Iminyourcloset
OBJECTION! What do you mean I have a weakness now?!
Okay, so.. this is my First RMT. I've played about 20 or so battles with it, winning prob 70% or so, I haven't been counting or anything. I'm just gonna try my best, and see what happens... Fair enough? :/ This is a sorta-Offensive team, But I wouldn't really like to call it HO, but it's not exactly "balanced." Well, here's the teambuilding process:
BTW, Everything Works now!
I love Cobalion. It's basically a faster lucario with less offesnive stats, with a mofo awesome Defense. I used an SR/TWave set first, on a diff team, but I quickly realized SD was the way to go.
Immediately, I added Special Azelf. Even w/o Focus Sash, Azelf can usually take a hit well, even though just barely. Still, it's usually enough to kill at least someone, Plus it has room for Stealth Rock. Plus, Levitate is always nice, and Psychic typing helps with dem Ground/Fighting attacks.
Later, I decided to Add a Choice Specs Rotom-H. Basically, it wrecks shit, and kept a ground weakness from coming on, just in case. Plus, it has good, like, everything.
Roserade was the next addition. Instead of a Spike stacker, I use a speedy set, which I found on Avatar Korra's RMT a while back, I like it a lot, and tried it out on another team, and it did really well (the team however, did not.)
I desperately needed a spinner, and Blastoise is just a good fit. Water is a good typing, it has good defenses, etc etc. Keeping them hazards AWAY!
I realised that my team was not very fast. So, I added Scarfgon, which outspeeds like, everything and it's cousin, and can kill a lot of stuff.
And now, onto the team. Sorry If it's a bit sloppy. You ready for this? *DUH NUHNUHNUH!*
Scruffy (Cobalion) @ Leftovers
Trait: Justified
EVs: 252 Spd / 252 Atk/ 4 Def
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge
SD Cobalion is pretty cool, as it is already fast, All it needs to do is get an SD boost, and it can proceed to rip my opponent's unprepared pokemon to shreds. 252 atk/spe is pretty simple, be as fast and as hard-hitting as possible. SD is obvious, getting Cobalion's attack to even higher levels is pretty damn strongth. Close Combat is really meh, but I like it more than Sacred Sword, by a lot. Way more power, and the def Drop from CC isn't usually that bad. Iron Head is for Dual Stab, and can hit a lot for nice, consitent damage, and has a funny flinch chance. Stone Edge is there for more hard hitting, plus coverage, and can hit a lot of other pokemon (namely Flying types) for some serious damage. I do Leftovers because it's nice not to have to worry about repeated weak hits, and LO would just take away the slight bulk uninvested Cobalion has. But anyway, pretty simple.
Zelfa (Azelf) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk
Timid Nature
- Psyshock
- Fire Blast
- Grass Knot
- Stealth Rock
This cute floating weasel is just a MONSTER. It can like, Kill Arceus with Splash, if it wanted to. But it doesn't want to. It wants to be on my team, and kill other things :D. It's main goal is to Set up SR, and proceed to decimate my opponent's team. It doesn't really have to be a lead or anything, but I try to get it out at the right time, early, but not too early. Psyshock is nice to Hit dem Fighting Types, esp non-scarfed Heracrosses, and dem Slow, SLOW mienshaos. It also takes care of Roserade hoping to take a Fire Blast. Fire Blast is useful in basically hurting anything that doesn't resist it. It's mainly coverage on Steels/Bugs/whatever's weak to fire. Grass Knot is pretty much there to Troll Swampert. I swear, A swamp coming in on this thing, not knowing about my fourth move ( most ppl think it's taunt, I think, so Swamp wouldn't be threatened,) and BAM! Grass Knot up that shit. It's the best feeling, ever. Stealth Rock is obvious; it's my setter-upper.
Jeremiah (Rotom-H) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Overheat
- Volt Switch
- Thunderbolt
- Hidden Power Ground
Rotom-Heat is just so cool <3. It's got nice resistances, nice ability, nice attacking prowess, nice stats, it just has the works! I use the Choice Specs set just because of it's sheer power, and it can usually take down something or another really well. I originally had HP Grass > Trick, but it failed to KO swampert, so I thought: well, Might as well have Trick... Anyway, OverHeat is it's Form move, and it does crazy damage, even to things that resist it. Volt Switch is a special Electric U-turn, which is nice to try and keep momentum. T-Bolt is nice when I need a bit more power/don't want to have to switch.
CHANGE: Hp Ground > Trick, I barely ever used Trick, and HP ground will be nice for opposing electric types, and stuff; it's a good offensive type.
Cicelia (Roserade) (F) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Leaf Storm
- Sleep Powder
- Sludge Bomb
- Rest
Roserade is a very cool pokemon. While it isn't that fast, I put max speed, to outspeed the most possible things i can,mainly outspeeding neutral nature base 100s, which can be nice. The rest I dumped 252 into sp atk, hitting as hard as possible. I really do like this set, as it can actually take some stuff down, all the while staying alive and usually being able to take fair special hits. Leaf Storm is a Scaringly Strong move, making water types tremble in fear, as well as non-resistant pokemon. Sleep Powder puts a pokemon to sleep, which is a terribly useful status, due to the new mechanics. Sludge Bomb, while not the best offensive Type, actually compliments Leaf Storm not that Badly, plus it doesn't make Roserade have to suffer a special attack drop. Rest is nice, especially with natural cure, since it can just fully heal, then switch out and not have that sleep status. But yeah, Roserade is very useful to my team.
Fiona (Blastoise) (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def
Timid Nature
- Rapid Spin
- Scald
- Toxic
- Roar
Blastoise. My starter originally for LeafGreen, Oh god, I loved her(yes, her,), in a totally non-sexual way. just took every hit known to man like it was a tackle. Anyway, onto the set. Pretty straightforward EVs, def bulk as much as possible. Rapid Spin is the obvious reason to use blastoise, spinning away dem Hazards. Scald is a nice STAB move which can Burn at 30% rate ( more like 10% for me,), which is awesome. Toxic, while it may be a bit conflicting with Scald Burns, it is useful to take on more defensive Pokemon, inflicting them with a deadly status. Roar used to be Dragon Tail, but I realized That DTail wasn't really doing much for me, So I changed to Roar, and it's basically the same thing, only Roar doesn't really miss, and works on subs. But yeah, Blastoise is the only defensive pokemon on the team, but it doesn't usually hold me up or anything. I tried a speedy set a couple of times, but the bulk vs. Speed was a winning battle for Bulk.
Alejandro (Flygon) (M) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 252 Spd
Jolly Nature
- Outrage
- U-turn
- Earthquake
- Superpower
Flygon <3. I loved using this guy in OU in fourth gen. I even think I used Fire Punch then too, for scizor. But yeah, easy enough to understand, simple scarfpokemon Evs, Jolly to outspeed the Adamant ScarfGons, etc. Outrage is like one the best moves ever, hitting everything extremely hard. U-turn is nice for scouting, and to hit pokes hard that are of the dark or psychic or grass typing. Earthquake is a nice, non-lockinto STAB, and is pretty powerful at 100 BP.
CHANGE: Instead of Fire Punch, which I barely ever had to use, I'm now using Superpower, as it is nice to have some Fighting move on this team, other than Scruffy, or whoever else on my team.
Well, I'm open to for the most part, anything. I hope my team makes sense, and that I didn't butcher, like, everything D:. Please rate politely! I might edit this later with some added stuff after more battles, or add threats and stuff. But I appreciate your rating! :D!
BTW, Everything Works now!
I love Cobalion. It's basically a faster lucario with less offesnive stats, with a mofo awesome Defense. I used an SR/TWave set first, on a diff team, but I quickly realized SD was the way to go.
Immediately, I added Special Azelf. Even w/o Focus Sash, Azelf can usually take a hit well, even though just barely. Still, it's usually enough to kill at least someone, Plus it has room for Stealth Rock. Plus, Levitate is always nice, and Psychic typing helps with dem Ground/Fighting attacks.
Later, I decided to Add a Choice Specs Rotom-H. Basically, it wrecks shit, and kept a ground weakness from coming on, just in case. Plus, it has good, like, everything.
Roserade was the next addition. Instead of a Spike stacker, I use a speedy set, which I found on Avatar Korra's RMT a while back, I like it a lot, and tried it out on another team, and it did really well (the team however, did not.)
I desperately needed a spinner, and Blastoise is just a good fit. Water is a good typing, it has good defenses, etc etc. Keeping them hazards AWAY!
I realised that my team was not very fast. So, I added Scarfgon, which outspeeds like, everything and it's cousin, and can kill a lot of stuff.
And now, onto the team. Sorry If it's a bit sloppy. You ready for this? *DUH NUHNUHNUH!*
Scruffy (Cobalion) @ Leftovers
Trait: Justified
EVs: 252 Spd / 252 Atk/ 4 Def
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge
SD Cobalion is pretty cool, as it is already fast, All it needs to do is get an SD boost, and it can proceed to rip my opponent's unprepared pokemon to shreds. 252 atk/spe is pretty simple, be as fast and as hard-hitting as possible. SD is obvious, getting Cobalion's attack to even higher levels is pretty damn strongth. Close Combat is really meh, but I like it more than Sacred Sword, by a lot. Way more power, and the def Drop from CC isn't usually that bad. Iron Head is for Dual Stab, and can hit a lot for nice, consitent damage, and has a funny flinch chance. Stone Edge is there for more hard hitting, plus coverage, and can hit a lot of other pokemon (namely Flying types) for some serious damage. I do Leftovers because it's nice not to have to worry about repeated weak hits, and LO would just take away the slight bulk uninvested Cobalion has. But anyway, pretty simple.
Zelfa (Azelf) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk
Timid Nature
- Psyshock
- Fire Blast
- Grass Knot
- Stealth Rock
This cute floating weasel is just a MONSTER. It can like, Kill Arceus with Splash, if it wanted to. But it doesn't want to. It wants to be on my team, and kill other things :D. It's main goal is to Set up SR, and proceed to decimate my opponent's team. It doesn't really have to be a lead or anything, but I try to get it out at the right time, early, but not too early. Psyshock is nice to Hit dem Fighting Types, esp non-scarfed Heracrosses, and dem Slow, SLOW mienshaos. It also takes care of Roserade hoping to take a Fire Blast. Fire Blast is useful in basically hurting anything that doesn't resist it. It's mainly coverage on Steels/Bugs/whatever's weak to fire. Grass Knot is pretty much there to Troll Swampert. I swear, A swamp coming in on this thing, not knowing about my fourth move ( most ppl think it's taunt, I think, so Swamp wouldn't be threatened,) and BAM! Grass Knot up that shit. It's the best feeling, ever. Stealth Rock is obvious; it's my setter-upper.
Jeremiah (Rotom-H) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Overheat
- Volt Switch
- Thunderbolt
- Hidden Power Ground
Rotom-Heat is just so cool <3. It's got nice resistances, nice ability, nice attacking prowess, nice stats, it just has the works! I use the Choice Specs set just because of it's sheer power, and it can usually take down something or another really well. I originally had HP Grass > Trick, but it failed to KO swampert, so I thought: well, Might as well have Trick... Anyway, OverHeat is it's Form move, and it does crazy damage, even to things that resist it. Volt Switch is a special Electric U-turn, which is nice to try and keep momentum. T-Bolt is nice when I need a bit more power/don't want to have to switch.
CHANGE: Hp Ground > Trick, I barely ever used Trick, and HP ground will be nice for opposing electric types, and stuff; it's a good offensive type.
Cicelia (Roserade) (F) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Leaf Storm
- Sleep Powder
- Sludge Bomb
- Rest
Roserade is a very cool pokemon. While it isn't that fast, I put max speed, to outspeed the most possible things i can,mainly outspeeding neutral nature base 100s, which can be nice. The rest I dumped 252 into sp atk, hitting as hard as possible. I really do like this set, as it can actually take some stuff down, all the while staying alive and usually being able to take fair special hits. Leaf Storm is a Scaringly Strong move, making water types tremble in fear, as well as non-resistant pokemon. Sleep Powder puts a pokemon to sleep, which is a terribly useful status, due to the new mechanics. Sludge Bomb, while not the best offensive Type, actually compliments Leaf Storm not that Badly, plus it doesn't make Roserade have to suffer a special attack drop. Rest is nice, especially with natural cure, since it can just fully heal, then switch out and not have that sleep status. But yeah, Roserade is very useful to my team.
Fiona (Blastoise) (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def
Timid Nature
- Rapid Spin
- Scald
- Toxic
- Roar
Blastoise. My starter originally for LeafGreen, Oh god, I loved her(yes, her,), in a totally non-sexual way. just took every hit known to man like it was a tackle. Anyway, onto the set. Pretty straightforward EVs, def bulk as much as possible. Rapid Spin is the obvious reason to use blastoise, spinning away dem Hazards. Scald is a nice STAB move which can Burn at 30% rate ( more like 10% for me,), which is awesome. Toxic, while it may be a bit conflicting with Scald Burns, it is useful to take on more defensive Pokemon, inflicting them with a deadly status. Roar used to be Dragon Tail, but I realized That DTail wasn't really doing much for me, So I changed to Roar, and it's basically the same thing, only Roar doesn't really miss, and works on subs. But yeah, Blastoise is the only defensive pokemon on the team, but it doesn't usually hold me up or anything. I tried a speedy set a couple of times, but the bulk vs. Speed was a winning battle for Bulk.
Alejandro (Flygon) (M) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 252 Spd
Jolly Nature
- Outrage
- U-turn
- Earthquake
- Superpower
Flygon <3. I loved using this guy in OU in fourth gen. I even think I used Fire Punch then too, for scizor. But yeah, easy enough to understand, simple scarfpokemon Evs, Jolly to outspeed the Adamant ScarfGons, etc. Outrage is like one the best moves ever, hitting everything extremely hard. U-turn is nice for scouting, and to hit pokes hard that are of the dark or psychic or grass typing. Earthquake is a nice, non-lockinto STAB, and is pretty powerful at 100 BP.
CHANGE: Instead of Fire Punch, which I barely ever had to use, I'm now using Superpower, as it is nice to have some Fighting move on this team, other than Scruffy, or whoever else on my team.
Well, I'm open to for the most part, anything. I hope my team makes sense, and that I didn't butcher, like, everything D:. Please rate politely! I might edit this later with some added stuff after more battles, or add threats and stuff. But I appreciate your rating! :D!