentially allowing webs to go up a 2nd time. scream tail is versatile so dont be afraid to try support options like encore, twave, rocks, wish etc. the team really needs a good rusted sword zamazenta answer so replace dnite with something that can handle zama, probably some form of arceus or a manectite user. keep in mind rs zama almost always carries psychic fangs and stone edge so etern and ceru arent answers to it
 
thoughts on hazard stack viability?
team atm and yes i will add a rapid spinner
Dragonite @ Altarianite
Ability: Multiscale
Tera Type: Dragon
EVs: 208 HP / 252 Atk / 12 Def / 36 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Fire Punch
- Roost

Lunala @ Leftovers
Ability: Shadow Shield
Tera Type: Psychic
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Calm Mind
- Moongeist Beam
- Moonlight

Clodsire @ Gyaradosite
Ability: Unaware
Tera Type: Poison
EVs: 152 HP / 104 Def / 252 SpD
Impish Nature
- Spikes
- Toxic
- Earthquake
- Recover

Zapdos @ Blue Orb
Ability: Static
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk
- Thunder
- Weather Ball
- Volt Switch
- Roost
 
thoughts on hazard stack viability?
team atm and yes i will add a rapid spinner
Dragonite @ Altarianite
Ability: Multiscale
Tera Type: Dragon
EVs: 208 HP / 252 Atk / 12 Def / 36 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Fire Punch
- Roost

Lunala @ Leftovers
Ability: Shadow Shield
Tera Type: Psychic
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Calm Mind
- Moongeist Beam
- Moonlight

Clodsire @ Gyaradosite
Ability: Unaware
Tera Type: Poison
EVs: 152 HP / 104 Def / 252 SpD
Impish Nature
- Spikes
- Toxic
- Earthquake
- Recover

Zapdos @ Blue Orb
Ability: Static
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk
- Thunder
- Weather Ball
- Volt Switch
- Roost
I'd rather appreciate if you also give us the reason for the selection of your Pokemon (what role does the mon play in this team, what this team can and cannot check, what do you think the other problems/requirements are) just like how you're supposed to do in an RMT, so that we can understand your thought process and give our insights on the team!!

Also if you're asking the viability of HStack in the meta, I'm pretty sure its like one of the best playstyles in here
 
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