I saw your post and it's not clear enough, sorry. I need to know which part of RNG Reporter to use and also how the person in the post above me is actually using RNG reporter to predict egg natures in advance. I don't know how that's being done.
Try the DPPt Egg PID options. I won't say that they always work for HGSS, especially with HGSS' tendency to skip eggs, but they at least worked out whenever I tried it.
I don't even know if the time I'm generating is even useful to me or how to tell if I'm even close to the target time when I reset my game and punch A as fast as I can. It seems like a lot of basic info being assumed here that I don't have.
Edit:When I do all this in DPPT, I can find adjacent times and so on, to see where I'm at, but that's not what's happening in HG.
A. If you have any roamers out, either note down which Routes they are on before saving, or defeat/catch them.
B. Download and open the latest RNG Reporter (8.10)
C. Read and understand the third post of this thread
D. Open Seed to Time in RNG Reporter just as you would with DPPt
E. Select the
HGSS option
F. Once your seed is entered (and the Roamer locations you noted down, if any), click "Generate"
G. Select (meaning click on) your target time
H. Click the second "Generate" just as you would with DPPt
I. Read and understand the third post of this thread
J. Click "Search Elm" and enter your responses
Done.
Another edit: So if someone could walk me through the basic steps of doing the shiny egg thing for HG, I'd appreciate it. Then I'd even write up a FAQ for others who are having similar trouble figuring out how to use RNG Reporter with HG.
The second and third posts already form a pretty comprehensive list of all the new changes.