Anyway, I'm bumbling along testing my ghost or fire team, and the challenge flying team just comes up to ruin my fun in a big way. I don't know why, but I always run into these things 3 times in a row instead of every once in a while mixed in with other battles. Normally, I'd pull out dragon or dark to rage ladder, even though I really don't like to use those teams, but it occurred to me that the way most of these flying teams are built are really deo-d weak.
So I took Kobe out for a spin.
Kobe Bryant's C2 (Deoxys-Defense) @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Recover
- Night Shade
I hate using this set without spikes, but I reckoned that after all, the teams I least liked having show up in the ladder were flying and fire, and a little extra help against bug didn't hurt either.
Anyway it worked out after I adjusted a few things (megagross turned out to be a better partner). Speedy-deo D can essentially shut down many important flying pokemon, although he can only shut down dragon dancers that try to set up on him, as +1 attacks start exceeding his bulk. The most defensive pokemon fail to get 33% damage with their STAB as well, which allows him to both prevent defog and slowly whittle them down without fear of rocky helmet. He does poorly against the other megas, scarf togekiss, and genies, but partners like slowbro and meloetta covered them excellently. Technically zapdos can try for discharge, but as a psychic team I had no problem removing it. All gliscor I fought seemed to be specially invested, rather than the speedy ones used on ground teams that i always had to run away from, so after a while I started taunting them too.