Just stopping by to say I appreciate seeing a council take their time to get the community involved without quickbanning. As for the panicky\hysterical demands for the ban to go through, I really dont see how taking a week or two to implement to fix it will have a negative impact. Lets let the hype cool down a bit then decide on banning.
OgerH has already gotten to hang around for a couple weeks now and nothing has really made it less absurd of a presence. There's no hysterics, this is just an overpowered Pokemon that doesn't belong in an OU environment and it's better to remove it so the tier can improve.
On that note, survey stuff
I gave metagame enjoyment and balance a 6, if possible 6.5. Tier feels notably better compared to when Gambit and Pult were legal, but there's still a lot of dumb stuff running around (which I'll get to). It's playable very much, but not amazing.

I gave a 3, but would 3.5 if it were an option. It feels very strong right now and has been steadily growing in prominence last couple months as people realize how difficult it can be to answer. Defensive counterplay definitely exists with Ferro, Skarm, MScizor and fast scarfers to contain it, but the former three are not ironclad answers and the latter can be circumvented by tera. Scale shot is a big buff as it can threaten to sweep frailer teams with the speed boost, although MScizor and MLop are good at revenging tera notwithstanding. I think this has potential to be really problematic but may need more time.

is also a 3/3.5 for me. On the one hand, it brings crucial defensive importance in being one of the best checks to various threats like Scarf Lele, IV, Sneasler, Koko, Mega Medicham and more. On the other hand, it heavily dictates teambuilding as a result of Good as Gold blocking defog, and thanks to bulk investment is capable of shutting down most removal attempts, especially with tera to best Moltres. Tera also makes it dangerous offensively through Nasty Plot and I find it's somewhat troublesome for bulkier teams to get past because it is immune to many common anti set up tactics. I think this one may need a suspect down the road.

I gave a 4. Less because it's super oppressive, although the KokoSneasler core is very potent, but because its capacity to BS counterplay with Dire Claw is just dishonest and bad for the game. I hate playing or watching games where perfectly good counterplay is cheated by a sudden para into full paralysis, or sudden sleep which even lets it get extra set up, and the post unburden speed on top of its huge natural power is unreasonable to answer. It's possible to contain with Pokemon like Gliscor and Gholdengo as well as Toxapex and LandorusT, but tera is a tool to circumvent most of this too.

a top presence for sure but ATM I actually find it the least offensive presence of what's on this list so I gave it a 2. It mainly suffers from its own versatility which causes it to have moveslot problems no matter the set, which can cause inconsistency issues, and the fact that Booster sets get less threatening if they're chased out early which is far from unreasonable to accomplish. Again, super potent and the experimentation with Z sets make me eye it more warily as do Encore sets, but for now not a priority I think.

everyone has said what needs to about this Mon, and I feel stupid for nomming it so low for the VR (I think only A?) a while back. It's way too strong offensively with minimal defensive counterplay and more forces reactive defensive teras to contain which is never.s good sign. Offensive counterplay exists, but trailblaze variants can limit this and make it difficult even on that end. This is just an overpowered presence and has no business staying. Please get rid of this Pokemon.

I tentatively gave it a 3 but not sure whether I think it's broken. I'm mainly wary of how tera lets it get free set up on most counterplay and its immense natural strength makes it very difficult for bulkier teams to handle once boosted. Offensive counterplay exists, though it can still often trade 1v1 vs those teams so it hardly is deadweight. I think this one needs to be observed for a before deciding on anything.

less silly than I thought it'd be by quite a bit. It's still solid, and I think spdef Bulk Up sets are very fun options as a wincon or just a wall breaker, and there's probably more possibilities (I've seen a few AV sets with mola support to absorb status and wall break). TR sets are... weird. They work and don't at the same time. I don't think this is worth action right now. It just feels solid, and has to deal with opportunity cost of not using BM, but maybe down the road it'll get optimized better or TR teams will become optimized and be an issue (probably not).

I fully sympathize with wanting to test this given how early it was banned and had it not been for a certain buff, I would've probably been okay with one but the addition of knock off is really really big and I'm much less comfortable letting it run around now while we still have contentious Pokemon in the tier. It's worth testing eventually when the meta is in a stable place, but as of now I don't think it's a good idea.