For some reason, whenever I see another Pokémon bumped to ubers or to BL I always get somewhat irked. Now it’s not because I used them, in fact I was happy to see Latias gone as I have a bias against any legendary in standard play. No, it gets to me for two reasons: In my eyes it is futile and it is biased. To explain the futility of it my first theory:
The Ice Cube Cup: Think of a very big cup. This cup is so big it is holding a couple hundred ice cubes. Of course, only the biggest and a few ice cubes with unique shapes that allow them to fit in the gaps are at the top of the waterline. This is my metaphor for metagame “centralization” which seems to me one of the biggest arguments for banning any said Pokémon. Most people will only want to use the strongest and the most convenient Pokémon. No competitive player is going to use Flygon for purely offensive purposes when they can get a hold of Garchomp.
Returning to our cup let’s say you remove one of the biggest ice cubes from the cup. Another big ice cube will rise, the whole top of the waterline will shift, but in the end you are still going to have only a certain few ice cubes on top. The same thing happens when you ban a Pokémon. When Garchomp was around Weavile was a top dog (well actually cat… weasel?) for being able to OHKO one of the biggest threats of the metagame. However when Garchomp was banned that little nook the Weavile ice cube resided disappeared and the Scizor ice cube pushed it under the waterline. My point is when you ban a Pokémon, the metagame isn’t decentralized, it’s REcentralized. There will only ever be room for so many Pokémon in OU and when you eliminate the “best” the second best will take its spot.
A little anecdote before I explain my next theory. I was on Shoddy a while ago during a time when Smogon’s section was out. Most people were forced to use Colin’s. This was after Garchomp was banned and enough players had readjusted their teams expecting its absence. Needless to say Colin got many people asking him why Garchomp was not banned, to which the clever and, well, let’s say high-on-his-horse Canadian replied, “Why is Beedrill not banned?” Now I don’t think that Colin was at all saying Beedrill was as powerful as Garchomp but remember the arguments that banned Garchomp or if you don’t remember think of the arguments that resulted in Salamence being banned: it’s too strong, with only one turn to set up it can destroy my entire team, it’s unpredictable, etc. Well, if you’re clever like Colin you could come up with a similar and very sound sounding argument for banning Beedrill. For example, with access to Substitute, Swarm, Swords Dance, and a Salac Berry it could easily overpower any team (Don’t believe that Beedrill can do such things? YouTube Beedrill sweep). When I was looking over people’s opinions about what the next banned Pokémon should be, I was surprised by how many different Pokémon were suggested. People, there will always be reasons for banning a certain Pokémon and this banning game could go on forever but in my opinion the only thing that will be accomplished is a ripple in the cup.
Defensive Centered Metagame: It is much easier to have a capable offensive Pokémon than a defensive one. On Serebii’s list of Pokémon with the highest defensive stat Hippowdon comes in 38th place and Bronzong comes in 39th. Now with higher places are 6 ubers and a few OU’s such as Skarmory and Gliscor and others used for offense rather than defense like Metagross but many of the Pokémon above 38th and 39th place are Pokémon that people would never consider for an OU team such as the rock-steel Bastiodon, the terrible Magcargo, and the flawed Cloyster. A defensive Pokémon is limited not only by stats but by move-set, and of course typing. However when those three aspects come together you have a Pokémon that is truly a wall, nigh unbeatable to what it is supposed to counter.
In fact, there are some Pokémon so defensive that they can counter about half the metagame. Almost no one is getting past Blissey firing off special attack moves and you still have to be pretty dang strong to get past it with physical moves. Hippowdon can shrug off basically any unboosted physical attack and become even more defensive with Curse.
Now I have a hard time really tying this together, but I believe that the metagame is centered around who you have to get past rather than who you have to counter. Let’s try it this way: the offense of one Pokémon cannot limit other Pokémon as much as defense can. The stronger attack of Lucario does not limit a Zangoose with a lesser base stat because if it wins the speed tie, it is knocking out Luke. However a Zangoose is limited by a Hippowdon’s mammoth defenses because unboosted Zangoose cannot hope to do more than half-health. Tying this back to the ice-cube analogy the defensive giants are huge bulky ice cubes that disallow the usefulness of many otherwise capable offensive threats such as Zangoose, Ursaring, Alakazam, etc… The offensive Pokémon on top are there because they fit into the niche of having the tools to get past the big defenders, not necessarily because they are the best attackers.
I’m really getting long-winded now so let’s wrap this up quickly. Now I’m not saying the metagame is biased because I hate all defensive Pokémon. I say it is biased because while we’re OK with banning a Salamence for being able to wreck over half the metagame we hardly consider Blissey when it can counter over half the Pokémon in the game. If you hope to uncentralize the metagame completely I believe you would have to ban Zapdos, Hippowdon, Blissey and Chansey, Bronzong, Celebi, Jirachi, Heatran, Vaporeon, and whoever else is a solid counter to over a third of attackers. With them gone there would be room for lots of attackers to prove their strength and the metagame would not be one of leftovers but one of choice items and life orbs.
Why did I waste so much of my life and yours talking about banning? Because my hope for the game is that it will remain a GAME. I don’t believe that Pokémon should be a science where anybody who is somewhat smart can easily choose a good combo of top tier contenders; I believe it should be a fun game where the player who is most clever and creative will see results. When you spend so much time on deciding who to ban you miss the point: it should not be about who wins or loses a game and with what Pokémon, it should be about how you play it.
Thank you for hearing me out.
The Ice Cube Cup: Think of a very big cup. This cup is so big it is holding a couple hundred ice cubes. Of course, only the biggest and a few ice cubes with unique shapes that allow them to fit in the gaps are at the top of the waterline. This is my metaphor for metagame “centralization” which seems to me one of the biggest arguments for banning any said Pokémon. Most people will only want to use the strongest and the most convenient Pokémon. No competitive player is going to use Flygon for purely offensive purposes when they can get a hold of Garchomp.
Returning to our cup let’s say you remove one of the biggest ice cubes from the cup. Another big ice cube will rise, the whole top of the waterline will shift, but in the end you are still going to have only a certain few ice cubes on top. The same thing happens when you ban a Pokémon. When Garchomp was around Weavile was a top dog (well actually cat… weasel?) for being able to OHKO one of the biggest threats of the metagame. However when Garchomp was banned that little nook the Weavile ice cube resided disappeared and the Scizor ice cube pushed it under the waterline. My point is when you ban a Pokémon, the metagame isn’t decentralized, it’s REcentralized. There will only ever be room for so many Pokémon in OU and when you eliminate the “best” the second best will take its spot.
A little anecdote before I explain my next theory. I was on Shoddy a while ago during a time when Smogon’s section was out. Most people were forced to use Colin’s. This was after Garchomp was banned and enough players had readjusted their teams expecting its absence. Needless to say Colin got many people asking him why Garchomp was not banned, to which the clever and, well, let’s say high-on-his-horse Canadian replied, “Why is Beedrill not banned?” Now I don’t think that Colin was at all saying Beedrill was as powerful as Garchomp but remember the arguments that banned Garchomp or if you don’t remember think of the arguments that resulted in Salamence being banned: it’s too strong, with only one turn to set up it can destroy my entire team, it’s unpredictable, etc. Well, if you’re clever like Colin you could come up with a similar and very sound sounding argument for banning Beedrill. For example, with access to Substitute, Swarm, Swords Dance, and a Salac Berry it could easily overpower any team (Don’t believe that Beedrill can do such things? YouTube Beedrill sweep). When I was looking over people’s opinions about what the next banned Pokémon should be, I was surprised by how many different Pokémon were suggested. People, there will always be reasons for banning a certain Pokémon and this banning game could go on forever but in my opinion the only thing that will be accomplished is a ripple in the cup.
Defensive Centered Metagame: It is much easier to have a capable offensive Pokémon than a defensive one. On Serebii’s list of Pokémon with the highest defensive stat Hippowdon comes in 38th place and Bronzong comes in 39th. Now with higher places are 6 ubers and a few OU’s such as Skarmory and Gliscor and others used for offense rather than defense like Metagross but many of the Pokémon above 38th and 39th place are Pokémon that people would never consider for an OU team such as the rock-steel Bastiodon, the terrible Magcargo, and the flawed Cloyster. A defensive Pokémon is limited not only by stats but by move-set, and of course typing. However when those three aspects come together you have a Pokémon that is truly a wall, nigh unbeatable to what it is supposed to counter.
In fact, there are some Pokémon so defensive that they can counter about half the metagame. Almost no one is getting past Blissey firing off special attack moves and you still have to be pretty dang strong to get past it with physical moves. Hippowdon can shrug off basically any unboosted physical attack and become even more defensive with Curse.
Now I have a hard time really tying this together, but I believe that the metagame is centered around who you have to get past rather than who you have to counter. Let’s try it this way: the offense of one Pokémon cannot limit other Pokémon as much as defense can. The stronger attack of Lucario does not limit a Zangoose with a lesser base stat because if it wins the speed tie, it is knocking out Luke. However a Zangoose is limited by a Hippowdon’s mammoth defenses because unboosted Zangoose cannot hope to do more than half-health. Tying this back to the ice-cube analogy the defensive giants are huge bulky ice cubes that disallow the usefulness of many otherwise capable offensive threats such as Zangoose, Ursaring, Alakazam, etc… The offensive Pokémon on top are there because they fit into the niche of having the tools to get past the big defenders, not necessarily because they are the best attackers.
I’m really getting long-winded now so let’s wrap this up quickly. Now I’m not saying the metagame is biased because I hate all defensive Pokémon. I say it is biased because while we’re OK with banning a Salamence for being able to wreck over half the metagame we hardly consider Blissey when it can counter over half the Pokémon in the game. If you hope to uncentralize the metagame completely I believe you would have to ban Zapdos, Hippowdon, Blissey and Chansey, Bronzong, Celebi, Jirachi, Heatran, Vaporeon, and whoever else is a solid counter to over a third of attackers. With them gone there would be room for lots of attackers to prove their strength and the metagame would not be one of leftovers but one of choice items and life orbs.
Why did I waste so much of my life and yours talking about banning? Because my hope for the game is that it will remain a GAME. I don’t believe that Pokémon should be a science where anybody who is somewhat smart can easily choose a good combo of top tier contenders; I believe it should be a fun game where the player who is most clever and creative will see results. When you spend so much time on deciding who to ban you miss the point: it should not be about who wins or loses a game and with what Pokémon, it should be about how you play it.
Thank you for hearing me out.