kakaks It's allowed if it holds a red orb in base form lol
kakaks It's allowed if it holds a red orb in base form lol
oohkakaks It's allowed if it holds a red orb in base form lol
It can but it needs red orb to be primalooh
its to not allow it to hold any other item?
ZaCian can be crowned if you select the base form holding the rusted sword. And a glitch in the code allows the use of intrepid sword as long as user is holding rusted swordCan someone explain to me why Zacian-C with Intrepid Sword is legal when both Zacian-C and Intrepid Sword are banned
Disagree. From the USUM analysis of mega beedril who outclassed pheromosa in most case.I personally would like to acknowledge the most L’Oréal of all Ultra Beasts:
Strike a Posa with Pheromosa!
Lead (Pheromosa) @ Expert Belt
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed / Sassy Nature
IVs: 0 Spe
- Knock Off / Bolt Beak
- U-Turn
- Close Combat
- V-Create
Leading the team is what Pheromosa does best, scouting for switches via U-Turn, and by virtue of outspeeding the Metagame, removing items from Pokemon before they can use them. Don’t mess with the feminine ace, that sets the pace, and wins the race in first place!
With Stealth Rocks, and many times without, Pheromosa 1HKOs Necrozma Dusk-Mane, Registeel, MMY, Sceptile-Mega, Gengar-Mega, Arceus, etc. and makes a powerful lead.Using Tough Claws and Expert Belt works great thanks to the neutrality to Stealth Rocks, which, unlike Beedrill-Mega, Aerodactyl-Mega, etc. allows it to come in repeatedly to threaten the opponent before pivoting with U-Turn.252 Atk Expert Belt Tough Claws Pheromosa Close Combat vs. 252 HP / 252 Def Arceus: 446-526 (100.4 - 118.4%) -- guaranteed OHKO
252 Atk Expert Belt Tough Claws Pheromosa V-create vs. 252 HP / 252 Def Solgaleo: 480-566 (100.4 - 118.4%) -- guaranteed OHKO
252 Atk Expert Belt Tough Claws Pheromosa U-turn vs. 252 HP / 252 Def Sceptile-Mega: 353-418 (102.6 - 121.5%) -- guaranteed OHKO
Having Close Combat and V-Create lets it handle a combination of Pokemon like Dialga, Celesteela, and Necrozma Dusk-Mane while Knock Off handles Pokemon like Gengar-Mega and serves utility for removing items from Pokemon like Toxic Orb on Poison Healers that think they can switch in, such as Xerneas, or Assault Vest Regenator Pokemon.
View attachment 270624
Gen 8 Update:
If Knock Off seems too weak to use, Bolt Beak makes a suitable option to break things that typically resist its Attacks like Ho-Oh, as well as common walls like Arceus-Water, in addition to breaking opposing sweepers like Aerodactyl-Mega. Another benefit is having a strong move to handle Flash Fire Celesteela, and other niche Pokemon (Lugia, Slowbro-Mega). Here are some Calcs:V-Create also serves as a punishment for Imposter coming in on the switch, 1HKOing it, after Stealth Rocks.252 Atk Expert Belt Tough Claws Pheromosa Bolt Beak (170 BP) vs. 252 HP / 252+ Def Arceus-Water: 382-451 (86 - 101.5%) -- 87.5% chance to OHKO after Stealth Rock
252 Atk Expert Belt Tough Claws Pheromosa Bolt Beak (170 BP) vs. 252 HP / 252+ Def Ho-Oh: 463-547 (111.2 - 131.4%) -- guaranteed OHKO
252 Atk Expert Belt Tough Claws Pheromosa Bolt Beak (170 BP) vs. 252 HP / 252 Def Aerodactyl-Mega: 528-622 (145 - 170.8%) -- guaranteed OHKO
252 Atk Expert Belt Tough Claws Pheromosa Bolt Beak (170 BP) vs. 252 HP / 252 Def Slowbro-Mega: 310-365 (78.6 - 92.6%) -- 37.5% chance to OHKO after Stealth Rock
252 Atk Expert Belt Tough Claws Pheromosa Bolt Beak (170 BP) vs. 252 HP / 252+ Def Lugia: 360-425 (86.5 - 102.1%) -- guaranteed OHKO after Stealth Rock
252 Atk Expert Belt Tough Claws Pheromosa Bolt Beak (170 BP) vs. 252 HP / 252+ Def Celesteela: 422-499 (106 - 125.3%) -- guaranteed OHKO
Pheromosa is seen as lacking offensive prowess, and as a generic fast pivot, but when the opponent sees how many 1HKOs it can score without a Choice Band, it becomes clear many can’t handle a dose a Pheromosa!
Outspeeding the metagame makes it truly capable of using Bolt Beak, even outpacing Scarf +SpA Kyogre-P (Water Spout sets). As long as it can use a move super effectively, it tends to KO it’s targets.
Nomination for its Domination, to C-Rank on the VR.
It scores too many key KOs to not be ranked higher than D. Literally 1HKOing 50 / 83 Pokemon on the entire VR (not including Immunity abilities).
It doesn't matter how many ohkos you get if you're outclassed. Eg. Ultra Necrozma is a very strong pick in a vaccum but it's outclassed by mmy and deoxys as strong fast psychic types.Mega Beedrill's secondary Poison typing lets it resist Fairy-type attacks and absorb Toxic Spikes, setting it apart from other Bug-types like Pheromosa. However, Mega Beedrill faces competition as a speedy Bug-type pivot with Pheromosa, which is faster than Pokemon that outspeed Mega Beedrill like Mega Aerodactyl and Deoxys-A, and while Pheromosa is slightly weaker physically, its Fighting-type STAB helps it pressure Steel-types that normally wall Mega Beedrill. Nevertheless, its higher Attack stat gives Mega Beedrill better chances to net OHKOs on foes such as positive Defense-nature Zygarde-C and neutral-natured Arceus. Its Fairy-type resistance is useful, as it allows Mega Beedrill to revenge kill Pixilate Mega Diancie as long as Mega Beedrill has over roughly 50% of its health, and its ability Tough Claws lets it choose from a wide array of useful coverage moves, effectively letting it decide what walls it.
I see your point, but I also think we need to focus on Gen 8. I know you are using USUM because it is the most comparable metagame, and NDBH hardly has any resources, but things have changed a bit since last gen:
The additional Speedsters like Zacian-C who outspeed Beedrill-Mega, but are still slower than Pheromosa, and would lose to its V-Create. Heavy-Duty Boots making it harder to rely on chip damage against Walls, (or used by Pokemon just weak to Stealth Rocks in general), and the fact that we have some bulkier options than last generation, such as the various new Arceus forms that can pack Fur Coat, like Water Arceus that resists Ice, Fire, and Steel moves seen on Beedrill’s CB sets last generation.
Regardless, some things that haven’t changed are the weakness for Stealth Rocks, which easily reduces the HP it needs to survive a Pixelate Extreme Speed from Diancie-M (if it has to be over 50% HP, just 2 switches into SR is all it takes), as well as it’s lack of Fighting STAB, which makes Flash Fire Pokemon / Primordial Sea Pokemon much easier switch-ins for the V-Creates it would inevitably need to use for hitting Steels hard enough (Precipice Blades is not getting the Tough Claws boost it needs for power, and Tough Claws High-Horsepower is roughly the same power as Precipice Blades is without Tough Claws. If you end up using Close Combat to hit Flash Fire Steels, it would be outclassed by Pheromosa).
What moveset would it use to KO Diancie-Mega, by the way?
According to last Gen’s Analysis for its only listed set: Band Pivot Breaker;
Beedrill @ Choice Band
Ability: Tough Claws / Tinted Lens
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab / Bolt Strike / Sunsteel Strike
- Ice Hammer
- V-Create / Close Combat / Spectral Thief / Dragon Ascent
U-Turn, and V-Create are each resisted, Poison STAB for hitting Fairies is neutral vs Diancie-Mega. Even the upgraded Bolt Beak with Tough Claws and Choice Band isn’t even a guarantee without minor Chip,
252 Atk Choice Band Tough Claws Beedrill-Mega Bolt Beak (170 BP) vs. 252 HP / 252 Def Diancie-Mega: 297-350 (97.6 - 115.1%) -- 87.5% chance to OHKO
So in order to break Diancie-Mega with 1 hit, which it would need to, otherwise Diancie-Mega could just survive and use Boomburst, would be Sunsteel Strike or *Bolt Beak.
*Bolt Beak gets its power cut in half if it goes second, so if they did use Extreme Speed, Beedrill-Mega would actually lose because the second Extreme-Speed would be a KO...
So realistically, unless you use Sunsteel Strike (it’s last slashed option on the second move), it won’t beat Diancie-Mega if it cannot 1HKO. If it opted for Tinted Lens, then V-Create would be weaker than neutral Tough Claws Bolt Beak... your example of Diancie-Mega relies on a niche move pick to win, as Moldy Moves are rarer compared to last generation.
Another thing that hasn’t changed is the fact Pheromosa can go Mixed, thanks to its equally strong 136 SpA that matches its 136 Atk; this allows it to use Sheer Force and Life Orb, to hit Zygarde-C off of its much weaker SpD with Ice Beam, and better handle Fur Coat Pokemon that otherwise wall Beedrill-Mega.
Overall:
Beyond Xerneas / Arceus-Fairy, most Fairy-types take neutral or no damage from Beedrill’s Poison STAB, because Diancie-Mega is neutral, and Magearna, and Zacian-C are immune. That means it loses a lot of niche to be an offensive Poison-type, beyond absorbing Toxic Spikes. Absorbing Toxic Spikes, by the way, is done much better by Gengar-Mega and Eternatus, by virtue of not being weak to Stealth Rocks, so they can switch in more times.
Lastly, Beedrill’s only 9 base Attack higher than Pheromosa, but has a less beneficial secondary STAB, lower Speed so it loses out on Zacian-C, weakness to Stealth Rock, and reliance on high health for its Fairy-resistance to really matter can feel situational, at best, as a pick over Pheromosa. I wouldn’t say Beedrill-M is bad, but I feel a lot of it’s advantages are limited to small case scenarios, as Toxic Spikes isn’t that common, and Beedrill only beats Diancie-Mega if it packs a last alternative move on its second slot. Plus Choice Sets rely on switching in/out and means Stealth Rocks really will add up.
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Notes on Pheromosa:
Triple Axel can be used to KO Zygarde-Complete which negates the argument for Beedrill’s marginally higher attack using Ice Hammer from last generation, (it gets the Tough Claws boost as well).
252 Atk Choice Band Tough Claws Pheromosa Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Zygarde-Complete: 672-804 (105.6 - 126.4%) -- guaranteed OHKO
Similar to Triple Axel mentioned above, Pheromosa can also run Bolt Beak, over Bolt Strike from Gen 7, in case Beedrill-Mega has any key KOs it could get from Bolt Strike that Pheromosa couldn’t. You didn’t list any, but just in case.
Pheromosa can just run the sets Beedrill-Mega can run, but replace Poison Jab with STAB Close Combat, and that alone can remove the need for V-Create, (since they have the same power), to hit Steels, giving Pheromosa an additional moveslot option, like Spectral Thief, or being able to run Bolt Beak and Close Combat in the same set...
Versatility > 9 Base Atk.
Oh, and I remembered to mention: With STAB Close Combat, Pheromosa doesn’t need a Choice Band to KO Arceus: Normal, Dark, Steel, Rock, Ice with Close Combat. So that point on KOing neutral natured Arceus is negated...
“Nevertheless, its higher Attack stat gives Mega Beedrill better chances to net OHKOs on foes such as positive Defense-nature Zygarde-C and neutral-natured Arceus.”
252 Atk Expert Belt Tough Claws Pheromosa Close Combat vs. 252 HP / 252 Def Arceus: 446-526 (100.4 - 118.4%) -- guaranteed OHKO
Consider Arceus had to use up its ability for Multi-type last generation to not be a Normal-type, and the fact I just posted this Calc on my post right above yours, means you should already know that analysis statement on Arceus is actually wrong.
P.S. How does Beedrill-Mega hit Arceus harder? During last generation, when that analysis was written, we basically just used it as a Normal-type... like I would think a Fighting-type should have the advantage...
So anaconja Chessking345 -
I stand by my Nomination for C, and feel it overall has more use than Beedrill-Mega does. Thanks to the new Triple Axel, and Bolt Beak, any mildly higher damage Beedrill-Mega had in Gen 7, is not a factor this generation.
Any set Beedrill-Mega can run, Pheromosa can run faster, has more opportunities to come in (Stealth Rock neutrality), and hit about as hard as Beedrill-Mega.
It’s typing doesn’t limit it to V-Create for Steels, and it can go mixed for Fur Coat and more diverse coverage, each things Beedrill-Mega can not claim...
You can say my set above isn’t as ideal as I claim, but one thing you cannot say (or even prove), is that Pheromosa as a whole, is anything less than C.
Thanks for seeing this.
Zacian-C is KOed by V-Create, so I don’t know why you assume it would only bother to use Close Combat? V-Create also handles other stuff like Necrozma-Dusk-Mane / Solgaleo, etc. so it could easily carry it anyways.
Arceus- Steel, and Dark all get KO’d by Pheromosa without sacrificing a coverage move.
Okay:
1. *Please don’t call Close Combat a minor step up. U-Turn is barely more than half the power of Close Combat.
If Pheromosa can barely KO Dark Arceus with Close Combat *with an Expert Belt (*144 base power), and that is still stronger than a Choice Band U-Turn, then it isn’t comparable:
252 Atk Choice Band Tough Claws Beedrill U-turn vs. 252 HP / 252 Def Arceus-Dark: 242-288 (54.5 - 64.8%) -- guaranteed 2HKO
252 Atk Choice Band Tough Claws Beedrill U-turn vs. 252 HP / 252 Def Tyranitar-Mega: 206-246 (50.9 - 60.8%) -- guaranteed 2HKO
Also STAB Sucker Punch off Tyranitar-Mega or Pursuit, which triggers first off of a faster U-Turner, KOs Beedrill. So Beedrill is very limited when it comes to what Dark it can actually counter.
I mentioned Sucker Punch if you opted for a different move like Close Combat or Sunsteel Strike for Tyranitar-Mega.
252+ Atk Dread Plate Tough Claws Tyranitar-Mega Pursuit vs. 252 HP / 252 Def Beedrill-Mega: 175-207 (52.3 - 61.9%) -- guaranteed 2HKO (Double the damage for the switch makes it a 1HKO)
Not that it would need to use Dread Plate, but just to show it doesn’t even need a Choice Band for KOing Beedrill. Also, if Tyranitar comes in on Beedrill-Mega, and Beedrill-Mega tried to switch (say it was locked into Poison STAB/V-Create), it would be KO’d, so Tyranitar checks Beedrill-Mega, actually, thanks to Pursuit.
252+ Atk Choice Band Tough Claws Tyranitar-Mega Sucker Punch vs. 252 HP / 252 Def Beedrill-Mega: 384-453 (114.9 - 135.6%) -- guaranteed OHKO
Unless you use Megahorn, Beedrill-Mega isn’t KOing with Bug Moves. Also the damage from U-Turn can largely be Recovered via Shore Up when used against Dark-Types. If a super effective STAB Choice attack barely does more than half, that is not very strong. Especially if it pivots out, and cannot finish the job.
Pheromosa doesn’t face this problem due to it’s resistance to Dark letting it survive, and 1HKOing with Close a Combat.
***
2. I think you mixed up Arceus-Steel with Zacian-C.
For Arceus-Steel, it is already beaten by Close Combat, just like Arceus Normal and Dark (on Pheromosa thanks to STAB), V-Create was for 1HKOing Zacian-C, since that can outspeed Beedrill-M, a shining advantage for Pheromosa.
Beedrill-Mega cannot run both V-Create and Close Combat with both of its STABS bc it misses out on Ice / Electric moves: U-Turn, Close Combat, V-Create, Shell-Side-Arm, while Close Combat is already a STAB move for Pheromosa, so adding V-Create only takes up 1 more slot, leaving another for Ice / Electric. Plus V-Create on Beedrill won’t work on Flash Fire or Primodial Sea Steels like Zamazenta-C, while Pheromosa can still KO them via Close Combat, another shining advantage for Pheromosa.
You also misquoted me, I said “so it could easily carry it anyways”, as an option, (for Dusk-Mane, Solgaleo, etc.) not “just run it anyways” bc Pheromosa wouldn’t need to run it, only as a “could” option.
This was in reference to how Close Combat handles Arceus Dark, Normal, Steel, without the need for V-Create, while Beedrill has to have V-Create at all to 1HKO Arceus-Steel. Beedrill-Mega’s niche over Pheromosa, is poison coverage for Arceus-Fairy, and Xerneas, so it would want both STABS, leaving it to have to choose V-Create for Steels to deal enough damage, and debate with Close Combat if it’s wanted to cover more Steels, or Electric or Ice coverage.
***
3. That’s a large repeat of Diancie-Mega doing worse vs Beedrill. I already mentioned in my last post that it is one of the Pokémon Beedrill can beat, in addition to Xerneas and Arceus Fairy. We understand, it has that advantage.
As for Audino-Mega, it’s ranked beside Chansey, Ferrothorn, Steelix-Mega, Kangaskhan, Registeel, etc. whom all are more threatened by Pheromosa than Beedrill-Mega, especially when counting for Flash Fire.
The number of Pokémon you hit harder, where the difference scores it a KO Pheromosa doesn’t have, are small. To help you, I will also count Zacian-Base.
Even so, a STAB Close Combat oftentimes means more than a STAB Poison for threatening a larger pool of targets.
4. The same can be said for the Xerneas and Arcus Fairy Pokémon. Like the Normal-types you mentioned, they also oftentimes run Poison Heal, and can run Protect moves for triggering Orbs, like King’s Shield.
If they had Quiver Danced up, just like you said PH Normals can Shift Gear up to out speed Pheromosa, then the same applies to Beedrill-Mega, as they can pack Fire moves for coverage w/ Earth Power / Scorching Sand, but they don’t always do.
Some Normal types pack Normalize and other Choice sets, so if they are not Choice locked into Extreme Speed, they are not going to KO Pheromosa.
Also, they equally KO Beedrill, so if you chose Beedrill-Mega instead, it wouldn’t be able to take their Extreme Speed better.
5. Running V-Create isn’t just for Zacian-C, as I mentioned last time, it also covers Solgaleo, Dusk-Mane, Magearna, and it can threaten Volt Absorb Celesteela (For Anchor Shot, Volt Switch, Shore Up, filler sets), and the niche Prankster / Fur Coat Doublade.
I have faced Zamazenta-C with Primoridal Sea numerous times, it is used bc of Fishous Rend off it’s pretty good Speed tier, while coming in on Darmanitan-G-Z, etc.
Why would I want to run 2 Pokémon when I could run 1 to net many of the same KOs, for the types you mentioned (Fighting + Bug coverage for Steels, Darks, Normals, and Psychics), only needing to tweak some moves. We are already limited to 6 Pokémon, role compression oftentimes is the key to team building. Also, neither outspeeds Zacian-C, who can threaten both MMX and Beedrill-Mega. Pheromosa fills that niche.
6. To be honest I don’t see Eternatus that often, but it still comes up occasionally. In both calcs for not counting hazards Stealth Rocks on the non-Fur Coat sets, just Spikes OR Stealth is enough to tip the scale to secure KOs.
Overall:
Again, the number of KOs Close Combat secures more than makes up for the few Poison STAB does. If you truly threaten Pokémon more often, thanks to coverage, you won’t need to click U-Turn to build up damage, if you can click another Attack to KO anyways.
Remember, Beedrill-Mega also has a Stealth Rock weakness’s, making it even harder to repeatedly come in. Plus it’s faces moveslot syndrome more oftentimes to debate on covering Steels and packing Ice / Electric and STAB.
Pheromosa could pack Bolt Beak, Triple Axel, Close Combat, U-Turn to cover more, while Beedrill-Mega has to pick U-Turn, V-Create, Triple Axel, and either Bolt Beak or Poison STAB.
Ultimately, who is more coverage limited, and has to pivot out more often due to Choice locking into a move that cannot threaten with the right coverage? This can even mean losing momentum if you are having to send something in via U-Turn, bc you are going first and letting your foe get a free hit on what you pivot in.
Plus more pivoting our due to not having the right coverage means it’s weakness to Stealth Rocks comes to play, and forces you to keep your defogger or Spinner healthy, and limits your number of switch-in to use U-Turn to begin with.
So yes, I agree, lower Beedrill-Mega, but if it gets lowered to C, then raise Pheromosa to C, due to coverage, neutrality to SR, and higher Speed tier giving it a list of valid niche sites over Beedrill-Mega.
They are not a able to outclass each other completely, so rank them as C, each.
Also, I meant to mention, if Beedrill-Mega has to use V-Create for Steels, it has to switch out due to lack of Speed from the drop, and makes it easy revenge kill bait, especially with Pursuit, and Stealth Rocks. Not losing speed to kill 1 Steel is another Pheromosa advantage, allowing it to threaten the next Pokémon by going first.
I faced this team early today, and it was a fun team. :)https://pokepast.es/68bced7f1706a4cc
This is a balance team I've built over the past few days, and it's been working pretty well for me so far.
My defensive core starts with an Ice Scales Blissey, which walls basically every special attacker out there. I'm running min Spe to try to ensure that I Tport last, Jungle Healing to prevent it from losing to the occasional opponent with Toxic, and Spectral Thief and WoW for support. I chose Blissey over Chansey because it isn't crippled by Knock Off, and can therefore be a bit more consistent.
Fur Coat Rocky Helmet Zygarde-C walls most physical attackers, and can often times take a Triple Axel quite well while dishing out three rounds of Rocky Helmet chip. Body Press hits hard with a 750 base defense(after Fur Coat), and Rocks are there to break sashes.
Lastly, I have a Prankster Fairyceus. I debated running Magic Bounce, but I've generally found Prankster to be more helpful. It has priority Haze(I chose Haze over Topsy-Turvy because priority Topsy-Turvy is blocked by the Psychic Terrain) to give me yet another way through set-up sweepers, Defog for teams with hazard spam, and Knock to help with Ghost types and hopefully cripple Toxic-Orb users if I predict correctly.
Together, these three mons can handle most threats, though they do struggle against a few things, such as Photon Geyser Mewtwo-X.
Offensively, I have a Normalize Slaking with Haze + Imprison. Though it can't hit the occasional Giratina that you run into, it more than makes up for that with how well it usually performs, as well as the ability to catch opponents off guard by locking their Prankster Haze and also Improofing with Imprison. I did have to choose between locking Haze or Topsy-Turvy, but I've run into more Haze users, and Topsy-Turvy is also blocked by the Psychic Terrain that my Mewtwo-Y sets.
Speaking of which, my Mewtwo-Y is a Specs Psyspam set that I took directly from Gen 8 BH(besides changing it from regular Mewtwo to Mewtwo-Y). It's pretty self explanatory - click Expanding Force and win.
Lastly, I have Triage Rayquaza. I ran this is Gen 7 BH and it did quite well, but it is struggling a bit this gen, especially with Ice Scales users everywhere. Moongeist Beam can sometimes help deal with Ice Scales, but not always. My Rayquaza and Mewtwo-Y are both walled by my Blissey, so I don't really need to Improof them(though Sub on Rayquaza is somewhat of an Improof).
So yeah, that's my team. I am considering switching Rayquaza for someone else, maybe Zacian-C or Kyurem-B, so please let me know your thoughts on this team!
Thank you so much! I chose Mega Gyarados over Yveltal cuz of its Ice resistance which my team was kinda needing, but yeah, this has actually been extremely helpful. That Dazzling Gengar set is really good, and Slaking with Ice type Multi-Attack is insane.I faced this team early today, and it was a fun team. :)
I would consider Dark Memory Multi-Attack over Imprison, and Taunt over Haze. Taunt stops many things, and Shift Gear lets you go first.
If Haze stops your sweep, they are likely slower users with Prankster, letting you beat most of their other moves, and block Recovery via Taunt. Taunt also means you can set up again, ultimately forcing them out.
Also, I like Dark Memory, since it lets you hit Ghosts like Giratina, Psychics like Dusk-Mane / Solgaleo, etc. and it’s at equal power to Wicked Blow, which is pretty cool.
Although, you could get away with Ice Memory, equal power to Triple Axel, to score some heavy surprise damage to Zygarde-C, while still hitting Giratina for equal damage.
+1 252+ Atk Slaking Multi-Attack vs. 252 HP / 252+ Def Zygarde-Complete: 632-748 (99.3 - 117.6%) -- 93.8% chance to OHKO
+1 252+ Atk Slaking Multi-Attack vs. 248 HP / 252+ Def Giratina: 318-376 (63.2 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
Gengar-Mega Normalize will waste a turn trying to Normalize you only to see you Shift Gear, and then panic! Gengar-Mega cannot remove yourself Multi-Attacks damage!
The great thing is that Imposterproofing is easy with any Ghost-type, since they don’t have a Memory item.
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I think the issue becomes being unable to use Rayquaza after MMY has activated Psychic Surge.
My suggestion is to just use Dazzling, and perhaps Gengar-Mega is a good option.
You could switch out Moongeist Beam for Secret Sword on Rayquaza, allowing your Gengar-Mega to Improof it. Substitute works well to maintain momentum and block Imposter, but it might be helpful to throw in Giga Drain for stuff like Scarf Kyogre-P, Tyranitar-Mega, Ash-Greninja, and Diancie-Mega.
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Gengar-Mega can also use a Ghost move of its own, so it’s not like you are losing out on the coverage offered by Moongeist Beam.
Gengar can use Spooky Plate, and also would serve as a Ghost option for Improofing Slaking as well as itself.
Gengar alone Improofed 1/2 your team! :)
________
Also, if you move Knock Off from Arceus-Fairy, and give it a Judgment Fairy Plate, not only can it threaten opposing Dragon, Fighting, etc. Pokemon, but it would also make Gengar-Mega Improof that as well (since Imposter doesn’t pack Pixie Plate). This lets Gengar-Mega block Imposter Prankster Defog, in addition to the Rapid Spin and Imposter Defog attempts.
Now, Gengar Improofs 2/3 of your team!
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Lastly, Blissey could be replaced by Ice Scales Yveltal
Yveltal @ Heavy-Duty boots
Ability: Ice Scales
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 Spd
IVs: 0 Spe
Careful Nature
- Knock Off
- Roost
- U-Turn
- Topsy Turvy
You can handle many things while your Improofed via Arceus-Fairy, and can remove your flying typing when it suits you, such as Vs Tyranitar-Mega. Since it blocks Prankster, it could also serve as a Defog blocker on your opponent’s Imposter Arceus.
Topsy-Turvey works well against setup, and even against Rapid Spin Pokemon like Ho-Oh. I like it because unlike Haze, it takes 2 turns to undo.
Lastly, Yveltal makes it come full circle by handling some sets of MMY, Gengar-Mega, and STAB Knock Off serving as a General utility move, so Arceus doesn’t need to use it.
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Now that Yveltal has Topsy-Turvy just replace Haze on Zygarde-Complete with Nuzzle. It’s a move that can diminish the opponents momentum via Speed drop, paralysis, and it doesn’t hurt you if Imposter comes in. I don’t know what Body Press does, but we don’t need another Gengar-Improofed mon, so let’s try Thousand Waves and self-Improof via PP Stall, while also trapping PDon, and others that don’t typically pack U-Turn.
Team; https://pokepast.es/333e047dd9171c8d
Yay! I am glad I helped!Thank you so much! I chose Mega Gyarados over Yveltal cuz of its Ice resistance which my team was kinda needing, but yeah, this has actually been extremely helpful. That Dazzling Gengar set is really good, and Slaking with Ice type Multi-Attack is insane.