Most Generation PRNG Help / Information

1. Find target Method J frame
2. Take that frame number minus one. Find that frame number under Method 1.
3. In the PID, note the last four digits (it's in hexadecimal, so there may be numbers). Don't get intimidated by the hex. We're gonna take the brainwork out of that, even though it's not hard to do it by hand.
4. Go into Windows' Calculator and turn on scientific mode. Click the hex button, type in the digits, then hit the dec button, which will convert it to a standard number.
5. Divide this number by 656. Cut off any decimals. Do not round up or down.
6. This number will be between 0-99. Use the encounter tables on the front page from here on out to compare what you will get.
Did you do this Davy? If not, then you'll have to in order to find out what slot. If you have and got 0, then that's still what slot it'll appear in.
 
I have Platinum, so it's wrong? But how do I get the slots?


Go catch a shuckle and find the seed and find what slot it is. Since you said it was 8%, it should be the two 4% slots.

Slot 8: 90-93 4%
Slot 9: 94-97 4%

So go for one of those two slots. If you don't know how to check for slots, give me your seed and synch if any you are using and your intended frame, and I can tell you which one.
 
What game are you in? If you are playing diamond, Shuckle is an emerald insert on slots 8 and 9 on route 224.

LF, for swarm, my tables say that it is slots 0 and 1.

Where are you getting 4,5?
 
What game are you in? If you are playing diamond, Shuckle is an emerald insert on slots 8 and 9 on route 224.

LF, for swarm, my tables say that it is slots 0 and 1.

Where are you getting 4,5?

Shuckle is Emerald insert in Platinum too.

So go for one of those two slots. If you don't know how to check for slots, give me your seed and synch if any you are using and your intended frame, and I can tell you which one.
Let me ask this question, if it says Slot 0 after the math, it's still possible to get it on another slot?
 
Ok, then LF is correct. Slots 8 and 9. Assuming Inserts work there same as they do in D/P. And there is no reason to believe that they don't.
 
What game are you in? If you are playing diamond, Shuckle is an emerald insert on slots 8 and 9 on route 224.

LF, for swarm, my tables say that it is slots 0 and 1.

Where are you getting 4,5?

It was the list for diamond encounter for route 224. That may be the pokeradar chart or something.
  • BUIZEL
  • BEAUTIFLY
  • BUIZEL
  • BEAUTIFLY
  • SHUCKLE (4)
  • SHUCKLE (5)
  • BUIZEL
  • BEAUTIFLY
  • BUIZEL
  • BEAUTIFLY
 
Ok, then LF is correct. Slots 8 and 9. Assuming Inserts work there same as they do in D/P. And there is no reason to believe that they don't.

Alright, so I used a Synch, found the same spread on a later frame, did the math and got 93- Slot 8.

So if I just do the right delay and frame with emerald inserted on Route 224, it will be Shuckle?
 
@Davy - Yes, should work. I would make some random scent catches and make sure you get frame 2 (or more if you have runners out) just to make sure there are no wandering NPCs on the route that are going to give you trouble.

@LF - I really need to publish the data that I have. I think it's much better than the charts I link on the first page...

Hrm my encounter data is pretty different:

0 diamond grass Route 224 Floatzel 53 53 0
1 diamond grass Route 224 Gastrodon 53 53 0
2 diamond grass Route 224 Chatot 54 54 0
3 diamond grass Route 224 Chatot 52 52 0
4 diamond grass Route 224 Roselia 52 52 0
5 diamond grass Route 224 Roselia 54 54 0
6 diamond grass Route 224 Gloom 53 53 0
7 diamond grass Route 224 Weepinbell 53 53 0
8 diamond grass Route 224 Buizel 23 23 0
9 diamond grass Route 224 Beautifly 23 23 0
10 diamond grass Route 224 Shellos 23 23 0
11 diamond grass Route 224 Beautifly 23 23 0

8 diamond ds-emerald Route 224 Shuckle 23 23 0
9 diamond ds-emerald Route 224 Shuckle 23 23 0

0 diamond swarm Route 224 Natu 53 53 0
1 diamond swarm Route 224 Natu 53 53 0
 
This is Platinum though, so is there a difference?

@Davy - Yes, should work. I would make some random scent catches and make sure you get frame 2 (or more if you have runners out) just to make sure there are no wandering NPCs on the route that are going to give you trouble.
Alright. First I'll clear route 224 of battles...


EDIT: Hey, if there are NPCs, how much do you think the Frame would increase by? The Frame required is 95, but frame 96 is the same spread!
 
Just preparing to get a Cresselia, but there's one clouding issue:

Can I synch for it? RNG Reporter seems to hide the synch button for method 1. So I assume it has no effect?

Another thing worrying me is that my target frame's frame 10, too. How would I manage to go from frame 5 to frame 10?

Plus landing the right seed is a pain in the ass too. I haven't managed it, ever. Either my seconds are wrong or my delay's wrong, or I get both right but I'm like 0.1 of a second off. Like Sod's law in Emerald RNGing, where you seem to land on every frame within 10 or so of the target at least once before you actually manage to get the right frame.
 
Just preparing to get a Cresselia, but there's one clouding issue:

Can I synch for it? RNG Reporter seems to hide the synch button for method 1. So I assume it has no effect?

Another thing worrying me is that my target frame's frame 10, too. How would I manage to go from frame 5 to frame 10?

Plus landing the right seed is a pain in the ass too. I haven't managed it, ever. Either my seconds are wrong or my delay's wrong, or I get both right but I'm like 0.1 of a second off. Like Sod's law in Emerald RNGing, where you seem to land on every frame within 10 or so of the target at least once before you actually manage to get the right frame.
With 5 Pokemon in your party, walk 128 steps before talking to Cress. Never open the journal!

And there is no Synch on the runners!
 
For the frame, just keep 5 pokemon in your party. Take the 128 steps, then talk to it. As for the delay, you're just going to have to keep trying. And no, Syncs don't work on Method 1s.
 
With 5 Pokemon in your party, walk 128 steps before talking to Cress. Never open the journal!

And there is no Synch on the runners!

Or you can do it with 1 or 3 and then do 2 or 1 journal flip. Also, method 1 pokes aren't synchable.

Davy - is frame 96 a shuckle also? I doubt it is. Try advancing the journal without checking for your delay if you have moving NPCs still, and just open your menu as fast as possible to Sweet scent so the NPCs dont affect it. IF you can get rid of the NPCs from moving, even better.

Post 700 =)
 
Or you can do it with 1 or 3 and then do 2 or 1 journal flip. Also, method 1 pokes aren't synchable.

Davy - is frame 96 a shuckle also? I doubt it is. Try advancing the journal without checking for your delay if you have moving NPCs still, and just open your menu as fast as possible to Sweet scent so the NPCs dont affect it. IF you can get rid of the NPCs from moving, even better.

Post 700 =)
Will do. I'm heading towards R224, will check to see if there are any grass spots with no trainers.
 
That won't help you. If there are wandering NPCs ANYwhere on the route they will give you trouble. Check first to see if there are by catching a few things with sweet scent, as suggested earlier.
 
What does this mean?
Sometimes I've hit the right delay AND seconds value off the seed finder, but when I look up the seed I hit in the seed-to-time converter it says that certain seed comes something like .1 of a second after my target seed. Is this supposed to happen or am I overcomplicating things?

But yeah, thanks for the help dudes. This Cresselia should soon be making waves in the battling scene... once I catch it.
 
Sometimes I've hit the right delay AND seconds value off the seed finder, but when I look up the seed I hit in the seed-to-time converter it says that certain seed comes something like .1 of a second after my target seed. Is this supposed to happen or am I overcomplicating things?

First, the seed to time does not list any values in sub 1 second, so what are you talking about there? Anyhow, seed to time is a tool for figuring out a target time and nothing more, so if you're using it after you already have a time you are resetting on all you're going to do is confuse yourself.

If what the initial seed finder matches what you were targeting it was correct.
 
Actually yeah I see what you mean. I got confused with how it includes the hours too.

And you're right, now I'm really confused. >_<

I think I'll just start from scratch. Thanks for helping though, anyway.
 
That won't help you. If there are wandering NPCs ANYwhere on the route they will give you trouble. Check first to see if there are by catching a few things with sweet scent, as suggested earlier.

Alright, but should I try to hit the right delay or just start and check frame?
 
Alright, but should I try to hit the right delay or just start and check frame?

Do two tests. Just start and check frame, not try for the delay you want. First one do it immediately to check for runners or something else. 2nd, wait a bit and then Sweet scent and see if it is still the same frame or did it advance from NPCs.
 
Ok, after some stupid mistakes, I finally managed to breed the perfect Crobat (didn't play the last days, so it didn't take too long, really). Well, this shall be no spam/brag/whatever post, so I'm going to contribute a little, if it helps.

RNG abuse is great, but nevertheless, doing the frame calibration every time a new egg is to be fetched starts to really annoy me, as it takes way more time than hitting the delay for me. That's why I have come up with an idea that might allow us to skip the frame calibration for ever. I will test the method with my next breeding chain, but it would help to know whether my assumptions can be right beforehand. Here my planned frame abuse method:

Prerequisites:
- Prepare an egg with the desired PID and stand in front of the daycare man without taking it.
- Optional, but recommended: You should be good at hitting delays.
- and the usual stuff, of course

Step 1:
Now, carefully watch the movements of the people. Obviously, you can't stop Buneary, but you can easily hit the menu at a time, where the people will be standing still for a few time slices. Preferably, you should save instantly after they have made their last moves.

Step 2 (the step we wish to remove):
Do the frame calibration for the first few eggs (indepent from each other, which means, they are taken from different steps of a breeding chain or even different chains) you are getting.
The idea: Because we have kind of chosen what will happen next, the frame should be always low, like around 3. (I got 2 and 3 today, then I just went with 3 and succeeded hitting it together with the delay shortly afterwards). And if we get the said 3 (or something else, it's still related to the person pressing the buttons ;) ) every time, we can assume that it will always be around that 3 with the mentioned save method. This should allow us to skip the tedious frame calibration for further breeding projects. Who wouldn't mind that? ;)

Step 3:
Hit the delay, take the egg (=> coin test) and hatch it, as usual.
What if we got the wrong IVs having skipped the calibration?: Still check the IVs, so you can tell which frame you hit (=> adjacent results). If you were one frame off, try again. If you were a thousand miles away, you either saved at the wrong time or the method is nothing but a lazy wish. I hope for the former. Though, if the latter is the case, then just look for a different IV spread using the found frame.

So, I'll test it on my next breeding project if no objections are raised. I encourage anyone who reads this and also hates the frame calibration to try it as well.
 
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