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Project National Dex Bazaar

This is a bit of strange for ND Bazaar but I didn't want to make multiple posts. I just want to briefly offer my opinion on relevant aspects of building on both ladder and tournaments. Then I'll share some teams I've been enjoying recently. It has been a little while since I last posted anything regarding National Dex, and I'd like to share my personal opinion on the tier. First, I always believed, and still do, that this tier has so much potential to be the best and most enjoyable on the website. Especially considering how volatile the current-generation meta is, there is so much appeal to playing National Dex over other tiers. That being said, I currently find this meta boring as hell. Perhaps my recent distance from National Dex tournaments has given me a distorted picture, but I've watched various replays from NDPL and SSNL, and I'll be keeping an eye on the circuit. Ladder and Tournament usage feels very different. Both playerbases have adjusted to the meta in different ways: On the ladder, Assault Vest Alomomola has soared in usage as a response to the metagame's most volatile threats (namely Volcarona and Gholdengo). I think the key to building ladder is to being well prepared (mentally) for variations of stall (Shedinja), HO most notably Zamazenta screens is still very popular. The other HO lead you'll see a lot is Mega-Diancie. Next, I'd argue the Sun cult is stronger than stall (most certainly in usage). Trick Room is more common than you'd think. Lastly, Alomomola. It is funny to think that people shamed this set for so long but it has become one of the most prominent sets in the tier and finally surpassed Toxapex on the VR. Doesn't ladder sound fun?

The most important and relevant developments I've noticed in tournaments are Cinderace and 4a Kyurem. Cinderace in my opinion should not be running Will-O-Wisp without a scarfer (the lack of viable speed control options is a major problem in this tier). Pyro Ball and Gunk Shot are great in almost every match up, you are of course walled by Heatran (so is Will-O-Wisp) but this is a worthwhile risk in tournament (first usage when). Chili Dewd made a joke in the National Dex showdown room but I found it to be true "Base 110 speed is the new base 100". Cinderace's speed tier + Libero gives it amazing revenge killing capabilities, in conjuction with the fact Court Change is invaluable for certain teams makes this one of the most reliable pokemon in the tier. Notably outspeeding Mega-Diancie, Mega-Latios, Ogerpon, Gholdengo and checks so many other things. If you do not have a good way to punish this pokemon from clicking U-turn then it is easily one of the most frustrating pokemon to deal with. The only way to really punish Libero is Flame Body Moltres or Pursuit (Mega)Tyranitar. Will-O-Wisp is still common and a decent option to deal support your teammates by crippling road blocks but honestly to me it just feels not good enough. Kyurem, to be specific 4a is the set that sparked a lot of interest during PL. And now we've seen more people start to use it. The coverage just hits everything honestly and can force you to make trades to kill or cripple it. Most of the pokemon that can deal with this pokemon are not great switch ins Zamazenta, Superpower Ogerpon, Draco Meteor Mega-Latios, even Mega-Scizor is a bit shaky since Offensive never OHKO's with Bullet Punch. SpDef Mega-Scizor does have a chance to live Freeze Dry + HP Fire but cannot OHKO back since you're probably not Close Combat lol. This is THE threat to Balance but most teams have ways to pivot around it and abuse it's slow speed.

LO Landorus + Mega Pinsir
https://pokepast.es/d49ef4fec658e733
The star of the show is obviously :Mega-Pinsir: but really quickly I want to go over this Landorus set. It's designed to weaken checks for it's teammates. Stealth Rock could also be used as a lure to invite in Great Tusk and Boom on it. It was pretty fun to use, I hope you'll try to incorprate it into your own builds. The team itself has glaring flaws but I've stopped trying to make consistent teams or use them.

Mega-Pinsir I think is extremely underrated, it is currently UR but has amazing tools. Aerilate Quick Attack is an amazing priority option which threatens Ogerpon, Scarf Urshifu, Zamazenta to an extent and Cinderace. It has noticable flaws that requires maybe more support than it's worth but I have never seen anyone REALLY give an effort to use this. Webs is caveman thinking, we can do better. In case nobodies familiar with the calcs, they speak for itself:

MEGA PINSIR CALCULATIONS
252+ Atk Aerilate Pinsir-Mega Frustration vs. 8 HP / 252+ Def Alomomola: 208-246 (43.9 - 52%) -- 13.3% chance to 2HKO
+2 252+ Atk Aerilate Pinsir-Mega Frustration vs. 8 HP / 252+ Def Alomomola: 415-489 (87.7 - 103.3%) -- 25% chance to OHKO

252+ Atk Aerilate Pinsir-Mega Quick Attack vs. 0 HP / 0 Def Ogerpon-Wellspring: 228-270 (75.7 - 89.7%) -- guaranteed 2HKO

+2 252+ Atk Pinsir-Mega Earthquake vs. 252 HP / 252+ Def Gholdengo: 406-478 (107.4 - 126.4%) -- guaranteed OHKO
252+ Atk Pinsir-Mega Earthquake vs. 0 HP / 0 Def Gholdengo: 284-336 (90.1 - 106.6%) -- 37.5% chance to OHKO

DOUBLE EDGE
+2 252+ Atk Aerilate Pinsir-Mega Double-Edge vs. 8 HP / 252+ Def Alomomola: 489-576 (103.3 - 121.7%) -- guaranteed OHKO
252+ Atk Aerilate Pinsir-Mega Double-Edge vs. 8 HP / 252+ Def Alomomola: 246-289 (52 - 61%) -- guaranteed 2HKO
------------------------------------------------------------------------------------------------------------------------------------------------------------------
LO LANDORUS CALCULATIONS (ignore the spikes I forgot to remove LOL)
252 Atk Life Orb Landorus-Therian Earthquake vs. 0 HP / 4 Def Great Tusk: 183-216 (49.3 - 58.2%) -- 97.7% chance to 2HKO
252 Atk Life Orb Landorus-Therian Explosion vs. 0 HP / 4 Def Great Tusk: 303-357 (81.6 - 96.2%) -- guaranteed 2HKO
0 SpA Life Orb Landorus-Therian Hidden Power Ice vs. 0 HP / 0 SpD Great Tusk: 195-231 (52.5 - 62.2%) -- guaranteed 2HKO
252 Atk Life Orb Landorus-Therian Explosion vs. 252 HP / 0 Def Garchomp: 400-472 (95.2 - 112.3%) -- guaranteed OHKO after 1 layer of Spikes

0 SpA Life Orb Landorus-Therian Hidden Power Ice vs. 244 HP / 228+ SpD Gliscor: 208-250 (59 - 71%) -- guaranteed 2HKO after Poison Heal

252 Atk Life Orb Landorus-Therian Earthquake vs. 8 HP / 252+ Def Alomomola: 192-227 (40.5 - 47.9%) -- guaranteed 3HKO
252 Atk Life Orb Landorus-Therian Explosion vs. 8 HP / 252+ Def Alomomola: 318-376 (67.2 - 79.4%) -- guaranteed 2HKO

252 Atk Life Orb Landorus-Therian Explosion vs. 248 HP / 252+ Def Zapdos: 307-361 (80.1 - 94.2%) -- guaranteed 2HKO
0 SpA Life Orb Landorus-Therian Hidden Power Ice vs. 248 HP / 0 SpD Zapdos: 130-153 (33.9 - 39.9%) -- guaranteed 3HKO
------------------------------------------------------------------------------------------------------------------------------------------------------------------
REPLAYS

https://replay.pokemonshowdown.com/gen9nationaldex-2495158402-d14hqmmwt17ub4jsjmth4246ncf709ppw SMASHED
https://replay.pokemonshowdown.com/gen9nationaldex-2494655528-ne9vt3yu9rb1n3kfvl3wci1hv0dxu2upw SMASHED
https://replay.pokemonshowdown.com/gen9nationaldex-2494667497-i9v3t1pbe3dudq6ymx517sn8blq3hy0pw SMASHED
https://replay.pokemonshowdown.com/gen9nationaldex-2494676017-xjlvweybh6wbv615rb27tbutcvvwmyxpw SMASHED
https://replay.pokemonshowdown.com/gen9nationaldex-

This is a bit of strange for ND Bazaar but I didn't want to make multiple posts. I just want to briefly offer my opinion on relevant aspects of building on both ladder and tournaments. Then I'll share some teams I've been enjoying recently. It has been a little while since I last posted anything regarding National Dex, and I'd like to share my personal opinion on the tier. First, I always believed, and still do, that this tier has so much potential to be the best and most enjoyable on the website. Especially considering how volatile the current-generation meta is, there is so much appeal to playing National Dex over other tiers. That being said, I currently find this meta boring as hell. Perhaps my recent distance from National Dex tournaments has given me a distorted picture, but I've watched various replays from NDPL and SSNL, and I'll be keeping an eye on the circuit. Ladder and Tournament usage feels very different. Both playerbases have adjusted to the meta in different ways: On the ladder, Assault Vest Alomomola has soared in usage as a response to the metagame's most volatile threats (namely Volcarona and Gholdengo). I think the key to building ladder is to being well prepared (mentally) for variations of stall (Shedinja), HO most notably Zamazenta screens is still very popular. The other HO lead you'll see a lot is Mega-Diancie. Next, I'd argue the Sun cult is stronger than stall (most certainly in usage). Trick Room is more common than you'd think. Lastly, Alomomola. It is funny to think that people shamed this set for so long but it has become one of the most prominent sets in the tier and finally surpassed Toxapex on the VR. Doesn't ladder sound fun?

The most important and relevant developments I've noticed in tournaments are Cinderace and 4a Kyurem. Cinderace in my opinion should not be running Will-O-Wisp without a scarfer (the lack of viable speed control options is a major problem in this tier). Pyro Ball and Gunk Shot are great in almost every match up, you are of course walled by Heatran (so is Will-O-Wisp) but this is a worthwhile risk in tournament (first usage when). Chili Dewd made a joke in the National Dex showdown room but I found it to be true "Base 110 speed is the new base 100". Cinderace's speed tier + Libero gives it amazing revenge killing capabilities, in conjuction with the fact Court Change is invaluable for certain teams makes this one of the most reliable pokemon in the tier. Notably outspeeding Mega-Diancie, Mega-Latios, Ogerpon, Gholdengo and checks so many other things. If you do not have a good way to punish this pokemon from clicking U-turn then it is easily one of the most frustrating pokemon to deal with. The only way to really punish Libero is Flame Body Moltres or Pursuit (Mega)Tyranitar. Will-O-Wisp is still common and a decent option to deal support your teammates by crippling road blocks but honestly to me it just feels not good enough. Kyurem, to be specific 4a is the set that sparked a lot of interest during PL. And now we've seen more people start to use it. The coverage just hits everything honestly and can force you to make trades to kill or cripple it. Most of the pokemon that can deal with this pokemon are not great switch ins Zamazenta, Superpower Ogerpon, Draco Meteor Mega-Latios, even Mega-Scizor is a bit shaky since Offensive never OHKO's with Bullet Punch. SpDef Mega-Scizor does have a chance to live Freeze Dry + HP Fire but cannot OHKO back since you're probably not Close Combat lol. This is THE threat to Balance but most teams have ways to pivot around it and abuse it's slow speed.

LO Landorus + Mega Pinsir
https://pokepast.es/d49ef4fec658e733
The star of the show is obviously :Mega-Pinsir: but really quickly I want to go over this Landorus set. It's designed to weaken checks for it's teammates. Stealth Rock could also be used as a lure to invite in Great Tusk and Boom on it. It was pretty fun to use, I hope you'll try to incorprate it into your own builds. The team itself has glaring flaws but I've stopped trying to make consistent teams or use them.

Mega-Pinsir I think is extremely underrated, it is currently UR but has amazing tools. Aerilate Quick Attack is an amazing priority option which threatens Ogerpon, Scarf Urshifu, Zamazenta to an extent and Cinderace. It has noticable flaws that requires maybe more support than it's worth but I have never seen anyone REALLY give an effort to use this. Webs is caveman thinking, we can do better. In case nobodies familiar with the calcs, they speak for itself:

MEGA PINSIR CALCULATIONS
252+ Atk Aerilate Pinsir-Mega Frustration vs. 8 HP / 252+ Def Alomomola: 208-246 (43.9 - 52%) -- 13.3% chance to 2HKO
+2 252+ Atk Aerilate Pinsir-Mega Frustration vs. 8 HP / 252+ Def Alomomola: 415-489 (87.7 - 103.3%) -- 25% chance to OHKO

252+ Atk Aerilate Pinsir-Mega Quick Attack vs. 0 HP / 0 Def Ogerpon-Wellspring: 228-270 (75.7 - 89.7%) -- guaranteed 2HKO

+2 252+ Atk Pinsir-Mega Earthquake vs. 252 HP / 252+ Def Gholdengo: 406-478 (107.4 - 126.4%) -- guaranteed OHKO
252+ Atk Pinsir-Mega Earthquake vs. 0 HP / 0 Def Gholdengo: 284-336 (90.1 - 106.6%) -- 37.5% chance to OHKO

DOUBLE EDGE
+2 252+ Atk Aerilate Pinsir-Mega Double-Edge vs. 8 HP / 252+ Def Alomomola: 489-576 (103.3 - 121.7%) -- guaranteed OHKO
252+ Atk Aerilate Pinsir-Mega Double-Edge vs. 8 HP / 252+ Def Alomomola: 246-289 (52 - 61%) -- guaranteed 2HKO
------------------------------------------------------------------------------------------------------------------------------------------------------------------
LO LANDORUS CALCULATIONS (ignore the spikes I forgot to remove LOL)
252 Atk Life Orb Landorus-Therian Earthquake vs. 0 HP / 4 Def Great Tusk: 183-216 (49.3 - 58.2%) -- 97.7% chance to 2HKO
252 Atk Life Orb Landorus-Therian Explosion vs. 0 HP / 4 Def Great Tusk: 303-357 (81.6 - 96.2%) -- guaranteed 2HKO
0 SpA Life Orb Landorus-Therian Hidden Power Ice vs. 0 HP / 0 SpD Great Tusk: 195-231 (52.5 - 62.2%) -- guaranteed 2HKO
252 Atk Life Orb Landorus-Therian Explosion vs. 252 HP / 0 Def Garchomp: 400-472 (95.2 - 112.3%) -- guaranteed OHKO after 1 layer of Spikes

0 SpA Life Orb Landorus-Therian Hidden Power Ice vs. 244 HP / 228+ SpD Gliscor: 208-250 (59 - 71%) -- guaranteed 2HKO after Poison Heal

252 Atk Life Orb Landorus-Therian Earthquake vs. 8 HP / 252+ Def Alomomola: 192-227 (40.5 - 47.9%) -- guaranteed 3HKO
252 Atk Life Orb Landorus-Therian Explosion vs. 8 HP / 252+ Def Alomomola: 318-376 (67.2 - 79.4%) -- guaranteed 2HKO

252 Atk Life Orb Landorus-Therian Explosion vs. 248 HP / 252+ Def Zapdos: 307-361 (80.1 - 94.2%) -- guaranteed 2HKO
0 SpA Life Orb Landorus-Therian Hidden Power Ice vs. 248 HP / 0 SpD Zapdos: 130-153 (33.9 - 39.9%) -- guaranteed 3HKO
------------------------------------------------------------------------------------------------------------------------------------------------------------------
REPLAYS

https://replay.pokemonshowdown.com/gen9nationaldex-2495158402-d14hqmmwt17ub4jsjmth4246ncf709ppw SMASHED
https://replay.pokemonshowdown.com/gen9nationaldex-2494655528-ne9vt3yu9rb1n3kfvl3wci1hv0dxu2upw SMASHED
https://replay.pokemonshowdown.com/gen9nationaldex-2494667497-i9v3t1pbe3dudq6ymx517sn8blq3hy0pw SMASHED
https://replay.pokemonshowdown.com/gen9nationaldex-2494676017-xjlvweybh6wbv615rb27tbutcvvwmyxpw SMASHED
https://replay.pokemonshowdown.com/gen9nationaldex-2495202838-coerhwuolksmb0onucbxris6ccwd8oapw SMASHED
https://replay.pokemonshowdown.com/gen9nationaldex-2495158402-d14hqmmwt17ub4jsjmth4246ncf709ppw

This replay you provided has me wondering how your team fairs to specs kyurem if your alo gets knocked. Has kyurem been an issue for you? I know you have zamazenta but I’m sure a player runnning kyurem has an answer to zamazenta. I do feel like cinder ace won’t do much either if alo gets knocked.
 
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https://replay.pokemonshowdown.com/gen9nationaldex-2495158402-d14hqmmwt17ub4jsjmth4246ncf709ppw

This replay you provided has me wondering how your team fairs to specs kyurem if your alo gets knocked. Has kyurem been an issue for you? I know you have zamazenta but I’m sure a player runnning kyurem has an answer to zamazenta. I do feel like cinder ace won’t do much either if alo gets knocked.
hi strafepattern, youre 100% right the team admittedly does not have a good mu spread, im not really aiming for consistency as much when im building for ladder anymore but from my experience those kyurems like specs and 4a arent very common on ladder. Not that they arent good i just havent seen them. https://pokepast.es/04ebee060368514b this is the only other pinsir team i have in my builder if you want to try this out. it might be better i went 5-0 on high ladder with it but could prob use some edits. corvi ev to live 2 ccs from zama after rocks and i forgot why i made this hatt 120 spdef, few weeks old. i kinda want to make it faster, anyways thanks for taking an interest in the team and offering feed back.
 
hi strafepattern, youre 100% right the team admittedly does not have a good mu spread, im not really aiming for consistency as much when im building for ladder anymore but from my experience those kyurems like specs and 4a arent very common on ladder. Not that they arent good i just havent seen them. https://pokepast.es/04ebee060368514b this is the only other pinsir team i have in my builder if you want to try this out. it might be better i went 5-0 on high ladder with it but could prob use some edits. corvi ev to live 2 ccs from zama after rocks and i forgot why i made this hatt 120 spdef, few weeks old. i kinda want to make it faster, anyways thanks for taking an interest in the team and offering feed back.
Hello, thank you for taking time to respond after reading this message, I understand now you built the team not for consistency but to just have overall fun. I am glad you found success with your creation anyways happy laddering.
 
lil bazaar post since i started playing again (might do a dump soon idk)
:sv/clefable:
"A thousand people scream my fucking name, it don't mean shit if I don't hear you say it.
Screaming bloody C-C-C, I know what you talking about..."

:Zapdos: :gholdengo: :toxapex: :Zamazenta: :ting-lu: :Clefable:
DREAMFLASHER

Lil fat I made that started as an sd glisc team but eventually changed into a Clef centered team after i struggled to keep dnite and chomp in check, be a bit careful w gleam koko and spikes+gambit ig
 
Last edited:
lil bazaar post since i started playing again (might do a dump soon idk)
:sv/clefable:
"A thousand people scream my fucking name, it don't mean shit if I don't hear you say it.
Screaming bloody C-C-C, I know what you talking about..."

:Zapdos: :gholdengo: :toxapex: :Zamazenta: :ting-lu: :Clefable:
DREAMFLASHER

Lil fat I made that started as an sd glisc team but eventually changed into a Clef centered team after i struggled to keep dnite and chomp in check, be a bit careful w gleam koko and spikes+gambit ig
Hello, very nice team you have created I would like to say what if the gholdengo was Twave+hex with recover for longevity and toxapex with black sludge over boots. I feel like pex with black sludge might be better in this team. I try my best to comment on every new team to not only learn but to give opinions. Anyways happy laddering and hope to hear back from you.
 
Hello, very nice team you have created I would like to say what if the gholdengo was Twave+hex with recover for longevity and toxapex with black sludge over boots. I feel like pex with black sludge might be better in this team. I try my best to comment on every new team to not only learn but to give opinions. Anyways happy laddering and hope to hear back from you.
HexWave Ghold would probably make the team way to passive, all the opp'd need is a non Gliscor ground and a pex to shutdown the whole team.
As for Sludge Pex, not a bad idea but I prefer the overall better consistency of :heavy-duty boots:, especially because Zamazenta, Ghold and Lu aren't exactly big fans of spikes, adding another mon that doesn't like spikes would js break my own defensive core against hstack and partially disable regenerator since I'm not recovering as much as I could per switch with hazards up, thanks for the suggestions tho!
 

SHEDINJA GHOLDENGO STALL

eunchae version

my version

This is what I believe to be one of the best stalls in the current meta. The team is by eunchae and he asked to me to make a bazaar post for it since I hit rank 2 and he hit rank 3. with good planning and smart plays lots of scary matchups are winnable. The differences between the 2 versions are some very slight ev changes.

OVERVIEW

shedinja.gif

underrated mon imo. walls kyurem and sd waterpon. protect is for scouting and absorbing future sight safely. shadow sneak for high pp and snipes some clutch kills just be careful of contact puninshers. toxic and wisp for status. I prefer +speed nature but it doesnt really matter.

blissey.gif

special wall. cm for most special threats since we don't have a spdef unaware wall. wish because it has more pp than soft boiled and wishpassing. protect scouts and lets you wish safely. also helps with pp stalling and stalling out weather turns. you could maybe fit soft boiled for urshifu and phazers but i havent tried it. seismic toss because what else. nature can be bold or calm i dont think it matters too much.

toxapex.gif

the most innovative set on the team. non recover pex actually amazing. scald and toxic are mandatory. tspikes 6-0 a lot of teams and helps vs mons that might otherwise destroy us like hatt, ceruledge, sd cinderace, sd hamurott, ttar, lele, and many more. the last move was originally gunk shot but i suggested knock since we didn't have any other knock users and knock is broken. this set puts in so much more work than if it was the standard haze recover. in the eunchae version pex has a relaxed nature but 8 speed is better to outspeed melm and some hatts.

gliscor.gif

broken mon. one of 2 main knock absorbers. sets rocks, toxics everything, eq gets good chip on stuff. eunchae runs 252 hp 252+ spdef but i ran 244 hp for poison heal and 36 def for getting toxic on woger in emergencies. 244 hp 252+ spdef is probably the best as you always live terap ice beam from full.

skarmory.gif

physical wall and the other main knock absorber. idef walls kingambit, mmaw, ursaluana, and other physical threats. spikes pressure a lot of stuff and pairs well with ghold.

gholdengo.gif

broken mon 2. psyshock 6-0s stall. vs dark types, get hazards up and make good doubles. eunchae runs lots of speed and i do to but for the sake of the post i just made it 227 to creep gliscor and other defensive ghold.

might add threats later idk

REPLAYS
https://replay.pokemonshowdown.com/gen9nationaldex-2496777169-u9lq2q9bmnadkg83ca3kubx7v3uvv78pw?p2 vs the_Twi5T. 1959 peak game.
https://replay.pokemonshowdown.com/gen9nationaldex-2494322232-x71o8l7jk5lsxk1uxgs2q8nqs255ggypw vs Toxic Ariados. had to be careful of dark z kingambit.
https://replay.pokemonshowdown.com/gen9nationaldex-2496583060-4rb7vvl2f1ah3410up36voa2qjvgn8wpw?p2 vs peap
https://replay.pokemonshowdown.com/gen9nationaldex-2490098854-lu458ra6adcxsjxe5wh6joy8vom5xo7pw vs peap
https://replay.pokemonshowdown.com/gen9nationaldex-2496595266-g3lpr4xw21j3ldjcejnhmgcubewi43npw vs Genesis9507
https://replay.pokemonshowdown.com/gen9nationaldex-2496773101-c9pbcw59clcvj2hjno1nmeg7l3l3mtrpw vs FerroFodder. scary mu. i lost to him a couple times before i realized the lando was scarf.
https://replay.pokemonshowdown.com/gen9nationaldex-2490105640-7glw5wuv2yj4x8nqq7vej7a9ktdy5p7pw vs Pinkacross on stream
https://replay.pokemonshowdown.com/gen9nationaldex-2486936344-pvi8cbujub528mpdt8ybm4fqit3akv4pw vs the_Twi5T
https://replay.pokemonshowdown.com/gen9nationaldex-2496705174-e9fx6b4orf6ly6w4xc4jpm75llbi75kpw?p2 vs prince5

PEAKS
my peak
Screenshot_from_2025-12-09_20-50-33.png

eunchae's peak (indexxx)
Screenshot_2025-11-29_at_06.png
 
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HexWave Ghold would probably make the team way to passive, all the opp'd need is a non Gliscor ground and a pex to shutdown the whole team.
As for Sludge Pex, not a bad idea but I prefer the overall better consistency of :heavy-duty boots:, especially because Zamazenta, Ghold and Lu aren't exactly big fans of spikes, adding another mon that doesn't like spikes would js break my own defensive core against hstack and partially disable regenerator since I'm not recovering as much as I could per switch with hazards up, thanks for the suggestions tho!
Hello again! Thank you for taking the time to respond to me, after reading what you said I understand now and I think it’s good that you prefer that, everyone has a style and I cannot complain. Happy laddering!
 
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