I may or may not add some new submits later

Name: Iron Bundle
Type: Ice/Water
Stats: 56/80/114/124/60/136|570 -> 76/80/94/134/80/136|600 (+20 HP, -20 Def, +10 SpA, +20 SpD)
Justification: Iron Bundle has a really cool offensive typing and decent stats, notably it has perfect coverage between STABs. 134 SpA gives it enough power to 2HKO Ice Scales Arc with Specs PSea Water Spout after 1 Spike, 2HKO PH POgre with LO SF Freeze-Dry, and 2HKO neutral Arc with LO SF Steam Eruption. Extra SpD lets it always live two Griseous Orb Giratina's Core Enforcers, Def dropped to match HP increase.
I wanted to give it extra speed so it could opt for Modest while outspeeding 120s but 138 ties hero formes and 137 is an odd number :/

Name: Darmanitan-Galar-Zen
Type: Ice/Fire
Stats: 105/160/55/30/55/135|540 -> 105/130/55/30/55/135|520 (-30 Atk)
Justification: Everyone's favourite Snowman has an absurd offensive typing and stats, but so far Glance is nerfed and V-create has been nerfed, so it might be manageable. Some stat adjustments reduce its overall power, making stuff like Band OPulse V-create unable to 2HKO Mega Slowbro, and Band Glance unable to 2HKO PDon.

Name: Audino-Mega
Type: Normal/Fairy
Stats: 103/60/126/80/126/50|535 -> 103/60/126/110/126/50|565 (+30 SpA)
Justification: Audino-Mega kind of fell off the meta pretty hard ever since mid USUM. A moderate SpA bump helps greatly reduce its passivity, letting Moonblast now 2HKO threats like Miraidon. This lets MAudino be a solid SpD pivot that can still do its usual role of switching into passive mons while retaining momentum, as Mega Gengar is less used, letting MAudino blanket most SpAers. It is still enormous bait for most Zac-C and PDon sets, making QD PH a less attractive option.

Name: Iron Valiant
Type: Fighting/Fairy
Stats: 74/130/90/120/60/116|590-> 74/140/90/140/60/126|590(+10 Atk, +20 SpA, +10 Spe)
Justification: Iron Valiant has a cool offensive typing and ability to run a lot of potential sets, however its offenses leave a lot to be desired. 140SpA allows it to 2HKO stuff like RegenVest Zyg and Arceus with Light of Ruin. Made Atk match because idk. Speed obv to outspeed the 120 tier.
Not submitting anything, I'm convinced changing types is just impossible to balance. Maybe adding a type would be more balanced but I don't want to sort out all the specifics
Name: Fishious Rend, Bolt Beak (Edit) Suggestion 1
Accuracy: Unchanged
Power: 75 -> 70
Category: Unchanged
PP: Unchanged
Effect: Unchanged
Priority: Unchanged
Flags (ex: Contact, Sound): Unchanged
Type: Unchanged
Justification: While Fishious is more or less OK, 150 BP Bolt Beak off of threats like Zacian-C heavily damages common walls like Arceus-Water, threatening potential 2HKOs, a small BP nerf can help reduce its overall power, and also make options like Sheer Force Bolt Strike more competitive.
Name: Fishious Rend, Bolt Beak (Edit) Suggestion 2
Accuracy: Unchanged
Power: Unchanged
Category: Unchanged
PP: 16 -> 8
Effect: Unchanged
Priority: Unchanged
Flags (ex: Contact, Sound): Unchanged
Type: Unchanged
Justification: An alternate suggestion to prevent these moves from being too splashable. 8 PP makes clicking these moves require some thought and makes competition more appealing.
Name: Life Dew
Accuracy: Unchanged
Power: Unchanged
Category: Unchanged
PP: 16 -> 8
Effect: Previously: Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
New: The user restores 1/2 of its maximum HP if Delta Stream or no weather conditions are in effect or if any active Pokemon is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Primordial Sea or Rain Dance, and 1/4 of its maximum HP if the weather is Desolate Land, Sunny Day, Sandstorm, or Snow, all rounded half down.
Priority: Unchanged
Flags (ex: Contact, Sound): Unchanged
Type: Unchanged
Justification: Provides a Rain version of the healing moves for some improofing options.
Name: Poltergeist
Accuracy: 90 -> 100
Power: Unchanged
Category: Unchanged
PP: 8 -> 16
Effect: Unchanged
Priority: Unchanged
Flags (ex: Contact, Sound): Unchanged
Type: Unchanged
Justification: Poltergeist is a fun move with a fun effect, some qol changes like accuracy buff and PP buff to help make this move more relevant.
Accuracy: Unchanged
Power: 75 -> 70
Category: Unchanged
PP: Unchanged
Effect: Unchanged
Priority: Unchanged
Flags (ex: Contact, Sound): Unchanged
Type: Unchanged
Justification: While Fishious is more or less OK, 150 BP Bolt Beak off of threats like Zacian-C heavily damages common walls like Arceus-Water, threatening potential 2HKOs, a small BP nerf can help reduce its overall power, and also make options like Sheer Force Bolt Strike more competitive.
Name: Fishious Rend, Bolt Beak (Edit) Suggestion 2
Accuracy: Unchanged
Power: Unchanged
Category: Unchanged
PP: 16 -> 8
Effect: Unchanged
Priority: Unchanged
Flags (ex: Contact, Sound): Unchanged
Type: Unchanged
Justification: An alternate suggestion to prevent these moves from being too splashable. 8 PP makes clicking these moves require some thought and makes competition more appealing.
Name: Life Dew
Accuracy: Unchanged
Power: Unchanged
Category: Unchanged
PP: 16 -> 8
Effect: Previously: Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
New: The user restores 1/2 of its maximum HP if Delta Stream or no weather conditions are in effect or if any active Pokemon is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Primordial Sea or Rain Dance, and 1/4 of its maximum HP if the weather is Desolate Land, Sunny Day, Sandstorm, or Snow, all rounded half down.
Priority: Unchanged
Flags (ex: Contact, Sound): Unchanged
Type: Unchanged
Justification: Provides a Rain version of the healing moves for some improofing options.
Name: Poltergeist
Accuracy: 90 -> 100
Power: Unchanged
Category: Unchanged
PP: 8 -> 16
Effect: Unchanged
Priority: Unchanged
Flags (ex: Contact, Sound): Unchanged
Type: Unchanged
Justification: Poltergeist is a fun move with a fun effect, some qol changes like accuracy buff and PP buff to help make this move more relevant.
Name: Anticipation
Effect: When the moves Doom Desire, Future Sight are used, they will activate an additional time on the turn after the move is originally used, in addition to the normal activation two turns after the move is originally used, with both activations deal 1/3rd less damage. For Wish, it will activate an additional time on the turn the move is used, in addition to the normal activation one turn after the move is originally used, with both activations restore 1/3rd less health.
Permanent: No.
Ignoreable: Yes.
Justification: Doom Desire and Future Sight are fantastic offensive support tools that can enable some very creative and deadly combinations. Wish can also be very interesting support for certain Pokemon. This ability makes the moves quite a bit more effective, creating two turns of damage or immediate healing support for the user.
Name: Quark Drive, Protosynthesis
Effect: 1.5x potential buff for all stats instead of only Speed.
Permanent: No.
Ignoreable: Yes.
Justification: Combo with previous Booster Energy buff. Basically potential old Intrepid Sword with locked item.
Effect: When the moves Doom Desire, Future Sight are used, they will activate an additional time on the turn after the move is originally used, in addition to the normal activation two turns after the move is originally used, with both activations deal 1/3rd less damage. For Wish, it will activate an additional time on the turn the move is used, in addition to the normal activation one turn after the move is originally used, with both activations restore 1/3rd less health.
Permanent: No.
Ignoreable: Yes.
Justification: Doom Desire and Future Sight are fantastic offensive support tools that can enable some very creative and deadly combinations. Wish can also be very interesting support for certain Pokemon. This ability makes the moves quite a bit more effective, creating two turns of damage or immediate healing support for the user.
Name: Quark Drive, Protosynthesis
Effect: 1.5x potential buff for all stats instead of only Speed.
Permanent: No.
Ignoreable: Yes.
Justification: Combo with previous Booster Energy buff. Basically potential old Intrepid Sword with locked item.

Name: Iron Bundle
Type: Ice/Water
Stats: 56/80/114/124/60/136|570 -> 76/80/94/134/80/136|600 (+20 HP, -20 Def, +10 SpA, +20 SpD)
Justification: Iron Bundle has a really cool offensive typing and decent stats, notably it has perfect coverage between STABs. 134 SpA gives it enough power to 2HKO Ice Scales Arc with Specs PSea Water Spout after 1 Spike, 2HKO PH POgre with LO SF Freeze-Dry, and 2HKO neutral Arc with LO SF Steam Eruption. Extra SpD lets it always live two Griseous Orb Giratina's Core Enforcers, Def dropped to match HP increase.
I wanted to give it extra speed so it could opt for Modest while outspeeding 120s but 138 ties hero formes and 137 is an odd number :/

Name: Darmanitan-Galar-Zen
Type: Ice/Fire
Stats: 105/160/55/30/55/135|540 -> 105/130/55/30/55/135|520 (-30 Atk)
Justification: Everyone's favourite Snowman has an absurd offensive typing and stats, but so far Glance is nerfed and V-create has been nerfed, so it might be manageable. Some stat adjustments reduce its overall power, making stuff like Band OPulse V-create unable to 2HKO Mega Slowbro, and Band Glance unable to 2HKO PDon.

Name: Audino-Mega
Type: Normal/Fairy
Stats: 103/60/126/80/126/50|535 -> 103/60/126/110/126/50|565 (+30 SpA)
Justification: Audino-Mega kind of fell off the meta pretty hard ever since mid USUM. A moderate SpA bump helps greatly reduce its passivity, letting Moonblast now 2HKO threats like Miraidon. This lets MAudino be a solid SpD pivot that can still do its usual role of switching into passive mons while retaining momentum, as Mega Gengar is less used, letting MAudino blanket most SpAers. It is still enormous bait for most Zac-C and PDon sets, making QD PH a less attractive option.

Name: Iron Valiant
Type: Fighting/Fairy
Stats: 74/130/90/120/60/116|590-> 74/140/90/140/60/126|590(+10 Atk, +20 SpA, +10 Spe)
Justification: Iron Valiant has a cool offensive typing and ability to run a lot of potential sets, however its offenses leave a lot to be desired. 140SpA allows it to 2HKO stuff like RegenVest Zyg and Arceus with Light of Ruin. Made Atk match because idk. Speed obv to outspeed the 120 tier.
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