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Monkey Business

Team Monkey Business

Hola, welcome to another RMT of mine. I made this team with my ex-tutor Scofield cause I was at a wall as far as making reasonable teams went, and I needed one for WCOP. This team is centered around a Swords Dance Infernape sweep for two reasons. 1) Its amazing at killing stuff 2) Infernape will be amazing when Mence is gone so I won't have to change the team too much. Anyway without further ado, here goes. I will also probably take this team on the ladder after WCOP is done.

At A Glance
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Changes in Italics.

Team Building Process since hide tags are being gay and wont let me do them. :/
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First off, I knew I wanted to use Infernape. After making a team with a Lucario for late game sweeping, I decided Infernape would be something cool and lots of teams actually struggle with it.
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Next I thought of what counters Infernape, basically Psychic-types, and fast Earthquake mons. Hmm, well CB Gyara worked well for getting rid of Lucario's counters, so I'll try him out here
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I discovered recently that Jolteon is really really anti-metagame. So I figured I would try it out. Its ability to keep basically the same stuff in check that Gyarados does works really well as well as its fancy ability that lets it take Thunderbolts aimed at Gyara.
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I noticed a bit of a Starmie weakness as well as a general weakness to <+1 Spe Base 100>. On my last team I didn't have a revenge killer and it screwed me over, so I made sure to pack one here. I had used Specs Rotom-W on another team, so I figured Scarf would be cool too. :)
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I went with Metagross as a lead because its, imo, one of the top leads out there. Its natural bulk and high attack let it take on many leads, as well as allow it to come back in late game and absorb hits and deal out damage.
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Lastly I went with Swampert. Its really bulky too, and I need it to take out Mence. Its bulk and such help it survive Draco Meteors and other things Mence can throw at me, while I can OHKO with Ice Beam.

The Team

Leading it off....

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Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, - SpA)
-Stealth Rock
-Meteor Mash
-Bullet Punch
-Earthquake

.: Why this Pokemon? :.
I picked metagross, because I wanted a pokemon that wouldn't fall to faster Taunters, was strong and durable, and could hit like a trick. Also, one that could beat Machamp. It does its job very well.

.: Moveset and EVs :. The EV set is standard, max HP to maximize overall bulk, put a bunch in attack so that it can hurt stuff, rest is mostly filler. The moveset is pretty standard except for Zen Headbutt. While it seems like an odd choice, it actually helps me. Normally I hate Psychic type moves unless they are named Agility or Calm Mind. Zen Headbutt lets Metagross handle more stuff than just Steel + Ground. I can OHKO Roserade if it tries to Sleep Powder me. (2HKO technically because of Sash but whatever) I can 2HKO Machamp, even though Meteor Mash did the same thing, but I have worse luck with it it seems. I can also do something other than be walled by Swampert leads, as Zen Headbutt will hit for more than Earthquake or Meteor Mash. I didn't pick Explosion cause I want this guy to last as long as possible. I decided to suck it up and replace Zen Headsuck with Meteor Mash. I really thought I was fine until I started running into a bunch of Azelf's carrying Reflect, which fucked my day up. So I went with MM + BP. I still beat Machamp who is my biggest worry.
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- Bullet Punch x 3, they almost always taunt first (i bullet punch) then use rocks (i bullet punch again) 2 Bullet punches takes it down to critical range, third one kills it off.
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- Bullet Punch twice, if it Taunts first turn I prevent Rocks, if not I still get it out of the way before it can hurt me.
- Stealth Rock then use Zen Headbutt as it Roars me away, then I just play around it from there.
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- Zen Headbutt, if it doesn't OHKO (only has a 5% chance to OHKO or something) I use Bullet Punch and kill it off.
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- Usually a gentlemens agreement to use Stealth Rock first turn and I pray for a speed tie after that. Not really a problem though.
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- Depends on how saucy I am feeling. Sometimes I use EQ. Sometimes I use Stealth Rock. Sometimes I switch to Rotom-A anticipating the Trick.
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- Switch to Rotom-A or Gengar to take the Fake Out, then switch to Swampert.
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- Stealth Rock then Bullet Punch. For some reason they always pass to something like Tyranitar or Lucario who die to Earthquake.
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- Zen Headbutt + Bullet Punch
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- Stealth Rock, then switch to Gyarados.


Holding it together....
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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Protect
- Surf

.: Why this Pokemon? :.
MixPert is my first way to answer Salamence. Provided it is a MixMence or a DDMence without +1, I can take it out 100% as long as Swampert is at like 86% or more HP. Otherwise, it dies. It also works well to scout Heatran and stuff for Hidden Power [Grass], making switching into SpecsTran/ScarfTran a lot easier for me.

.: Moveset and EVs :. EVs are Standard. Moveset it pretty standard as well. Opted out of Roar in favor of Protect so I can scout Explosions and Heatran's who may/not have Hidden Power [Grass]. Been really great at taking out Mence, not sure how big of a dick Dragonite will be now but I can find out how necessary he is.

Probably don't need this guy anymore. Odds are I will replace it with SubCharge Lanturn to fuck with Starmie and Jirachi, as well as being able to still take on Dragonite.


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Lanturn (M) @ Leftovers
Ability: Volt Absorb
EVs: 52 HP/56 Spd/252 SAtk/148 SDef
Modest nature (+SAtk, -Atk)
- Charge Beam
- Ice Beam
- Surf
- Substitute

.: Why this Pokemon? :.
I replaced Swampert with Lanturn because Salamence was banned, so I really didn't need Swampert and it was really just Spikes fodder for Forry and Skarmory and Roserade, was walled by a lot and really fucked up my team Synergy. I went with Lanturn for another reason. Its a 100% stop to Starmie. Who previously, had potential to take out a majority of my team. Lanturns great typing and Charge Beam are really cool, but really niche so it doesn't do much else. I just really hate how weak Charge Beam's base power is. Might go with T-Bolt instead of Charge Beam and test it out, and work from there.

.: Moveset and EVs :.
As explained per this thread 56 HP EVs give him 404 HP which, when divided by 4 is 101 HP subs, meaning Seismic Toss will take 2 uses to break my substitute. Speed EVs will allow you to outpace Standard Vappy, meaning I can Sub before it Toxic's or Yawns. Max Special Attack will lay out the biggest hurt I possibly can, Special Defense EVs will give Celebi only a 50% chance to break my Subs. Moveset is pretty self explainatory. Sub to block status and give me free turns to fire off Charge Beam. Ice Beam to hit Grass-types and Dragon-types. Surf is for a STAB, which I chose over H-Pump cause of the Accuracy issues. Charge Beam is my only way to raise Special Attack stat.


Picking up the peices....
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Fire Punch
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Thunderpunch
- Swords Dance

.: Why this Pokemon? :.
The real question is, "why not?" I loved Infernape back when I first started and I whorred MixApe on every team I made, y'know "coz skarmbliss." Not much has changed, I still love Infernape but I had yet to try out the SD set. Well, I am glad I did. This thing is a monster. Changed Stone Edge to Thunderpunch since Salamence is banned so I can now reliably hit stupid shit like Gyarados and Tentacruel. Not really concerned about Dragonite since it would most likely pick me off with Extremespeed.

.: Moveset and EVs :. Pretty Standard. Close Combat + Fire Punch are a deadly dual STAB. Stone Edge is there to help me deal with Salamence and Gyarados. I much prefer this to SD Lucario, the only thing I wish is that I could carry 5 moves so I could bring Mach Punch!

Opening up room....

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Gyarados (M) @ Choice Band
Ability: Intimidate
EVs: 60 HP/252 Atk/196 Spd
Adamant nature (+Atk, -SpA)
- Earthquake
- Payback
- Stone Edge
- Waterfall

.: Why this Pokemon? :.
Choice Band Gyarados is probably any Physical sweepers best friend. If you have any amount of prediction or knowledge of the metagame, you can get rid of a teams primary Fighting-type stopper with Payback, since usually its a Ghost-type or Celebi/Starmie. The sheer power that comes off a Choice Banded base 125 Attack is incredible. Even if I mispredict I still hurt something, unless its with Earthquake, but you get the idea.

.: Moveset and EVs :.
Standard. All of it. I don't really have much to say, Payback for predicting Celebi/Starmie/Rotom switch-ins. Waterfall for STAB. Stone Edge so I can threaten Mence/other Gyarados. Earthquake for Steels/everything else.

The saving grace....
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Rotom-w @ Choice Scarf
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Hydro Pump
- Shadow Ball

.: Why this Pokemon? :.
Rotom-W is, imo, the only Rotom-A that should ever run a Choice Item. I can just hit Hydro Pump when Tyranitar switches in and then takes them down to 46% and they are like "ffff". Its my best (and only reliable) answer to DD Gyara and DD Nite (if nite is at low HP).

.: Moveset and EVs :.
Similar to the Specs set, but with more speed. Hydro Pump is great for stupid Tyranitars. Thunderbolt + Shadow Ball are cool for dual STAB. Trick can take out Blissey/Snorlax/<wall> for the most part and I usually gain some cool leftovers recovery. :) Apparently a Max HP / Max Spe set exists, I haven't tried it, but I'm willing to hear more about it.


The second chance....
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Jolteon (M) @ Life Orb
Ability: Volt Absorb
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Grass]
- Shadow Ball
- Thunderbolt

.: Why this Pokemon? :.
In my honest opinion, Jolteon is the most anti-metagame pokemon, and has been for some time. Its a very under the radar pokemon, much like offensive Suicune. But it packs a whallop. It beats so many things, I don't understand why it doesn't see more usage. I've gotten wrecked by it so many times I decided I would use it on my own team. I just wish it wasnt so damn frail 'cause Sandstorm and the less common Hail really fuck it up. But as far as doing what I need it to do, its spectacular.

.: Moveset and EVs :.
Thunderbolt is a great STAB move and Electric has incredible type coverage. Shadow Ball takes out Rotom-A/Gengar. Hidden Power [Grass] takes care of Swampert and hurts Gliscor pretty badly and does a sizeable chunk to Hippowdon as well. I went with Baton Pass instead of Wish so I can lure out fast and/or bulky Earthquake users who also hurt Infernape.

My Sexy Threat List
Offensive Threats


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Aerodactyl - Why are you OU again? Jolteon speed ties with it or Bullet Punch deals with it. Honestly pretty easy to take down. Rotom-A can also take it down.

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Azelf - Jolteon takes it out with Shadow Ball, Metagross can revenge it.

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Breloom - My favorite pokemon is also very dangerous to my own team. I can usually play around it if I sac metagross to take the sleep. Gyara intimidates make it really easy to deal with if it isn't Swords Dance variant.

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Dragonite - Gyarados can get it with Stone Edge, Jolteon's T-Bolt can do some good damage to it, Lanturn Ice Beam will OHKO.

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Electivire - "lol"

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Empoleon - If it sets up, naturally, I'm dead, unless I manage to sac and break its sub in which case I can try to get it with Rotom-A.

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Flygon - Most are Choiced and therefore pretty easy to play around. Gyara can hurt with Waterfall or Payback, if Lanturn has a Sub up I can Ice Beam it.

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Gengar - Predict with Gyara or take him out with Jolteon.

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Gyarados - Gyara counters Gyara. So does Jolteon and Rotom-A.

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Heatran - Lanturn or Gyara or Jolteon or Rotom-A.

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Heracross - Jolteon T-bolt will do a lot, so will Bullet Punch from Metagross and T-Bolt from Rotom-A. Gyara can counter it pretty well if it lacks Stone Edge, which is rare. Scarf sets are fairly dangerous as my only Dark-type resist is my main sweeper, so it can spam Night Slash and do a number to me.

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Infernape - Little more threatening. Depends on the set. If it doesn't have Stone Edge, Gyara handles it, if its Physical, Swampert handles it pretty well.

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Jirachi - Everything resists Iron Head. :) Choiced variants I just play around.

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Jolteon - Still threatening. I can usually play around it, generally lose Rotom-A trying to take it out, Lanturn also does a good job of dealing with it.

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Kingdra - Jolteon + Rotom-A are my only answers to it. Gyara can force it to outrage and I can switch to Metagross if I still have it.

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Lucario - Gyarados can usually wall it pretty well. Rotom-A outspeeds it. In a last ditch effort, Infernape can be used.

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Machamp - Metagross, since 90% of them are leads. General playing around it is another answer to it, still threatening though.

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Magnezone - Lanturn if its choiced. Metagross or Infernape otherwise.

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Mamoswine - Metagross or Gyarados.

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Metagross - Metagross or Swampert or Infernape

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Ninjask - "lol" most of them are leads and Bullet Punch wears them down fast.

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Roserade - Pretty much everything except for Gyarados and Lanturn.

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Salamence - UBER FUKER

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Scizor - Infernape Gyarados or Rotom-A or Jolteon or Metagross or Swampert

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Smeargle - Only really seen as leads, and Metagross can beat it.

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Starmie - Jolteon or Rotom-w can take it out. Gyara can hit it with Payback on the switch.

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Togekiss - Infernape beats it, so does Gyarados if its not paralyzed, FlinchHax is still annoying.

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Tyranitar - Gyarados or Infernape. If its Scarf I have to hope Hydro Pump hits. Metagross can also take it out with Bullet Punch if its low enough. I miss CB Tyranitar. Just saying.

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Weavile - I thought this was a threat list? Swords Dance can actually be mildly dangerous, good thing nobody uses it.


Defensive Threats


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Blissey - Infernape or Gyara.

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Bronzong - Infernape/Gyara/Jolteon/Rotom-A

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Celebi - Selorbi is pretty annoying. SpDef sets are a pain. Infernape can take it out if I'm boosted or Gyara can hit it on the switch with Payback, offensive sets are easier, defensive threats just don't die.

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Dusknoir - Again, isn't this a threat list?

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Forretress - Rotom-A is generally what I use to fight it with cause I fear Rapid Spin, does pretty well against it.

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Gliscor - Swampert/Gyarados take it on. So does Rotom-A if H-Pump hits.

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Hippowdon - Gyarados/Rotom-A

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Rotom-A - Rotom-A/Jolteon

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Skarmory - Jolteon/Infernape/Rotom-A; Gyara can kinda hurt it with Waterfall

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Snorlax - Infernape or Gyara can threaten it enough.

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Suicune - Jolteon or Rotom-A. Boosted Thunderpunch does a lot to it.

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Swampert - Jolteon or Gyarados

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Tentacruel - Does not compute. Search query "threat" not found.

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Vaporeon - Kinda annoying though, not really a threat, versions lacking HP Electric are laughable, ones with HP Electric are slightly more annoying, but manageable.

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Zapdos - Pretty bad. Generally I have to predict with Gyarados. Lanturn can wall it for a bit but SubRoost is a dickdickdickdickdick.


Conclusion

So thats my team and the threat list. Its served me pretty well so far, and imo its one of my best teams I've built to date. Then, again, thats not saying much. So rate/hate whatever. I will take all suggestions so long as they are reasonable and don't defeat the purpose of this team. Again, major thanks to Scofield for helping make this team.
 
All I can suggest is Meteor Mast over Zen Headbutt. You allow Azelf to lay up Stealth Rocks for sure and if they predict correctly, they also get to Fire Blast you. With Meteor Mash, they don't get a hit or Stealth Rock if they Taunt you on the first turn, and they only get Stealth Rock or a hit if they do predict correctly. You're guaranteeing Stealth Rocks on your field against Azelf. Roserade is brought down to its sash anyways with Meteor Mash, so no need for Zen Headbutt.
 
First,Nice RMT.Now For Ratings.On Jolteon,You Could Use Signal Beam > Baton PassHence Infernape Switches To Celebi And They WILL Switch To Heatran And Revenge Kill You.So Not To Do That Use Signal Beam

@ShinyAzelf Read Properly For The Lead List.- Machamp: Zen Headbutt, if it doesn't OHKO (only has a 5% chance to OHKO or something) I use Bullet Punch and kill it off.

Also On Swampert,You Can Use The CursePert Set Or Use Lanturn Instead :)
 
All I can suggest is Meteor Mast over Zen Headbutt. You allow Azelf to lay up Stealth Rocks for sure and if they predict correctly, they also get to Fire Blast you. With Meteor Mash, they don't get a hit or Stealth Rock if they Taunt you on the first turn, and they only get Stealth Rock or a hit if they do predict correctly. You're guaranteeing Stealth Rocks on your field against Azelf. Roserade is brought down to its sash anyways with Meteor Mash, so no need for Zen Headbutt.

Yeah, I am going to put MM on Metagross, Azelf with Reflect really fucks my day up.

First,Nice RMT.Now For Ratings.On Jolteon,You Could Use Signal Beam > Baton PassHence Infernape Switches To Celebi And They WILL Switch To Heatran And Revenge Kill You.So Not To Do That Use Signal Beam

@ShinyAzelf Read Properly For The Lead List.- Machamp: Zen Headbutt, if it doesn't OHKO (only has a 5% chance to OHKO or something) I use Bullet Punch and kill it off.

Also On Swampert,You Can Use The CursePert Set Or Use Lanturn Instead :)

I have thought of using Signal Beam, but its not worth it. Baton Pass I like for scouting, but I am probably gonna change it to heal bell since status fucks my team up.

Keep 'em coming people. :)
 
Hi. I know you said Aerodactyl isn't a threat to you, but the Life Orb set found here can really fuck you up. It 2hkos your whole team, and if you switch Pert into a Lanturn, it fucks you up even more. If you take out Swampert, your only check to it is Rotom, who takes huge damage from Stone Edge, 71.4% - 84.6% to be exact. Now thats a KO after two Stealth Rock switch-ins, so really, you have nothing to switch into this. Ill show you some calcs for every member of your team.

Metagross: 53.4% - 63.4% 2hkod but it's a lead...
SubCharge Lanturn: 93.6% - 110.4% KOd after Rocks.
Infernape: lol
Jolteon: Speed tie, but if it wins, you're fucked.
Rotom: 71.4% - 84.6%
Gyarados (after intimidate): 86.5% - 102% KOd after Rocks.

So ya, you seem very weak to it. So, in my opinion, I would just keep Pert. You have Jolteon and Pert which already take on SubTWave Jirachi rather easily. (Jolt even gets free health!) And Rotom and Jolteon both revenge Starmie. So ya, basically I think you should keep your Swampert which still helps you take on Tyranitar, DNite, Flygon, Physical Infernape, and etc. Very good team though, and hope I helped!

Edit: Oh and ya, use Meteor Mash.
 
Hi. I know you said Aerodactyl isn't a threat to you, but the Life Orb set found here can really fuck you up. It 2hkos your whole team, and if you switch Pert into a Lanturn, it fucks you up even more. If you take out Swampert, your only check to it is Rotom, who takes huge damage from Stone Edge, 71.4% - 84.6% to be exact. Now thats a KO after two Stealth Rock switch-ins, so really, you have nothing to switch into this. Ill show you some calcs for every member of your team.

Metagross: 53.4% - 63.4% 2hkod but it's a lead...
SubCharge Lanturn: 93.6% - 110.4% KOd after Rocks.
Infernape: lol
Jolteon: Speed tie, but if it wins, you're fucked.
Rotom: 71.4% - 84.6%
Gyarados (after intimidate): 86.5% - 102% KOd after Rocks.

So ya, you seem very weak to it. So, in my opinion, I would just keep Pert. You have Jolteon and Pert which already take on SubTWave Jirachi rather easily. (Jolt even gets free health!) And Rotom and Jolteon both revenge Starmie. So ya, basically I think you should keep your Swampert which still helps you take on Tyranitar, DNite, Flygon, Physical Infernape, and etc. Very good team though, and hope I helped!

Edit: Oh and ya, use Meteor Mash.

I'm not that concerned about LO Aero, since I can just Revenge it with Rotom-w, via T-Bolt or H-Pump. I can see it being a problem. I'm actually thinking of Dropping Jolteon all together. Its cool and all and its really anti-meta, but I tested it with Lanturn and omg I am loving SubCharge Lanturn. I'm not sure what to replace it with. Probably MixNite cause I'm pretty Stall weak atm.

One problem with Lead-Gross, Lead-Tran can OHKO with Fire Blast and do it's job.
Check out my team here:http://www.smogon.com/forums/showthread.php?t=75595

really? I had no idea. thanks. and cool team.

IMO Occa>Lum on lead meta. With occa tran can't OHKO you with fire blast. And Explosion OHKO's champ

my RMT said:
I didn't pick Explosion cause I want this guy to last as long as possible.

I really dgf about Heatran. Its not that big of a threat and I can just switch to Gyarados and Waterfall/EQ it to death.
 
bumping

really want to hear opinions on heal bell jolteon or a repleacement for him all together. its cool for revenging weak shit cause its fast as fuck. i want a replacement that preferably isn't choice but can take some hits while keeping my semi-offensive edge feel my team has.
 
If you jolteon isn't choiced, substitute is a much better option. With it, instead of running from a counter you can destroy it or knock it around so it can't switch in again. Jolteon is a wet piece of paper, so LO + Sub isn't much of a problem, not to mention the excellent volt absorb baited by gyara. As far as heal bell, you have 2 t-wave immunities, and only gyarados fears a wow. You probably won't have much time to use it reliably anyway, and considering your immunities, would only see use against uncommon hardcore t-wave teams. Most of those teams are swept clean by ape anyway.
 
LO Jolt is fine but a third thunderbolt and 2 volt absorbs is a bit redundant, mirite? Aerodactyl offers similar coverage and speed with EQ/Rockslide, and can run roost and taunt to break stall, but has more trouble switching in and doesn't function well without sandstorm in play.

A different approach might be to test CM Jirachi in place of either Lanturn or Jolteon. Jirachi has great synergy with your team, can effectively handle tyranitar from behind a sub and baits ground/fire attacks for gyara and lanturn to set up on.
 
Seconding MixNite/Jolteon. With Lanturn, you have 4 whopping ground weaknesses, and two immunities. But, those flying/levitating pokemon are choiced, and Gyarados is (as you may know) stealth rock-weak. Mixnite grants an extra EQ immunity, dragon is a very good defensive/offensive type, and Mixnite messes up stall. This team appreciates that, what with 0 mixed attackers, no explosion, and one trick.

@ Above: Don't like Jirachi for the ground weakness.
 
If you jolteon isn't choiced, substitute is a much better option. With it, instead of running from a counter you can destroy it or knock it around so it can't switch in again. Jolteon is a wet piece of paper, so LO + Sub isn't much of a problem, not to mention the excellent volt absorb baited by gyara. As far as heal bell, you have 2 t-wave immunities, and only gyarados fears a wow. You probably won't have much time to use it reliably anyway, and considering your immunities, would only see use against uncommon hardcore t-wave teams. Most of those teams are swept clean by ape anyway.

I refuse to ever use a Sub LO set unless it is in one of the two conditions:

1. It is little cup.
2. It has a garunteed form of recovery, (Sub Pain Split Gar)

Tyranitar is just too common for it to be worth it. Maybe in an altnernate universe where me attacking didn't involve losing 25+12.5+10+6.25 (53.75%), assuming Sandstorm and Stealth Rocks is in play. The ability to garuntee a KO on a poke like Hippowdon who can easily be dealt with after 1 HP Grass + <other move from another team mate> just isn't worth it to me.

LO Jolt is fine but a third thunderbolt and 2 volt absorbs is a bit redundant, mirite? Aerodactyl offers similar coverage and speed with EQ/Rockslide, and can run roost and taunt to break stall, but has more trouble switching in and doesn't function well without sandstorm in play.

A different approach might be to test CM Jirachi in place of either Lanturn or Jolteon. Jirachi has great synergy with your team, can effectively handle tyranitar from behind a sub and baits ground/fire attacks for gyara and lanturn to set up on.

It is a bit redundant, which is why I am looking for replacements. Aerodactyl offers similar coverage, but skarmory sets up spikes all over it. The primary reason I had Jolteon was to keep Skarmory from switching in as much as possible. As it stands it really cant come in on anything except for Metagross (and Gyara, but Gyara can 2HKO with Waterfall). So Aerodactyl is probably a no-go.

CM Jirachi is a possibility. I have faced it, and its usually a bitch to take out. I might try it out and see how it goes. The team isn't lacking anything with having Jolteon, its just I felt like it was a bit much.

Seconding MixNite/Jolteon. With Lanturn, you have 4 whopping ground weaknesses, and two immunities. But, those flying/levitating pokemon are choiced, and Gyarados is (as you may know) stealth rock-weak. Mixnite grants an extra EQ immunity, dragon is a very good defensive/offensive type, and Mixnite messes up stall. This team appreciates that, what with 0 mixed attackers, no explosion, and one trick.

@ Above: Don't like Jirachi for the ground weakness.

MixNite also sounds cool. I haven't ever used it, since MixMence was better, but I faced it on the suspect ladder and it did well when I saw it, so I'll give it a shot.
 
Might I suggest using Iron Head >> MM? You beat the exact same leads only you don't always 2HKO Machamp. You don't have to 3HKO Azelf, you 2HKO it. Small suggestion.
 
I've been using your team with mixnite. The team feels really solid, but Mixnite has been almost completely useless in every match. Take that for what you will.
 
Might I suggest using Iron Head >> MM? You beat the exact same leads only you don't always 2HKO Machamp. You don't have to 3HKO Azelf, you 2HKO it. Small suggestion.

i think ill just stay with mm. the odd +1 attack is rather nice.

I've been using your team with mixnite. The team feels really solid, but Mixnite has been almost completely useless in every match. Take that for what you will.

Ok thanks lol. I hadn't actually gotten on the ladder in a day or so cause lower ladder is and I always run into stupid shit. Thanks for testing it though lol.

[sorry for late bump]

ill test something out and find out what i want lol. i think sceptile is next. it looks halfway decent. maybe starmie with some stupid gimmick set to fuck up stall with? trick/t-bolt/hpump/rapid spin @ scarf/specs seems p fun.

edit: updated threat list
 
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