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Moody

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Nope, I edited it.
Its a post on how inconsistent can be handled.

Sorry, I took my team analysis and copy pasted it. Then i posted it,
and now i finished editing it.

Edit: I'd like to stress the clear smog, as it basically kills the ability.
For Mr. Fatty forte exe here, it hits 100 % of the time, so id shut up.


Edit2:
And I'd also like to point out. +2 Evasion is like using Stone edge. Get over it.

Edit3:

I was reading the first post.
And all those pokemon listed that could be on an inconsistent team, were on the team I made the first week of this generation.

I probably played so many people that this team has spread around, or some other evil genius has came up with the exact thing.

Jinkies! is my account on PO server, if you've played me. I also have other alts.
Anyways, here is a link to the inconsistent team I made in the very beginning in the hopes that this ability stays unbanned:
http://pokemon-online.eu/forums/sho...eam-Current-Top-40-on-DW-and-1st-on-UU-Ladder
 
Yeah, but if anything, your post just showed how an Inconsistant team could use supporters like Xatu and Clefable to negate those threats...
 
No ability has really been banned before and I do not think inconsistent should be the first.

Weak argument at best. Something has to be first.
One weak side of this ability is that the users have weak base stats.
Another is that they share common weaknesses, and can be punished by pokemon which are very high on the tier usage charts.
Which is irrelevant if you can't hit them.
If you always switch into an inconsistent counter when the inconsistent pokemon comes out, the +2 Evasion should be no worry. (it also has to decrease somewhere)
So you're relying entirely on double switches? Also, there's still the first Protect.
The most common weather seen in this generation is Sandstorm, and that is a huge counter to inconsistent pokemon. Substitutes usually take only 13% of the hp (Sub (+6 % leftovers) Protect (+6% leftovers) . But Sandstorm makes each sub 25 % , making the total amount of subs usable up to 3. This means 6 (+2) increases and 6(-1) decreases.
I think rain will be more common than sand, and in any case, not every team has a weather abuser. Also, that's still a net +6.
Breloom

Breloom is very effective counter to Inconsistent ability.

With his new ability, Technician, he can easily use Bullet seed to tear apart Bibarel and Octillery with their respective substitutes.
Also, Breloom can use Mach punch to do away with Glalie, although Bullet seed would work too, since Glalie is super weak in defenses.

Breloom isn't great in the defense department either, so it often loses if they get a speed boost (haven't done the calcs, but I think both Octillery and Glalie can OHKO with the appropriate attack).

Cloyster

Cloyster will come in right when the inconsistent pokemon switches in.
He can use shell smash, and Rock Blast will spell doom to all 3 users.

Arguably a better counter, but evasion boosts punish already inaccurate moves even more.
Roobushin

His combination of Drain Punch and Mach Punch is deadly. He can use Drain punch to break a Sub, then use Mach punch before you can hide behind another one. Seeing that Glalie and Bibarel are weak to this typing, and Octillery is not strong defensively, Roobushin is a great counter to this ability.

Probably the best option so far, but it'll have trouble if they get any defense boosts, or a speed drop before it comes in.

Zapdos

In the rain, thunder is 100 % accurate.

Octillery and Bibarel are both weak to thunder, and glalie is weak in general and zapdos' high base special attack will tear through them.

I really don't see Zapdos having much to offer here. Anything with a strong SE attack will be just as useful. It still get stalled out, especially with Thunder's 16 PP.
Sableye

This is mostly a counter for my team as a whole , which isnt posted here, so I'll just say it has priority taunt.

Sableye's pretty useful, but it can't do much more than force a switch.
Morobareru


The ultimate weapon against this ability.

Seeing that many pokemon last generation, such as magnezone, have become OU due to their ability to counter certain pokemon,
Morobareru should do the same, rather than have the ability inconsistent banned because some players claim they cannot counter it.

CLEAR SMOG. CANNOT MISS. RESETS ALL STATS. DOES STAB DAMAGE.

I simply do not understand why people do not run clear smog on any 1 support pokemon to stop this ability, but insist on banning it instead. Morobareru has a 4x resistance to water types, meaning Octillery and Bibarel are 100 % countered. Not effected by toxic because it is part poison.

Glalie cannot get close to OHKO'ing this, even with +2 sp atk boost. Ice breath will do 70 % or so, and ice beam 80-90 %.

(depending on EV spread on both pokemon)

Regeneration makes morobareru a strong support pokemon, and it can carry double statuses (spore and stun(t) spore)

Finally Giga drain will heal itself while harming Octillery/Bibarel.

I agree that this is a viable counter. However:
The things that Magnezone countered also had other viable counters.
Clear Smog is a wasted moveslot on any team that isn't setup-reliant, and forces you to use one of a handful of Pokémon.
It's only a 2x water resist, any Octillery with Ice Beam or Flamethrower still eat it for breakfast, and Bibarel probably has Return.
Clear Smog isn't going to be breaking any subs, so that leaves you with one option to cover them all before you can use those double statuses.
Chirachiino


Basically, its wide skill link movepool of Bullet Seed and Rock blast will cover all the inconsistents.

With its defenses, it's probably only going to be getting in one attack if they got any speed or attack boosts, and none if they have both.

And I'd also like to point out. +2 Evasion is like using Stone edge. Get over it.

Er, no it isn't.


On an unrelated note, I don't know why it keeps adding those extra quote breaks in there, but I don't care enough to try to fix it.
 
Ok. Well this is the strongest an inconsistent team can get.

Now people know what to expect. If theres a clefable, people wont be surprised its unaware anymore.

As sets get more predictable, people continue to change their sets to counter the predictable sets. And then there will be people trying to create sets to defeat the counter sets.

Clefable cannot counter swords dancing blaziken with hi jump kick if the blaziken user starts hi jump kicking before clefable cosmic power.

And Xatu. Xatu was for my UU team, and can be upgraded to Espeon.
However, they are both very frail. I know in smogon server, you can see your opponents pokemon before you battle. If I see espeon on the opponents team, and I was the breloom user, would I spore or would I snatch the OHKO with bullet seed?

Another thing, mixed attacks such as Kerudio can always strike at your weak defense.


Edit: I like how this community makes it seem like its always going to be speed on the switch then attack on the protect because its always possible. Its the reason why I have 3 inconsistent instead of 1; 1 is bound to get lucky. The other two might get random accuracy what nots.

And now for counter arguments:

Bibarels who carry waterfall and return are asking for Burungeru. Mines carries thunderbolt, which then makes the counter I mentioned viable.

If an inconsistent user subs first before the opponent switches, they risk their self at taking a hit.
However if they protect (as most do) and the opponent switches into a workable counter (most times breloom)
They only get 1 boost (unless you keep protecting until you get good boosts like I do :P )
So assuming they get 1 boost:
If they get an attack boost, they do not have the speed to out speed the counter (chiirachiino, etc), and they obviously do not have defense boosts ;)
If they have speed boost, they obviously wont have attack and cannot ohko the counter.


Err something about zapdos I have to say... but it isn't coming to my head.
I seem to lose 1 of the water typed inconsistents to it all the time... idk why.
 
I don't know if you have seen Elevator_Music's Inconsistent team for Little Cup, but it covers pretty much every base that could hinder his two Inconsistent sweepers. He has an Elekid with Rain Dance to revenge kill and get rid of Hail/Sandstorm (Scarf Politoed?) and great checks to Skill Link and in general Sub-breaking Pokemon. I have literally ran everything that you list as a check (Multi-hit moves, Snover with Giga Drain, etc.) and still could not win. Octillery can just run Surf and Rock Blast or Flamethrower, and Bibarel has great coverage in his duel-STABs. Toxic Spikes is also potent to add on to any Inconsistent team...
 
Hmm If this elevator music has all that, does he have somebody to get rid of toxic spikes? You can set toxic spikes. I know inconsistent users wont switch out and will let you set up if they are behind a sub safe. Then you can try Tamagetake and try clear smog down on them when its safe, and quickly switch out for regeneration healing if you take damage from flamethrower. You can run evo stone max hp max sp def calm if you are worried. Or maybe a fast clear smog user?

He is smart to change the weather... I used to run sunny day espeon too, but needed extra move coverage.
Hmm shroomish doesnt seem to have technician... did you try chillarmy?

If octillery has Surf and flamethrower and his sp atk stat goes down, what can it do?
Thats why I run toxic...

Sorry, I'm not exactly an LC player... just theorymonning here.


Edit:
Looked for some good clear smoggers.
Gastly is 80 base speed, should be able to outspeed most of the time if you switch in right away and don't let all the boosts happen. Its clear smog would probably break their sub since high sp atk and STAB.

Another good one could be Yabukuron, who can also set tspikes. But if the foe octillery has surf and flamethrower, maybe puririru?
Wait a second... no octillery in LC, you mean remoraid??

Edit2:
Checked his RMT. Tamagetake is a complete counter to his team.
 
The problem is when you suggest using Clear Smog that out of all the users of it, they either have no business being used competitively, or like Kingdra and Gengar, it takes up a valuable moveslot that takes away from how useful they are. You saw run Morobareru but not every team can run one pokemon to counter an entire strategy. And Clear Smog as a counter starts failing when DW Smeargle is released and can simply Baton Pass the boosts to a steel type, immune to clear smog. Inconsistent takes away any competitive element from the game, and the only people who argue against banning Inconsistent are clearly those who are enjoying laddering success from using it and don't want to have to ladder with a skill-based team instead.
 
There are no steel inconsistent pokemon.

If you are talking about passing to steels in general,
right when smeargle spores, you should immediately switch into morobareru/gengar / whatever. Even if he cant clear smog, he can always spore, then switch to a workable counter.
 
There are no steel inconsistent pokemon.

If you are talking about passing to steels in general,
right when smeargle spores, you should immediately switch into morobareru/gengar / whatever. Even if he cant clear smog, he can always spore, then switch to a workable counter.

If he's faster, Smeargle probably sub first as you switch in a counter hoping he'd Spore. Then behind sub he'll either Spore, Start boosting, or Baton Pass what he has but more likely one of the first two. Smeargle might not be that fast but he'll outrun the slow things like the mushroom and if he got an Inconsistent speed/evasion boost...

Enemies:

DW:

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Breloom

Breloom is very effective counter to Inconsistent ability.
With his new ability, Technician, he can easily use Bullet seed to tear apart Bibarel and Octillery with their respective substitutes.
Also, Breloom can use Mach punch to do away with Glalie, although Bullet seed would work too, since Glalie is super weak in defenses.

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Cloyster


Cloyster will come in right when the inconsistent pokemon switches in.
He can use shell smash, and Rock Blast will spell doom to all 3 users.

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Roobushin


His combination of Drain Punch and Mach Punch is deadly. He can use Drain punch to break a Sub, then use Mach punch before you can hide behind another one. Seeing that Glalie and Bibarel are weak to this typing, and Octillery is not strong defensively, Roobushin is a great counter to this ability.

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Zapdos

Rain is a common weather this generation, and it makes thunder is 100 % accurate.
Octillery and Bibarel are both weak to thunder, and glalie is weak in general and zapdos' high base special attack will tear through them.

Zapdos is also bulky enough to take +2 Waterfalls from Conservative Bibarel in the rain.

UU:

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Sableye

This is mostly a counter for my team as a whole , which isnt posted here, so I'll just say it has priority taunt.

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Morobareru

The ultimate weapon against this ability.
Seeing that many pokemon last generation, such as magnezone, have become OU due to their ability to counter certain pokemon,
Morobareru should do the same, rather than have the ability inconsistent banned because some players claim they cannot counter it.

CLEAR SMOG. CANNOT MISS. RESETS ALL STATS. DOES STAB DAMAGE.
I simply do not understand why people do not run clear smog on any 1 support pokemon to stop this ability, but insist on banning it instead. Morobareru has a 4x resistance to water types, meaning Octillery and Bibarel are 100 % countered. Not effected by toxic because it is part poison.

Glalie cannot get close to OHKO'ing this, even with +2 sp atk boost. Ice breath will do 70 % or so, and ice beam 80-90 %.
(depending on EV spread on both pokemon)

Regeneration makes morobareru a strong support pokemon, and it can carry double statuses (spore and stun(t) spore)
Finally Giga drain will heal itself while harming Octillery/Bibarel.

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Chirachiino


Basically, its wide skill link movepool of Bullet Seed and Rock blast will cover all the inconsistents.









Breloom can not beat Octillery if it got a speed boost and carries Flamethrower which would ohko. Cloyster relies on coming in at the same time, that they don't get an evasion/speed boost before you as well, that it won't eat Flamethrower or Surf after a -1, etc. Roopushin still needs to hit and Mach Punch won't be doing that much after +Def although it would break subs as well. A +2 SAtk would do massive damage however. Zapdos can potentially be outstalled (it has happened) although it will also need to fear +Spd/SAtk boosted Surfs, especially in rain. Sableye is an annoying son of a...but will fear a +2 Surf which can ohko. The Mushroom fears +2 Flamethrower which almost ohkoes and won't like an unboosted one which 2 hit koes with Stealth Rock. Clear Smog can't break Octillery's Sub. The Chinchilla will not like +2 Speed or missing but might work although boosted attacks will nearly kill it.

When you need luck for Inconsistent's counters to beat it, there is a problem because with Luck, Inconsistent can still come out on top, and the odds are generally in favor of Inconsistent users.
 
The problem is when you suggest using Clear Smog that out of all the users of it, they either have no business being used competitively, or like Kingdra and Gengar, it takes up a valuable moveslot that takes away from how useful they are. You saw run Morobareru but not every team can run one pokemon to counter an entire strategy. And Clear Smog as a counter starts failing when DW Smeargle is released and can simply Baton Pass the boosts to a steel type, immune to clear smog. Inconsistent takes away any competitive element from the game, and the only people who argue against banning Inconsistent are clearly those who are enjoying laddering success from using it and don't want to have to ladder with a skill-based team instead.

if something becomes common enough, running a poke that completely counters a strat wouldnt be a terrible idea. but yes, you are at a disadvantage because your using a poke to counter 1 strat that could possibly not show up on a team meanwhile that said strategy could counter your whole team.

if there was at least 1 move that countered inconsistent and only required 1 moveslot, it wouldnt be so broken.

oh if only worry seed hit though a sub, erufuun would be a decent check.
 
i usually handle those inconsistent users with toxicroak + rankurusu , they do fine ,"specially in rain , ranku can CM easily and don't fear the toxic stall , and toxicroak does fine too if they run just surf , wich is the case 90% of time ...

but well , it's still broken anyway u_u
 
i usually handle those inconsistent users with toxicroak + rankurusu , they do fine ,"specially in rain , ranku can CM easily and don't fear the toxic stall , and toxicroak does fine too if they run just surf , wich is the case 90% of time ...

but well , it's still broken anyway u_u

In Rain, it's good (short of +2) to take Flamethrower but Toxicroak must really beware Flamethrower on Octillery and since Toxicroak is continuously over and over mentioned as a counter (along with other things weak to Fire) I'm surprised more Octilleries don't run Flamethrower since I pretty much always run Flamethrower on my Octillery which is always fun, killing Abomasnow and all those Toxicroaks who switch in. Dry Skin gives Toxicroak a fire weakness. I can't imagine Surf would feel good on Rankurusu in Rain either.
 
Breloom can not beat Octillery if it got a speed boost and carries Flamethrower which would ohko. Cloyster relies on coming in at the same time, that they don't get an evasion/speed boost before you as well, that it won't eat Flamethrower or Surf after a -1, etc.


Uh, neither Breloom nor Cloyster care about how fast you are; in fact, if you're faster, both of them can hit you twice in a row with normal move + Priority in order to bypass your sub, which they could do through Bullet Seed or Icicle Spear respectively anyway.

Roopushin still needs to hit and Mach Punch won't be doing that much after +Def although it would break subs as well. A +2 SAtk would do massive damage however.

Uh, that's not the point. Roopushin breaks the sub with a normal powerful move, and then uses Mach Punch to hit again before they can Sub again.

Anyway, where is Octillery going to find space for flamethrower? Flamethrower + Surf has lol coverage, and flamethrower + Toxic = Heatran bait.
 
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Uh, neither Breloom nor Cloyster care about how fast you are; in fact, if you're faster, both of them can hit you twice in a row with normal move + Priority in order to bypass your sub, which they could do through Bullet Seed or Icicle Spear respectively anyway.



Uh, that's not the point. Roopushin breaks the sub with a normal powerful move, and then uses Mach Punch to hit again before they can Sub again.

Anyway, where is Octillery going to find space for flamethrower? Flamethrower + Surf has lol coverage, and flamethrower + Toxic = Heatran bait.

Breloom would still have to worry about it being faster switching in (or getting a speed boost) behind Sub and carrying Flamethrower (which ohkoes) and for Cloyster it might be difficult to get a Shell Smash in as well as if it's faster, Ice Shard won't be doing much and they'll roast you.

Assuming Roopushin hits and they don't go first behind Sub and do heavy load of damage with +2.

Flamethrower/Surf is not a bad combination on Octillery because people consistently switch things like Toxicroak on it and things that resist water poison anyways. Burungeru can't really do anything much of the time and if you're really worried about it use another poke in addition. Few would switch dragons (unless they're Latios/Latias) against Octillery since it can have Toxic (or Icebeam). And Flamethrower roast Breloom and the other shroom. What's not to love? And it's not like people expect Flamethrower which is always fun as a nasty surprise.
 
Ice Beam is probably a better choice than flamethrower- and still causes breloom to lose to it. It would need tspikes support for bulky waters, but that's not unreasonable when it should run alongside a grounded poison anyway.
 
Breloom would still have to worry about it being faster switching in (or getting a speed boost) behind Sub and carrying Flamethrower (which ohkoes) and for Cloyster it might be difficult to get a Shell Smash in as well as if it's faster, Ice Shard won't be doing much and they'll roast you.

Cloyster doesn't even have to get a Shell Smash in to start Rock Blasting through the subs. And Ice Shard =/= Icicle Spear.


Assuming Roopushin hits and they don't go first behind Sub and do heavy load of damage with +2.

Of course, because that'd require them to get a boost in speed, evasion, and special attack. If it deals heavy damage, Roopushin will always hit. If it gets evasion, it can't deal as much damage and won't outspeed. If it outspeeds, it won't deal as much damage or avoid anything.

Flamethrower/Surf is not a bad combination on Octillery because people consistently switch things like Toxicroak on it and things that resist water poison anyways. Burungeru can't really do anything much of the time and if you're really worried about it use another poke in addition. Few would switch dragons (unless they're Latios/Latias) against Octillery since it can have Toxic (or Icebeam). And Flamethrower roast Breloom and the other shroom. What's not to love? And it's not like people expect Flamethrower which is always fun as a nasty surprise.

The problem is that you're forced out a lot easier. Any bulky water would wall it, and at that point, you have to give up all the boosts you've accumulated. There isn't much point to getting past normal Inconsistant counters if you get walled by a lot of stuff that wouldn't stop Inconsistant otherwise.
 
Cloyster doesn't even have to get a Shell Smash in to start Rock Blasting through the subs. And Ice Shard =/= Icicle Spear.




Of course, because that'd require them to get a boost in speed, evasion, and special attack. If it deals heavy damage, Roopushin will always hit. If it gets evasion, it can't deal as much damage and won't outspeed. If it outspeeds, it won't deal as much damage or avoid anything.



The problem is that you're forced out a lot easier. Any bulky water would wall it, and at that point, you have to give up all the boosts you've accumulated. There isn't much point to getting past normal Inconsistant counters if you get walled by a lot of stuff that wouldn't stop Inconsistant otherwise.

Because Inconsistent is unpredictable, against Cloyster +Def will actually come in handy for without a Shell Smash, versus +2 Def it'll take 4 to break sub and the last to actually do anything and Surf still does a lot against it's pathetic special defense (as does Flamethrower). Unboosted Icicle Spear just barely breaks the sub (all 5) against +2 Def Octilley (min def). If it gets multiple def Cloyster isn't doing anything.

Roopushin can't really switch in because it'll be behind sub (1 in boost). Then it'll Protect or expect you to try to Bulk Up and hit you, getting a second boost (2). Then, Roopushin needs to break it (3). If it gets a +2 Def boost in their, Drain Punch is weakened. Also, Octillery is faster than Roopushin naturally and after +2 Def, Mach Punch doesn't really particularly hurt enough (but can break a sub with Guts/Bulk Up). Roopushin will need hp/sdef investement to survive +2 Surf (which does massive damage) and it will 2 hit ko without it (or if you're running Flame Orb). I fail to see how that is a particularly reliable counter. If Octillery gets evasion, it'll Sub again and Mach/Drain might have trouble hitting you and it could still 2 hit ko with Surf against Flame Orb (and after a +2 is guaranteed ohko on min SDef Roopushin that goes max hp/max attack)

Short of Toxic (handled by the sub and evasion), what are waters going to do to you short of another Octillery? Burungeru could Taunt you I guess but it'll lose eventually to Toxic Spike support/being pp stalled out. Besides you have other team members to handle the jellyfish? All the other waters won't like Toxic Spikes or wouldn't do anything to you (Tentacruel could set up all the spikes it wants, as long as Octillery doesn't go out, it won't do anything. Except maybe Haze. But that's about it and again, other team members.).
 
Ok. Roobushin is definitely bulky enough to take a hit from a +2 sp attack surf octillery and can break octillerys sub with drain punch (even when its +2 defense). Bulk up on the protect
then mach punch would OHKO octillery (assuming iron fist) . This is on my octillery which has 160 defense evs bold.

Now you guys continue to talk about surf flamethrower octillery, then I can talk about burungeru with psych up. Taunt can prevent further protect and subbing. Boil Over and Shadow Ball for Dual stabs.

You guys talk like bullet seed breloom is going to miss.
Again, even if they get a speed boost, that means they did not get an sp attack boost on the switch or maybe they lost some defense. Then breloom can mach punch them.



And smeargle as a lead with sub and not focus sash is risky because it will lose to any strong and fast lead.


Here is a brief typed out example of how roobushin works:

Lets say I have bullet punch band scizor out and I revenge a pokemon.
They send out octillery.
On the switch to roobushin, they sub.
lets say a +2 evasion / sp attack happens here and they have to lose speed/sp def/ accuracy/defense/attack.
if octillery gets minus speed, then roobushin will be faster. if it gets minus accuracy it has a chance to miss. if it gets minus defense roobushin can drain punch mach punch kill it . Octillery will protect if it gets bad boosts and attack if it gets good boosts.

Assuming sp attack, they will attack, but surf wont OHKO even with +2 252 sp atk (timid nature) . since sp attack is up, evasion cant be up at the time, so drain punch will hit, sub gone. Mach punch to get a hit (there is a 2/7 chance that there defenses are down now). Even if their defenses are up, most octillery sets like the one shown on the first page of this thread, do not invest in defense. Roobushin can mach punch to deal direct damage to octillery, and they will not be able to make another Substitute.

First of all, I hope you all have ACTUALLY used any of the counters forementioned before arguing against them.
The pokemon I mentioned can counter with standard sets they use and are on the top of the tier usage charts, meaning they are used in teams not trying to counter this ability

I can't argue with all this , "what if it misses" stuff because the odds are with you instead of against. I think +2 evasion is easier to hit then snow veil with bright powder... why dont you people ban that?
 
You guys talk like bullet seed breloom is going to miss.

Yes.

can't argue with all this , "what if it misses" stuff because the odds are with you instead of against. I think +2 evasion is easier to hit then snow veil with bright powder... why dont you people ban that?

What you "THINK" does not matter. It is also not true. +2 is 60% accuracy, Sand Veil is 20%, BrightPowder 10% IIRC, they don't add, so it's actually a bit above 70%. With your people's statements like "OO DERPA ITZ LIKE SOTEN EGDE", I doubt you ever played against Inconsistent teams, and probably you play with them too, so you have a vested interest

EDIT: You hitting twice in a row then is 36%, just in case you can't figure it out. This means your statement "ODDZ WIHT YOU DERP" is clearly true. [/sarc]

EDIT EDIT: HAHA NINJA
 
Brightpowder + Sand Veil is 100 * 0.9 * 0.8 = 72%, while +2 Evasion is 3/5 = 60%. And huh Stunt you do now there are people actually planning on banning Sand Veil, right. Besides, Inconsistent's problem isn't the random Evasion boost only, but the "whole package".
 
Hey, haven't read much of this thread, but Inconsistent seems like a hell of an ability.
Have any of you tried getting that Mummy ability to be passed onto the Inconsistent Pokeon? As long as there's a move with a 100% hit-rate and it's physical, it should work, right?

Also, Dittos. If you can't beat 'em, join 'em. And then beat 'em.

Maybe even setting up a weather team, and whittling away at the Inconsistent?

But of course, you've all tried those ideas, haven't you? Just had to pop in to make sure..
 
Hey, haven't read much of this thread, but Inconsistent seems like a hell of an ability.
Have any of you tried getting that Mummy ability to be passed onto the Inconsistent Pokeon? As long as there's a move with a 100% hit-rate and it's physical, it should work, right?

Also, Dittos. If you can't beat 'em, join 'em. And then beat 'em.

Maybe even setting up a weather team, and whittling away at the Inconsistent?

But of course, you've all tried those ideas, haven't you? Just had to pop in to make sure..

Good luck hitting them with slow ass Desukan.
 
Hey, haven't read much of this thread, but Inconsistent seems like a hell of an ability.
Have any of you tried getting that Mummy ability to be passed onto the Inconsistent Pokeon? As long as there's a move with a 100% hit-rate and it's physical, it should work, right?

Also, Dittos. If you can't beat 'em, join 'em. And then beat 'em.

Dittos usually don't work because usually they will win the battle and come out on top with Substitute up, if the opponent has any idea of what he is doing.

As with the mummy, Desukan cannot break their subs consistently (evasion) and hence they will boost to their heart's content until they think it's enough.

It's not that it's a 100% guaranteed win. It's simply that you have a chance (a good chance, mind you) in a battle that you should have had no business in staying alive for more than 10 turns.
 
Hey, haven't read much of this thread, but Inconsistent seems like a hell of an ability.
Have any of you tried getting that Mummy ability to be passed onto the Inconsistent Pokeon? As long as there's a move with a 100% hit-rate and it's physical, it should work, right?

Also, Dittos. If you can't beat 'em, join 'em. And then beat 'em.

Maybe even setting up a weather team, and whittling away at the Inconsistent?

But of course, you've all tried those ideas, haven't you? Just had to pop in to make sure..

Octilery fires off toxic and surf. Not physical moves. With weather you still have to survive till they are dead and if they get the speed/atk boosts needed you won't be doing much walling. And not everyone packs weather or stall or weatherstall. I don't wanna carry an entire team for 1 ability.
 
Ok. Roobushin is definitely bulky enough to take a hit from a +2 sp attack surf octillery and can break octillerys sub with drain punch (even when its +2 defense). Bulk up on the protect
then mach punch would OHKO octillery (assuming iron fist) . This is on my octillery which has 160 defense evs bold.

Now you guys continue to talk about surf flamethrower octillery, then I can talk about burungeru with psych up. Taunt can prevent further protect and subbing. Boil Over and Shadow Ball for Dual stabs.

You guys talk like bullet seed breloom is going to miss.
Again, even if they get a speed boost, that means they did not get an sp attack boost on the switch or maybe they lost some defense. Then breloom can mach punch them.



And smeargle as a lead with sub and not focus sash is risky because it will lose to any strong and fast lead.


Here is a brief typed out example of how roobushin works:

Lets say I have bullet punch band scizor out and I revenge a pokemon.
They send out octillery.
On the switch to roobushin, they sub.
lets say a +2 evasion / sp attack happens here and they have to lose speed/sp def/ accuracy/defense/attack.
if octillery gets minus speed, then roobushin will be faster. if it gets minus accuracy it has a chance to miss. if it gets minus defense roobushin can drain punch mach punch kill it . Octillery will protect if it gets bad boosts and attack if it gets good boosts.

Assuming sp attack, they will attack, but surf wont OHKO even with +2 252 sp atk (timid nature) . since sp attack is up, evasion cant be up at the time, so drain punch will hit, sub gone. Mach punch to get a hit (there is a 2/7 chance that there defenses are down now). Even if their defenses are up, most octillery sets like the one shown on the first page of this thread, do not invest in defense. Roobushin can mach punch to deal direct damage to octillery, and they will not be able to make another Substitute.

First of all, I hope you all have ACTUALLY used any of the counters forementioned before arguing against them.
The pokemon I mentioned can counter with standard sets they use and are on the top of the tier usage charts, meaning they are used in teams not trying to counter this ability

I can't argue with all this , "what if it misses" stuff because the odds are with you instead of against. I think +2 evasion is easier to hit then snow veil with bright powder... why dont you people ban that?

Octillery is faster than Roopushin still even without +2 speed. +2 Surf is an ohko on Max hp/min SDef. With +2 Def, Mach Punch (without Guts/Bulk Up) does less than 20% min/min and you don't want to be taking +2 SAtk. Vrs +2 Def, there is no way a Mach Punch ohkoes Octillery with Iron Fist even with Bulk Up. Bulk Up Guts, maybe if it doesn't have the Def+2, but not with +2. They could outsmart Bulk Up on the Protect (because it does get predictable) and attack you and it 2 potentially 2 hit koes (will with burn max/min) and it does a hell of a lot of damage to even special defensive (after +2 it does 2 hit ko).

Oh no, with Inconsistent, the odds are always favorably in the Inconsistent user, even with the -Drops (unless they come at the wrong time). Short of getting the wrong boosts (and or drops) at the wrong time, Inconsistent will always be in their favor. The whole luck happiness of it is why it's getting banned. While it isn't banned yet, the likelyhood is probably 99.9999999999999999999999999999999999999999% (I exaggerate but it probably is) in favor of it going away. When counters rely on luck and are destroyed if it gets the right boost, then it is going to go, simple as that. You could have all the counters and it could still win with luck. That's how terrible it is.

And your example is relying on them getting a bad minus (special attack, etc). If they don't (minus attack for example or minus accuracy but they still hit) what are you going to do? Relying on luck to win is not countering the thing itself.

Why would it run Timid? I'm calculating 252 SAtk MODEST. Burungeru is never going to use Psych Up (well it could but it is a waste of a move and will die to Toxic Spikes). Also, I think you're calculating the probability of a bad stat drop going down wrong (1/7+1/7 I don't think is the right formula). If it's +2 SAtk, it'll lose sub and ko Roopushin (or just kill it without losing sub which deserves a laugh).
 
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