Sorry for posting a placeholder thread, DittoCrow.
Bold-changes
Anyway,
MIMEY
[Overview]
<p>Mr. Mime's niche in RU, apart from holding the position as the most creepy Pokemon available, is its fantastic combination of tools to make it one of the better Baton Pass users in the tier. While Mr. Mime faces competition with Volbeat in the Special Attack boosts-passing department, it holds a lot of advantages over Volbeat, including a much higher Special Attack stat to make use of the Special Attack boosts, higher base Speed, much more special bulk, a better typing, and rare abilities in Filter and Soundproof. Mr. Mime fits very well on both full Baton Pass teams and standard teams, where on the latter Mr. Mime fulfills the roles of a short passer, supporter, and backup sweeper. Always beware the threat of Encore when Mr. Mime switches in, and always remember that Mr. Mime might end up being the least of your worries; a +2 Moltres is probably the most terrifying thing to ever grace the battlefields of RU.</p>
[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Nasty Plot / Calm Mind
move 3: Encore / Substitute
move 4: Psychic
item: Leftovers
ability: Filter
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
<p>This is the only set Mr. Mime should be running in the current metagame, and for good reason. While it has a wide boosting movepool along with Substitute, Baton Pass, and a great ability, Mr. Mime cannot utilize these well on any other set without being outclassed. Along with Baton Passing these boosts, Mr. Mime can also utilize them itself to possibly sweep. Baton Pass is the most important move on this set as it passes boosts to a teammate, along with allowing it to escape Pursuit from the likes of Spiritomb and Absol. In the second slot, one of two boosting moves in Nasty Plot and Calm Mind can be run. Nasty Plot is usually the preferred option as it allows Mr. Mime to get an instant +2 boost to its Special Attack, which it can Baton Pass off to a teammate. Calm Mind is a good alternative as it boosts Mr. Mime's Special Defense alongside its Special Attack, allowing it to set up on the various special attackers in the metagame. Nasty Plot is usually better on normal teams, where the instant +2 boost lets special attackers wreak havoc, whereas Calm Mind is better on more dedicated Baton Pass teams. In the third slot, Encore can be run to lock Pokemon into an unfavorable move, granting Mr. Mime setup opportunities. Substitute allows Mr. Mime to Baton Pass to offensive Pokemon without the fear of them being KOed, essentially granting it a free switch-in. It also works well in conjunction with Calm Mind, as Mr. Mime's Substitutes become harder to break as it boosts its Special Defense.</p>
[ADDITIONAL COMMENTS]
<p>Filter is the preferred ability as it allows Mr. Mime to take various super effective attacks such as U-turn from Uxie and Mesprit and Shadow Sneak from Spiritomb and Gallade. While the given EV spread doesn't allow Mr. Mime to survive specific hits, it maximizes its bulk and Speed, and putting EVs anywhere else are not beneficial to its role. An alternate EV spread of 252 SpA / 4 SpD / 252 Spe gives it enough power to capitalize on a Nasty Plot boost and possibly sweep the opponent's team. Taunt is a usable option to prevent phazing from Roar and Whirlwind, as well as preventing walls from setting up entry hazards. Soundproof can be used as the ability if Mr. Mime is being used in a full Baton Pass team, but Perish Song and Roar are rare, making Filter the superior option in most cases. Thunderbolt is a coverage option that lets Mr. Mime hit Mandibuzz and Slowking, both of which can easily take all of Mr. Mime's other attacks and phaze it out. Life Orb can be used to power up Mr. Mime's moves, but it severely reduces Mr. Mime's durability, making Leftovers the superior option.</p>
<p>Dark-types give Mr. Mime trouble as Psychic cannot affect them and they force it to Baton Pass out so that it escapes a STAB Pursuit. Hence, Pokemon that can deal with them, such as Escavalier and Emboar, make for good partners—the latter is also able to take out the aforementioned Escavalier, which is also troublesome for Mr. Mime to deal with. Including generally offensive Pokemon with Baton Pass on your team can really keep up momentum. They don't even have to be able to make use of the boosts Mr. Mime passes, just keeping offensive pressure on your opponent can keep you in a winning condition. Good Pokemon for this role include Accelgor, Durant, Absol, and Scolipede. Finally, Pokemon that take can advantage of the Special Attack boosts, such as Moltres and Magneton, make for good partners, as the former two can switch into Bug-type Pokemon well—Magneton being to trap Escavalier as well—while appreciating the stat boosts.</p>
[Other Options]
<p>Focus Blast is a coverage option that hits Steel-types as well as Dark-types for super effective damage, but Mr. Mime usually needs its other moves and cannot spare a moveslot for it. Shadow Ball can be used to hit Psychic- and Ghost-types, such as Slowking, Gallade, Medicham, and Rotom, for super effective damage, but as said earlier, Mr. Mime cannot spare a moveslot for it. Mr. Mime can choose to use an all-out attacker set with Nasty Plot, but this is outclassed by Jynx, who sports both higher Special Attack and a secondary Ice STAB. Healing Wish is an interesting option, but Mr. Mime is better off passing boosts with Baton Pass.</p>
[Checks and Counters]
<p>Dark-types like Absol and Spiritomb are great counters to Mr. Mime, with the latter being able to severely damage Mr. Mime with STAB Shadow Sneak before it can even use Baton Pass. Drapion makes for an excellent counter as it is faster, can Taunt Mr. Mime, hit it with Crunch, trap it with Pursuit, and can even phaze Mr. Mime with Whirlwind if it decides to Baton Pass out to a teammate. Pokemon that can get rid of Mr. Mime's boosts and do not take much damage from Psychic, such as Haze Cryogonal and Roar Steelix, are great counters as well. Priority users in general, such as Entei, Gallade, and Spiritomb, can strike its weaker Defense stat before it can Baton Pass. Mandibuzz is also a good counter, as it can tank any hit and phaze Mr. Mime out. Bug-types such as Escavalier and Durant can OHKO it even through Filter, with the former also being able to Pursuit trap it, while both resist Psychic-type moves due to their dual Steel typing. Crawdaunt is immune to Psychic and can set up a Substitute if Mr. Mime decides to Baton Pass to scout the switch-in. Pokemon like Cinccino, Klinklang, and Crustle can break Mr. Mime's Substitutes with multi-hit moves such as Tail Slap, Gear Grind, and Rock Blast, respectively, and deal heavy damage, with Crustle being able to severely damage it with STAB X-Scissor as well. Finally, other physically-based Pokemon, such as Aerodactyl and Choice Scarf Emboar, can easily OHKO Mr. Mime, but the latter cannot come in on a Psychic.</p>
Bold-changes
Anyway,
MIMEY
[Overview]
name: Baton Passer
move 1: Baton Pass
move 2: Nasty Plot / Calm Mind
move 3: Encore / Substitute
move 4: Psychic
item: Leftovers
ability: Filter
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
[Other Options]
- Mediocre base stats
- Horrible defensive mono-Psychic typing
- Manages to carve out a niche as an excellent teammate for Baton Pass teams while also making good use of its boosts with a nice Special Attack
- Access to various boosting moves such as Nasty Plot and Calm Mind as well as great support movepool that includes moves like Encore
name: Baton Passer
move 1: Baton Pass
move 2: Nasty Plot / Calm Mind
move 3: Encore / Substitute
move 4: Psychic
item: Leftovers
ability: Filter
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
- Mr. Mime's best set in the current metagame
- Baton Pass is the first move on the set as it passes Mr. Mime's boosts to an appropriate recipient
- Two moves can be utilized on the second slot; Nasty Plot and Calm Mind. While Nasty Plot provides more immediate power, Calm Mind allows Mr. Mime to easily set up on the various special attackers in the metagame
- Encore is the best option in the third slot as it helps Mr. Mime lock certain Pokemon into an unfavorable move, granting it a setup opportunity. Substitute is another option that lets Mr. Mime pass Substitutes to frailer Pokemon, allowing them to get a free switch-in. If Calm Mind is run, Substitutes become harder to break as it keeps on boosting
- Psychic provides obligatory STAB and takes advantage of the boosts
- Filter preferred to take super effective attacks such as U-turn from Uxie and Mesprit and Shadow Sneak from the likes of Spiritomb and Gallade a lot better
- EVs give Mr. Mime maximum Speed while also giving it enough bulk to tank hits
- Alternate EV spread of 252 SpA / 4 SpD / 252 Spe gives it enough power to capitalize on a Nasty Plot boost and possibly sweep
- Taunt can be used to prevent phazing from Roar and Whirlwind, as well as preventing walls from using it as hazard bait
- Because of it being a Psychic-type, Dark-types mess it up as Psychic doesn't do anything and they force it to Baton Pass out to escape STAB Pursuit
- Hence, Pokemon that can take out Dark-type Pokemon, such as Escavalier and Emboar, make for good partners, the latter being able to take out the aforementioned Escavalier , which gives Mr. Mime trouble, as well
- Pokemon that take advantages of boosts such as Sceptile, Manectric and Accelgor make for good partners
[Other Options]
- Soundproof can be run for full Baton Pass teams, but Perish Song is rare anyway and full Baton Pass teams face many shortcomings such as lack of a good Pokemon with Magic Bounce as well as lack of good recipients
- Focus Blast can hit Steel-types as well as Dark-types for good damage
- Thunderbolt lets it hit Mandibuzz and Slowking, both of which can easily take all of Mr. Mime's other attacks and phaze it out
- Shadow Ball hits Psychic-types and Ghost-types, such as Slowking, Gallade, Medicham and Rotom for super effective damage
- Pure Nasty Plot sweeper outclassed by Jynx
- Healing Wish is an interesting option, but Mr. Mime is better off passing boosts with Baton Pass
- Dark-types like Absol and Spiritomb wreck it, with the latter being able to severely damage Mr. Mime with STAB Shadow Sneak before it can Baton Pass out to a teammate
- Drapion is faster, can Taunt it, hit it with Crunch, trap it with Pursuit and phaze it with Whirlwind, making it an excellent counter
- Other priority users such as Entei can decimate it with Extremespeed
- Mandibuzz doesn't care about wtf it does and phazes it out
- Bug-types such as Escavalier and Durant can OHKO it with the former being able to Pursuit trap it while both resist Psychic-type moves due to their dual Steel-typing
- Pokemon like Cincinno can break its Substitutes with Tail Slap and deal heavy damage while physically based Pokemon, such as Aerodactyl and Choice Scarf Emboar, can easily OHKO it, though the latter hates taking a STAB Psychic
[Overview]
<p>Mr. Mime's niche in RU, apart from holding the position as the most creepy Pokemon available, is its fantastic combination of tools to make it one of the better Baton Pass users in the tier. While Mr. Mime faces competition with Volbeat in the Special Attack boosts-passing department, it holds a lot of advantages over Volbeat, including a much higher Special Attack stat to make use of the Special Attack boosts, higher base Speed, much more special bulk, a better typing, and rare abilities in Filter and Soundproof. Mr. Mime fits very well on both full Baton Pass teams and standard teams, where on the latter Mr. Mime fulfills the roles of a short passer, supporter, and backup sweeper. Always beware the threat of Encore when Mr. Mime switches in, and always remember that Mr. Mime might end up being the least of your worries; a +2 Moltres is probably the most terrifying thing to ever grace the battlefields of RU.</p>
[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Nasty Plot / Calm Mind
move 3: Encore / Substitute
move 4: Psychic
item: Leftovers
ability: Filter
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
<p>This is the only set Mr. Mime should be running in the current metagame, and for good reason. While it has a wide boosting movepool along with Substitute, Baton Pass, and a great ability, Mr. Mime cannot utilize these well on any other set without being outclassed. Along with Baton Passing these boosts, Mr. Mime can also utilize them itself to possibly sweep. Baton Pass is the most important move on this set as it passes boosts to a teammate, along with allowing it to escape Pursuit from the likes of Spiritomb and Absol. In the second slot, one of two boosting moves in Nasty Plot and Calm Mind can be run. Nasty Plot is usually the preferred option as it allows Mr. Mime to get an instant +2 boost to its Special Attack, which it can Baton Pass off to a teammate. Calm Mind is a good alternative as it boosts Mr. Mime's Special Defense alongside its Special Attack, allowing it to set up on the various special attackers in the metagame. Nasty Plot is usually better on normal teams, where the instant +2 boost lets special attackers wreak havoc, whereas Calm Mind is better on more dedicated Baton Pass teams. In the third slot, Encore can be run to lock Pokemon into an unfavorable move, granting Mr. Mime setup opportunities. Substitute allows Mr. Mime to Baton Pass to offensive Pokemon without the fear of them being KOed, essentially granting it a free switch-in. It also works well in conjunction with Calm Mind, as Mr. Mime's Substitutes become harder to break as it boosts its Special Defense.</p>
[ADDITIONAL COMMENTS]
<p>Filter is the preferred ability as it allows Mr. Mime to take various super effective attacks such as U-turn from Uxie and Mesprit and Shadow Sneak from Spiritomb and Gallade. While the given EV spread doesn't allow Mr. Mime to survive specific hits, it maximizes its bulk and Speed, and putting EVs anywhere else are not beneficial to its role. An alternate EV spread of 252 SpA / 4 SpD / 252 Spe gives it enough power to capitalize on a Nasty Plot boost and possibly sweep the opponent's team. Taunt is a usable option to prevent phazing from Roar and Whirlwind, as well as preventing walls from setting up entry hazards. Soundproof can be used as the ability if Mr. Mime is being used in a full Baton Pass team, but Perish Song and Roar are rare, making Filter the superior option in most cases. Thunderbolt is a coverage option that lets Mr. Mime hit Mandibuzz and Slowking, both of which can easily take all of Mr. Mime's other attacks and phaze it out. Life Orb can be used to power up Mr. Mime's moves, but it severely reduces Mr. Mime's durability, making Leftovers the superior option.</p>
<p>Dark-types give Mr. Mime trouble as Psychic cannot affect them and they force it to Baton Pass out so that it escapes a STAB Pursuit. Hence, Pokemon that can deal with them, such as Escavalier and Emboar, make for good partners—the latter is also able to take out the aforementioned Escavalier, which is also troublesome for Mr. Mime to deal with. Including generally offensive Pokemon with Baton Pass on your team can really keep up momentum. They don't even have to be able to make use of the boosts Mr. Mime passes, just keeping offensive pressure on your opponent can keep you in a winning condition. Good Pokemon for this role include Accelgor, Durant, Absol, and Scolipede. Finally, Pokemon that take can advantage of the Special Attack boosts, such as Moltres and Magneton, make for good partners, as the former two can switch into Bug-type Pokemon well—Magneton being to trap Escavalier as well—while appreciating the stat boosts.</p>
[Other Options]
<p>Focus Blast is a coverage option that hits Steel-types as well as Dark-types for super effective damage, but Mr. Mime usually needs its other moves and cannot spare a moveslot for it. Shadow Ball can be used to hit Psychic- and Ghost-types, such as Slowking, Gallade, Medicham, and Rotom, for super effective damage, but as said earlier, Mr. Mime cannot spare a moveslot for it. Mr. Mime can choose to use an all-out attacker set with Nasty Plot, but this is outclassed by Jynx, who sports both higher Special Attack and a secondary Ice STAB. Healing Wish is an interesting option, but Mr. Mime is better off passing boosts with Baton Pass.</p>
[Checks and Counters]
<p>Dark-types like Absol and Spiritomb are great counters to Mr. Mime, with the latter being able to severely damage Mr. Mime with STAB Shadow Sneak before it can even use Baton Pass. Drapion makes for an excellent counter as it is faster, can Taunt Mr. Mime, hit it with Crunch, trap it with Pursuit, and can even phaze Mr. Mime with Whirlwind if it decides to Baton Pass out to a teammate. Pokemon that can get rid of Mr. Mime's boosts and do not take much damage from Psychic, such as Haze Cryogonal and Roar Steelix, are great counters as well. Priority users in general, such as Entei, Gallade, and Spiritomb, can strike its weaker Defense stat before it can Baton Pass. Mandibuzz is also a good counter, as it can tank any hit and phaze Mr. Mime out. Bug-types such as Escavalier and Durant can OHKO it even through Filter, with the former also being able to Pursuit trap it, while both resist Psychic-type moves due to their dual Steel typing. Crawdaunt is immune to Psychic and can set up a Substitute if Mr. Mime decides to Baton Pass to scout the switch-in. Pokemon like Cinccino, Klinklang, and Crustle can break Mr. Mime's Substitutes with multi-hit moves such as Tail Slap, Gear Grind, and Rock Blast, respectively, and deal heavy damage, with Crustle being able to severely damage it with STAB X-Scissor as well. Finally, other physically-based Pokemon, such as Aerodactyl and Choice Scarf Emboar, can easily OHKO Mr. Mime, but the latter cannot come in on a Psychic.</p>
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