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Modern Warfare 3 Thread (and I guess BlOps too? Does anyone still play that game?)

ok now i am really hungry for blops ZOMBIES

if you wanna play hit me up with a PM and your times available here on the forums or on IRC.

hopefully we can hit 4, be sure to use your microphone too, communication is important in zombie shit
 
Make shotguns a secondary weapon.

Make shotguns a secondary weapon.

Aside from some of the minor complaints I have with Black Ops, nothing pisses me off more than SHOTGUNS BEING A PRIMARY WEAPON CHOICE. For fucks sake it's a close range weapon and your secondaries are either all close range, anti-aircraft, or explosives with limited ammo. I don't mind if they're nerfed slightly to compensate them being a secondary weapon, but there should be NO REASON why it should be a primary.

And for God's sake take out Second Chance or make it a % activation rate. Most retarded perk ever.
 
wtf MW2 perks balanced? MW2 had loads of broken shit and I felt it was pretty overrated, hopefully MW3 isn't the same. I enjoyed Black Ops much more than I did MW2 and things like Zombies better come back.
 
MW1 > Black Ops > MW2

Black Ops is way more balanced imo

MW3 seems like a money grabber (obviously). If this even turns out as good, either way there will still be people buying it on launch and the corrupt biasis of IGN to convice more IGN loyal gamers
 
Make shotguns a secondary weapon.

Make shotguns a secondary weapon.

Aside from some of the minor complaints I have with Black Ops, nothing pisses me off more than SHOTGUNS BEING A PRIMARY WEAPON CHOICE. For fucks sake it's a close range weapon and your secondaries are either all close range, anti-aircraft, or explosives with limited ammo. I don't mind if they're nerfed slightly to compensate them being a secondary weapon, but there should be NO REASON why it should be a primary.

And for God's sake take out Second Chance or make it a % activation rate. Most retarded perk ever.
Okay, let's not get ahead of ourselves. The shotguns were a bullshit secondary in MW2 because they were way too powerful for that slot. It seems every shooter has mysteriously forgotten that SHOTGUNS HAVE RANGE. If Treyarch gave the shotguns even close to the range they have in the real world, they would be a perfect fit. As of now, it seems they are caught up on the notion that every shotgun ever has the range of a fucking Blunderbuss.
 
for christ sake you play competitive pokemon you should know why this isnt going to work
I meant for everyone, not just for those that select the perk. Let's face it, not everyone dies in one shot in the real world...

I'd rather remove it altogether. It was just "if we had to put up with the shit".
Okay, let's not get ahead of ourselves. The shotguns were a bullshit secondary in MW2 because they were way too powerful for that slot. It seems every shooter has mysteriously forgotten that SHOTGUNS HAVE RANGE. If Treyarch gave the shotguns even close to the range they have in the real world, they would be a perfect fit. As of now, it seems they are caught up on the notion that every shotgun ever has the range of a fucking Blunderbuss.
They could just, you know, nerf the range. Or the damage.

Though I guess I never played MW2 online. I have the game but just never felt the need to play it. I barely play Black Ops as is (not a fan of FPS games).
 
They could just, you know, nerf the range.

I would much rather have MW2 shotguns as primaries. I love playing that flank and attack playstyle, and it's much more satisfying with an shotgun over an SMG.

When one picks a Sniper, they should be at a disadvantage in close quarters to an SMG user, not "oh I can hear them coming, press Y/Triangle and be on equal or better footing." I'm all for not terrible secondaries (I am glad machine pistols are possibly returning) but I'd rather not limit shotguns to make them secondary weapons.
 
If MW2 shotguns are as good as they say, then yeah it's probably better to use them as the primary. I just hate how mediocre-to-terrible Black Ops shotguns are.
 
If MW2 shotguns are as good as they say, then yeah it's probably better to use them as the primary. I just hate how mediocre-to-terrible Black Ops shotguns are.
The issue is that MW2 shotties are too good for secondaries, but too weak as primaries. If the range was at least close to the real range of shotguns, they would make fine primaries, but in MW2, using a shotgun as a primary makes you incredibly weak to range, as the bullets literally disappear after like 20 in-game feet, which is entirely ridiculous.
 
The issue is that MW2 shotties are too good for secondaries, but too weak as primaries. If the range was at least close to the real range of shotguns, they would make fine primaries, but in MW2, using a shotgun as a primary makes you incredibly weak to range, as the bullets literally disappear after like 20 in-game feet, which is entirely ridiculous.

I don't think making shotguns having their real life range would work out so well, as then they'd be too good. I found that MW2 shotguns (Spas, AA12, M1014) were all viable as primaries. Then again, my three best KD's with guns in Black Ops are with Spas, AK47, and Stakeout.

Regardless, I'll stick with MW2 Shotguns being fine as primaries. It required you to know the maps and common spots probably more than any weapon. You can't compete on some maps like Wasteland, but you can wreck shop on maps like Skidrow.

EDIT: I didn't mention the models 'cause they got nerfed so early in the game's cycle (after a month or so)
 
I'm guessing most of you weren't playing MW2 at launch?

If you weren't then you don't remember Akimbo 1887 Shotguns.

Despite having shorter range than a submachine gun, they were still insanely overpowered. If you came face to face with a someone who used Akimbo 1887's you were most likely dead within the next 2 seconds.

They had longer range than the current MW2 Spaz, more power, plus the fact that you had two of them in your hand. Making one shot kills with one, super easy, and shooting both barrels just makes the instadeath range even longer.


BLOPS got Shotguns right, this game isn't supposed to be realistic. It's what makes a gun work that it's useable but not overpowered.
 
i like how you push really hard for secondary shotguns, list a bunch of reasons that don 't make sense as to why they're better, and then come back and say you've never played the game online because you don't like FPS games.

shotgun secondary is the stupidest thing in the world. everything introduced in mw2 wasn't beneficial to the series as a whole and turned it into more of a money grabber series than it already was.
I said I never played MW2 online. That does not imply I haven't played a FPS game online whatsoever.

I just find it dumb because they, literally, are almost outclassed in Black Ops by everything else. Why use the Olympia when I can kill shit faster with the FAMAS or the Commando? Hell I'm not even a Sniper Rifle fan and I'd rather use those than any shotgun.

Way to make a stupid assumption just because I haven't played one FPS online called Modern Warfare 2. If Shotguns were as good as they were back in MW2 as it has been said by everyone, then I probably wouldn't make such a big deal about them being a primary weapon. In Black Ops they lack the range, clip, or damage to make up for it. I think the only shotgun I even liked from Black Ops (and that I had success with) was the Olympia sorely due to its damage output.
 
i like how you push really hard for secondary shotguns, list a bunch of reasons that don 't make sense as to why they're better, and then come back and say you've never played the game online because you don't like FPS games.

shotgun secondary is the stupidest thing in the world. everything introduced in mw2 wasn't beneficial to the series as a whole and turned it into more of a money grabber series than it already was.

Shotgun as secondaries = smart. Pistols as the only secondaries in a fast-paced game like the Modern Warfare series make your secondary weapon mostly obsolete compared to your primary weapon. That doesn't promote a tactical game based on gun skill, it promotes laziness. I can rush all day hipfiring with SA and the AUG in Black Ops and not get punished for it because its damage output is the same as the best SMG's and the shotguns in Black Ops are weak. A person who takes the time to pull out a shotgun for close quarters and be vulnerable for a few seconds deserves to win over the person spraying the FAMAS Extended Mags like a pr0.

In Modern Warfare 2, you had to gauge where the enemy was and choose the weapon based on range of combat. You couldn't beat an equally skilled shotgun user with your ACR hipfire up close. Getting shot in the back by a Spas-12 or Akimbo Models was annoying, but spoke more of a lack of situational awareness than their strength.

Since MW3 isn't going to have Stopping Power (what made the MW2 shotguns useable- if you don't believe me try the spas without Stopping Power and see how many more hitmarkers you get), they'll be fine as secondaries. I think the Black Ops shotguns would be fine as secondaries even if the damage statistics were the same. The MW2 shotguns were balanced by a long pullout time and reloading of each shell (Spas and Model 1887), low range and ammo (AA-12, Rangers), low damage (Striker) and sometimes spotty hit detection (M1014).

EDIT:
Xaqwais
When one picks a Sniper, they should be at a disadvantage in close quarters to an SMG user, not "oh I can hear them coming, press Y/Triangle and be on equal or better footing." I'm all for not terrible secondaries (I am glad machine pistols are possibly returning) but I'd rather not limit shotguns to make them secondary weapons.

The shotguns took a while to come out in MW2. If an SMG user is running towards you (often with Lightweight), then you don't really have that sort of time. In the over 2 seconds it takes to switch from the Intervention to the Spas-12, an SMG user can close the gap from outside the shotgun's range to knifing range. I always found that if I heard an enemy (with Sitrep Pro) then I should already have my shotgun out.
 
I hope Combat Record makes a return. It makes finding lobbies without camping douchebags so much easier.

Besides that, my goal for MW3 is to use shotguns only all the way to 10th prestige or whatever.
 
I bought Black Ops when it came out, it was good, but now I'm tired of throwing money at those pathetic whores who produce the Call of Duty games and I'm likely going to stop buying them, starting with Modern Warfare 3

ok now i am really hungry for blops ZOMBIES

if you wanna play hit me up with a PM and your times available here on the forums or on IRC.

hopefully we can hit 4, be sure to use your microphone too, communication is important in zombie shit

I remember when I tried communicating with you on zombies, it didn't work so well XD
 
Regarding the shotguns, keep them as primaries, but just make them similar to BFBC2 shotguns...

They were amazing up close and still did damage over range, enough to defend yourself, but not enough to make them OP. They could even add either normal buckshot ammo or have slugs as an attachment, making them more useful for precision over distance, but less useful for spraying up close.

BOps shotguns were so shit it was unreal. Whereas on MW2 a class of an AA-12 with Extended Mags, Scavenger, Lightweight and Ninja could do better than any primary on a map like Sub Base or Salvage.
 
The shotguns in MW2 were insane, to the point where I'd just use them as primary weapons, I remembered running around with the Striker extended mags (18 shots) because it had the longest range of any of the shotguns. I was killing people in 2-3 shots at ranges of like ~30 yards, it was hilariously broken.
 
The SPAS in MW2 can be as useful as a primary on certain areas of maps, sometimes a majority of a map. However, I don't think it really is that overpowering as a secondary. It's not like people are shooting both their primaries and secondaries at the same time. Most people are just going to stick with one of their weapons their whole spawn unless they run out of ammo. You could argue its overpowered because someone can have an assault rifle and shotgun and dominate all ranges: long, mid, and short. However, the shotgun isn't the end all awesome weapon for close quarters. It has its disadvantages and advantages. When you know an opponent is around a corner or wall, you can't prime your shot and pre-fire when you go around like you can with automatic weapons. Furthermore, in a firefight with a shotgun, missing is very unforgiving. You usually get only one shot to either hit and kill the person, or to miss and die by his/her 3-8 shots at you with their AR or SMG. I'll give you that the spread of the buckshot does make it hard to miss your shot, but it still can happen if you aren't careful and don't know where to look when you enter an enclosed room. Furthermore, if you run into two or more people with the shotgun, it's significantly harder to kill both of them and live with a shotgun than with an AR or SMG because you can't just spray across them. There are also those cases where you have have you reload your primary in the middle of a firefight and swapping to a pistol to finish them off is much faster and will probably save you.

The shotguns in MW2 were insane, to the point where I'd just use them as primary weapons, I remembered running around with the Striker extended mags (18 shots) because it had the longest range of any of the shotguns. I was killing people in 2-3 shots at ranges of like ~30 yards, it was hilariously broken.

Disregarding the Masterkey attachment, the SPAS actually has the longer effective range.

Anyway, my personal unpopular opinion about MW2: I enjoyed it much more than Black Ops. The OMA Noob Tubes, Heart Beat Sensors, Stopping Power, Commando, Thermal Scopes, quick scopes, overpowered killstreaks, whatever people bitched about; those things made the game more exciting and interesting, whether I'm using it or it's being used against me. It's like they dumbed the game down to something much simpler in Black Ops. I can understand that, making it more centered on shooting skill, but that can get repetitive fast when there are few other 'viable' options. Also, the MW2 maps are much better.

That said, I do hope that MW3 has more of the flare of MW2 rather than the bare bones of Black Ops.
 
It has its disadvantages and advantages. When you know an opponent is around a corner or wall, you can't prime your shot and pre-fire when you go around like you can with automatic weapons. Furthermore, in a firefight with a shotgun, missing is very unforgiving. You usually get only one shot to either hit and kill the person, or to miss and die by his/her 3-8 shots at you with their AR or SMG. I'll give you that the spread of the buckshot does make it hard to miss your shot, but it still can happen if you aren't careful and don't know where to look when you enter an enclosed room. Furthermore, if you run into two or more people with the shotgun, it's significantly harder to kill both of them and live with a shotgun than with an AR or SMG because you can't just spray across them.

The AA-12, and to lesser extents the M1014 and the Striker, would like to disagree with you.
 
just finished a zombies session with my fellow gentlemen tik, djxo9 and lamppost, and it was an endearing experience to say the least

that said the fuckers kept throwing grenades at me, and set me a trap in which i lost my ray gun
 
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