so that's what i did wrong -_-This one my lord
Plat PID normal
so that's what i did wrong -_-
Ah, great. A built-in IV checker would further increase speed by reducing time spent switching windows, etc. although it might still be necessary to use Metalkid's for lower level pokémon. But people really should just be catching high level pokémon.I guess my long winded comments here were just to say "yes, I agree and I am working on it" but I wanted to at least put out there what the plan was to make sure no one has any huge objection to the changes.
As for the odd/even delay thing, a possible cause might be whether you soft or hard reset. It would make the most sense given the way delays work- for example, a SR might skip the first frame of the game. Because it is an input issue, another possibile influence could be what version DS you're using. Perhaps the different DS's handle hardware events at differnt times. I'm using a DSi and tend to get even delays, although I have gotten at least one odd delay. Of course game version could definately matter as well- I'm using Pearl.
As for the odd/even delay thing, a possible cause might be whether you soft or hard reset. It would make the most sense given the way delays work- for example, a SR might skip the first frame of the game. Because it is an input issue, another possibile influence could be what version DS you're using. Perhaps the different DS's handle hardware events at different times. I'm using a DSi and tend to get even delays, although I have gotten at least one odd delay. Of course game version could definately matter as well- I'm using Pearl.
Huh, here I am, trying to get a flawless Phanpy. There's no walking NPCs on screen (at most there is one on the tile just right, off screen; I'm not sure about the other two, though), and I almost always get 7 as offset (sometimes it's 6). My delay is always 600-610, and the seconds, 10...
But now I got 7 as the second. I started at 02:02:00 and it took me 10 seconds as always to skip the whole intro and press Continue. How could I have gotten 7 as second? Could it be because the Journal is coming up and/or because I accidentally pressed A to look at its second page? For the record, both pages have only "Started at Solaceon Town"; no "caught [pokémon]" and such.
Hmm, pretty interesting. I always hard-reset because the R button of my DS died, so it could be that.
Delays: Odd only
Game: Diamond
ID: Even
SID: Even
Reset: Hard
DS: Lite
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Maybe it has to do something with how fast you can get to the continue screen or something...
mingot, it seems to me that one can calibrate their delay\seconds just by hatching eggs at a specific time, finding the egg IV spread and using "Find Adjacent Spreads" to figure out the seconds, delay and offset. All without having to go through catching a Pokemon and figuring out its IVs. Or is there something else I'm missing?
Ah, great. A built-in IV checker would further increase speed by reducing time spent switching windows, etc. although it might still be necessary to use Metalkid's for lower level pokémon. But people really should just be catching high level pokémon.
I also thought of an idea to make the tapping process for shinies much easier. Double tapping can be a tedious process due to requiring the player to count up to thousands of taps. If a computer could keep track of the taps then it would be much easier, no longer requiring one's full attention allowing them to focus on other things while tapping. The problem is in order for a computer to do so without cheating it would need to examine an output from the DS the same way a human would. I know it might sound crazy, but the easiest way to do this would be for it to examine the sound output. By hooking up the sound output of the DS to the sound input of a computer, a program could be written that is capable of distinguishing the "hop" sound that occurs when a double tap succeeds. To reduce error, it would be best to do this in a location where no background noise occurs, although I can't remember if such a place exists. If not, it would still be possible, the program would just need to perform a more advanced analysis on the sound output. Because mingot has enough on his plate already, it wouldn't necessarily have to be part of the RNG Reporter since it doesn't require any knowledge of the RNG's state. If anyone feels up to writing a program like this, it would certainly be helpful.
As for the odd/even delay thing, a possible cause might be whether you soft or hard reset. It would make the most sense given the way delays work- for example, a SR might skip the first frame of the game. Because it is an input issue, another possibile influence could be what version DS you're using. Perhaps the different DS's handle hardware events at different times. I'm using a DSi and tend to get even delays, although I have gotten at least one odd delay. Of course game version could definately matter as well- I'm using Pearl.
It's not the journal. I was doing this also recently and was getting 6/7 for no reason. Just the one person on the far side pretty much off the screen, and yet still get such a high delay.
Hey mingot, suggestion for RNGReporter 5.0:
Enter in the parents IVs to filter out spreads. People will often be using this program while locked onto an egg and will be unable to change parents. Then, it could filter out the As and Bs that would not meet the input for IVs (Say you want 31/31/31/31/31 and each parent has only 3 flawless IVs; you will get numerous combinations that do not give 31/31/31/31/31/31). The current program (I believe) assumes that an inherited IV will be the wanted IV, and this could easily make it much easier.
Really stupid suggestion for RNG Reporter...
It would be really nice if hitting tab in the seed finder highlighted the next field when I'm putting in IVs, so I didn't have to manually delete each one. Not vital, but it would be nice.
Delays: Both even and odd
Game: Platinum
ID: Odd
SID: Odd
Reset: Hard
DS: Lite