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Project National Dex Bazaar

Love seeing ttar drill core still, any extra tips/potential swaps to make in the team depending on if Z crown gets banned? I have been running this:https://pokepast.es/87237febba4ee663
this team is fundamentally different than mine, though if you're solely interested in tar drill then fwiw i dont like z drill + rapid spin. if youre spinning with drill i think you should run balloon to avoid spikes and give you more opportunities to get the spin off or leftovers is another solid option. with sd/toxic and sand rush you have tools to distinguish yourself from treads. it also makes the z sets much more threatening having rock slide to threaten mons like zapdos/moltres who otherwise wall z steel. so my advice would be to find different removal with z drill or make drill your spinner, dont have him be both.

as for the team i sent, i did have zama c in mind while building but i imagine you could swap zama c->h for a similar effect. id try to see how roar works here asw. other than that maybe sd jet shifu>zama-c to help with volc, prob eq>toxic/dtail on chomp for mdiancie.
 
Teams I used during zamazenta crowned's suspect: (click mons)

:Ninetales-Alola: :zamazenta-crowned: :volcarona: :hatterene: :gyarados: :garchomp:

relatively standard veil team, took some inspo from darkness' hyper offense team, zamazenta benefits here from its' teammates wearing down its checks, team is likely to be worse compared to day one of suspect when I did my reqs as the meta has adapted to deal with zamazenta but the team should still be relatively strong. This team went 34-4 in reqs run losing a couple to hax and also couple user error.

Rank 1 team:

:weavile: :zamazenta-crowned: :zapdos: :slowking-galar: :alomomola: :great tusk:

This team is pretty cool, It also looks a lot like ezra's team that's commonly known I didn't intend this but yeah, team is built around weavile + zamazenta C with weavile pursuiting/getting a strong knock into zama checks and also breaking the grounds, physdef gking + av alo acts as the defensive core which blanket checks most of the metagame at the moment, Fightinium z glowking is such a good tech especially currently with the pursuit spam at the moment, whilst healthy this can ohko the likes of weavile and kingambit and also does like 95% or so to tyranitar off the top of my head and it also chunks zama C and should trade into it. catches a lot of individuals out, zapdos was originally defensive with a chomp as the breaker and rocker iirc however, that variant autolost to stall and defog isn't it right now, specs zapdos is absolutely insane im not gonna lie, as the switch went to offensive zapdos I needed some hazard control here so I went for great tusk as I don't like treads and I dont believe in pagos as a reliable spinner I went helmet here as I have a tspike absorber and helps chipping phys threats namely zama c, but boots is probably better more reliable as it impacts tusks reliability in a longer game, especially stall. stall is a very tuff mu here due to the lack of boots on the team. best option is to utlise pursuit to allow zapdos to pop off. I won't write too much here as its only the bazaar.
Peak as of rn:
1772495911506.png

Sus:
1772495923339.png


I didn't get many replays but heres some:

Rank 1 Game
Tuff Gking Z
Zama C cleaning for the 6-0
Stall
 
im kinda new to competitive pokemon but i just wanted to post my nationaldex ou team for feedback to be better!

https://pokepast.es/015eb1cd59b72d07

sorry i dont know how to post it like other people do :(
you want to build a screens team right? ideally you want really strong breakers that can take advantage of those screens you setup (sub dd :Dragonite:, quiver :Volcarona:, dd :Gyarados-Mega:, etc.)

:Klefki: as good as it appears to be isnt a reliable screens setter, :Cinderace: almost always forces you out, :Grimmsnarl: or :Zamazenta: would be much better, if your adamant on using klefki replace defog with foul play, otherwise you invite mons in to setup on you (:Scizor-Mega:, :Kingambit:, etc.)

the :Landorus-Therian: set is a bit strange as swords dance + u-turn is a bit unnecessary, and fly without z just isnt good at all

the :Regidrago: set just doesnt work at all in the current meta, its just not a mon that isn't viable at all espeicially if you're not running specs, ideally swap it for a better more immediate special breaker (specs/z calm mind :Tapu-Lele:, :Raging-Bolt:, etc. )

additionally :greninja: is just so outclassed by other water types that could do its job but much better especially on screens (:manaphy:, :ogerpon-wellspring:, :Samurott-Hisui:)

i think what your missing mostly is pokemon that take advantage of those screens in a short amount of time, i'm really sorry if this comes off as harsh but i would just remake the whole thing from scratch, any fairy type looks like a nightmare for this team aswell as you have no switchins to moon blast aside from klefki which lacks t-wave and can do nothing in return
 
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im kinda new to competitive pokemon but i just wanted to post my nationaldex ou team for feedback to be better!

https://pokepast.es/015eb1cd59b72d07

sorry i dont know how to post it like other people do :(
Hello. After looking at your team and most notably what the goal of the team is I have some I feel useful tips

First. NationalDex does not use terras.
Second: The main goal of your team is to be screens hyper offense or offense I assume.
For screens to be used properly the team must be able to pack a punch and abuse screens. Screens most notably is better to help frail mons setup and make them turn into good wall breakers. I would recommend looking into team cores for both offense and defense when building this type of team.
Here is a video from my good friend Pinkacross that explains some of the basics of making a team.
I would also ignore what the other person said about remaking the team instead keep the idea and concept in your head and evolve it into something better that you're proud of.

P.S. "Evolve" Get it xD
 
ignore what the other person said about remaking the team instead keep the idea and concept
the idea and concept is screens, if certain mons or sets don’t really work in the current meta or don’t benefit from screens, i think it’s fair to be upfront about it since they’re looking for advice on improving the team, not gonna say greninja is really good on screens
 
https://pokepast.es/6f930f82b6d37c03

With this team, I just decided to grab 2 of my current favorite mons and build a team from there. I started with Zapdos and Mega Altaria, and just tried to build something somewhat balanced and usable.

1773960314940.png
- Standard phys def support. Ran heat wave over HP-Ice for super effective hits on Melmetal, Ferrothorn, Gambit, Mega Mawile, etc, but no
twave means I'm limiting paralysis to the static procs
1773960619165.png
- Bulky offense build perhaps trying to do one too many things at once between carrying my only knock off, pursuit trapping, and playing sucker punch headgames. Low kick in there for opposing gambit and other heavy targets
1773960715080.png
- Not-entirely-dedicated spike lead. Had a hard time choosing 4th slot between taunt, uturn, and knock off, but with his decent speed and common lead status, taunt seemed like a good choice.
1773960816650.png
- Hazard control kinda halfway split with full offense; big subzeros to try and catch lando and gliscor to wipe them from the board, and occasionally used as just good chip/incidental neutral damage in a tight/bad spot
1773960955039.png
- Primary special wall, psychic noise over future sight to help with subs, secondary paralysis to Zapdos static to help other offense match speed
1773961073799.png
- Set up sweeper, natural cure to clear status before mega in case of bad swaps, earthquake over dragon stab to oppose poison and steel types when boosted

I know this isn't great, but I'd like some insight into what it's lacking so I can combine that knowledge with what I'm learning from guides and videos about my teambuilding.
 
https://pokepast.es/6f930f82b6d37c03

With this team, I just decided to grab 2 of my current favorite mons and build a team from there. I started with Zapdos and Mega Altaria, and just tried to build something somewhat balanced and usable.

View attachment 817324- Standard phys def support. Ran heat wave over HP-Ice for super effective hits on Melmetal, Ferrothorn, Gambit, Mega Mawile, etc, but no
twave means I'm limiting paralysis to the static procs
View attachment 817325- Bulky offense build perhaps trying to do one too many things at once between carrying my only knock off, pursuit trapping, and playing sucker punch headgames. Low kick in there for opposing gambit and other heavy targets
View attachment 817328- Not-entirely-dedicated spike lead. Had a hard time choosing 4th slot between taunt, uturn, and knock off, but with his decent speed and common lead status, taunt seemed like a good choice.
View attachment 817329- Hazard control kinda halfway split with full offense; big subzeros to try and catch lando and gliscor to wipe them from the board, and occasionally used as just good chip/incidental neutral damage in a tight/bad spot
View attachment 817330- Primary special wall, psychic noise over future sight to help with subs, secondary paralysis to Zapdos static to help other offense match speed
View attachment 817331- Set up sweeper, natural cure to clear status before mega in case of bad swaps, earthquake over dragon stab to oppose poison and steel types when boosted

I know this isn't great, but I'd like some insight into what it's lacking so I can combine that knowledge with what I'm learning from guides and videos about my teambuilding.
this is genuinely a great team, i really dont think its lacking anything per say, have you tested it out on ladder to see how it performs?
 
Aron to Top 100
heya, i'm Jas (or SquidSpring) and this is my first bazaar post
talked ab this a bit in the discord & wanted to post it here, peaked top 100 with Lv. 1 Aron ho

:Zamazenta: :Kingambit: :Ceruledge: :Aron: :Diancie-mega: :Ogerpon-wellspring:

Goes without saying that this is NOT a sample team submission as this team is very obviously not optimal and it is heavily heavily inspired by seth's sample ho with 5 of the same Pokemon, 3 of which are the same set.

I peaked 1796 with this before tilting all the way down to like 1710, fought Pinkacross during my climb too it was pretty cool even tho I got packed up by :Raichu-alola:.

Opera Snapshot_2026-03-19_213520_play.pokemonshowdown.com.png

not the highest peak ever but I'm still proud of it considering it was with Aron. I probably could have gone higher if I played my last like 10 games in a better headspace.

Going to give some brief thoughts on some of the mons on this team and the state of hyper offense in general.

Hyper Offense in its current state is a very plug-and-play archetype, very easy to pick up and can be incredibly consistent at a top level, imo :Ogerpon-wellspring:, :Zamazenta: and especially :Ceruledge: are super volatile on HO, being able to flip games on a dime and forcing the opponent to get every turn right if they don't have a good matchup.

:sv/ogerpon-wellspring:
This Trailblaze Synthesis set is super underrated, there were some games where I was 1v1ing :Raging Bolt: with proper prediction which should be a hardstop to standard non Play Rough variants of :Ogerpon-wellspring:, with how naturally bulky this mon is Synthesis was able to just super cheese some games. In this replay my opponent leads wrong into :Ogerpon-wellspring: and instantly loses the game, its super nuts sometimes.

:sv/zamazenta:
Unsurprisingly idbp :Zamazenta: is nutso. After enough Iron Defenses and with proper chip it can muscle past even some of its hardest checks like :Iron Valiant:, and imo the presence of Iron Defense :Zamazenta: makes fully physical :Iron Valiant: super bad. Don't really have much to say this guy's just obviously amazing and I was running a fairly standard set.

:sv/ceruledge:
The star of this climb, :Ceruledge: is disgustingly good. Whether it's Endure Weakness Policy or Z-Move this mon literally has like 3 walls (being :Tyranitar-mega:, :Dondozo: and to a lesser extent :Ting-Lu:, highkey when this guy figures out how to fit Close Combat on its set its over for everyone) you kind of need priority that isnt espeed or to just not load any physical attackers or you just get 12-0'd on preview. In this replay :Ceruledge: just like destroys literally everything and there was nothing they could do. :Ceruledge: also makes the :Ditto: matchup go from impossible to super free as shown in this replay. Side note but idk why every :Landorus-therian: on ladder likes clicking eq into my endure so much but i'm not complaining. Imo this mon is rlly low on the current VR and should be A- minimum but this isn't a nom post so i'll move on.

:sv/aron:
Obviously a joke pick :Glimmora: and :Landorus-therian: would definitely be way better in this role and wouldn't be hardwalled by :Gholdengo: and :Sableye-mega: but sometimes this guy does some funny stuff, like in this replay. my opponent wasn't playing optimally here but they kinda have to not be for Aron to get more than rocks and an endeavor off but here Aron gets about 50% chip on :Scizor-mega: and :Mandibuzz:, a toxic on :Mandibuzz:, Stealth Rock and brings :Slowbro: down to 1% to break the game open for :Zamazenta:, definitely respectable value and I caught a bunch of people off guard with this. I beat one guy twice and ig he got fed up cuz next time I fought him he switched Stone Edge on his :Tyranitar-mega: for Rock Blast.

This team does struggle vs. a lot, as is the nature of gimmicky squads like this. :Iron Valiant: is a really really bad matchup, no switchins, booster speed outspeeds everything and my prio can't kill it, if you use this squad be wary of :Iron Valiant: especially. Electric-types in general are kind of a rough matchup thanks to having no ground type, but it's manageable (unless its Choice Scarf :Raging Bolt: that guys satan into this). :Sableye-Mega: :Clodsire: :Dondozo: stall is an autolose matchup don't even try your opponent needs to super throw for you to win, I did get a win over this structure in this replay but my opponent was not playing optimally in the slightest. Choice Scarf :Tapu Lele: and :Diancie-mega: are also really annoying.
 
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Bulky Mega Gallade Offense​

:sv/kingambit::sv/moltres::sv/tapu-koko::sv/gallade-mega::sv/terapagos-terastal::sv/garchomp:

Translation of the novel and relatively recent development of ORAS OU Mega Gallade towards a bulkier setup direction into the environment of SV NatDex. Uses bits and pieces from ORAS concepts and refits them to the modern Gen 9 climate. Used this team (or slight variants) exclusively to ladder up in NatDex on an account with no games, and it performed remarkably well. Gallade is a neat mon and deserves some love, so I'd like to give some of my fellow Galladeheads out there some potential avenues to do work with the guy.

:kingambit::assault-vest:: Bisharp + Gallade was an iconic core back in ORAS, and so naturally this is the next logical step. AV Gambit essentially just does what AV Bisharp did back in the day but better: spam Knock, pivot into Fairies, and trap Ghosts and Psychics. Gambit is notably our main way of fighting Mega Diancie. The AV also allows it to trade well into miscellaneous special attackers like Koko, Terapagos, and Bolt, too. We're running enough bulk here to live an unboosted Focus Blast from Lele (and be overwhelmingly favored to live one from Ghold) from full.

:moltres::heavy-duty-boots:: Moltres specs SpDef here to be a much sturdier Fairy resist and notably act as an answer to Valiant, Volc, and Zard Y, as well as assist Gambit in matchups against Z-Fight Ghold and Lele. Its natural typing still also allows it to switch into miscellaneous physical threats like Tusk, ID Zama, and Scizor, lending Molt some solid mixed-walling prowess, as well.

:tapu-koko::electrium-z:: Speed control and the mon trusted with the Z-Crystal. Koko is a very reliable switch-in to Zapdos, Torn, and even Bolt due its longevity with Roost. We're running HP Ice over Gleam here to snipe Lando from higher ranges as well as do much more meaningful damage to Gliscor. Z-Tbolt allows Koko to be an electric scalpel for removal by blowing away Wellspring and Mega Diancie in particular, but is always just good immediate damage whenever we need it.

:gallade-mega::galladite:: Star of the show. Bulky SD premises around the advantages Gallade has over its main Fighter Mega competition, Lopunny and Medicham: setup and better bulk, especially on the special side. Speccing into HP turns Gallade into a hit-taking champ, and makes it much easier for it convert its HP into a resource for grabbing multiple SDs before recycling its health with Drain Punch. Psycho Cut over Zen gives us a safe and consistent non-contact move with its lower power compensated for by the multiple boosts we can find. Shadow Sneak is my favored option in the last slot simply as a facilitator for cleanup by doing away with faster threats that have been sufficiently chipped. But you can consider more traditional coverage like Knock or Axel. You can run Wisp. You can run Taunt. TWave. Sub. The world is your oyster with this one, and it's always fun when something is this customizable. We're running enough attack to guaranteed kill Zard Y at +2.

:terapagos-terastal::heavy-duty-boots:: Strong removal that doesn't concede our own hazards, good potential win condition, and an emergency pocket counter with Tera Shell to anything that gets too riley. We're running Mamoswine coverage to give us immediate pressure on Gliscor, Lando, and Diancie in particular beyond general good coverage. Is probably the member of the team we have to be the most careful with, as matchups where preserving Tera Shell is important have to be navigated a lot less recklessly.

:garchomp::rocky-helmet:: TankChomp is a multi-generational favorite of mine as an engine for chip damage, especially now with shiny new access to Spikes. Chomp is a key player for facilitating the endgame by getting up hazards and throwing itself into physical threats to wear them down passively. It circumvents its lack of recovery by making sure most things attacking it die alongside it, and is the team's main stopgap against Urshifu-R in particular. We're running enough speed to outrun Modest Bolt.
:ogerpon-wellspring::urshifu-rapid-strike:(:keldeo:): Resist to Water? Barely know 'er. While the matchup into Urshifu is generally manageable by simply throwing Garchomp into it and making it kill itself (and sacking Molt to it for a Burn can work in a pinch, too), Wellspring poses a problem as a non-contact attacker, especially since the most Garchomp can do to it at once is maybe shuffle it out with a couple layers up. Matches against Wellspring are going to be contingent on either consistently out-offensing it with Koko, keeping hazards up, or simply trading into it with Gambit, Gallade, or Terapagos. But it's a workable matchup, for sure; you just need to keep on your toes.

:sableye-mega:: Mega Sableye stall in particular is going to be a rough encounter, as while the team does have the tools to break down a stall team with hazard stacking and Knock Off, Mega Sableye is a giant sidestep to that while also being an excellent spinblocker into Terapagos. You'll really need the patience to take away all eight of its Recovers yet also have to operate under the pressure of their own hazards.

:kingambit::moltres::tapu-koko::gallade-mega:(:toxapex:):garchomp:
Toxapex was tested over Terapagos for a few games. Pex assists against the Waters, acts as a similar blanket check to setup with Haze, and provides a useful TSpikes absorber, making the team overall a bit more robust. Using Pex slows the tempo of the team down a bit, leaning it a bit more towards bulky offense. The main concession Pex makes is that it leaves the team with no way to immediately force out Gliscor. Hence, it's probably advisable to use Triple Axel, Taunt, or Substitute on Gallade here.

:kingambit::moltres::tapu-koko::gallade-mega:(:tapu-fini:):garchomp:
Pure theory here, as I've not gotten around to testing it yet, but Fini has a lot to like here. It provides a similar resist profile to Pex, giving the team a similar Water resist, albeit one that loses to Wellspring (but it can bait another move for Chomp to eat). Taunt + Nature's Madness sets are also strong stallbreakers, Calm Mind sets are potential win conditions, Scarf sets are nice speed control and disruption, and any set will provide Misty Terrain to the team, which is especially relevant for Gallade to be able to set up far more confidently in the faces of Toxapex, Gliscor, and Moltres.
NatDexRank.png


Games (may contain slight set differences):
:lopunny-mega::terapagos-terastal::tyranitar::alomomola::gholdengo::tapu-lele:
:ogerpon-wellspring::volcarona::kingambit::landorus-therian::tapu-lele::gholdengo:
:kartana::terapagos-terastal::charizard-mega-x::samurott-hisui::corviknight::landorus-therian:
:pelipper::ferrothorn::cinderace::iron-treads::tapu-koko::barraskewda:
:weavile::urshifu-rapid-strike::heatran::garganacl::venusaur-mega::corviknight:

Pex games:
:blacephalon::latios-mega::gliscor::melmetal::clefable::zamazenta:
:hatterene::gyarados-mega::grimmsnarl::sinistcha::clodsire::volcarona:
:samurott-hisui::diancie-mega::landorus-therian::urshifu-rapid-strike::slowking-galar::ferrothorn:

Totally coincidental, for the record, but I did not intend for any variant of the team to maintain such a nice rainbow color scheme.
 
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