Ladder Monotype [Read post #393 for Tiering Updates]

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Well of course Mandibuzz is going to wreck Mega Metagross, there isn't a darn thing Metagross can do against Foul Play if it's running an offensive set (which it really should be, on just about any Metagross, Mega or not), and Thunder Punch/Ice Punch is not even guaranteed to 2HKO with a +1 252 Attack Jolly set (which I feel makes more sense than a Agility set when the Mega is past the 100 base Speed mark, keep it to the point where it outspeeds a fair amount of the game, no need to buff further, focus on hitting harder and more accurately with your shaky accuracy moves like Meteor Mash instead. Still a darn shame Metagross doesn't get Swords Dance, but oh well, work with what you got), which is arguably the most damaging thing it could use against Mandibuzz. On the plus side, if you're feeling lucky, it's not like the average Mandibuzz is going to be outspeeding you anytime soon. Of course any smart player using Mandibuzz would send it out against you BEFORE you get to +1, which would force you out without question.

It's not a perfect fit for every team in Monotype, but I wouldn't count it out as a solid threat when applied correctly. And in the end the set it runs is going to heavily depend on what the rest of the team has trouble with, it suffers heavily from 4MSS as stated above, there's no denying that.

Also, is it at all possible to talk about Mega Sceptile? It's obviously not going to be helping Grass any against Ice teams, but the idea of a Jolly Swords Dance set still feels like fun. Considering that Mega Venusaur tends to be delegated to slow Stall/Status oriented playstyles, I think that Sceptile might be a potential option on Offensive Grass teams. Considering the only Megas Grass has to choose from (not to say that every team NEEDS a Mega, that's not the case at all) are Venusaur, Abomasnow, and now Sceptile, it might add a bit of variety into the mix.

Mega Gallade: at first I feel it was really lackluster, I mean Inner Focus? Bleh, kinda messed up for a good Ability, Game Freak. But then the Stat spread is pretty darn good, and Inner Focus means that bar being 1HKOed, it's pretty much guaranteed to be able to set up. And it's another Mega to break the 100 Speed Mark. A Jolly 252 Speed set with Swords Dance could work wonders, and you have Close Combat to utilize for a heavy-hitting Fighting STAB, or Drain Punch if you want a bit of survivability. And the Bulk Up set could still see some use, although I don't see as much use coming out of that. Psycho Cut or Zen Headbutt are your Psychic STAB's of choice. The last move is entirely optional, probably an Elemental Punch of some variety, Knock Off, Poison Jab or Leaf Blade if... you actually feel like running them, Rock Slide/Stone Edge, or possibly Will-o-Wisp on a bulky, well, Bulk Up set.
 
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On the topic of the unbans, which have become somewhat forgotten recently. I promised a big post a while ago, here it is. Work and existential crises have conspired to hold this off, but couldn't prevent it in the end. Anyway, Nani Man should be back in soon, let's get the discussion wrapped up by then so that we can at last have a formal decision on these temporary unbans.

I shall start by rewriting all the arguments that have been made, alongside perhaps some that haven't yet. Sorry if it sounds repetitive, but I'd like to make it clear exactly why I think what I think, and perhaps I'll be able to put a new spin on things as well. Here's a link to the last big post I made, which I feel still holds some relevance even if I have more, perhaps better points to make focussed more directly on fewer pokemon now.

As has been discussed rather a lot recently, the question that we really come down to is whether we prefer the established metagame along with its own system for getting rid of broken pokemon, or a newer one which attempts to give all types a fairer chance, at the cost of some stability.

Let's start with the common arguments, on either side. Firstly some types are, as it stands, undeniably weaker than other types. Ice is an obvious example, where not only does it have a large number of weaknesses (some of which have a near-literal auto-win such as mega scizor's +2 Bullet Punch OHKOing every ice poke after SR, though SR are arguably harder to get up in monotype) but it also does noticably worse against neutral matchups. From some stats Antar gave me, I randomly chose Fairy as a neutral matchup:
Code:
>>> ratio('Ice','Fairy')
Ice wins: 178, Fairy wins: 276, true ratio: 0.39
(Note that I did this test for a number of neutral matchups and in each case Ice lost beween 60 and 70% of their games).

In a perfect world, Ice would stand as much chance against Fairy as Fairy does against Psychic, for example. The only viable way of doing this, without banning half the metagame, is to introduce something stronger for Ice to use. The only option from ubers (outside of Arceus) is Kyurem-W, and since we've already unbanned his brother Kyu-B we might as well just go ahead and unban Kyu-W, goes the argument.

However there are flaws in this argument. Firstly the idea that Kyu-B being unbanned making Kyu-W easier to unban is silly. Kyu-B was unbanned in OU due to its bad movepool, which includes no physical ice moves outside of the pretty much unusable freeze shock. As many other metagames have found, if you give Kyu-B any physical ice moves, it becomes just as bad as Kyu-W, and has because of this been banned from many of these metagames. But I digress.

There are a number of problems with unbanning Kyurem White. The first, as has been discussed a lot, is that it causes an increase in how much type advantages (and disadvantages) matter. While in a perfect world Ice would stand as much chance against Fairy as Fairy does against Psychic, Ice would equally stand as much chance against Grass as it does against any other type, or at the least type advantage wouldn't count for too much. A competitive metagame is one where, although luck does make a difference (including the luck of whether you have a type advantage), a good enough player will almost always beat a worse player. Kyurem-White helps ice, sure. No doubt about that. But how does it help ice? Does it allow ice to beat fighting? Scarf Terrakion still OHKOs the most common Kyu-W set (scarf) with ease, or nukes the switch-in potentially 2HKOing Avalugg. Does it help ice against the thing that spawned this, namely +2 Mega Scizor OHKOing the entire team with rocks up? Sure, its fusion flares and earth powers are nice against steel, but the ease with which steel can set rocks means it still has the advantage from what I've seen. Here's a random game of my water beating Icehawk's ice. Not a great quality game perhaps, but whereas normally ice would struggle against water, here... ice struggles against water. In fact, the lack of Kyu-B probably helped me. http://replay.pokemonshowdown.com/frost-oumonotype-1091297

Or let's look at Skymin for a moment. After all, this is about more than just Kyurem-W. Skymin is infamous for being uncompetitive in two ways. Firstly, it makes water have an extremely difficult time with grass, while other things weak to Skymin have also been hit hard while things like fire barely noticed. But also, its ability to get air slash flinches in a row (four in a row is still more likely than HJK missing and can easily be far more gamebreaking) is another aspect only adding to how uncompetitive it is.

For example, let's look at this replay. It's just a random game I watched (I believe it was the semis of a tournament, I might be wrong). It's of Feliburn using fire against A Sage using Grass. http://replay.pokemonshowdown.com/monotype-173486790
Both players play very well. Moreover, at first glance, it appears that the type advantage would have caused a near-certain win for fire had Skymin not being there, with Feliburn simply having to overpower the cradily through sheer numbers of powerful attacks, perhaps sacking something to it, then send in Scarf Darmanitan in sun. Due to Skymin being here however, A Sage actually stands a chance as if Zard Y had fainted turn 21, Mach punch would not have been able to KO Skymin meaning Darmanitan would have to be sent out, which could then be revenge killed by Venusaur due to chlorophyll leading to A sage winning. As it happens, Air Slash misses turn 21 and chlorophyll actually causes A sage to lose that much quicker. But all in all, surely Skymin was doing its job by helping Grass have a chance to beat a type advantage?

Well, the problem is that despite both players playing well, it was only partly a game of skill. There were 5 air slash flinches in a row, followed by air slash missing. This is, unfortunately, the main aspect of the game. Not the plays, expert though they were. No matter who played better here, which honestly is something quite hard to tell, it was decided by the RNG. And this demonstrates the key point about Skymin, but also about the other unbans as well. It may make type disadvantages less important in some cases. But it still doesn't make the game any more competitive, even in these situations where it should do.

So the unbans may give those types an advantage overall, and make them somewhat competitive, but despite that they make the game less competitive as it becomes more matchup-orientated as well as adding Skymin antics to the mix or making it a game of stealth rocks rather than a game of pokemon (moreso than most gen 5 games, even).

Onto my second point. As you may have seen from a number of replays involving the unbanned pokemon, the way the game's played around them is very often different to without them. When building a ground team, for example, you might start with a defensive core of Hippowdon and Gastrodon, followed by Excadrill and Landorus to give it some strong offense. However, I've found that, especially with Ice and Grass, if you want an effective team it's very much a case of starting with the powerful mon, followed by support: A stealth rocker, a spinner/defogger, perhaps heal bell or something, perhaps a few pivots or wallbreakers. A good team should be about six pokemon; or at the very least a core of perhaps three followed by supporters for the core. Similarly, in a battle the game may easily revolve around two pokemon, or very much be a game focussed on your win condition or theirs, perhaps with excadrill being able to sweep in sand as soon as the opponent's mega aggron is taken out by Landorus if we go with the last example.
However, there's a difference between one pokemon being your win condition and the whole point of your team, and then there's a difference between a pokemon being the whole point of your team and being the whole point of any team of that type that wants to be competitive. Excadrill might be your win condition against rock but then Landorus be your win condition against poison, for example. And even if you built a team around a single pokemon, that's not to say it'll always be the most important pokemon. My flying team, for example, has Zard X as the main sweeper. It only actually sweeps in about one in three of the games I win, because it can also act as a wallbreaker if needed while the other pokemon can also sweep. And even if it did always come down to Zard X sweeping, there's a difference between my team always using Zard X to sweep and all flying teams having to use Zard X to sweep.
If we go back to the replay of Feliburn vs. A Sage, it's quite clearly a game of Skymin vs. fire rather than grass vs. fire. And this is against a type skymin is bad against whereas pokemon like Cradily and Ferrothorn (for rocks) should be more important. I've found the vast majority of high-level games involving these pokemon to be similar: it becomes very much a game focussed on the unbanned pokemon. While this doesn't seem uncompetitive in itself, it is more game-changing than it may seem.
If we look at Nintendo's singles metagame, Battle Spot Singles, it can be very much a game revolving around a single pokemon, very often a mega. Arguably, Nintendo created megas partially for this game dynamic, it explains why only one is allowed per team and arguably makes games balanced. However, Smogon has created a very different metagame for singles, where all pokemon can be countered with relative ease, making for a metagame where the whole team is important rather than having teams based on one overpowered, hard-to-counter pokemon. In my opinion, this has made Smogon metagames more fun, and thus better, than their Nintendo counterparts. It's why so many people play Smogon metagames, despite there being plenty of other options. We should both continue the Smogon tradition and follow the path that seems to give a more balanced metagame; in other words we should try to keep all pokemon counterable to some degree rather than making pokemon a game of one sweeper and some teammates.

The third point is perhaps a little simpler. The problem we have with unbanning pokes is that we have no control over what options there are for unbans. There was only one pokemon not banned that was ice-type, so if we wanted to make ice any stronger we had to unban Kyurem White. Similarly, despite it getting a 100% vote to ban, Skymin was the only option for grass. But what now? The main argument for unbans was that it'd give all types a chance. But it hasn't done. Ice is still used less than the big types like steel, water, flying and psychic, because it's still worse. And what about poison? What was once a noble, if a little outclassed, type struggles far more now. Not only have the types worse than it been given boosts, but those boosts specifically hit it hard. Where Grass was once one of the types a stally poison team could beat, Sub Skymin completely destroys it. And Kyurem-W vs. Poison isn't even a contest, it's a curbstomp. The only poison option for unban would be gengarite, which I have argued strongly against and will continue to do so for the forseeable future. If gengarite were unbanned, stall (which is already weaker than some would like in mono) would be dead. This thing got suspected in ubers, there's no way it'd be fine in monotype.

So what options are there? I can see three. Firstly, we could leave the metagame as it is, with poison just being bad. But that kinda goes against the whole point of the unbans. It just means they haven't really done their job, and at the same time they've destabalised the metagame and made it less competitive. Another option is to unban Gengarite or perhaps Arceus-Poison or something. But what next? Now we have to help rock monos because they've fallen behind. And what once we've fixed them? There's just going to be another type that's weaker than the others, and we're very quickly running out of things to unban. And the third option, the best one in my opinion, is to go the other way. If we ban the broken things, rather than releasing more broken things, we have far more control over the metagame. And no, we won't ever get all 18 types in perfect harmony. It was the right thing to do to try and get them all balanced, but it's a failed experiment and now that's over we should work on getting the metagame as balanced as possible rather than continuing to aim for the impossible. Personally, I think the following bans would result in the best possible metagame for now, though considering ORAS release is coming up obviously changes could happen:

Firstly, Ban Kyu-W and Skymin, for the reasons above. They aren't helping the metagame TBH, and grass was viable if not amazing before the unbans in any case.
Next, suspect Medichamite and Mawilite. These don't necessarily need to be banned, however there have been concerns raised about each. For Mega Medi, it utterly destroys a number of types in a manner not dissimilar to Talonflame. For Mawilite, many are confused as to why it was unbanned given neither Fairy nor Steel are particularly bad in the current metagame. While I'm not sure Mawilite needs to be rebanned, both are certainly worth putting under suspect test.
And thirdly, Flying needs a nerf. How exactly to go about nerfing it has been one of the main issues I've been thinking about for probably a month, and I've not really come up with any great suggestions. The best options I can think of are suspecting Landorus and Zapdos, both only for flying. I think that without these flying would be somewhat nerfed and neither offensive nor stally flying would be such a dominating force in the metagame. Still, if anyone has better ideas feel free to say.

Sorry for the very wordy post, I just wanted to clear up what the issues were and what I believe should be done for the metagame.
tl;dr ban stuff.

Articuno I/Death on Wings
 
I agree with banning Kyu-W and Shaymin-S again. I don't think we need any suspects untill ORAS because 15 new mega's will obviously change the metagame but when they are there we probably should suspect Mawilite, Salamenite and, as you said another flying type, because they are really strong atm
 
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Sad as I am to admit it, despite the fun I've had with both, in the end, Kyurem-W and Skymin, which were unbanned to give their types edges that they needed, but in the end they either solidified their win ratio against types that they were already good against, or made the balance topsy-turvy and made their respective types somehow start curbstomping types that would otherwise be a fair match.

tl;dr, they didn't do what they got unbanned to do at all and are doing things we didn't want to happen.
 
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Did it really take you guys an essay to realize that Kyurem-W and Skymin are Ubers for a reason? .3.

(Not discrediting DoW, good job, it seems that's what it takes so thx for taking the initiative)
 
Did it really take you guys an essay to realize that Kyurem-W and Skymin are Ubers for a reason? .3.

(Not discrediting DoW, good job, it seems that's what it takes so thx for taking the initiative)


Tbt I thought it was set to the tune of a quick reminder due to the wait in-between the testing and the soon to be decision. I mean the sooner we can get a consensus the better and reasoning through paragraphs is an effective way to do it.

Course its another nice reminder so people don't get too caught up in what megas could be up next and get done with what is up.

EDIT: God I hate typing on phone.
 
While I'd be open to a Medichamite suspect, I'd feel more comfortable if it was suspected for Psychic mono teams rather than completely as these teams tend to be able to support it greater with a more balanced team rather than the all-out offensive Fighting teams, which tend to work more on trying to KO before they are KOed, or by making high-risk plays to get their pokemon in on resisted attacks, whereas Psychic has the bulky mons to switch in to most threatening attacks with little trouble, meaning megacham gets a lot more opportunities to switch out and come back in later to wallbreak. Also you can use the argument that it 6-0's Ice by itself with the exception of scarf users and maybe froslass if it's not running the appropriate coverage to beat it, but then you have to remember that Fighting vs Ice will always be an inherently unbalanced matchup, probably more so than any other as it's all to easy to spam powerful Close Combats and smash through even Avalugg with enough hits, or you could ust bring in your Keldeo and obliterate it.

While we're on the subject of pokemon that essentially 6-0 monotype teams, could we please bring up Greninja? As long as it's running Water STAB+Ice Beam+Grass Knot, it at minimum 2HKOes every single member of a Ground team(only Gastrodon avoids being OHKOed, and that's if running close to maximum special bulk) so to have a chance of stopping it, you either have to run a scarf user and pray it doesn't have a scarf of it's own, cos if it does it outspeeds even Adamant Excadrill under sand or sac Hippo to get sand up and try and revenge with Excadrill, at which point any smart Water / Dark user will retreat into their physical wall, often Slowbro / Mandibuzz, two of the best Excadrill switchins in the game. I've written this from a Ground viewpoint because as most people know, I primarily run this type, however in my (admittedly brief) experiences with other types, I've found it just as difficult to deal with. Dragon, Fire and even the mighty Flying are all put under the same limitations unless they run specific checks(undermining the rest ot the team in some way), or rely on revenge killers, which can again be unreliable under certain conditions.

And finally on Mega-maw, I never really understood why this was unbanned in monotype, as it's more of a problem here than in OU. In fact, on every single team I run, I put Substitute on an offensive poke that can KO it, just to avoid being clean swept by it if I misplay and let it get to +2. I find this ridiculous overcentralization as entire games become centred around it, and the reality is, if it gets to +2 and there are hazards up breaking opponent sashes, it is 90% of the time gg wp nore.

tl;dr

suspect Megacham by all means, but for Psychic only first
Discuss Greninja
Send Mega-Maw back to Ubers
 
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I'm sorry but Scarf Greninja? That seems incredibly unnecessary on any team, it's already at a Speed Tier which is above most other Pokemon. Greninja is also rather frail and doesn't like having to manually swap into anything that isn't a guaranteed Psychic attack, and NO team wants to have to repeatedly sacrifice teammates just to give Greninja a free swap to change it's Attack if it gets walled by a swap-in.

Ironically the Flying and Fire Type issues with Greninja wasn't as big of one when Talonflame was in play: Greninja just can't take a Priority Brave Bird without a Sash in play, plain and simple. I personally don't think Greninja is an overwhelming threat however, as these Types generally have something that can work around Greninja on a Free Swap, or if Greninja tries to swap in on them. Keeping Hazards out on the field is also something that most Types can do to keep the pressure up on Greninja, it's already frail, and hates taking residual damage/being slowed, as that leaves it wide open to being revenge killed.

I can agree with Medicham being an issue on Psychic, it does sort of give it an overwhelming advantage over Ice, which, for all intents and purposes, should be at about the same level, both naturally neutral to each other. I actually haven't had many issues with Mawile, but I guess I haven't been seeing many.
 
On Greninja: this is something of a difficulty for ground, it's true. However, you have to look at how it's being played. For now let's assume the normal Life Orb set: either it uses grass knot to hit gastrodon, ice beam for garchomp, landorus etc. or hydro pump for anything particularly wally you might have, generally grass knot or ice beam though. Ok, most of the time it'll be dealing a lot of damage to ground, but if the ground player predicts right and brings in scarf garchomp on a grass knot, they're in a good position, while all the time the greninja's in play it's losing health to LO and potentially sand, and it's easily worn down by these and stealth rock (which is far less of a problem for ground). And if it's the scarf set, that just makes it even easier to play around, while the lower damage outputs make a large difference. I'm not saying it's easy to beat. Equally it doesn't, from what I can see, have a counter. However, it has a number of checks, and a whole load of revenge killers such as scarfchomp, exca in sand, banded quick attack diggersby, SpD Hippo, yada yada. And let's not forget it's not all greninjas that run grass knot. The standard set according to smogon is Hydro, Ice Beam, Extrasensory and either Grass Knot or HP Fire, and plenty of teams want to prepare for steel more than for ground, with heatran obviously not being able to come in to take the HP fire.

Also, the scarf dramatically decreases damage output:
252 SpA Life Orb Protean Greninja Grass Knot (80 BP) vs. 0 HP / 0- SpD Garchomp: 185-218 (51.8 - 61%) -- guaranteed 2HKO
252 SpA Protean Greninja Grass Knot (80 BP) vs. 0 HP / 0- SpD Garchomp: 142-168 (39.7 - 47%) -- guaranteed 3HKO

As for suspects within different types, a few people have brought up that they think X pokemon should be banned in one type but not another. I think it should definitely be the case that all suspect tests happen with different results being possible for each type. That's not to say the results will always be different: after all, Talon was banned for both fire and flying. But if there's a reason it's less broken on one team than on another, it should of course be taken into consideration.
 
On Greninja: this is something of a difficulty for ground, it's true. However, you have to look at how it's being played. For now let's assume the normal Life Orb set: either it uses grass knot to hit gastrodon, ice beam for garchomp, landorus etc. or hydro pump for anything particularly wally you might have, generally grass knot or ice beam though. Ok, most of the time it'll be dealing a lot of damage to ground, but if the ground player predicts right and brings in scarf garchomp on a grass knot, they're in a good position, while all the time the greninja's in play it's losing health to LO and potentially sand, and it's easily worn down by these and stealth rock (which is far less of a problem for ground). And if it's the scarf set, that just makes it even easier to play around, while the lower damage outputs make a large difference. I'm not saying it's easy to beat. Equally it doesn't, from what I can see, have a counter. However, it has a number of checks, and a whole load of revenge killers such as scarfchomp, exca in sand, banded quick attack diggersby, SpD Hippo, yada yada. And let's not forget it's not all greninjas that run grass knot. The standard set according to smogon is Hydro, Ice Beam, Extrasensory and either Grass Knot or HP Fire, and plenty of teams want to prepare for steel more than for ground, with heatran obviously not being able to come in to take the HP fire.

Also, the scarf dramatically decreases damage output:
252 SpA Life Orb Protean Greninja Grass Knot (80 BP) vs. 0 HP / 0- SpD Garchomp: 185-218 (51.8 - 61%) -- guaranteed 2HKO
252 SpA Protean Greninja Grass Knot (80 BP) vs. 0 HP / 0- SpD Garchomp: 142-168 (39.7 - 47%) -- guaranteed 3HKO

As for suspects within different types, a few people have brought up that they think X pokemon should be banned in one type but not another. I think it should definitely be the case that all suspect tests happen with different results being possible for each type. That's not to say the results will always be different: after all, Talon was banned for both fire and flying. But if there's a reason it's less broken on one team than on another, it should of course be taken into consideration.

I can agree on the sentiments of testing for each type, as Mega Medi sounds like a great way to start (even if it might be replaced by Gallade or Gross come ORAS).

Gren is a bitch for Ground yah but its not gonna neuter it to death like Talon would certain types. Great speed tier (one that Ground cant match under normal means) but we can live with the minor nuisance. As stated with the residual damage along with the amount of ways to outspeed it between standard Scarfs (Not Torterra sadly), Mamo Ice Shard (if it just grass knotted and could then nuke something with an EQ/Freeze Dry), and obviously Exca in sand. As said its a pain in the ass at times that makes me roll my eyes at it as i judge what moves it may be carrying, but its hardly worth suspecting in mono i think (ORAS OU is another discussion altogether though).
 
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Articuno I :
Sure, you seem to have a lot of arguments to ban both Skymin and Kyu-W, and you made a great post. But I have to say that I strongly disagree with you.

I didn't test Skymin, and even if it's not broken in my opinion, I won't be arguing too much, because I like to know what I'm talking about when I argue something.

But I played Ice. And, what a terrible Replay you gave to us to illustrate your point, it kinda disappoint me when I see it after reading such great arguments you tried to make. This replay is just awfull, (Barrier) Glaceon, (Amnesia) Regice, Cloyster, Psychic Kyurem-W, Curse Avalugg, and he didn't even try to spin... No this replay means really nothing. I've played a lot with Ice, and I don't know if you tried to make a team with it but as you said teambuilding is really difficult when you have to handle Bullet punch from Scizor or Fighting-types. That's why you need, for example, Rotom-frost Specs with HP fire/bulky with Wow, or another way but Rotom-F is really good btw. You also need Kyurem, Avalugg to spin, Abomasnow because this is really the only asset of Ice teams and perfect accuracy Blizzard are Godly. Then, you can add Walrein for the fire-resistance, Mamoswine for SR and some assets, Piloswine can be used but I'm not fan, and finally you also have Psychic Froslass but it's not my favorite either. Articuno, Shell Smash Cloyster, LO Weavile are also some options for some more offensively-based teams, so is Kyurem-B but it's not the point here.
So, why do I say all of this ? I'm not trying to teach you how to make a good ice team. But I'm trying to show you that thanks to teambuilding, you can try to have a good match-up against a lot of teams, and the only team I really struggle against are Fighting ones where I have to play nicely with Scarf Kyu-W. But it is still possible. Mono-water isn't that hard to take down for a good mono-ice, really. And, you said it yourself, Mono-ice doesn't have that a good match-up against a lot of teams, proving that Kyu-W doesn't even allow them to auto-win.
So what's the point ? You said that Mono-poison is impossible to play because of Kyu-W only ? Don't you remember how hard it is for a Mono-water to play against Kyu-B ? In any case, I don't see at all the point of saying it, as Mono-poison is still used a lot and is still kinda viable, but obviously this was never the best type ever. To me, Poison had become a LITTLE less viable regarding the Ice usage, when Ice has become much more viable and that's a good point. Your solution would be to ban Kyu-W so that Poison could be more viable, because we can't even unban a Poison Uber ? It doesn't make sense, because you ban a thing to favorize a type you prefer.

I will conclude on this : I really think that people want to see stuff like Kyu-W because they never played Ice (or they tried and failed), so they hate ice because when they see Kyu-W in the team they simply think "This thing is broken" and then if they lose they can have the explanation. In my opinion, people despise Ice, because it is like a "noob" type where you put Kyu-W to win. Because it's a bad type etc. It's all about preference, exactly with the choice between having Poison viable and having Ice viable, you choose Poison. I really think so ; and, when I first wanted to build a mono-ice, asking on the ladder for some advices was really in vain, the only answers being "Mono-type can't win" or "Just put Kyu-W as your only Pokemon, it's the only way to win" (even from some good players) although asking advices for a generic mono-flying or mono-water was quite easy. And after all, I really enjoyed playing ice, and a lot of people I faced in fact enjoyed facing a not-so-badly built ice team.
 
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TM93 said:
I'm sorry but Scarf Greninja? That seems incredibly unnecessary on any team, it's already at a Speed Tier which is above most other Pokemon. Greninja is also rather frail and doesn't like having to manually swap into anything that isn't a guaranteed Psychic attack, and NO team wants to have to repeatedly sacrifice teammates just to give Greninja a free swap to change it's Attack if it gets walled by a swap-in.

Scarf Greninja has been getting steadily more popular as many players realised that with that incredible speed tier and excellent coverage, you were likely to be carrying at least one move that hardly anything on the opposing team could switch into, and because of the incredible speed with a scarf, they would have to be able to take the attack twice before responding in most situations.

This would be Ice Beam for Flying and Dragon monos, Extrasensory for Poison and Fighting(Thanks to Protean, you even resist Mach Punch now!), Hydro Pump for Fire, Dark Pulse for Ghost(Protean helping you resist Shadow Sneak) and Psychic. Yeah there are Pokemon for each that can switch into these moves, but if you have hazards up and can pressure these Pokemon enough, due to the Speed and the fact that perhaps it's only check is gone, Greninja essentially gets a kill every time it comes in. Not to mention it's a great check to Pokemon who have boosted their Speed, be it by Weather or by setup, as it will usually still outspeed like it does in the case of Adamant Sand Rush Excadrill. I wouldn't say it is it's best set by any means, but it's certainly one that I would consider when discussing how it plays in Monotype.
 
Articuno I :
Sure, you seem to have a lot of arguments to ban both Skymin and Kyu-W, and you made a great post. But I have to say that I strongly disagree with you.

I didn't test Skymin, and even if it's not broken in my opinion, I won't be arguing too much, because I like to know what I'm talking about when I argue something.

But I played Ice. And, what a terrible Replay you gave to us to illustrate your point, it kinda disappoint me when I see it after reading such great arguments you tried to make. This replay is just awfull, (Barrier) Glaceon, (Amnesia) Regice, Cloyster, Psychic Kyurem-W, Curse Avalugg, and he didn't even try to spin... No this replay means really nothing. I've played a lot with Ice, and I don't know if you tried to make a team with it but as you said teambuilding is really difficult when you have to handle Bullet punch from Scizor or Fighting-types. That's why you need, for example, Rotom-frost Specs with HP fire/bulky with Wow, or another way but Rotom-F is really good btw. You also need Kyurem, Avalugg to spin, Abomasnow because this is really the only asset of Ice teams and perfect accuracy Blizzard are Godly. Then, you can add Walrein for the fire-resistance, Mamoswine for SR and some assets, Piloswine can be used but I'm not fan, and finally you also have Psychic Froslass but it's not my favorite either. Articuno, Shell Smash Cloyster, LO Weavile are also some options for some more offensively-based teams, so is Kyurem-B but it's not the point here.
So, why do I say all of this ? I'm not trying to teach you how to make a good ice team. But I'm trying to show you that thanks to teambuilding, you can try to have a good match-up against a lot of teams, and the only team I really struggle against are Fighting ones where I have to play nicely with Scarf Kyu-W. But it is still possible. Mono-water isn't that hard to take down for a good mono-ice, really. And, you said it yourself, Mono-ice doesn't have that a good match-up against a lot of teams, proving that Kyu-W doesn't even allow them to auto-win.
So what's the point ? You said that Mono-poison is impossible to play because of Kyu-W only ? Don't you remember how hard it is for a Mono-water to play against Kyu-B ? In any case, I don't see at all the point of saying it, as Mono-poison is still used a lot and is still kinda viable, but obviously this was never the best type ever. To me, Poison had become a LITTLE less viable regarding the Ice usage, when Ice has become much more viable and that's a good point. Your solution would be to ban Kyu-W so that Poison could be more viable, because we can't even unban a Poison Uber ? It doesn't make sense, because you ban a thing to favorize a type you prefer.

I will conclude on this : I really think that people want to see stuff like Kyu-W because they never played Ice (or they tried and failed), so they hate ice because when they see Kyu-W in the team they simply think "This thing is broken" and then if they lose they can have the explanation. In my opinion, people despise Ice, because it is like a "noob" type where you put Kyu-W to win. Because it's a bad type etc. It's all about preference, exactly with the choice between having Poison viable and having Ice viable, you choose Poison. I really think so ; and, when I first wanted to build a mono-ice, asking on the ladder for some advices was really in vain, the only answers being "Mono-type can't win" or "Just put Kyu-W as your only Pokemon, it's the only way to win" (even from some good players) although asking advices for a generic mono-flying or mono-water was quite easy. And after all, I really enjoyed playing ice, and a lot of people I faced in fact enjoyed facing a not-so-badly built ice team.

I'll agree with you the replay DoW provided was not the best, but you only have to go back a couple pages on this thread (24-27 are a good place to start) to find a whole host of replays demonstrating how broken Kyu-W (and Skymin) really are. DoW has an excellent one in his original post on the unbans.

More importantly, the overarching point of DoW's argument should be discussed, and settled, before all the new OR/AS mega's enter our meta. He argues we should chose to ban broken things, opposed to creating unbans that are capable of checking the broken 'mons. If you disagree with this approach to balancing the Monotype metagame, then now is the time to present the arguments, but I'm going to be supporting DoW's line of reasoning unless someone provides a seriously compelling counterpoint.

Kyu-W is one of the broken things we have unbanned as a test, and the test is coming to an end. Flying, Steel (w/o Scizor), Poison, Electric along with a number of other types are just wiped out by this monster... Remember, we banned Talonflame for doing it to 3 types. Its time for Kyu-W to leave our meta and let us begin suspecting other problematic Pokemon.
 
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Articuno I :
Sure, you seem to have a lot of arguments to ban both Skymin and Kyu-W, and you made a great post. But I have to say that I strongly disagree with you.

I didn't test Skymin, and even if it's not broken in my opinion, I won't be arguing too much, because I like to know what I'm talking about when I argue something.

But I played Ice. And, what a terrible Replay you gave to us to illustrate your point, it kinda disappoint me when I see it after reading such great arguments you tried to make. This replay is just awfull, (Barrier) Glaceon, (Amnesia) Regice, Cloyster, Psychic Kyurem-W, Curse Avalugg, and he didn't even try to spin... No this replay means really nothing. I've played a lot with Ice, and I don't know if you tried to make a team with it but as you said teambuilding is really difficult when you have to handle Bullet punch from Scizor or Fighting-types. That's why you need, for example, Rotom-frost Specs with HP fire/bulky with Wow, or another way but Rotom-F is really good btw. You also need Kyurem, Avalugg to spin, Abomasnow because this is really the only asset of Ice teams and perfect accuracy Blizzard are Godly. Then, you can add Walrein for the fire-resistance, Mamoswine for SR and some assets, Piloswine can be used but I'm not fan, and finally you also have Psychic Froslass but it's not my favorite either. Articuno, Shell Smash Cloyster, LO Weavile are also some options for some more offensively-based teams, so is Kyurem-B but it's not the point here.
So, why do I say all of this ? I'm not trying to teach you how to make a good ice team. But I'm trying to show you that thanks to teambuilding, you can try to have a good match-up against a lot of teams, and the only team I really struggle against are Fighting ones where I have to play nicely with Scarf Kyu-W. But it is still possible. Mono-water isn't that hard to take down for a good mono-ice, really. And, you said it yourself, Mono-ice doesn't have that a good match-up against a lot of teams, proving that Kyu-W doesn't even allow them to auto-win.
So what's the point ? You said that Mono-poison is impossible to play because of Kyu-W only ? Don't you remember how hard it is for a Mono-water to play against Kyu-B ? In any case, I don't see at all the point of saying it, as Mono-poison is still used a lot and is still kinda viable, but obviously this was never the best type ever. To me, Poison had become a LITTLE less viable regarding the Ice usage, when Ice has become much more viable and that's a good point. Your solution would be to ban Kyu-W so that Poison could be more viable, because we can't even unban a Poison Uber ? It doesn't make sense, because you ban a thing to favorize a type you prefer.
I'm sorry if my use of the replay gave you the impression I thought it was a good game between two good players, that certainly isn't, nor ever was, the case. My point in showing the replay was that a) ice still struggles against water (I know it'd be better to have a good ice player to demonstrate this properly, however despite that it was horrifically easy to simply sit there with empoleon), and b) that in some situations ice is arguably weakened from not having Kyurem-B. Moreover, I disagree with the further points you make. Firstly, water is plenty strong enough so Kyu-B being in the mix isn't a problem. Mono-poison really isn't "used a lot", I'd argue it's one of the least-used types, and outside of keks I never see it high up on the ladder. (Don't try telling me keks uses it competitively either; after all he uses quick claw nidoqueen). Poison has become a LOT less viable due to almost auto-losing to two whole types that previously it stood reasonably well against, in a metagame where it struggles to do well at all. My point is not to ban Kyu-W to make poison more viable, but to ban it *partially* to make poison, and other similarly-affected types, more viable. Poison isn't a type I prefer, I simply wish to see a balanced and stable metagame, preferably where no matchup is an auto-loss.

I will conclude on this : I really think that people want to see stuff like Kyu-W because they never played Ice (or they tried and failed), so they hate ice because when they see Kyu-W in the team they simply think "This thing is broken" and then if they lose they can have the explanation. In my opinion, people despise Ice, because it is like a "noob" type where you put Kyu-W to win. Because it's a bad type etc. It's all about preference, exactly with the choice between having Poison viable and having Ice viable, you choose Poison. I really think so ; and, when I first wanted to build a mono-ice, asking on the ladder for some advices was really in vain, the only answers being "Mono-type can't win" or "Just put Kyu-W as your only Pokemon, it's the only way to win" (even from some good players) although asking advices for a generic mono-flying or mono-water was quite easy. And after all, I really enjoyed playing ice, and a lot of people I faced in fact enjoyed facing a not-so-badly built ice team.
Now this is really just annoying. The past two posts that have argued against me have basically made the argument that I'm biased when I have gone to great lengths not only not to be biased, but to show that I'm not biased on top of that. Must I really repeat all my points? I have no reason to hate ice. I have no reason to hate Kyurem-White in and of itself. I have no problem with ice being a good type, I have no problem with poison being a bad type, and the reason some good players were saying "Just put Kyu-W as your only Pokemon, it's the only way to win" is that that is what the metagame had become; and as you yourself seem to think, this is not a good way for the metagame to be. I don't care if all my favourite teams become bad. I played flying in gen 5, and if you have any memory of OU monotype in gen 5 you will know that flying was stupidly bad compared to such things as water or dragon. All I want is a fun, balanced metagame for people to play. It's why I supported the Talonflame ban when it was one of the pokemon I used. And it's why, right now, I am suggesting that we ban Kyurem-White. Because I strongly believe, for reasons I have stated and have yet to see countered, that this would lead to a more fun, more balanced metagame.


Sorry for the rant.
 
I'll agree with you the replay DoW provided was not the best, but you only have to go back a couple pages on this thread (24-27 are a good place to start) to find a whole host of replays demonstrating how broken Kyu-W (and Skymin) really are. DoW has an excellent one in his original post on the unbans.

More importantly, the overarching point of DoW's argument should be discussed, and settled, before all the new OR/AS mega's enter our meta. He argues we should chose to ban broken things, opposed to creating unbans that are capable of checking the broken 'mons. If you disagree with this approach to balancing the Monotype metagame, then now is the time to present the arguments, but I'm going to be supporting DoW's line of reasoning unless someone provides a seriously compelling counterpoint.

Kyu-W is one of the broken things we have unbanned as a test, and the test is coming to an end. Flying, Steel (w/o Scizor), Poison, Electric along with a number of other types are just wiped out by this monster... Remember, we banned Talonflame for doing it to 3 types. Its time for Kyu-W to leave our meta and let us begin suspecting other problematic Pokemon.

I don't think banning other Mons like Mega-Medicham or Mega-Mawile will help mono-ice at all, because mono-ice huge problem is the typing itself, you can't juste ban everything, going from Scizor to Terrakium in order to make a type viable, but indeed the offenseive pressure that Kyurem-W offers gives the Ice-type viability. And stop saying mono-electric or mono-poison are not viable because of Kyurem-W, you already know this is false, Excadrill pretty much destroy every Electric and may be the most part of Poison types ; Kyurem-B forces mono-water to run obscure sets, Venusaur kinda centralize the metagame because running acid spay Tentacruel is really a weird thing. As Monotype has a lot of types that are not really viable, and that those type can may be be considered as "UU types" or even "RU" types, you can just ban a dozen of Pokemon, or just ban every OU Pokemon because they are too strong for Mono-Electric. The metagame is naturally unbalanced, just look at the fact that there is only one Ghost-type able to remove Hazards and that it's Drifblim, and you'll understand that several bans don't solve anything.

Articuno I : Sorry if I misunderstood your point, but the fact is that I used to see so many people criticizing Kyurem-W without good reasons that now I'm pissed off very quickly. I don't want to make the apology of Poison, I faced it a couple of times when laddering and there exist a "generic" poison type but I don't know much about it, except from its good stallbreaker Crobat and its wall Mega-Venusaur(to me, Ghost or Electric are less used than Poison). Moreover I never said Ice was a good type, indeed it's a terrible type in term both defensively and offensively.

Now I can understant why you want to see Kyurem-W banned, because it can sometimes pretty much destroy a team, but in my opinion there are so many Pokemon that are able to do so against a specific type, like Sand rush Excadrill, Specs Keldeo, or the aforementioned Greninja and MEga-Medicham, and in teams that are generally much more viable that I just don't get why Kyurem-W (except from the fact it was Uber and an ex-Uber Pokemon looks more like an Uber-like than an OU one, which is a really bad argument in my opinion because this is why Monotype is no longer OU Monotype)

And to be honest I really don't think that people are ready to ban an array of threats just to make some UU Monotype viable, because it would be an UU Monotype
 
I don't think banning other Mons like Mega-Medicham or Mega-Mawile will help mono-ice at all, because mono-ice huge problem is the typing itself, you can't juste ban everything, going from Scizor to Terrakium in order to make a type viable, but indeed the offenseive pressure that Kyurem-W offers gives the Ice-type viability. And stop saying mono-electric or mono-poison are not viable because of Kyurem-W, you already know this is false, Excadrill pretty much destroy every Electric and may be the most part of Poison types ; Kyurem-B forces mono-water to run obscure sets, Venusaur kinda centralize the metagame because running acid spay Tentacruel is really a weird thing. As Monotype has a lot of types that are not really viable, and that those type can may be be considered as "UU types" or even "RU" types, you can just ban a dozen of Pokemon, or just ban every OU Pokemon because they are too strong for Mono-Electric. The metagame is naturally unbalanced, just look at the fact that there is only one Ghost-type able to remove Hazards and that it's Drifblim, and you'll understand that several bans don't solve anything.

Articuno I : Sorry if I misunderstood your point, but the fact is that I used to see so many people criticizing Kyurem-W without good reasons that now I'm pissed off very quickly. I don't want to make the apology of Poison, I faced it a couple of times when laddering and there exist a "generic" poison type but I don't know much about it, except from its good stallbreaker Crobat and its wall Mega-Venusaur(to me, Ghost or Electric are less used than Poison). Moreover I never said Ice was a good type, indeed it's a terrible type in term both defensively and offensively.

Now I can understant why you want to see Kyurem-W banned, because it can sometimes pretty much destroy a team, but in my opinion there are so many Pokemon that are able to do so against a specific type, like Sand rush Excadrill, Specs Keldeo, or the aforementioned Greninja and MEga-Medicham, and in teams that are generally much more viable that I just don't get why Kyurem-W (except from the fact it was Uber and an ex-Uber Pokemon looks more like an Uber-like than an OU one, which is a really bad argument in my opinion because this is why Monotype is no longer OU Monotype)

And to be honest I really don't think that people are ready to ban an array of threats just to make some UU Monotype viable, because it would be an UU Monotype
While banning mons like Mega Medi or Mega Mawile will help ice, as you say it may not help particularly much. However, at this point I am suggesting that we give up on making Ice-type 100% viable. We tried, and it failed.
As for mono-electric being destroyed by excadrill:
252+ Atk Life Orb Excadrill Rock Slide vs. 252 HP / 212+ Def Rotom-W: 86-101 (28.2 - 33.2%) -- 89.6% chance to 4HKO after Leftovers recovery
0 SpA Rotom-W Hydro Pump vs. 0 HP / 0 SpD Excadrill: 350-414 (96.9 - 114.6%) -- 81.3% chance to OHKO
(If you mean mold breaker exca then it pretty much always runs scarf, making it far easier to play around and also has reduced damage output meaning Zapdos can counter).
Kyurem-B is nasty for water, perhaps, but water's a strong enough type that they can deal with one pokemon being kinda nasty to deal with. And in any case, a mixture of a ground-type and azumarill means it's pretty much covered. Venusaur is strong, sure, but stall certainly isn't centralising and while some types have to put in extra effort to take it out, that just shows it's a good mon. It's not gotten to the point where people are forced to run Acrobatics Greninja just for it.
And just because the metagame is unbalanced doesn't mean we can't try to balance it. After all, that's the reason we unbanned Kyu-W in the first place. Kyu-W makes the metagame less balanced, therefore it should be banned. The fact the metagame will still be mildly unbalanced after the unban doesn't mean we shouldn't ban it.

Yes, there are plenty of pokemon that single types find particularly hard to deal with. But almost all of them have counters, or at the least very strong checks. It's only pokemon that are simply uncounterable, or effectively uncounterable without going to stupid measures, that need to be banned in order to make for a more balanced metagame. Sand Rush exca, for example, can be beaten by Rotom-W for electric, while Greninja can be played around (if with difficulty) by ground. It's only those that have no counters or really effective checks on a number of teams, like Talonflame in the past or arguably Mega Medicham now, that really need looking at. Or, of course, Kyurem-W.

tl;dr Just because it's difficult to say where to draw the line on bans doesn't mean we shouldn't have bans at all. Kyu-W is bad for the metagame, so it should be banned.
 
I think the first thing that could be done is a criterion established for what makes something broken in Monotype. As has quite rightly been brought up, we can't just consider something broken because it takes on one type particularly well, because eventually there'd just be nothing of note left. However I think if something excels against many teams, pushing the balance between what should be neutral matchups into largely one sided matchups around said threat, this entails the need for a suspect.

The reason I suggested in particular for a suspect on Medicham is simply because of the way it can easily smash through multiple monotype teams. If you look at Scpinion's cores thread, almost every defensive core that doesn't have a massive natural type advantage posted there has Mega Medicham as something that it is weak to. I don't feel that this level of wallbreaking power which can be supported by a bulky team archetype like Psychic, giving it plenty of opportunities to come in and do it's job, and then switch out for cover when something can actually threaten it, is at all healthy for the metagame.
 
Sand Rush Exca is indeed really good but when I said it singlehandedly takes Mono-Electric I meant more the Mold Breaker set. And when you say it is Scarf and Scarf things can be played around (just like Greninja), I can say the same thing with Kyurem-W (because most of the time Kyurem-W need to be scarfed). Now I assume that Dragon or Grass both have a very hard time facing it, standing very little chance besides of Breloom (which is a huge pain for Ice) or ScarfChomp.

The fact is that, sure Kyurem-W is broken against this kind of team, but it doesn't help against others. I mean, ice is by no mean overpowered, and I think you agreed with that. This is certainly why I was first against its ban. Now, you're right saying that Talonflame was banned because of this, but to me if we had to ban things that give an extremely good match-up against other teams, even if there exist only one counter (because putting the same counter in each team is quite a bit centralizing), thus it would be a really difficult and long job.
By the way, it is really hard to define "going to stupid measures", for example do you think playing Sap sipper Azumarill (it is in my mono-water and works pretty well against Charizard-Y and Breloom which would otherwise be pains) is a stupid measure ?

And finally, you seem to assert that checking Kyurem-B is not that hard in mono-water, but I'm kinda interested in how you do that, because Fusion Bolt + Ice Beam + Earth power on a LO set is very deadly (and please, don't say I can Revenge kill it thanks to Keldy because it has never been a solution when the Kyurem-B can just... switch). The only way to stand a chance for me has been to run a Stockpile Quagsire, which once again really looks like a stupid measure.
 
I think the first thing that could be done is a criterion established for what makes something broken in Monotype. As has quite rightly been brought up, we can't just consider something broken because it takes on one type particularly well, because eventually there'd just be nothing of note left. However I think if something excels against many teams, pushing the balance between what should be neutral matchups into largely one sided matchups around said threat, this entails the need for a suspect.

The reason I suggested in particular for a suspect on Medicham is simply because of the way it can easily smash through multiple monotype teams. If you look at Scpinion's cores thread, almost every defensive core that doesn't have a massive natural type advantage posted there has Mega Medicham as something that it is weak to. I don't feel that this level of wallbreaking power which can be supported by a bulky team archetype like Psychic, giving it plenty of opportunities to come in and do it's job, and then switch out for cover when something can actually threaten it, is at all healthy for the metagame.

Which again brings up the fact that really Mega Medi is the only true thing I can think of off the top of my head that wasn't banned that rightfully deserves to be suspected (and have seen people and myself asking for since a little before the dropping of the ubers). There are unique things to a lot of type suspects that make this the ideal way to go about it since this is what most makes sense for Monotype. There are also some issues i have if people decide to not adapt some of the normal OU Bans and just ignore it in general since I do think there are times we should be acknowledging if there is any reason to bring this damn thing back into our midst (similar to how you feel about Mega Mawile).

I may just be re-iterating some points here, but as it seems to be more apparent like you've stated we need to start setting some kind of guidelines for what we should be deeming as acceptable in the metagame as is cause we seem to be going in circles on some of these things.
 
Sand Rush Exca is indeed really good but when I said it singlehandedly takes Mono-Electric I meant more the Mold Breaker set. And when you say it is Scarf and Scarf things can be played around (just like Greninja), I can say the same thing with Kyurem-W (because most of the time Kyurem-W need to be scarfed). Now I assume that Dragon or Grass both have a very hard time facing it, standing very little chance besides of Breloom (which is a huge pain for Ice) or ScarfChomp.

The fact is that, sure Kyurem-W is broken against this kind of team, but it doesn't help against others. I mean, ice is by no mean overpowered, and I think you agreed with that. This is certainly why I was first against its ban. Now, you're right saying that Talonflame was banned because of this, but to me if we had to ban things that give an extremely good match-up against other teams, even if there exist only one counter (because putting the same counter in each team is quite a bit centralizing), thus it would be a really difficult and long job.
By the way, it is really hard to define "going to stupid measures", for example do you think playing Sap sipper Azumarill (it is in my mono-water and works pretty well against Charizard-Y and Breloom which would otherwise be pains) is a stupid measure ?

And finally, you seem to assert that checking Kyurem-B is not that hard in mono-water, but I'm kinda interested in how you do that, because Fusion Bolt + Ice Beam + Earth power on a LO set is very deadly (and please, don't say I can Revenge kill it thanks to Keldy because it has never been a solution when the Kyurem-B can just... switch). The only way to stand a chance for me has been to run a Stockpile Quagsire, which once again really looks like a stupid measure.
As I said with Exca, if it's scarf then Zapdos counters it. The difference between Kyu-W running scarf and Excadrill running scarf is that Excadrill needs the LO power to net certain KOs even against electric, a type it does extremely well against, and moreover it needs to use different moves for different mons. Even if zapdos were down, it would need to choose between eq for rotom-w or rock slide for thundurus. Kyurem-W, on the other hand, can pretty much always spam a single move and watch things die, and even when it has to choose (e.g. between earth power for drapion or ice beam for crobat), it can just pick draco meteor, watch something die, and then if they chose crobat it can spam earth power next time.

You say it'd be too difficult to ban things that are too good against other teams, and massively overcentralising. Perhaps this is true. But it's not a reason to try to do it. Just because it will be hard to make a balanced metagame doesn't mean we shouldn't try to make a balanced metagame. And moreover, thus far I can only think of a small number of pokemon which I listed earlier; Kyu-W, Skymin, Mega Medi, Mega Maw, that are really overcenralising enough to warrent a suspect at the current time. Banning these would not be particularly difficult, and could help the metagame a lot. And the fact that Kyu-W helps against teams it has a type advantage against, but not against others, is precisely the reason it needs a ban: it doesn't do the job of making ice strong enough to be particularly viable, while at the same time making the game more matchup-oriented and unbalancing the metagame. If that isn't the kind of thing that makes something ban-worthy I don't know what is.

And finally, sorry if I made it look like countering Kyu-B is easy on water, that's certainly not what I meant. Kyurem-B is a very strong pokemon that's difficult to beat. Some specific counters exist for the vastly underused LO stallbreaker set, such as gastrodon. However, mostly the set run is physical scarf, meaning that either a ground-type or azumarill is going to be happily switching in and then you've got the momentum, which counts for a lot when you could spam superpower or set up rocks.

Edit: Ok I'm gonna put this here because I don't wanna spam up the thread with this pointless discussion. My point about azu was that if the scarf set went for a dragon move it could come in. I know Kyu-W is good against other types, but the point is it mostly helps against types ice needs least help with, which isn't what we want, due to making things more matchup-dependent.

And finally, please actually read what I've written. I never said we were aiming for a meta where all types were equally viable. I said it'd be nice if we could, but it wouldn't work which is why we're not aiming for that. Banning those few things will make the metagame more balanced, less matchup-dependent, and increase the number of viable types. This is what we are aiming for.
 
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Azumarill has never been an answer to Kyurem-B because it pretty much always spam Fusion Bolt against Water team >< Furthermore, even if it went Outrage and you switched, if it's not Scarf then it OHKO you so Azumarill is never a good check to Kyurem-B (and in fact most of the time I faced LO sets, because the only way to defeat them was to use a specs Secret Sword, meaning no Scarf)
And the only reason to use Gastrodon and not Quagsire or Laggron is really to counter Kyurem-B, so if this is not centralizing then what is it

And I never said Kyurem-W didn't help against other teams than Grass and Dragon. I only said that because of him, Grass and Dragon don't realy stand a chance, and that Ice wasn't that overpowered. However, without Kyurem-W, this is not that bad isn"t overpowered against each type, it is that ice is often bad. What I meant is that it helps ice, making the match-up unbalanced against some type it already faced easily and giving a boost to the team against other types it struggle against.

And, even if there is only a few pokemon in your mind that are too strong and deserve a ban, if we want to make a balance metagame where Mono-Electric and Mono-Ghost are as viable as Mono-Flying, Mono-Water or Mono-Steel, then we'll have to ban a lot of thongs that don't really deserve it. I mean, you have to choose between banning a few things that may be deserve a ban because they single-handedly win against a certain type of team, and banning enough things to make all types viable which is really an utopia. If you chose to ban things because those hings make a certain type not viable, but without them the aforementioned type is still not viable, I don't see the point of doing so.
 
Just to give my Greninja argument some basis and to show that the scarf set is indeed useful, I just got this replay against deg, a very good dark user: http://replay.pokemonshowdown.com/monotype-180383405

You can see here, that while I misplay slightly by saccing my Hippo where it could have taken a hit even though it can't KO ninja from where it's at, that his scarf ninja ravages through my team, KOing 5 of my mons and essentially being the centre of the game thanks to it's great coverage. My problem with this is I don't see any way I could have played better around it or built my team better to handle it, as far as i can find, any Ground type is easily 2hkoed by one of it's common moves, meaning as long as the opposing user is reasonably smart and sends it in at the right moments, I am essentially forced to sac a mon.
 
Just to give my Greninja argument some basis and to show that the scarf set is indeed useful, I just got this replay against deg, a very good dark user: http://replay.pokemonshowdown.com/monotype-180383405

You can see here, that while I misplay slightly by saccing my Hippo where it could have taken a hit even though it can't KO ninja from where it's at, that his scarf ninja ravages through my team, KOing 5 of my mons and essentially being the centre of the game thanks to it's great coverage. My problem with this is I don't see any way I could have played better around it or built my team better to handle it, as far as i can find, any Ground type is easily 2hkoed by one of it's common moves, meaning as long as the opposing user is reasonably smart and sends it in at the right moments, I am essentially forced to sac a mon.
While your team certainly is ravaged in this replay by deg's infamous scarf greninja, I'm not entirely sure you had nothing you could do about it. Firstly, I think your team somewhat lacks revenge killers; I run scarfchomp over mega on my ground team which I find deals with greninja somewhat better (and would have meant you had a better switch-in to both greninja and hydreigon at different points in the game). Secondly, the misplay that you mentioned about sacking hippo mattered a little as factoring in chip damage it would have been able to stop a greninja sweep (meaning that had you saved mamo and ice sharded when it was in KO range you might still have stood a chance). Thirdly, I think your misplays with garchomp made a big difference. Due to its ability to beat greninja when it uses surf or grass knot, it would have been better to send in landorus against tyranitar instead, as despite this being very good against dark I would argue it was more expendable. The mispredict when grass knot killed gastrodon was also unfortunate, and although it was a 50/50 I would argue you were outplayed there rather than just unlucky; deg certainly seemed to be predicting your moves well. But I do think that with better plays and arguably a better team, you would have stood a chance. I would argue it's far from being as gamebreaking as Talonflame, where not only did it do this to three different types, but also it could spam a single move and have priority for fast revenge killers, whereas whatever move greninja goes for you have something that can take it and KO back.
 
Azumarill has never been an answer to Kyurem-B because it pretty much always spam Fusion Bolt against Water team >< Furthermore, even if it went Outrage and you switched, if it's not Scarf then it OHKO you so Azumarill is never a good check to Kyurem-B (and in fact most of the time I faced LO sets, because the only way to defeat them was to use a specs Secret Sword, meaning no Scarf)
And the only reason to use Gastrodon and not Quagsire or Laggron is really to counter Kyurem-B, so if this is not centralizing then what is it

And I never said Kyurem-W didn't help against other teams than Grass and Dragon. I only said that because of him, Grass and Dragon don't realy stand a chance, and that Ice wasn't that overpowered. However, without Kyurem-W, this is not that bad isn"t overpowered against each type, it is that ice is often bad. What I meant is that it helps ice, making the match-up unbalanced against some type it already faced easily and giving a boost to the team against other types it struggle against.

And, even if there is only a few pokemon in your mind that are too strong and deserve a ban, if we want to make a balance metagame where Mono-Electric and Mono-Ghost are as viable as Mono-Flying, Mono-Water or Mono-Steel, then we'll have to ban a lot of thongs that don't really deserve it. I mean, you have to choose between banning a few things that may be deserve a ban because they single-handedly win against a certain type of team, and banning enough things to make all types viable which is really an utopia. If you chose to ban things because those hings make a certain type not viable, but without them the aforementioned type is still not viable, I don't see the point of doing so.
(**Begin Rant**)
The deal with banning Kyu-W is not because it is "making a certain type not viable"; its making multiple types unviable. Just in the course of this more recent discussion we have brought up 6 out of the 18 types that Kyu-W wrecks: Flying, Steel, Poison, Electric, Grass, Dragon. Looking back to the original discussion, we can add Ground and Normal to the list. That is nearly half the metagame... What makes it worse, as DoW has pointed out multiple times, is it has not done much to help vs. the types ice struggled with previously.
(**End Rant**)
Ok, now on to some other things...

Venusaur kinda centralize the metagame because running acid spay Tentacruel is really a weird thing.
Acid Spray Tentacruel is incredibly useful beyond Mega-Venu. For example, fairies are everywhere on the ladder and it can beat Clefable 1v1 along with dealing out significant damage to many others. Its also very useful for wearing down special walls when paired with scald's burn chance...

By the way, it is really hard to define "going to stupid measures", for example do you think playing Sap sipper Azumarill (it is in my mono-water and works pretty well against Charizard-Y and Breloom which would otherwise be pains) is a stupid measure?

Sap Sipper Azu, is completely viable in monotype. Many people do not like running it because Huge Power is just too good to pass up, while there are other ways to deal with Breloom and CharY.

I'm not going to quote from the Ninja/Kyu-B discussion...

Things like Kyu-B vs Water, Greninja vs Ground, etc. are limited to a specific match up so they don't really bug me that much.

Greninja is a generally useful Pokemon, but it doesn't destroy any other type like it does Ground. Moreover, it is Grass Knot Greninja that does so much damage vs Ground, which prevents it from running another coverage move such as Extrasensory (for Venu), Dark Pulse/U-Turn (for Psychic), Shadow Sneak (for Fighting) or a HP of your choice. You can add Gunk Shot to the 4MSS when OR/AS comes out. Greninja will always be useful, but there isn't an omnipotent set like with Kyu-W or Mega-Maw. I would actually argue Greninja encourages good team building because you must utilize the rest of your team to check the threats you forego with ninja's moveset/item.

Kyu-B is tough for a water team to deal with, but good play can handle it. Get rocks up to prevent it coming in many times, scout the set and react. It is often the only real threat on an ice team. If its scarf, Keldeo can tank a hit and kill, otherwise Secret sword is a OHKO. For those of you that are not on board yet, HP Rock Keldeo is, once again, incredibly useful. :) It deals >50% to Kyu-B (means it can only leave the field and come back once) and will KO the Froslass/Avalugg switch-in after SR.

All in all, I do not think we should go down the road of banning something just because it wrecks one type. After all, one of the beauties of monotype is learning to deal with your weaknesses.
 
Kyu-W wrecks : Steel [...] it has not done much to help vs. the types ice struggled with previously.
I'm not sur Ice previously had a good match up against Steel, and a boosted Scizor is still a quick end to the match. However I acknowledge that Kyurem-W can just spam Fusion flare because only Heatran can support it, and I can understand that there are some types that find some trouble to win against ice. But if half the metagame wasn't able to handle it, for sure ice would be one of the more viable type and actually this is not the case.

but good play can handle it. Get rocks up to prevent it coming in many times
If its scarf, Keldeo can tank a hit and kill, otherwise Secret sword is a OHKO
If it's scarf, sure you can tank a hit, providing it's not Fusion Bolt or Outrage. And then ? Be it scarf or not, it can switch easily. And it can't switch and take hit forever. By the way, if it's not Scarf, it can just spam Fusion bolt to prevent Keldeo from coming on (getting some KO on the way), and if you switch a ground type (who can't do much to him besides of Toxic), it can just go Ice beam.

HP Rock Keldeo is, once again, incredibly useful
In fact, this is what I am using, and I really thought it was a shitty gimmick I created, glad to see that it is not that absurd. Anyway you seem to forgot that Kyurem-B is also allowed on Mono-Dragon, and water already has some trouble against mono-dragon without Kyurem-B (Azumarill can be usefull even if it can't take 6 pokemon by itself) but when Kyu-B is here it becomes far less powerfull, and in any case a Sap Sipper CB Play Rough hardly OHKO things.

After all, one of the beauties of monotype is learning to die because of your weaknesses.
I don't really agree with that, if we start to ban things to try to make this metagame more balanced then I don't see the point of allowing unbalanced match-ups, but this is all about a way of mind. To me it just seems like "Yeah we want to ban things because the metagame is unbalanced BUT we can allow some unbalanced match-ups because it's fun to be destroyed after all"

And, when a threat can entirely wreck one type, this doesn't mean that other type can face it with ease, they can just temporarily check it in some cases but it is still a huge threats against every type of team.
 
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