By this point, I'm sure we all know that the Psychic-Type is notorious for its dominance in the Gen 1 games, with a strong lineup of Pokémon, easy prey in Kanto's ludicrous amount of Poison-Types, Ghost-Types just straight up not being coded correctly, extremely weak Bug-Type counterplay options, and having unresisted Psychic STAB against every type against itself. That's a whole lot of positives for what should be Gen 1's best Type... right?
I am here right now to propose a theory that may sound as ridiculous as the Psychic-Type was overpowered back then. I think there was a Type before Gen 1's full release that might have been even better. Or at least, on a comparable level to the Psychic-Type we received in the full release. See, the Dark-Type was the first of two Types that were added to the games at a later point whose original purpose was to balance out a previously overpowered Type by being both super-effective against it offensively and immune to it defensively. The other one, of course, is the Fairy-Type having the same dynamic with Dragon-Types as Psychic-Types do with Dark-Types. A simple glance at the type chart may tell you that there's technically a third Type that fits this specific criteria though- the Ground-Type. As we all know, the Ground-Type is both immune to Electric-Type moves and super-effective against Electric-Type Pokémon with its moves. The Ground-Type's role in balancing out Electric is far from the craziest change Pokémon has ever seen during its developmental phase, but what if this was done on purpose because the Electric-Type was just that good and it had to be nerfed during Gen 1's development just like the Psychic-Type would be in Gen 2?
There exists a lot of confirmed information from datamines, concept art, and even the final games' code that suggests that the Type would have at least been significantly more useful in single player in the Kanto region's original iteration. Whether it would have matched the Psychic-Type's dominance of the completed Gen 1 in multiplayer, we will never know, but I'll leave some points here for you guys to think about:
I am here right now to propose a theory that may sound as ridiculous as the Psychic-Type was overpowered back then. I think there was a Type before Gen 1's full release that might have been even better. Or at least, on a comparable level to the Psychic-Type we received in the full release. See, the Dark-Type was the first of two Types that were added to the games at a later point whose original purpose was to balance out a previously overpowered Type by being both super-effective against it offensively and immune to it defensively. The other one, of course, is the Fairy-Type having the same dynamic with Dragon-Types as Psychic-Types do with Dark-Types. A simple glance at the type chart may tell you that there's technically a third Type that fits this specific criteria though- the Ground-Type. As we all know, the Ground-Type is both immune to Electric-Type moves and super-effective against Electric-Type Pokémon with its moves. The Ground-Type's role in balancing out Electric is far from the craziest change Pokémon has ever seen during its developmental phase, but what if this was done on purpose because the Electric-Type was just that good and it had to be nerfed during Gen 1's development just like the Psychic-Type would be in Gen 2?
There exists a lot of confirmed information from datamines, concept art, and even the final games' code that suggests that the Type would have at least been significantly more useful in single player in the Kanto region's original iteration. Whether it would have matched the Psychic-Type's dominance of the completed Gen 1 in multiplayer, we will never know, but I'll leave some points here for you guys to think about:
- Predictably, the Electric-Type's matchup spread in the original games gets a lot better if you remove the Ground-Type from the equation. Rock/Ground Pokémon seen in Brock's Gym and other mandatory NPC battles go from a losing matchup to an even one, and Giovanni's Ground-Type team would cease to exist. This on its own wouldn't mean anything, but the Viridian City Gym wasn't always supposed to be a Ground-Type Gym. At one point, it was actually supposed to be a Flying-Type Gym (or I guess it still would been called the Bird-Type, but same difference), which- you guessed it- means a winning matchup for Electric-Types originally was turned into a losing one in the final release. This is in addition to the Electric-Type having no weaknesses in this case, and only two Types that switch into it, being itself and what would eventually become the Grass-Type, a type that the legendary Pokémon Zapdos has a winning matchup against anyways.
- Information regarding her is a bit less certain, but it's also commonly speculated that Erika was originally supposed to not be a Grass-Type Gym Leader as well. The original plans for the games and Erika's changed design possibly suggest that the original plans for a Pokémon Gym in Lavender Town could have been filled in with her as a Ghost-Type specialist, but this connection has never been officially confirmed as far as I can tell.
- At this point, it is all but confirmed that the series's eventual mascot Pikachu was going to originally have a second evolution after Raichu. This Pokémon, most often recognized as what could have been "Gorochu", was supposedly removed from the games early in development for being too powerful, although in what context also has never been officially confirmed from what I know. I doubt a fully released Raichu evolution would have become the dominant Electric-Type in the same way Mewtwo was for the Psychic-Type (that's a pretty high bar to reach), but the important part is that a powerful Electric-Type was removed from the game, presumably also before the Pikachu family gained access to Surf in this generation.
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