PU Mr. Mime



QC: Magnemite / GrimoireGod / Raiza.
GP: Snobalt / P Squared

[OVERVIEW]

Mr. Mime finds itself with a great niche in the PU metagame because of its access to Healing Wish and its powerful STAB combination, especially when boosted by Life Orb, that makes it very difficult to wall. With Choice Scarf and Filter, Mr. Mime becomes a very good revenge killer with fast utility and Healing Wish, and is able to take on super effective moves more efficiently. It fits well on more offensive and balanced teams because of this. On the downside, Mr. Mime is hindered by its low Speed and Defense stats that give it trouble sweeping against offensive teams.

[SET]
name: Choice Scarf
move 1: Psychic
move 2: Dazzling Gleam
move 3: Healing Wish
move 4: Focus Blast / Baton Pass
item: Choice Scarf
ability: Filter
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is Mr. Mime's strongest STAB move that can hit neutral targets for good damage. Dazzling Gleam is another STAB move that allows it to deal super effective damage to Dark-types that are immune to Psychic and deal with opposing Mr. Mime. Healing Wish is a great utility move that allows Mr. Mime to fully heal a teammate that is weakened or crippled by status. Focus Blast is a great coverage move that allows it to hit Steel-types such as Probopass and Pawniard for super effective damage. Baton Pass allows your team to gain momentum when you know your opponent is going to switch out, while Trick allows Mr. Mime to cripple walls such as Lickilicky.

Set Details
========

A Timid nature along with maximum Speed investment and a Choice Scarf allows Mr.Mime to outspeed Pokemon such as Raichu and Choice Scarf users such as Rotom-F, making it a great revenge killer. It also allows Mr. Mime to use Healing Wish first to heal weakened sweepers on its team unless it is against foes with priority moves. Maximum Special Attack is beneficial to Mr. Mime to hit as hard as possible. Any other investment is useless because Mr. Mime is too frail to reliably take hits. Filter allows it to take a hit from super effective moves such as Dusknoir's Shadow Sneak and Machoke's Bullet Punch.

Usage Tips
========

Mr. Mime should be used as a revenge killer once one of your Pokemon has fainted. Late-game when your Pokemon are weakened and Mr. Mime is no longer needed, Mr. Mime can be brought in against a foe that it outspeeds to use Healing Wish. Make sure to revive sweepers that don't have any recovery rather than bulkier Pokemon and be wary about using Healing Wish, because it could still be needed later in the game. Don't switch Mr. Mime into strong attacks such as Ninetales's Fire Blast and Pawniard's Knock Off, as it is already worn down very easily and has a hard time taking powerful hits.

Team Options
========

Mr. Mime is helpful to teams that lack Speed, and it fits especially well offensive teams because of its ability to revive late-game sweepers. Mr. Mime works well alongside Fighting-types such as Poliwrath and Machoke, which can take on its weakness to Steel-types. Offensive sweepers that lack recovery, such as Pawniard, Carracosta, and Ninetales, pair well with Mr. Mime because it can fully heal them with Healing Wish. Mr. Mime also appreciates strong wallbreakers, such as Stoutland and Ursaring, that can break through special walls. Pokemon that are naturally bulky such as Tangela, Poliwrath, and Carracosta are helpful to Mr. Mime for their ability to take on strong physical attacks. Probopass is a great partner for Mr. Mime because it provides a slow Volt Switch and good type synergy. It also traps opposing Steel-types with Magnet Pull, allowing Mr. Mime to spam its main STAB moves. Entry hazard setters such as Roselia and Dwebble make for good partners, as Mr. Mime forces a lot of switches against offensive Pokemon.

[SET]
name: Life Orb Attacker
move 1: Psychic
move 2: Dazzling Gleam
move 3: Focus Blast
move 4: Healing Wish
item: Life Orb
ability: Filter
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

A Life Orb-boosted Psychic can deal serious damage to anything that doesn't resist it. Dazzling Gleam is another STAB move that hits very hard with a Life Orb, but it can additionally hit the Dark-types that Psychic can't, which makes Mr. Mime hard to counter. Focus Blast is a great coverage move that allows Mr. Mime to hit Steel-types such as Probopass extremely hard with a Life Orb boost. Healing Wish provides Mr. Mime with utility, allowing it to fully heal a teammate that is low on health or crippled by status. Future Sight is another great option that allows Mr. Mime to force switches and does more damage than Psychic.

Set Details
========

Life Orb allows Mr. Mime to punch holes in teams without having to worry about being locked into a move. With a Life Orb, Mr. Mime hits harder than it would with a Choice Scarf, but it is slower and loses a bit of HP every time it attacks. Filter allows Mr. Mime to take a hit from super effective moves such as Dusknoir's Shadow Sneak and Machoke's Bullet Punch. A Timid nature along with maximum Speed and Special Attack investment allows it to be as fast as possible while still hitting very hard.

Usage Tips
========

Mr. Mime can switch into weaker special attackers such as Pelipper and Torkoal to take hits and retaliate back with a lot of damage. Be wary that Mr. Mime is easily worn down, especially when using Life Orb, so it is limited in how many times it can switch into attacks. Once Mr. Mime is of no more use attacking, usually in the late-game, it can use Healing Wish against a Pokemon it outspeeds to fully heal another teammate that is severely weakened or crippled by status. Make sure to revive sweepers that don't use recovery rather than walls or bulkier Pokemon and be wary about using Healing Wish, because it could still be needed later in the game.

Team Options
========

Mr. Mime works well on offensive and balanced teams alongside partners who can take down Pokemon in a higher Speed tier than Mr. Mime, such as Ninetales and Simipour. Mr. Mime can be helpful in weakening opposing teams and then fully healing a sweeper, such as Pawniard, Carracosta, or Ninetales, to allow them to sweep. Probopass is a great partner for Mr. Mime, as it can trap Steel-types and provide a slow Volt Switch, giving Mr. Mime a free switch in. Pokemon that appreciate Mr. Mime's wallbreaking capabilities, such as Jumpluff and Mightyena, pair well with Mr. Mime to help deal with bulkier Pokemon. Fighting-types such as Poliwrath and Machoke are also great partners for Mr. Mime, as they take care of the Steel-types that Mr. Mime struggles to take on. Leavanny is a good partner for Mr. Mime because it can slow down faster threats to Mr. Mime such as Ninetales and Zebstrika with Sticky Web, while Thunder Wave support can also be helpful to slow these Pokemon down. Entry hazard setters such as Roselia and Dwebble make for good partners, as they allow Mr. Mime to take on Pokemon such as Lickilicky much more easily because it can't stall out Life Orb for Mr. Mime.

[STRATEGY COMMENTS]
Other Options
=============

Nasty Plot can be used over Healing Wish to break through bulkier Pokemon such as Lickilicky, while Substitute can be helpful to protect Mr. Mime from Pokemon that attempt to inflict status upon it. Calm Mind is another setup move that allows Mr. Mime to set up on weaker special attackers such as Torkoal and Pelipper. Nasty Plot + Baton Pass is another viable option for Mr. Mime thanks to its relatively high Speed. Psyshock can be used to take on specially bulky Pokemon such as Lickilicky and Ninetales. Shadow Ball can be used to hit opposing Psychic-types such as other Mr. Mime and Grumpig. Hidden Power along with Technician can be used as a relatively strong coverage move. In particular, Hidden Power Fighting can be used as a more accurate yet weaker alternative to Focus Blast. A downside to this is Mr. Mime becomes unable to OHKO Probopass. Magic Coat is a good move to avoid status moves such as Jumpluff's Sleep Powder and Grumpig's Thunder Wave. Soundproof is a viable option that gives Mr. Mime immunity to sound moves such as Chatot's Boomburst. Encore allows Mr. Mime to lock setup sweepers into a single move, while Taunt allows Mr. Mime to take on special walls much more effectively, preventing Lickilicky from using Wish and Grumpig from using Thunder Wave. The downside to this is that it will miss out on a strong STAB attack or coverage move.

Checks and Counters
===================

**Tanks**: Mr. Mime struggles to take down tanks such as Misdreavus and Beheeyem, which can hit Mr. Mime back for a lot of damage and beat it single-handedly.

**Fire-types**: Fire-types such as Ninetales and Rapidash check Mr. Mime because they resist Dazzling Gleam and can retaliate with a strong neutral hit.

**Faster Pokemon**: Because Mr. Mime is so frail, faster Pokemon that outspeed non-Choice Scarf Mr. Mime such as Ninetales and Ninjask leave Mr. Mime extremely vulnerable.

**Priority**: Because most priority moves are physical attacks, which Mr. Mime has trouble tanking, it is unable to effectively take on a lot of Pokemon with priority attacks, such as Dusknoir.

**Special Walls**: Mr. Mime has a lot of difficulty beating special walls such as Lickilicky and Grumpig, which are able to quickly wear down Mr. Mime by using status moves against it such as Thunder Wave or Toxic or dealing damage to it with moves such as Knock Off and Shadow Ball.

**Residual Damage**: Sources of residual damage such as entry hazards and status moves from Pokemon such as Roselia and Grumpig limit the number of times Mr. Mime can switch in to revenge kill the opponent's Pokemon.
 
Last edited:

scorpdestroyer

it's a skorupi egg
is a Tiering Contributor Alumnusis a Top Contributor Alumnus
LO Healing Wish + 3 Attacks deserves a set of its own imo. 2 STABs / Focus Blast / Healing Wish with maybe Encore in moves is a pretty decent set with good coverage, decent speed and healing wish support is really nice to support broken mons and make them even more broken. Also I'm not sure if NP is good enough but I'll let other QC weigh in on that since I don't have experience on it
 

WhiteDMist

Path>Goal
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnus
Is Psyshock really worth a slash on the Scarf set? It really only hits Roselia and specially defensive Flareon significantly harder than anything else (Lickilicky takes more from Focus Blast, Regice takes a negligible .6% more from it, Ninetales is still 2HKOed by either Psychic-type move, a lot of Togetic are physically defensive and take more from Psychic, Flareon is usually used offensively, and anything else is C rank territory and a bit too rare to justify). I would be more likely to say it should be a Moves mention, along with Trick (which actually is more crippling towards many of these mentioned walls and tanks). If someone can come up with a reason it should be included, I'm all ears.

You also forgot to make a point for Baton Pass. You also forgot to add a point about Focus Blast for the Nasty Plot set.

For the Overview, I would add on to the point about Choice Scarf, noting the utility of a very fast Healing Wish, as Mime isn't that strong of a revenge killer otherwise. Maybe a point about it checking sound-based Pokemon without needing defensive investment as well.
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a defending SPL Championis a Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
some suggestions, most of them are nitpicky but oh well

90 Base Speed isn't that bad even against Offense tbh but specify that you are talking about the Nasty Plot set because the Choice Scarf one is pretty fast and can give a lot of trouble to Offensive Teams.
''Able to check sound-based Pokemon without any defense investment with Soundproof'' The only sound-based Pokemon in PU is Chatot and Mr. Mime actually counters it so I'd change from check to counter, if you meant also users of Roar and Hyper Voice I wouldn't say they are totally sound-based.

Choice Scarf
In moves mention that Dazzling Gleam is also Mr. Mime's main tool against other Mr. Mime as this fight happens over and over (this goes for every set that runs Dazzling Gleam)

In usage tips you can mention the fact that Mr. Mime can still tank few special attacks thanks to its decent Special Defense but still isn't highly suggested to let it take a lot of damage and talk about when it's better to go for Baton Pass instead than an attacking move, you already talked a bit in moves but it's better to go more in depth there, same thing goes for Healing Wish, as it's crucial to know when to go for it

In TO cite offensive Pokemon that lack a recovery, because they appreciate a lot Healing Wish support provided by Mr. Mime and wallbreakers that can take on special walls for Mr. Mime are also good partners as they can also make use of Healing Wish (this goes for every set that runs Healing Wish)
Because Scarf Mime is used most of the time on Hyper Offense entry hazard support is nice to wear down the foes


Nasty Plot

In moves specify that Nasty Plot lets Mr. Mime tear apart every team that doesn't have damage to bring it down in time and with Encore, which creates even more set up opportunities, this doesn't only happen against purely defensive teams, but against bulky offensive teams too.

Mention that Life Orb also takes away a bit of Mr. Mime durability other than just giving power

In Usage Tips when you talk about Nasty Plot make the same changes as the ones in moves, since it break through not only against defensive teams, but in general against every team that doesn't have enough damage to bring it down, especially after wearing down foes.
Also discuss the fact that Mr. Mime can force the switch of walls thanks to Encore and take advantage of it by setting up a Nasty Plot


In OO you could add Shadow Ball to effectively hit Psychic-type pokemon especially other Mr. Mimes and Magic Bounce to surprise enemy setters. Thunder Wave can be used to cripple enemy sweepers and revengekillers and Calm Mind gives a more defensive alternative to Nasty Plot.

Dundies
 
Last edited:
some suggestions, most of them are nitpicky but oh well

90 Base Speed isn't that bad even against Offense tbh but specify that you are talking about the Nasty Plot set because the Choice Scarf one is pretty fast and can give a lot of trouble to Offensive Teams.
''Able to check sound-based Pokemon without any defense investment with Soundproof'' The only sound-based Pokemon in PU is Chatot and Mr. Mime actually counters it so I'd change from check to counter, if you meant also users of Roar and Hyper Voice I wouldn't say they are totally sound-based.

Choice Scarf
In moves mention that Dazzling Gleam is also Mr. Mime's main tool against other Mr. Mime as this fight happens over and over (this goes for every set that runs Dazzling Gleam)

In usage tips you can mention the fact that Mr. Mime can still tank few special attacks thanks to its decent Special Defense but still isn't highly suggested to let it take a lot of damage and talk about when it's better to go for Baton Pass instead than an attacking move, you already talked a bit in moves but it's better to go more in depth there, same thing goes for Healing Wish, as it's crucial to know when to go for it

In TO cite offensive Pokemon that lack a recovery, because they appreciate a lot Healing Wish support provided by Mr. Mime and wallbreakers that can take on special walls for Mr. Mime are also good partners as they can also make use of Healing Wish (this goes for every set that runs Healing Wish)
Because Scarf Mime is used most of the time on Hyper Offense entry hazard support is nice to wear down the foes


Nasty Plot

In moves specify that Nasty Plot lets Mr. Mime tear apart every team that doesn't have damage to bring it down in time and with Encore, which creates even more set up opportunities, this doesn't only happen against purely defensive teams, but against bulky offensive teams too.

Mention that Life Orb also takes away a bit of Mr. Mime durability other than just giving power

In Usage Tips when you talk about Nasty Plot make the same changes as the ones in moves, since it break through not only against defensive teams, but in general against every team that doesn't have enough damage to bring it down, especially after wearing down foes.
Also discuss the fact that Mr. Mime can force the switch of walls thanks to Encore and take advantage of it by setting up a Nasty Plot


In OO you could add Shadow Ball to effectively hit Psychic-type pokemon especially other Mr. Mimes and Magic Bounce to surprise enemy setters. Thunder Wave can be used to cripple enemy sweepers and revengekillers and Calm Mind gives a more defensive alternative to Nasty Plot.

Dundies
Aurorus also uses Hyper Voice, but Mr.Mime takes a lot from freeze-dry, which is why I say check. Other than that, made the changes. Thanks Raiza.
 

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Also to add to what Raiza. said, for TO for both sets, Probopass makes a solid partner for Mr. Mime, especially on the scarf set, so Mr. Mime doesn't have to opt to click Focus Blast to handle Steel-types as Probopass does that for Mr. Mime while also setting up hazards or crippling foes with Thunder Wave or Toxic and provides slow Volt Switches for Mime, while Mime double resists Probopass' 4x Fighting weakness and handles Fighting types with its respective STAB attacks. Some minor nitpicks, but the QC team can add more input in that regard.

Dundies
 

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Im really not too sure whether np deserves a set as in testing it feels like a worse version of the LO set as although it does get enough opportunities to set up, it never ends up putting in much work as it either KOs the poke coming in (which could be 2hko'd on the switch a lot of the time), and then gets forced out/revenge killed due to its average speed and mediocre physical defense (important considering this a physically based tier). Most of the time i find myself not using nasty plot rather than flat out attacking as i know im going to be forced out instantly, and if you run sub then you lose important coverage. The only time i can see this set putting in work is against defensive teams which are very rare in this meta, and it is also very rare for teams to have a dedicated stallbreaker as they are rare (even then other pokes can do that and be of more use vs offense, eg rocks marowak). Dont remove it yet, and other input from other people would be appreciated.

Also recently i have been using tech hp fighting over soundproof focus blast now that chatter is banned. The mons which soundproof helps against are chatot and auroras (persian who runs shadow ball, illimuse and butterfree are niche), and both of which have shot down in usage lately (ik are still relevant). Also tech hp fighting vs focus blast is similar to running aura sphere over focus on lucario or blastoise, in which aura is always chosen (fblast lucario missing also lost a smogon tour game lol). Input from others here is also appreciated, if not chosen tech at least deserves a mention in oo

Choice specs also deserves a mention in oo as fairy is a very spamable STAB and mime is pretty weak, also i think cm should be removed as mime already has enough spdef and it needs as much power as possible.

As i said before, any comments on what i said is more than welcomed
 
I forgot to say this but soundproof literally helps against 2 mons while filter is really good for allowing mime to survive random attacks such as Scarf Haunter's Shadow Ball and take less damage from priority like Machoke's Bullet Punch. I'm not exactly sure where it should be mentioned, but definitely give it a mention imo, especially if you can't afford to check said 'mons on your team.
 

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Idk what actual QC people think but trick is definitely worth a slash on the scarf set, and I'd even put it before BP, it's a great way to cripple most common switchins like Avalugg, probopass, Misdreavus and Lickilicky if you don't want to use/lock yourself into focus blast. Also psyshock is still mentioned in set descriptions on scarf set even though it was removed. Mime isn't exactly the only viable healing wish user either, it's the best, but Cherrim does exist I guess.
 
Idk what actual QC people think but trick is definitely worth a slash on the scarf set, and I'd even put it before BP, it's a great way to cripple most common switchins like Avalugg, probopass, Misdreavus and Lickilicky if you don't want to use/lock yourself into focus blast. Also psyshock is still mentioned in set descriptions on scarf set even though it was removed. Mime isn't exactly the only viable healing wish user either, it's the best, but Cherrim does exist I guess.
yeah i agree about trick for sure, ill wait for QC to weigh in
 

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Im not going to comment on the NP set

In the overview i wouldnt say its the only 'viable' hwisher, just say something like 'best'. In the overview you can expand on points or group some together, like saying 'its poor physical bulk and average speed mean it is easy to revenge kill, meaning the nasty plot set has more difficulty sweeping.

Generally, i think the ability on every set should be filter, as it prevent pokes like haunter from OHKOing you, while also helping its matchup vs pokes like machoke, while sound moves arent very common

Choice Scarf:
I disagree with trick being a main slash, as baton pass is almost always better if you want a move to screw defensive walls. This is because mr mimes main niche with choice scarf is healing wish due to how offensive this tier is and how amazing offensive pokes are, and with baton pass you can bring in a set up sweeper on lickilicky to then set up. Also licki is pretty much the only target, as everything else in megazards list either gets hit hard by focus, or warn down severely on switch in. I also dont see a reason to mention psyshock at all as the targets arent hit hard by it at all, and the only poke which the damage variation is high is roselia, which isnt staying in.

In UT you should talk about when to healing wish, ie if you dont need mime to revenge kill anymore

In TO you need to mention a lot more set up sweepers, as the main reason i am using mime is for its ability to help the sweepers. Also you have a throh mention

LO:
This is where im more inclined to keep psyshock as it can switch up moves, but im still not too sure on this, other opinions would be appreciated

For UT, im not sure it should be switched into spatkers, but if you do say that, you should mention that mime has to be weary about being warn down, and possibly name pokes which it can switch in on

TO is looking quite bare, as you havent listed any poke which works well with mime. What help beat mimes checks and counters? What gain from mimes support?

In C&C i think there should be a section for **Special Walls** including pokes like licki which it finds difficult to break

Dundies
 
Can't we just merge the two sets and slash nasty plot into it alongside healing wish in a "non choiced attacker" kind of set?

Also future sight is quite viable, oo pls
 

Grim

The Ghost
is a Tiering Contributor Alumnusis a Contributor Alumnus
That one move really changes how the set plays though. NP was decent back when webs were good but I see little reason to use it over another wallbreaker now.
 
i combined the NP and the LO set and made it a Non Choiced Attacker set. if any QC disapproves, tell me, but I feel like this makes the most sense and NP really doesn't deserve it's own set
 
I wouldn't talk about NP in the OP since it's not even a main slash on a main set.

Remove specs from oo, I really don't see why you'd use it.

C&C could use more information in general, it's pretty bare bones right now, and so is team options on the second set.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top