



This team has been working well up till high 1600s, I present to you guys, FAIRIUM-Z GWEEZING STALL!! Ft. Shrubb (reuploaded cause the og post looked ugly and changed tangrowth's set)
anyways, here's a quick rundown of the team...
Mableye: Mableye is normally what we lead with normally mega evolving it as soon as possible so hazards don't go up (which are very annoying for the team), it runs its standard set, protect so it can mega evolve without getting scathed while also helping out with future sight users such as Slowking-Galar and others, the other moves are pretty self explanatory so I don't feel the need to explain them.
Dondozo: Dondozo is crucial to this team as it doesn't make us set up fodder to most physical attackers in the tier, I run covert cloak mostly for the likes of Garganacl, but it also means we don't get flinched to death by melmetal, and can come in clutch against a variety of different moves. You can replace it with a different item like lefties or a rocky helmet. Curse allows you to rack up defense boosts allowing dozo to wall some hard hitting offensive threats better, body press is to hit waterpon, rest is to heal up, and waterfall is a way to hit mons that resist body press on the switch-in
Clodsire: Another crucial part of this team, similar to dondozo, it doesn't make us set up fodder to a variety of special attackers in the tier, most notably np gholdengo, I run payapa berry as it can come in clutch against tapu lele, hatterene, latios, and even the rare mega garde, jab is so that we can hit the fairies that would normally do a lot more damage to it, rocks is so we have some form of hazards, and eq is to hit stuff like heatran, and chip a lot of other ground-weak mons as they switch in
Chansey: Chansey is our blanket check to majority of the special attackers in the tier, we run psywave for the likes of gholdengo and other ghosts, toxic to spread poison amongst the opposing team, and counter is mainly to catch pursuit users like mega ttar and kingambit off guard.
Weezing-Galar: Weezing-Galar is our form of removal on this team, neutralizing gas allows it to defog on gholdengo which not many other mons can do, it also helps us against regen mons as neutralizing gas nullifies regen for whenever it switches in. We run a fairium-z to do huge chunks to a bunch of mons like raging bolt, hamurott, mega lop, iron valiant, great tusk, and a whole lot more, I also ran firium-z with flamethrower for the likes of gholdengo, ferrothorn, corv, and other steels and even ghostium-z to chip glowking and others.
Some Calcs...
16 SpA Neutralizing Gas Weezing-Galar Twinkle Tackle (175 BP) vs. 0 HP / 0 SpD Raging Bolt: 372-438 (95.1 - 112%) -- 68.8% chance to OHKO
16 SpA Neutralizing Gas Weezing-Galar Twinkle Tackle (175 BP) vs. 0 HP / 0 SpD Great Tusk: 558-656 (150.4 - 176.8%) -- guaranteed OHKO
16 SpA Neutralizing Gas Weezing-Galar Twinkle Tackle (175 BP) vs. 0 HP / 4 SpD Samurott-Hisui: 474-558 (147.6 - 173.8%) -- guaranteed OHKO
16 SpA Neutralizing Gas Weezing-Galar Twinkle Tackle (175 BP) vs. 0 HP / 4 SpD Lopunny-Mega: 344-408 (126.9 - 150.5%) -- guaranteed OHKO
16 SpA Neutralizing Gas Weezing-Galar Twinkle Tackle (175 BP) vs. 0 HP / 4 SpD Garchomp: 384-452 (107.5 - 126.6%) -- guaranteed OHKO
Tangrowth: Tangrowth plays a pretty big role on this team, by helping us not get completely obliterated by waterpon, helmet racks up chip against physical attackers like shifu, mlop, lando, and a bunch of others, hp fire is to reliably KO kartana, and sludge bomb is to threaten waterpon. (credits to terashedinjagaming for the tang ms.)
Replays:
https://replay.pokemonshowdown.com/gen9nationaldex-2482669135?p2 VS Alomomola
https://replay.pokemonshowdown.com/gen9nationaldex-2482666516 VS Mega Gyarados (won with a lil bit of hax)
https://replay.pokemonshowdown.com/gen9nationaldex-2482683420?p2 VS Tapu Koko HO
https://replay.pokemonshowdown.com/gen9nationaldex-2483185868 VS Alomomola... again (proof of peak with the team)