yeah kind of have to hope gen 10 does what gen 9 did w hisui mons or something it'd suck if theres a whole new set of stones just permenetly lockedZA megas wont be put into Mix and Mega unless ZA becomes the new main generation
yeah kind of have to hope gen 10 does what gen 9 did w hisui mons or something it'd suck if theres a whole new set of stones just permenetly lockedZA megas wont be put into Mix and Mega unless ZA becomes the new main generation
hmmm yeah didn't think of champions, I do think it would be gen 10 then champions first but yeah I guess still keep an eye out stone wise for stats even without immediate implementationThey first would need to be implemented into a traditional game first since they won’t have abilities. Alternatively also have them in Champions too. Additionally, there is gonna be the case of Mega Slowbro + Galarian Slowbro, and we’d have to find out how that interaction would work in a regular game.
I mean were hisui mons put in when they got HOME data? I don't remember if they were or not, i'm not sure on the second thing here because based off pla it'd be pretty unlikely for a new legends game to have abilities too. Otherwise I wouldn't see the issue?What about if the Megas gain data in HOME (like how Hisui mons got data in HOME a couple months after release), or if the stat system is the exact same as main series + Abilities are present? Then what would happen, as all the requirements would be filled out, no?
Sample Teams
(updated as of May 4, 2025)
Hyper Offense:
- BU Urshifu HO by @hayedenn
- Magearna Screens by @hayedenn
- CM Arceus-Fairy HO by @Pomellow
- Raging Bolt HO by @Slither Wing
- Spectrier HO by @zastra & @Solosis
- Dual Espeeder HO by @zastra
Bulky Offense:
- Entei BO by @Redflix
- SD Groudon BO by @Slither Wing
- Choice Specs Lunala BO by @QT
- CM Arceus-Ghost BO by @zastra
Balance:
- Ceruledge Balance by @QT
- SD Arceus Balance by @QT
- Aggronite Zamazenta Balance by @QT
- Clodsire Hazard Stack by @QT
It kind of loses to regieleki at preview unless they decide to randomly sack it.guys it is bad?
I believe you've done a decent job with the team overall - it's definitely better than most of what I've seen on the Mix & Mega low ladder, and I'm impressed with how got a lot of things right (especially in utilising the correct Mega Stones).guys it is bad?
i can play around defog/spin pretty well in low ladder although i have not qued any pixilate elekis yet only refrig. Would arc-hissui fit well on this team as eleki resist? Am thinking of using a defensive version since am mostly using e-speed unless against corv(flare blitz covers for that though), pech,garg,tox and etern.I believe you've done a decent job with the team overall - it's definitely better than most of what I've seen on the Mix & Mega low ladder, and I'm impressed with how got a lot of things right (especially in utilising the correct Mega Stones).
That being said, there's a major issue to keep in mind: Webs isn't really a viable playstyle in M&M. With how easy (compared to other metagames) it is to remove hazards (since spinblocking is impossible) and the prevalence of Pixilate Extreme Speed users such as Regieleki and Dragonite, it's just too hard to make it work.
Additionally, from what I'm aware of, the council tends to prioritize teams with more standard Pokemon for their Sample Teams, whereas your team contains a lot of heat options.
In my experience, the low ladder in M&M is pretty much a Mickey Mouse thingy (this metagame basically lures 9 year olds to play Mega Charizard cuz Mix & "MEGA"). The ladder is rather unserious up until you reach 1300-1400 elo, thus you can't expect people running serious and more optimised strategies in the lower ranges, which could explain the reason why you haven't faced AltEleki (something you'll find a lot in actual meta teams).i can play around defog/spin pretty well in low ladder although i have not qued any pixilate elekis yet only refrig.
Harcanine as an Eleki check in a webs team doesn't really make a lot sense imo (I might be wrong though), and I've never seen a defensive Harc. Even if it does work, Eleki can still make progress (spinning and switching out) against it regardless of whatever you try to do, and can easily annoy other teammates as soon as Harc is weakened.Would arc-hissui fit well on this team as eleki resist? Am thinking of using a defensive version since am mostly using e-speed unless against corv(flare blitz covers for that though), pech,garg,tox and etern.
What would a good eleki check?In my experience, the low ladder in M&M is pretty much a Mickey Mouse thingy (this metagame basically lures 9 year olds to play Mega Charizard cuz Mix & "MEGA"). The ladder is rather unserious up until you reach 1300-1400 elo, thus you can't expect people running serious and more optimised strategies in the lower ranges, which could explain the reason why you haven't faced AltEleki (something you'll find a lot in actual meta teams).
Harcanine as an Eleki check in a webs team doesn't really make a lot sense imo (I might be wrong though), and I've never seen a defensive Harc. Even if it does work, Eleki can still make progress (spinning and switching out) against it regardless of whatever you try to do, and can easily annoy other teammates as soon as Harc is weakened.
If you're looking to improve and learn more about the meta, I'd recommend trying out some of the already tested teams (such as Sample Teams). By playing these teams (and laddering through the higher ladder), you can gain a better understanding of what works and what doesn't in this metagame.
non-Fighting Great Tusk, Groundceus, Swampert, Pecharunt, Magearna (not pinsirite), Eternatus, Substitute Ghostceus, Substitute Manectite Spectrier, AgiliHerb Lunala (with hazard blocking) to name a few. It really depends on the teamstyle and pace of the team, and these are just answers for HO - more balanced teams have significantly better options because they can function long-term and outlast ElekiWhat would a good eleki check?
webs is bad and riBumbee is one of the worst webbers. if you wanna pull off webs the only webbers worth considering are vikavolt (switch move+can 1v1 the 2 most used anti hazard mons tusk and corv) or araquanid (great bulk and doesnt have bug as a primary typing holding it back). onto the webs abusers, there are 3 metrics which determine a mons ability to benefit from webs in mix and mega, the 1st and most important is "how broken would this mon be if it could only have a bit more speed", the 2nd most important is "can this mon ohko tusk and/or corviknight to prevent dehazarding, if not naturally then at least after a single setup move", the 3rd is "can this mon continue sweeping in the face of priority espeed?" the best webs abuser byfar is lucarionite ceruledge so build around him. you needed an eleki check and eternatus happens to be one of the best webs abusers as well so it fits your team doubly so. blorb/scizorite urshifu is another good webs abuser worth considering but struggles in the 2nd and 3rd sticky webs abuse criteria. overall the team as a whole needs to pressure or get switch advantage on corv and tusk, you cant guarantee webs will always be up and webs setters rarely can get off webs more than once per game so you must exploit the turn of and immidiately after dewebbing. eleki would be worth mentioning but its too fast to hope to prevent spinning save for your own pixilate espeed and too frail to not automatically threaten to ohko it w most attackers anyway. here are some sets to considerWould like to put up a sample team
You can replace r slide on kyuruem i have it for ho-oh atm.
Sticky Web HO
Hoopa-Unbound @ Diancite
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Spe
- Knock Off
- Hyperspace Fury
- Zen Headbutt
- Drain Punch
Dragonite @ Pinsirite
Ability: Multiscale
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Thunder Punch
Ribombee @ Gyaradosite
Ability: Shield Dust
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Quiver Dance
- Sticky Web
- Bug Buzz
Kyurem @ Heracronite
Ability: Pressure
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Icicle Spear
- Scale Shot
- Rock Slide
Scream Tail @ Gardevoirite
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Calm Mind
- Psychic Noise
- Flamethrower
Iron Valiant @ Absolite
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Vacuum Wave
- Aura Sphere
Yeahh I mean I guess you can try and check eleki as altarianite but like headcalcs tell me even morning sun doesn't love needing to take potentially rocks + volt every time (and defensive probably should just be like groundy arceus at that point or something )In my experience, the low ladder in M&M is pretty much a Mickey Mouse thingy (this metagame basically lures 9 year olds to play Mega Charizard cuz Mix & "MEGA"). The ladder is rather unserious up until you reach 1300-1400 elo, thus you can't expect people running serious and more optimised strategies in the lower ranges, which could explain the reason why you haven't faced AltEleki (something you'll find a lot in actual meta teams).
Harcanine as an Eleki check in a webs team doesn't really make a lot sense imo (I might be wrong though), and I've never seen a defensive Harc. Even if it does work, Eleki can still make progress (spinning and switching out) against it regardless of whatever you try to do, and can easily annoy other teammates as soon as Harc is weakened.
If you're looking to improve and learn more about the meta, I'd recommend trying out some of the already tested teams (such as Sample Teams). By playing these teams (and laddering through the higher ladder), you can gain a better understanding of what works and what doesn't in this metagame.
not sure, dragonite doesnt fit the team, it struggles to sweep on its own and is easily walled, plus it has bad matchups vs tusk corv and eleki. scream tail might be able to work but its power is a tad lacking, wish on it would be interesting potentially allowing webs to go up a 2nd time. scream tail is versatile so dont be afraid to try support options like encore, twave, rocks, wish etc. the team really needs a good rusted sword zamazenta answer so replace dnite with something that can handle zama, probably some form of arceus or a manectite user. keep in mind rs zama almost always carries psychic fangs and stone edge so etern and ceru arent answers to itIf i relaced hoopa witht usk ribom with vikavolt kyu with ceru val with bolt/etern/urshifu . How good would the team be?
replacing psychic noise is the better play to be able to be able to cm and 2hko corv in addition to threatening general steel type switch ins. physdef manectite mag can help vs zamazenta but isnt fullproof, try twave or aura sphere on it to best let it handle zamai think i could replace psy noise/cm for wish and would maegearna work as a zama answer.
I'd rather appreciate if you also give us the reason for the selection of your Pokemon (what role does the mon play in this team, what this team can and cannot check, what do you think the other problems/requirements are) just like how you're supposed to do in an RMT, so that we can understand your thought process and give our insights on the team!!thoughts on hazard stack viability?
team atm and yes i will add a rapid spinner
Dragonite @ Altarianite
Ability: Multiscale
Tera Type: Dragon
EVs: 208 HP / 252 Atk / 12 Def / 36 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Fire Punch
- Roost
Lunala @ Leftovers
Ability: Shadow Shield
Tera Type: Psychic
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Calm Mind
- Moongeist Beam
- Moonlight
Clodsire @ Gyaradosite
Ability: Unaware
Tera Type: Poison
EVs: 152 HP / 104 Def / 252 SpD
Impish Nature
- Spikes
- Toxic
- Earthquake
- Recover
Zapdos @ Blue Orb
Ability: Static
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk
- Thunder
- Weather Ball
- Volt Switch
- Roost
sorry am new to this.I'd rather appreciate if you also give us the reason for the selection of your Pokemon (what role does the mon play in this team, what this team can and cannot check, what do you think the other problems/requirements are) just like how you're supposed to do in an RMT, so that we can understand your thought process and give our insights on the team!!
Also if you're asking the viability of HStack in the meta, I'm pretty sure its like one of the best playstyles in here