Yeah I was kind of comparing it to that. But okay I see, this is my very late reply lol. So NPCs can't mess with my while I am in and outside of the cave correct?
Well, there are no NPCs in or outside of the cave, so no :P
Yeah I was kind of comparing it to that. But okay I see, this is my very late reply lol. So NPCs can't mess with my while I am in and outside of the cave correct?
Lol oh woops :PWell, there are no NPCs in or outside of the cave, so no :P
They're generated when you talk to Cresselia. I didn't even go by to wake up that kid until I needed to catch Darkrai xDJust so I'm clear, Cresselia's IV's and nature are generated when you wake up Eldritch's son from his nightmares, right? What is the precise moment?
I need help with my soul silver. I have done a good amount in kanto, and I have pokerus, but when I call Elm, he only ever says about pokerus. Please help, and yes, this means I will have more than just 2 4th gens.
Yes, I didDid you show him Togepi?
Yes, I did
I believe it's Method 1 like the other Gift Pokemon.Can Bill's Eevee be RNG'd and if so what Method would be used?
I believe it's Method 1 like the other Gift Pokemon.
Make sure that the lower box to the right of the start button reads 0 and the box underneath the timer is checked.Is anyone still using Emloop for RNG? If so, does anyone else's fail to work properly (when the first timer runs down, the 2nd one fails to start, and the 10 second beeper also doesn't beep...) Any pointers would be greatly appreciated.
Well I attempted to capture a Pupitar in Mt. Silver however I couldnt locate the right floor. I hit the seed correctly on every floor yet I kept encountering Quagsire instead of Pupitar. Are the encounter slots for HeartGold wrong?
Are you using a SoulSilver cart using HeartGold Encounter codes?
Or a HeartGold cart, but using a SoulSilver encounter codes?
HG and SS Encounter codes have some differences BTW.
Or maybe you miscalculated a bit.
BTW, sweet scenting advances 2 frames when in grass or cave.
Or maybe there are roamers still playin' hide-and-go-seek.
Well I attempted to capture a Pupitar in Mt. Silver however I couldnt locate the right floor. I hit the seed correctly on every floor yet I kept encountering Quagsire instead of Pupitar. Are the encounter slots for HeartGold wrong?
I caught/killed all my roamers and Sweet Scent advances it by 1 in my game. I was using a HG cart and this table. I dont know what kind of miscalculation I couldve made. The 1st Sweet Scent landed me on the frame it was supposed to and the Elm Calls matched up. The Quagsire even had the right nature and IVs.
In 4th gen, where does the game pull random numbers from when determining how many times the pokeball will shake (when catching a pokemon)? It doesn't seem to be the upper 16 bits of the seed like usual, but I'm not exactly sure when the game rolls for these numbers either. I have a hunch though.
Multiple sources say that 4th gen and 3rd gen catch values use the same equations. So that would mean that the catch values in 4th gen would have to be 16 bit numbers. Wouldn't using a modulo on a 16 bit number to make another 16 bit number just spit out itself?PRNG, not mersenne
uses modulo (%) to determine each catch value from the upper 16 bits of each seed; if one of them is not lower than the catchvalue it stops the routine then and there. If you were to successfully catch a pokemon, the game would have to draw 4 random #'s and their % be below the catch value for each.
Pretty sure it uses the main PRNG (that is then unwound at the end of the battle), and it advances at a quick pace to ensure randomness. It might store a "next turn seed" at the end of each turn, so be wary of that.
Multiple sources say that 4th gen and 3rd gen catch values use the same equations. So that would mean that the catch values in 4th gen would have to be 16 bit numbers. Wouldn't using a modulo on a 16 bit number to make another 16 bit number just spit out itself?
Hi, I wanted to know if there is a way to calculate the secret ID by hand on Pokémon White, and if so, how.
Thanks