I’m using ReRecording 23.6 svn 480What version VBA are you running?
I’m using ReRecording 23.6 svn 480What version VBA are you running?
Going for the easy ones, huh? Iirc...snip
Going for the easy ones, huh? Iirc...
1) Selecting the starter shouldn't mess with the frame
2) Not 100% sure, but I don't think so. It could (and probably will) change. With that said, I came across this post which seems to suggest that changing the date may not always change the tile. Haven't given it too much thought, but practically you'll probably have to find your tile on the day you want to rng.
Could be wrong, but someone will correct me if so :P
All gifts (including eggs from NPC's that weren't bred by you) and stationaries are method 1 in gen 3 & 4Is it possible to RNG the eggs given by Primo in HG/SS? I didn't see it under the Method 1 Pokemon list in the Gen 4 guide, but I assume it's the same idea as the Togepi egg?
Yup. As long as you can view their summaries you can advance the frame. From our guide:Sorry about the double post, can Chatot be used to advance the frame in Lance's room in HG/SS in order to RNG the roamers?
HGSS
All HGSS roamers are generated by Method 1 and have a starting frame of 1. It is recommended to release all roamers first. To get your dream roamer you need to KO the roamer you want to get, and leave the other two alive.
Then you need to head to the Elite 4 and save one step before entering the battle with Lance. At this point you will need to hit your seed (verify it using the two roamers that are still alive, as you cannot call anybody here) and advance using Chatot or the radio.
Yup. As long as you can view their summaries you can advance the frame. From our guide:
Welcome to Smogon! The starters are Method 1, so any guides you find on that subject would also apply here: Ours for instance (note you can filter the steps for DPP using the dropdown in the top right corner). In a nutshell, now you have to search for a Method 1 seed in the Time Finder for your desired spread, then set the date/time for that seed and try to hit its delay, much like when your RNG'd your IDs. Then in the game advance the frame and collect your starter.snip
I’m curious if what I’m trying would work, and if you could help me through the processWelcome to Smogon! The starters are Method 1, so any guides you find on that subject would also apply here: Ours for instance (note you can filter the steps for DPP using the dropdown in the top right corner). In a nutshell, now you have to search for a Method 1 seed in the Time Finder for your desired spread, then set the date/time for that seed and try to hit its delay, much like when your RNG'd your IDs. Then in the game advance the frame and collect your starter.
You'll want to save directly in front of the case where you pick up your starter. Tbh, I forget exactly when the stats are fixed, but somebody may chime in if they recall (our guide mentions that the sprite will be shiny when you look at the pokeball if you did everything correctly, so maybe it's when you interact with the case...). Either way, it's going to be a very tough project on retail since there is no good way to verify your seed or to advance the frame. You'll have to rely on the WNPCs to advance the frame for you, hoping along the way you actually hit your seed. Doable, but be prepared for it to take a while.
Your alternatives to toughing it out are to do it all on an emulator (which would be considerably easier since you can see your seed/frame) or--if all you are after is a shiny chimchar and only want to use a cart--to breed it later on.
If you have any more questions on this, feel free to continue to post here. It might be old, but the thread is still looked at ;)
P.S. Please remember to use your post's edit button to add on new content rather than double posting.
I'll admit that I'm an old fashioned guy that doesn't know the first thing about emus, so I can't really help on that front. Otherwise I'll do what I can!snip
Yes.I just didn’t know what you meant by “new post.” Like, a new reply to a user, like this reply to your comment?)
1) X = No, O = YesHey, I got some questions about RNG Abuse in Gen 7. Are most routes too erratic for wild catches because of NPCs? I've been trying to catch naive Abra with synchronize ability (route 2) but I think I'll just transport myself one from past games soon...
But yeah... about 3DS RNGTool
1) What does on x and o actually mean on "synch?" column? My logic says x means "synchronized" and o means "not"
2) When picking locations same route might have 2 possible locations like Route 2 (1) and Route 2 (2). How do I know where I'm at?
3) Does "day" or "night" affect on rng significantly or is that option only there because some pokémon appear less often on night and vice versa?
Is the day/night based on 3DS clock or whether it's night or day ingame?
4) #NPCs gets automatically filled when I choose route. Should I change it if PCalc shows that there is higher or lower NPC count?
5) Route 2 has "consider delay" checked and got 8+4F... what does that mean?
Sorry I feel like making things too complicated... I somehow managed to rng abuse nihilego with synchonizer with no issues at all but I can't get one bloody abra caught. :D
I use a Mac for mine, let me know if I can helphey guys, i am trying to do gen 3 emulator abuse on a mac. anyone have experience with this?
And also, any tips on honing in on (nearly) exactly what frame the Battle Video I recorded is on?Anyone know an ideal EonTimer alternative for Mac? I’ve got the Java-based ZomgTimer by ToastPlusOne on my MacBook, but I sometimes question its accuracy even though I’ve gotten a few Shinies on Emerald using it.
This might help:And also, any tips on honing in on (nearly) exactly what frame the Battle Video I recorded is on?
Sub EonTimer for your timer of choice.hozu said:To find out the PRNG value stored in the video, simply use EonTimer set at a low frame like 1000, start the timer at the same time you press B to exit the video, and encounter a Pokemon when the timer runs out. A stationary Pokemon Pokemon would be ideal, as it's easier to find out what frame you hit. Determine the frame you landed on, subtract that value from your target frame, and add that to the value in EonTimer.