Intro
I'm not particularly into the rain domination nor can I say I'm not a fan of the current metagame with it's entry hazards, occasional trick rooms, and weather domination. The point of this team or I guess the way I play this team is set like this... Three very decent walls coupled with a rapid spin block and who can sweep, one revenge killer and one sweeper requiring set up. Though I may not be exact in what I'm talking about I haven't played for some time and my sets may not seem the best. For the past week I played with some combinations using mons like Celebe, Rotom-W, Virizion, and some others that obviously didnt work out and my best success has came from this team. I don't rely on sandstorm nor is it the basis of my team but constant damage when I need it to be and while it may not work in my favor for certain situations it is a great tool during weather wars and mid game. So since I don't have more to add to this introduction without talking about my team in depth I'll get to the good stuff. By the way let me mention that I don't remember natures so I'll just put a + and - respectively.
Tyranitar
100 hp
152 SpA
252 SpD+
Spd -
-Pursuit
-Stone Edge
-Flamethrower
-Protect
Leftovers/Sandstream
This set aims for a few things - First and foremost, Tyranitar is my special soaker taking a lot of hits, despite his bad typing that my sweepers just can't take and stand against. With a boosted SpD from sandstream and a boost in nature for it, he soaks up non boosted SpA's with ease and makes many sweepers retreat. This is why I run pursuit, it lets me get some damage in when they switch out for STAB damage regardless of them switching out or staying in. Stone Edge is for switch ins or just destroying drought teams and because of a high crit ratio with amazing stats already, it gives good damage in general. Now on to the second reason for Tyranitar - he can stall special and physical sweepers(to a lesser degree) very well. With well placed switches and protects coupled with sandstorm constantly going I have a viable means of stalling for leftovers recovery and letting my revenge killer or my two others with much better speed come in for the kill. Flamethrower while less powerful than Fire Blast makes for an excellent ability when grass or when Scizor decides to appear while dealing with many steel type switch ins that can bring a fighting/steel/earthquake to the fight.
A general idea would be against a drought team they bring a SpA venusaur to kill my Def wall - using a Solarbeam would OHKO but switching to Ttar lowers speed, brings sandstorm and cushions what would have been a KO. He is my soaker and the only weakness with the rest of the team supporting him is toxic and burns.
Slowbro
100 Hp
152 SpA
252 Def+
Spd-
Slack Off
Psyshock
Scald
Thunderwave
Leftovers/Regenerate
Ah a wall so strong that those that would sweep me, Gliscor/Tornadus/Landorus/Scizor flee in fustration! He's not the best wall ever but his typing and high defense make him fit this team well coupled with the fact that he's constantly switching out, he's hard to kill. Slack Off is there for stalling and regeneration with Thunderwave to cripple teams that would make mince meat of my Mence. Psyshock deals nicely with some rain threats I can't stand like Politoed/Tentacruel who boast a decent SpD. Scald deals with most every physical sweeper I can think of, not OHKOing them but burning them and taking enough of a chunk of health for them to switch out or get stalled to death. Thunderwave generally just deals with those that would move faster or have a priority move waiting like extreme speed or a bullet punch. But Slowking's roll is stall and soaking with enough SpA to either take out or annoy gliscor/landorus and do some general damage to those that would resist SpA damage.
Forretress
252 Hp
252 Def+
Spd -
Explosion
Stealth Rock
Toxic Spikes
Rapid Spin
Leftovers
The way I use him is like this - I see the team and determine what the highest priority as fast as entry hazards and those that may lay them, then I proceed with what I believe to be true.
Scenario 1: A team of flying and steel types - stealth rock only. Gauge the lead - if no spikes or anything are dropped - switch out to soak or suicide on an annoying set up/sweeper
Scenario 2: Tentatruel appears - switch out - reason being tentacruel must die for toxic spikes and stealth rock to work, sacrificing leaves me one mon short and without a rapid spinner
There's not much more to him than that and most people don't expect and explosion forretress so they don't protect and their lead/switch in either dies or becomes crippled but in favorable situations, stealth rock and or one-two layers of toxic spikes are dropped and an explosion occurs. The reason spikes won't be removed is because of my next mon.
Gengar
100 Hp
252 Spd+
152 SpA
Pain Split
Thunder
Shadow Ball
Focus Punch/HP Ice
Leftovers/Levitate
I'm not all too sure on this set but it has worked to a degree with Gengar blocking rapid spins and revenging decent. Pain split works well when low on hp or I need to whittle away someone's HP for a switch in. Shadowball for STAB and some revenging here and there. Thunder for Politoed or Tentacruel who seem to plague me and focus punch for Heatran(I think he's an issue lol) and other mons who are weak to fighting though with my coverage hidden power ice may be a better choice. Gengar comes in, he blocks, he hits, or he switches, however it may go. But running HP Ice/Thunder covers all spinners but Forretress. I'm just not too sure about Gengar in general but I feel my set is to blame.
Terrakion
252 Att
252 Spd+
-SpA
Earthquake
Close Combat
X Scissor
Stone Edge
Choice Scarf/Justified
He revenges, he sweeps, he enters when he pleases! He is the Janitor! The obvious set on him with choice scarf because he will outspeed anything not in the sun or rain dealing very nice damage to those that would try to sweep him in his element or even outside. The same counters always hurt but the team takes care of them very well. He comes in early, mid, and late game and revenges or sweeps but this set is solid and hasn't had any issues.
Salamence
252 Att
252 Spd+
Earthquake
Dragon Dance
Outrage
Aqua Tail
Dragon Gem/Moxie
Look... Gliscor was a HUGE counter and still is, the reasoning for aqua tail. I run Outrage because generally or more often than not someone is waiting for him to come out and he doesn't take ice hits very well but obliterates all dragons that don't get to set up before him. He is like my second suicide but with more kills. The Earthquake is for a KO/Coverage and just to build moxie. When lucky I can get a dragon dance if not I switch out or go outrage so by the second or third time I'm boosted nicely or dead. He takes Terrakion/Tyranitar/Slowking's counters decently enough when he switches in but in no way do I use him to soak more than half his HP. He normally comes in mid to late game but rarely lives that long. My best approach is predicting a slow switch in that would me dragon dance once.
Gengar - protects Terrakion/Tyranitar - blocks spins - annoys opponent
Salamence - protects Terrakion/Tyranitar - sweeps/revenge kills/suicide
Forretress - lays hazards/remove - KO's or whittles opponents down
Tyranitar - soaks SpA - removes threats - stall
Slowking - soaks Att - cripples team - stall
Terrakion - Sweeps - Revenge
This is how my team mostly works and I'm proud of what I put together but I'm very open to suggestions especially against rain teams... But so far my biggest issue is Ninetales running drought and sunny day>Politoed and Tentacruel with toxic spikes. If my team can avoid status effects we're pretty solid. Thank you for reading and I appreciate all suggestions!
I'm not particularly into the rain domination nor can I say I'm not a fan of the current metagame with it's entry hazards, occasional trick rooms, and weather domination. The point of this team or I guess the way I play this team is set like this... Three very decent walls coupled with a rapid spin block and who can sweep, one revenge killer and one sweeper requiring set up. Though I may not be exact in what I'm talking about I haven't played for some time and my sets may not seem the best. For the past week I played with some combinations using mons like Celebe, Rotom-W, Virizion, and some others that obviously didnt work out and my best success has came from this team. I don't rely on sandstorm nor is it the basis of my team but constant damage when I need it to be and while it may not work in my favor for certain situations it is a great tool during weather wars and mid game. So since I don't have more to add to this introduction without talking about my team in depth I'll get to the good stuff. By the way let me mention that I don't remember natures so I'll just put a + and - respectively.
Tyranitar
100 hp
152 SpA
252 SpD+
Spd -
-Pursuit
-Stone Edge
-Flamethrower
-Protect
Leftovers/Sandstream
This set aims for a few things - First and foremost, Tyranitar is my special soaker taking a lot of hits, despite his bad typing that my sweepers just can't take and stand against. With a boosted SpD from sandstream and a boost in nature for it, he soaks up non boosted SpA's with ease and makes many sweepers retreat. This is why I run pursuit, it lets me get some damage in when they switch out for STAB damage regardless of them switching out or staying in. Stone Edge is for switch ins or just destroying drought teams and because of a high crit ratio with amazing stats already, it gives good damage in general. Now on to the second reason for Tyranitar - he can stall special and physical sweepers(to a lesser degree) very well. With well placed switches and protects coupled with sandstorm constantly going I have a viable means of stalling for leftovers recovery and letting my revenge killer or my two others with much better speed come in for the kill. Flamethrower while less powerful than Fire Blast makes for an excellent ability when grass or when Scizor decides to appear while dealing with many steel type switch ins that can bring a fighting/steel/earthquake to the fight.
A general idea would be against a drought team they bring a SpA venusaur to kill my Def wall - using a Solarbeam would OHKO but switching to Ttar lowers speed, brings sandstorm and cushions what would have been a KO. He is my soaker and the only weakness with the rest of the team supporting him is toxic and burns.
Slowbro
100 Hp
152 SpA
252 Def+
Spd-
Slack Off
Psyshock
Scald
Thunderwave
Leftovers/Regenerate
Ah a wall so strong that those that would sweep me, Gliscor/Tornadus/Landorus/Scizor flee in fustration! He's not the best wall ever but his typing and high defense make him fit this team well coupled with the fact that he's constantly switching out, he's hard to kill. Slack Off is there for stalling and regeneration with Thunderwave to cripple teams that would make mince meat of my Mence. Psyshock deals nicely with some rain threats I can't stand like Politoed/Tentacruel who boast a decent SpD. Scald deals with most every physical sweeper I can think of, not OHKOing them but burning them and taking enough of a chunk of health for them to switch out or get stalled to death. Thunderwave generally just deals with those that would move faster or have a priority move waiting like extreme speed or a bullet punch. But Slowking's roll is stall and soaking with enough SpA to either take out or annoy gliscor/landorus and do some general damage to those that would resist SpA damage.
Forretress
252 Hp
252 Def+
Spd -
Explosion
Stealth Rock
Toxic Spikes
Rapid Spin
Leftovers
The way I use him is like this - I see the team and determine what the highest priority as fast as entry hazards and those that may lay them, then I proceed with what I believe to be true.
Scenario 1: A team of flying and steel types - stealth rock only. Gauge the lead - if no spikes or anything are dropped - switch out to soak or suicide on an annoying set up/sweeper
Scenario 2: Tentatruel appears - switch out - reason being tentacruel must die for toxic spikes and stealth rock to work, sacrificing leaves me one mon short and without a rapid spinner
There's not much more to him than that and most people don't expect and explosion forretress so they don't protect and their lead/switch in either dies or becomes crippled but in favorable situations, stealth rock and or one-two layers of toxic spikes are dropped and an explosion occurs. The reason spikes won't be removed is because of my next mon.
Gengar
100 Hp
252 Spd+
152 SpA
Pain Split
Thunder
Shadow Ball
Focus Punch/HP Ice
Leftovers/Levitate
I'm not all too sure on this set but it has worked to a degree with Gengar blocking rapid spins and revenging decent. Pain split works well when low on hp or I need to whittle away someone's HP for a switch in. Shadowball for STAB and some revenging here and there. Thunder for Politoed or Tentacruel who seem to plague me and focus punch for Heatran(I think he's an issue lol) and other mons who are weak to fighting though with my coverage hidden power ice may be a better choice. Gengar comes in, he blocks, he hits, or he switches, however it may go. But running HP Ice/Thunder covers all spinners but Forretress. I'm just not too sure about Gengar in general but I feel my set is to blame.
Terrakion
252 Att
252 Spd+
-SpA
Earthquake
Close Combat
X Scissor
Stone Edge
Choice Scarf/Justified
He revenges, he sweeps, he enters when he pleases! He is the Janitor! The obvious set on him with choice scarf because he will outspeed anything not in the sun or rain dealing very nice damage to those that would try to sweep him in his element or even outside. The same counters always hurt but the team takes care of them very well. He comes in early, mid, and late game and revenges or sweeps but this set is solid and hasn't had any issues.
Salamence
252 Att
252 Spd+
Earthquake
Dragon Dance
Outrage
Aqua Tail
Dragon Gem/Moxie
Look... Gliscor was a HUGE counter and still is, the reasoning for aqua tail. I run Outrage because generally or more often than not someone is waiting for him to come out and he doesn't take ice hits very well but obliterates all dragons that don't get to set up before him. He is like my second suicide but with more kills. The Earthquake is for a KO/Coverage and just to build moxie. When lucky I can get a dragon dance if not I switch out or go outrage so by the second or third time I'm boosted nicely or dead. He takes Terrakion/Tyranitar/Slowking's counters decently enough when he switches in but in no way do I use him to soak more than half his HP. He normally comes in mid to late game but rarely lives that long. My best approach is predicting a slow switch in that would me dragon dance once.
Outro/Summary of How We Work/Weaknesses
This is the most successful team I've created and everyone protects each other while performing their roles greatly. All I ask is that Salamence be less squishy and Terrakion learn to fly but I honestly had not even layed out how the battle would go minus the extra stuff. Gengar - protects Terrakion/Tyranitar - blocks spins - annoys opponent
Salamence - protects Terrakion/Tyranitar - sweeps/revenge kills/suicide
Forretress - lays hazards/remove - KO's or whittles opponents down
Tyranitar - soaks SpA - removes threats - stall
Slowking - soaks Att - cripples team - stall
Terrakion - Sweeps - Revenge
This is how my team mostly works and I'm proud of what I put together but I'm very open to suggestions especially against rain teams... But so far my biggest issue is Ninetales running drought and sunny day>Politoed and Tentacruel with toxic spikes. If my team can avoid status effects we're pretty solid. Thank you for reading and I appreciate all suggestions!